Do you despise having to pause the game to change keyblades? Do you feel that keyblade combat is lacking some sort of strategy? If you answered "YES" to either of the questions, you'll probably appreciate these notions.
For a series that is centered around the powers of the keyblade, Kingdom Hearts seems to place little importance on them when it comes to combat. Basically, players just equip whichever one has the highest attack for where you currently are in the storyline and hack 'n slash their way through hordes of enemies... and there's nothing wrong with that, I have just always desired something more. Now, imagine a Kingdom Hearts game where, mid-battle, you can switch keyblades to best fit your current situation in battle. And instead of getting a strength and magic boost with each new keyblade you receive, add an elemental affinity, status effect or drastic change in reach to your roster of Heartless-slaying weapons. Not only would this make battles more challenging, but it let you ensure that you get proper use out of each and every keyblade.
It would also open up the door for new and more interesting enemies. Remember the White Mushrooms from the original Kingdom Hearts? Now imagine a boss that you have to fight like that, where only certain elements work at certain times, and you have to constantly change your keyblade to adapt to it. Some people may find this idea a little bit irritating, as it would demand more attention to detail while fighting, but I think it would be that extra spice that combat in the series really needs.
Need to kill a flaming baddie?
- Swap to Diamond Dust and chill it out!
One of those winged fiends playing with your jumping skills?
- Performing a quick switch to Fenrir should teach it a lesson!