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Does anyone else think they should incorporate unlocking into the gameplay, similar to what they did with KH1's Agrabah, you know where you had to unlock the gates to get to areas, what if they did that again for KH4 and beyond, cause after KH1, it seems like they kind of forgot that the Keyblade's not just a weapon, but also a literal key, now it's all about hit, hit, magic, hit, hit, magic, it added a lot to the gameplay when you think about it, it was basically a puzzle element, and the gates were just one example, another was Traverse Town, you could unlock a lot of stuff in Traverse Town, basically it went from being a key and a weapon, to just a weapon, and same for the chest, you had some that were locked and some that weren't, but that part can be overlooked, because aside from KH1 and 358/2 days, no one is ever without their keyblade, anyway what are your thoughts?
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