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Old 06/30/08, 01:20 PM   #2791
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Default Re: Final Fantasy XII

Cursed, your post is possibly the most well thought-out reviews I have ever read on the subject of FFXII. Props.

And now I suddenly feel like playing Tactics.
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Old 06/30/08, 03:14 PM   #2792
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Default Re: Why FFXII?

Quote:
Originally Posted by Kawaiikousuke View Post
Also you can turn them off you know. This was explained the first time you got them in the game. The only way for the system to work without you doing anything is if you make it so. There is no one to blame for your effortless fights except you wanting it to be that way.
Yeah here's the thing. In previous games, battling meant levelling, meant learning new abilities, meant stronger stats, etc. There was a reason to battle.

In FFXII, except for the fact you could find loot, there was no real reason to battle. Your stats could be made stronger with armour and the license board.

And again, if characters are EXACTLY the same like in FFXII, there's no fun in it anymore for me.

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OH NOES THERE ARE NO PRETTY CUT SCENES TO HOLD MY ATTENTION SPAN. GAHHHH!!
Yeah I find this quote pretty sad. If this is how people wanna play Final Fantasy, by battling without story cutscenes to progress, then I see the end of the franchise.

Final Fantasy is massive stories told by beautiful movie-like scenes with gorgeous goosebumps-stimulating music to pull the player into the story.

Maybe I'm a simple guy when it comes to that, but nothing excites me more than a game that has an epic story, with the best cinematics and the most beautiful music. Previous Final Fantasies gave me that.

If I want fun battles, I play Kingdom Hearts or God Of War or whatever.

FFXII, well, cinematics were poor (step down from FFX in quality, almost only scenery on top of that), music was not that amazing (not a Sakimoto fan, though I loved his Tactics/TAdvance music) and the story was told poorly too (which has to do with cutscenes)

So yeah, I'm disapointed in your reaction.

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They was no need to strengthen it since they had been together since they were kids, they already had a strong bond and there was no need to add on to that with a cliche boy loves girl story.
I guess I would've liked to see those moments of them together as kids then. Now, I just had to search it up in the booklet to find out their relation. Pretty disappointing.

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This is FFXII not FFX. One of the main aspects of the game's story was that there be no love story. He wasn't supposed to fall in love with Ashe he was her knight and someone who she could rely on and just because he is a man and she is a woman and they are close doesn't mean they need to consequently fall in love. He respects Ashe and cares about her and doesn't have romantic feelings for her. Leave that knight in shining armor/damsel in distress pairing crap to the romance novels.
FFXII was bad in telling us relationships, really. I didnt know how characters felt for each other.

Ashe and Balthier for example. They hardly spoke to one another.

Then the ending, Ashe screams as if she's gonna die and loves him from the bottom of her heart (she's was worse than Yuna and Tidus on the balcony).

Is it weird for me to think that they had a meaning for that reaction of hers? Why be so desperate for him? Cuz they were friends? Then tell me, why did she not ever mention Fran at that moment?

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Ah so freedom to do whatever with the characters is too much of a daunting task now, eh?
No, it feels like you're playing the game in debug mode. Meaning there are no boundaries. Meaning it feels like you are supposed to make the game yourself. If I wanna make a game myself, I'll be a game developer.

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Ashe's anger was well deserved, for not to have it the game would not have advanced. We don't all like brooding melodramatics with space issues for heroes, sorry.
I just remembered why I found it so weird for her to be angry.

Why did Basche not tell her he didnt kill her husband and her father? Cuz that's why she was mad with him. It's these kind of things that make the plot impossible for me.

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Ashe had her opponent and it was Vanye for her to have that want of revenge is what drives her character, she refuses to let her fate be decided by others and to take back what is hers. I know that peace and resolve is in nowadays but Ashe says screw that tree hugging crap she wants revenge or more so her life and her people back.
Itd be nice if she pulled the group with her. I still dont know why she had allies around her, when A, she didnt want them with her and B, cuz she was a b**ch.

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For someone who despises change in things I love I must honestly say that XII detour from romance was a good thing. It allowed the characters to have a clear set goal and attain it rather than take a detour at saving something for sake of confession their premature love.
The reason why they persued what they did, was lacking.

Vaan wanted to be a sky pirate. Ok, so lets just kill the emperor!
Penelo is Vaan's best friend. Good reason to kill the emperor!
Balthier likes action. Good thinking there!
Fran is Balthiers *****. There's a reason for ya!
Basche is Ashe's knight. He could've mentioned that, you know... and mention her some more stuff while doing so.
Ashe wanted revenge. Only one I can see with a motive...

