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Old November 8th, 2008, 12:09 AM   #76
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Default Re: Boss Strategies and Tips

I just kicked his and Jafar's ass last night! Thats weird! He actually killed me like 3 times before i beat him (im on expert and keep on misjudging there strength since it has been a while.......>>) I'm heading off to Monstro right now ^^ WOO PARASITE CAGE!
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Old November 8th, 2008, 03:57 AM   #77
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Default Re: Boss Strategies and Tips

~:Cave of Wonders:~

Boss Stats:
  • HP: 380
  • ATK: 18
  • DEF: 15
  • MP Rec: 26
  • EXP: 400

Boss History:


With the hunt for Jasmine on the only place naturally that you have to do is the Cave of Wonders, located on the outskirts of the desert.

Your first few steps lead to a surprise as the head of the Cave of Wonders rears itself out of the sand, but somethings a miff. The heads eyes are emitting purple aura and it turns out it's being controlled by the heartless!

Battle Preparations:

There's not much to this fight, just carry a decent amount of potions and ether's as magic might help greatly for the fight itself.

Battle Strategy:

From the beginning heartless bandits will spawn from the sand at your feet, but it's best to avoid them altogether and let your party deal with them.

Make your way up to the head, go around back and clime up the tigers main to make your way to the eyes. You can damage them with basic physical attacks but magic works also (blizzard being the most affective where range is concerned. Fire for accuracy) if you are good with conserving MP. But the head isn't going to let this one go, it has physical capabilities but only when you're on the ground. It's secondary form of attack is shooting beams of light from its eyes to attack you (similar of Stealth Sneak) and they do a round about if they haven't hit you so dodge them, guard or just take the hit but that in itself is risky. Best thing you can do is use Aero to reduce damage and do some actual damage to the eyes.

But the fight isn't that easy, once you twiddle away about half of its health the head begins to sway back and forth to try and knock you off. At this point it's wise to stop your assault until you get your bearings back; so aerial attacks (as they were useless from the start) are a no go unless you really want to try and get back on top. You also have to deal with it's constant fire breaths that also spawn Fat Bandits. But like I said before try to ignore them as much as possible.

Eventually with all of its HP down this tiger will be in for one hell of a cat nap and will finally be defeated and healed from the heartless spell!

|Tips|
  • Heartless aren't usually an issue but the Bandits have long ranged throwing capability. So if they become and annoyance take them out.
  • If you're low on HP kill the heartless as they infinitely spawn. The fat bandits being the largest reap the biggest reward of HP and munny
  • If you're the more magic adept player try shooting the eyes with magic from afar, fire working the best but it's hard to get a good shot in with enemies constantly spawning. So find a good spot to fire away, but try and conserve MP for cure or pack a couple of ethers on hand.

+Winners Spoils+

None v.v

</Sources\>

YouTube - KH1 Cave of Wonders Guardian
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Old November 11th, 2008, 03:00 AM   #78
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Default Re: Boss Strategies and Tips

Thanks for guides. X3
It is useful to me. Esp Cerberus.
._.
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Old January 6th, 2009, 02:02 AM   #79
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Default Re: Boss Strategies and Tips

I need some help for deminishing the last boss on the Peter Pan world. I was wondering if anyone could help me with that.

Thanks if you can! :P
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Old June 26th, 2009, 01:03 AM   #80
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Default Re: Boss Bestiary: Tips and Tricks

Wow haven't updated this thing in ages, hopefully people still care about this :/ so I'm going to do things a little big differently this time around; some of you will notice slight differences (mostly aesthetic). So other then that lets get on with the show.


Jafar


Boss Stats:
  • HP: 500
  • ATK: 18
  • DEF: 15
  • MP Rec: 27
  • EXP: 600


Battle Preparations:


It's not an intense fight but equipping standard items such as potions, hi-potions and ethers are all you need for this fight. Though it's always good to keep an additional Mega Potion for your party, or equip them to your party members if need be.

Battle Strategy:

Before you actually charge in for Jafar notice your surroundings. Jafar uses his magic conjuring abilities to his advantage, and most of the time is out of reach by your physical attacks (which does the most damage). But alas you can get the upper hand by climbing on top of the various rock formations on the wall you can get a better shot at landing a few combos on him. Beware though he's no push over when you meet him. His basic attack is using his staff, not for physical attacks but for elemental attacks, namely his fire beam. It does a good deal of damage but it moves quite slowly so continue moving and you should be fine.

What makes this fight aggravating is that he's constantly moving, so magical attacks that work at short range are useless. Using long range attacks like lighting and fire can work but it's not very affective. Another thing you have probably noticed by now is that Geni is in battle as well. There's no real cause for concern since he gives you a dead give away by telling you that he's "sorry about this" (or anything along the lines of that) before attacking. Even if he does land a hit it does little damage and even releases MP and HP orbs on impact.

During the last phases of the fight when Jafar's HP is about half it's total length he'll transform into a glowing orb and floats around the chamber. Don't bother using magic or physically attacks as he's out of your reach; and even if you did land a hit it would do no damage. Continue to chase the orb until he makes a stop, once he does land as many combos as you can. One of the more deadly attacks (yet still avoidable) is his Blizzard attack. However the range is only limited to the middle of the chamber. It's best to keep your distance at this point so you don't take damage.

