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  1. #76
    Organization Member The Dark Mamba's Avatar
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    Corona California
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    22
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    Default Re: KINGDOM HEARTS HD 2.8 FCP Community Feedback

    Well, finished my 3D playthrough today and I really enjoyed it. The game looked stunning in 60fps and it actually makes look forward to having to play KH1, COM, KH2, and BBS all over again when 1.5 + 2.5 come out(not really).

    Unfortunately this was the first time I played 3D with the "Osaka bosses suck" goggles on and for bosses with enemies in your same weight class, yeah they do. Almost all of Rinzler, Xemnas, and Young Xehanort battles resort to just blocking and countering with almost no boss staggering whatsoever. I know I'm not saying anything new here but it's just the first time I experienced it personally. I hadn't done a 3D playthrough since 2014.

  2. #77
    Organization Member Precursor Mar's Avatar
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    On the Hydra's back
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    20
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    Default Re: KINGDOM HEARTS HD 2.8 FCP Community Feedback

    Patch 1.02 thoughts time, kiddies. (Yes, I know everyone’s pretty much over 0.2 at this point, but screw you, I’ll do what I want.)

    And- Wait… Did… Osaka actually improve their game? Osaka Team? The barons of banality. The impetus of ineptitude. Fixing shit? What- Am I in bizarro world?

    This patch was a godsend. Turning the backwards bootleg buttdiddlying that was the vanilla version into… Okay so it’s still bootleg KH2, but at least it’s a more enjoyable iteration.

    Frame-data has been tweaked so performing an action is no longer the equivalent of choosing a freaking career path. Attacks and guards come out faster so you can properly react to incoming attacks. You can act out of different animations which improves the flow in battle. It still feels clunky because it’s BBS, but hey, it’s something.

    Using magic is a bit better since you now have an additional cast, but it only gets good once you beat Phantom Aqua.

    And oh god, Demon Tower actually telegraphs its attacks! Buuuuut it’s still a really boring fight because it only has like 2 attacks.

    Overall a solid patch. All changes were good.

    Alright since I already wore the base game like a baseball glove in my previous rant, I’ll now list all the improvements I’d like to see in case a mythical patch 1.03 were to materialize.
    Actually, I’m going to drop any and all pretense of realistic expectations and just flat-out say everything that needs to be changed.

    - Thrash the BBS physics. Pronto. This whole start-n-stop thing with combos (especially air combos) feels bad. I want the combo flow and momentum from KH1&2 back.
    - Mobs are still a serious problem. Enemy AI has to be tweaked so either they can’t attack from off-screen, become less aggressive when off-screen, or constantly move to where the camera is generally looking at.
    - Demon Tide was bafflingly spared from the telegraph nerf. And it can still randomly stun-lock you. Fix it.
    - Critical Mode is still unplayable trash and I refuse to touch it until Second Chance and Combo Master are enabled.
    - Platforming is so bad. Like, Sonic 06 bad. Guessing whether or not Aqua will grab onto a ledge could be a game all by itself. And air sliding needs to be rebuilt completely. My suggestion is to shamelessly steal the wonderful dash from Nier Automata. Also, you should be able to double jump immediately after your normal jump, as well as after an attack (if you haven’t used it yet).
    - Let us immediately jump or attack out of auto-platforming sections (jumping through spires or sliding down a slope).
    - You should be able to move freely while casting magic instead of being locked into whatever direction you were going. Like how it was with Lion Sora in KH2.
    - What the hell is up with Counter Blast? It shows up whenever it wants. It seems to consistently activate against boss attacks, but with regular enemies it’s anyone’s guess.
    - Get rid of that dumb dazed status effect
    - The ice trail left by Blizzaga should work on slopes. Right now it’s utterly useless. You can tell whoever programmed it into the game had no contact with the level designers.
    - Let us change shortcut menus with L2, since the button isn’t used for anything.

    And while I have you on the line, Osaka; THIS:
    Spoiler Spoiler Show

    …is not an options menu. Not in an action game and not in the year 20-goddamn-17. You wanna see how it’s done?
    Spoiler Spoiler Show

    Now THIS is a diddlying options menu. Custom controls, camera distance from character, directional orientation. All that and a based waifu to boot.