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And so love is far better reward? XII may have just been a struggle for power but their reward was not just some happily ever after storybook shit. The reward was peace of mind, control over their lives, freedom,a tyrant-less government and reassurance for future. Love is great and all and I have no problem with love stories but the XII's lack of it seems fine to me.
If it is an actual reason, then yes, love is a far better reward.
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Old 06/30/08, 06:30 PM   #2793
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Default Re: Why FFXII?

Quote:
Originally Posted by New2Ya View Post
Yeah here's the thing. In previous games, battling meant levelling, meant learning new abilities, meant stronger stats, etc. There was a reason to battle.

In FFXII, except for the fact you could find loot, there was no real reason to battle. Your stats could be made stronger with armour and the license board.

And again, if characters are EXACTLY the same like in FFXII, there's no fun in it anymore for me.
That doesn't stop the battling or gameplay for that matter from being generic, provided you were aimlesssly button-smashing and/or didn't attempt to apply strategy.

So, if I understood correctly, you're blaming the gameplay for being generic because you feel that you're forced to level up? That's a bit of a contradiction, seeing as how later on you were against the idea of having no boundaries: If you somehow got away without having to sell your loot, then rofl just don't level up. The monsters are RIGHT OUT THERE BEFORE YOUR EYES in the open, you've simply got to dodge to avoid battle. This isn't like the ancient RPGs where battles will fall upon you randomly, you're actually FREE to move out and chose whether to fight or not.

You counter by how FFXII has no boundaries and yet you make as if you're obliged to level-up? Wtf?

Though I agree about the characters being exactly the same. But apparently the International version set everyone to a job or something - why couldn't they just make that the official version, silly tarts.


Quote:
Yeah I find this quote pretty sad. If this is how people wanna play Final Fantasy, by battling without story cutscenes to progress, then I see the end of the franchise.

Final Fantasy is massive stories told by beautiful movie-like scenes with gorgeous goosebumps-stimulating music to pull the player into the story.
rofl - that's how FF started, silly!

You know, you should really play FFI, IV and VI. Great great FFs, without the fancy cinematics.



Quote:
I guess I would've liked to see those moments of them together as kids then. Now, I just had to search it up in the booklet to find out their relation. Pretty disappointing.
Wasn't it said at the beginning how their relationship was?

Quote:
FFXII was bad in telling us relationships, really. I didnt know how characters felt for each other.

Ashe and Balthier for example. They hardly spoke to one another.
I'll honestly agree that the interaction could've really had more to it, but to really dive into the person's feelings isn't necessary for a game which was mostly driven by politics rather than the characters.

Quote:
Then the ending, Ashe screams as if she's gonna die and loves him from the bottom of her heart (she's was worse than Yuna and Tidus on the balcony).

Is it weird for me to think that they had a meaning for that reaction of hers? Why be so desperate for him? Cuz they were friends? Then tell me, why did she not ever mention Fran at that moment?
Well for one, he was the main reason why she actually managed to get to her goals. He was a trusted ally and he helped her majorly, more so than Fran anyway. Why wouldn't you be in any slight anguish if an ally of yours was dying? We all feel some ounce of sorrow for even peole we know not of when we hear of thier death.

Just because she cares for Balthier (ie: supporting her through the journey) doesn't mean she literally had feelings for him. I honestly do not understand why everyone has to go and assume the slightest form of affection has to result in ultima love.

And I will never have you compare my lady Ashe to that tart Yuna ever again! /: /bias.

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No, it feels like you're playing the game in debug mode. Meaning there are no boundaries. Meaning it feels like you are supposed to make the game yourself. If I wanna make a game myself, I'll be a game developer.
I don't get how FFXII makes you feel like you make the game yourself. Elaborate?

Though on a smaller note, isn't it not the point of a video game to drag you into their own universe? This is honestly one of the main reasons why I loved this game so much - the simply captivating atmosphere rich in so much culture and detail just made you feel like you were entirely in a new world.


Quote:
The reason why they persued what they did, was lacking.

Vaan wanted to be a sky pirate. Ok, so lets just kill the emperor!
Penelo is Vaan's best friend. Good reason to kill the emperor!
Balthier likes action. Good thinking there!
Fran is Balthiers *****. There's a reason for ya!
Basche is Ashe's knight. He could've mentioned that, you know... and mention her some more stuff while doing so.
Ashe wanted revenge. Only one I can see with a motive...