Lather, rinse, repeat and he should be an easy foe.

|Tips|
  • When he's floating in the air as his human form if you use magic you'll have an opportunity to hit him. But always be on the defensive since he will more likely attack once you meet him face to face. Time it right and land a hit before he does.
  • When he's using his Blizzard attack it's prime time to heal up you and your party.
  • If you're more of a defensive player add "Aero" to your quick select list


+Winners Spoils+

  • Blizzard upgrade to Blizzara

</Sources\>

Kingdom Hearts Official Strategy Guide

[EDIT]

Here's part two of the fight; I can't find a proper picture of Jafar in his Genie form so this will just have to cut it.

Genie Jafar (and Iago)

  • HP: 750
  • ATK: 18
  • DEF: 15
  • MP Rec: 29
  • EXP: 730

Battle Preparations:

Right after your successful bout with him the first time it's best to rest up and heal the party; take all the time you need to do so. Stock up on potions and anything else you need (but if you're lucky you won't need to use items at all).

Battle Strategy:

Compared to your last fight with him, this fight can actually be pretty easy if you watch your surroundings carefully (though the camera hinders this ability a good deal).

One thing that will be brought to your attention is that Jafar himself isn't the prime target, it's the lamp that Iago flies around with around the arena that should be of your attention. However that does not mean ignore Jafar completely since he's still capable of harming you. Also be aware that you can case blizzard onto Jafar but it isn't enough to take him out (and it's not wise to use magic if you're planning on healing, using spells, summons etc.). Focus your attacks solely on the lamp.

Since Iago is constantly on the run with it so keep a lock on him at all times. But do weary of Jafars movements, he won't idly stand by and let you hammer down on the jar. With his size come his amazing strength, so he'll use that to his advantage by hurling large fireballs at you and your party. The best way to avoid it is by using the Dodge roll ability; your party however won't be so lucky if they're hit. To counter the use of items use aero on yourself and your team mates.

When the HP is about at 20% capacity the weight of the lamp will become too great for Iago and he'll have to find a platform to rest on. This is the perfect time to attack the lamp and seriously cause major damage to his HP bar. Keep in mind that Iago will only be on the ground for several seconds so land as many combos as possible in. Continue using this formula and Jafar will be down for the count.

|Tips|
  • Use the platforms for leverage if Iago gets out of reach in the air. These platforms do move however so timing is key.
  • Aerial Sweep and Air Combo Plus abilities are perfect for this fight.
  • It's not necessary to always avoid the fireballs Jafar hurls at you. If you're daring enough, using Guard can negate the attack.

+Winners Spoils+
  • Fire is upgraded to Fira
  • Ansems Report 1

</Sources\>

Kingdom Hearts Official Strategy Guide

Last edited by Iridium; June 27th, 2009 at 05:57 PM.
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Old July 3rd, 2009, 08:25 PM   #81
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Talking Re: Boss Bestiary: Tips and Tricks

Nice guide's.
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Old July 12th, 2009, 12:34 AM   #82
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Default Re: Boss Bestiary: Tips and Tricks

Almost better than the BradyGamers lol *_*
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Old September 13th, 2009, 07:27 PM   #83
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Default Re: Boss Bestiary: Tips and Tricks

Hehe seems that I forgot to add an entry to the boss bestiary :P


.:Guard Armor v2.:.




After revealing the keyhole at Traverse Town and making your way to the town square Guard Armor appears for another bout with Sora and Co. However, the battle is short lived and after a couple of combos Guard Armor uses his ace in the hole.


.:Opposite Armor:.



Boss Stats:
  • HP: 900 (Body) 135 (Arms & Legs)
  • ATK: 15 (Body, Arms & Legs)
  • DEF: 12 (Body, Arms & Legs)
  • MP Rec: 23 (Body, Arms & Legs)
  • EXP: 390 (Body)

Preparations:

Opposite Armor is not a difficult boss by the time you acquire higher level magic and the highly regarded cure (which can be a godsend) . However, it's best to carry a few potions or ether's if you are dependent on magic.

Battle Strategy:

The strategy used on its first form fit pretty well with Opposite Armor, and it gives a 'tell' when it's about to attack; lurching back and pivoting forward is the basic physical attack it uses throughout the battle. However, when its HP reaches about half (the green bar) its limbs act like they have a mind of their own and work in tandem with one another.

The head and hands act like a gyro, constantly spinning and can do decent damage so it's best to attack when its on the defensive. On the other hand you have the body and hands (or should I say feet lol), they're slower when on the defensive but that doesn't mean you should let your guard down either. Speaking of which it's the perfect opportunity to get tech points via using the guard ability against either the body and ha- er feet combo or the head and hands combo. One of its more deadly desperation moves is to combine its body parts into a gun which shoots a fast moving (but short ranged) blast. It can be guarded against but it does not reflect the attack back to the target or otherwise. Lay down a good number of combos, dodge its attacks by looking for its 'tells' and use items wisely to make this battle a walk in the park.

|Tips|
  • If you're party is low on healing items focus on the limbs since they're destructible and offer a lot of HP orbs.
  • For magic users, Fire, Blizzard and Thunder are quite effective; particularly fire
  • While Summoning uses up MP, if you wish to finish things up quickly Simba's "Roar" command can make short work of Opposite Armors HP bar.

+Winners Spoils+
  • Acquired the Aero Spell
  • Acquired the Navi-G Piece
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