    TL;DR: Plagiarize Nier Automata to completion and I will blow you from dusk ‘till dawn.
    Last edited by Dandelion; February 20, 2017 at 02:10 AM. Reason: Fixed the broken links on images

  3. #78
    Dear Kafka hemmoheikkinen's Avatar
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    Nov 2013
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    Finland
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    24
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    Uncharted: Lost Legacy

    Default Re: KINGDOM HEARTS HD 2.8 FCP Community Feedback

    I am bit late with this, but I hope that the destruction that was caused to the surroundings during the cutscenes of Back Cover will be a thing in KH3. I think the scenes, especially battle ones had more impact that way. Aced felt more dangerous when he slammed his Keyblade on to the ground, and smoke and all sort of debris and chunks of rocks flew into the air.

  4. #79
    Warrior of Light DarkGrey Heroine's Avatar
    Registered
    Jan 2015
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    Ravatogh
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    20
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    Earthbound. This game understands my profound love for coffee, apparently now

    Default Re: KINGDOM HEARTS HD 2.8 FCP Community Feedback

    I want to at least mention how sad the late blocking of Aqua made me feel, it felt slow and made me get countless hits just because the animation/move started way some time after I pressed square to block accordingly to enemy moves. Wtf. This thing alone made me NOT want to re-do it on Critical, not even mention get all the objectives.
    0.2 was stunningly beautiful visually and the music was extraordinary, but as for combat, DARN THE LATE BLOCK, Barrier whatevs

  5. #80
    Spockpad Forever Launchpad's Avatar
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    Jan 2013
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    at my house
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    21
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    DOOM

    Default Re: KINGDOM HEARTS HD 2.8 FCP Community Feedback

    Everything wound up being just a lil slower than it should have been. I don't know if the slight delay is attributed to the graphics or more complex animations, but visual fidelity MUST always be sacrificed for a better gaming experience, and there is no case you could make for the opposite.

  6. #81
    Bronze Member Tartarus's Avatar
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    Nov 2012
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    28
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    Default Re: KINGDOM HEARTS HD 2.8 FCP Community Feedback

    My very belated thoughts:

    I've just finished playing 3D for the first time on PS4 last night. I hadn't played 3D in a while even on handheld, so it was nice to be reminded of how much I love this game. I tried to pay attention to Sora (behavior and voice acting) because of complaints I've read over the years, but I still don't get how Sora is perceived any differently than from KH2. Osment was perfect, imo. I can kind of understand the dislike for Diskin after re-playing, but I still like him myself (and I'd say he improves as the game goes along).

    Looking back in time, I wish the Musketeer world and Prankster's Paradise had been switched in the order, because having two Mickey worlds one right after the other was a little much (especially since the Musketeer plot of having to rescue Minnie directly followed the scenes with MDG having to rescue her in the real world, lol). The audio was a little odd, with that weird effect like the voice were too loud (sort of like what happens on handhelds). I guess there's nothing they could do for that? SOOO much fun playing the Fantasia world with TV audio. I wish that, after you go back to the game after completing the ending, Riku was added into the Dream Eaters section of the Journal, lol.

    I played through 0.2 and the movie about a week and a half ago. I have to say I'm looking forward to KH3 quite a bit more than I was after playing 0.2. I was a little hesitant on the change in graphics, but now I'm not as worried. I can't comment on patches or whatever since they are not available to me, but the gameplay and world design was so much fun. I loved the way they utilized Snow White especially--including the zodiac around the Magic Mirror. The way the pavement in the Cinderella world was broken outwards into the sky was so cool. Mickey's voice actor was a bit off to me. I hope that's not what he'll sound like in KH3.

    As for Chi, I have to say I hated everything about it. So contrived and the characters were ridiculous. I'm not looking forward to the Foreteller nonsense playing a huge and undeserved role in KH3's storyline at all. The Master seemed like Xigbar to me, and I instantly thought the whole plot was nothing but one huge lie (just like the Organization) when he made them all believe there would be a traitor.

 

 
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