If it is an actual reason, then yes, love is a far better reward.
Ahaha, you definately weren't paying attention when the story was enrolling.

Vaan and Penelo were against the Empire taking over thier homeland, and mentioned how things had changed since then. Vaan also mentions at the beginning that if he could do something, he would.

So rather than staying put not taking any action, he'd go ally with the Princess and head on to restore his rightful homeland back to how it was. At one very moment of the game, Vaan confesses to have only made up his "Sky Pirate Dream" to take his mind off the death of his brother Reks, or something to that extent. As for Penelo, she bascially felt the same way as Vaan and naturally tagged along.

Now Basch swore he'd protect the princess because Vossler's last words ordered him so. But I'm not doubting that Basch wouldn't have done so anyway had Vossler not told him to. He let down his king, and as a second chance he wont let down his Princess. He as well, is fighting for his kingdom.

And as for Ashe, it's hardly revenge, but moreso fighting for her rightful kingdom.

And lastly Balthier, his presence had absolutely nothing to do with "wanting action" - he made a deal with the Princess by pretending to have kidnapped her, in order for her to move forward. But personally, sometimes I think maybe he inwardly knew he'd once again, encounter his mad father whom he had run away from.

No really, what did you pick up from this game? I honestly get the impression you were following shit if you had to ask such basic questions that set up the characters up.

Last edited by GIIIIIIIIIRLZ :D; 06/30/08 at 06:50 PM. Reason: AM I DONE EDITING? YES? GOOD.
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Old 07/01/08, 01:25 PM   #2794
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Default Re: Why FFXII?

Quote:
Originally Posted by GIIIIIIIIIRLZ :D View Post
That doesn't stop the battling or gameplay for that matter from being generic, provided you were aimlesssly button-smashing and/or didn't attempt to apply strategy.

So, if I understood correctly, you're blaming the gameplay for being generic because you feel that you're forced to level up? That's a bit of a contradiction, seeing as how later on you were against the idea of having no boundaries: If you somehow got away without having to sell your loot, then rofl just don't level up. The monsters are RIGHT OUT THERE BEFORE YOUR EYES in the open, you've simply got to dodge to avoid battle. This isn't like the ancient RPGs where battles will fall upon you randomly, you're actually FREE to move out and chose whether to fight or not.
Quite the contrary, in the game, leveling up is useless. You're forced to buy armour and weapons to get stronger.

Quote:
You counter by how FFXII has no boundaries and yet you make as if you're obliged to level-up? Wtf?
Read carefully then.

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Though I agree about the characters being exactly the same. But apparently the International version set everyone to a job or something - why couldn't they just make that the official version, silly tarts.
Exactly my point. They reacted to the complaints of the players like me, but in the meantime ignored US and PAL.


Quote:
rofl - that's how FF started, silly!

You know, you should really play FFI, IV and VI. Great great FFs, without the fancy cinematics.
Oh I know, I got them in my collection. Thing is, FFXII is a game from 2006. That's 20 years later.

If I want to play RPGs that are soley based on battling, I will play FF1 and FF2, thank you very much.

And I wanst talking about cinematics really, I was talking about story telling. FFXII didnt have much of that...

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Wasn't it said at the beginning how their relationship was?
Was it?

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I'll honestly agree that the interaction could've really had more to it, but to really dive into the person's feelings isn't necessary for a game which was mostly driven by politics rather than the characters.
Which is why it was so uninteresting in the first place. To feel drawn to the world filled with politics, you, or at least I, feel the need to feel drawn to the characters.

When they have hardly any interaction and dont show much of themselves, this isnt happening for me.

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Well for one, he was the main reason why she actually managed to get to her goals. He was a trusted ally and he helped her majorly, more so than Fran anyway. Why wouldn't you be in any slight anguish if an ally of yours was dying? We all feel some ounce of sorrow for even peole we know not of when we hear of thier death.

Just because she cares for Balthier (ie: supporting her through the journey) doesn't mean she literally had feelings for him. I honestly do not understand why everyone has to go and assume the slightest form of affection has to result in ultima love.
Maybe because there were hardly ANY conversations by all those so called friends? You talk about all these wonderful friendships, but I couldn't notice them at all. Ashe always reacting annoyed to others, them helping her, they say "Hi!", she says "Mrmph..." and then we had another conversation.

The more I think about it, the worse it gets with FFXII's story. I loved the main story in its core, dont get me wrong, but the way it was told was so terrible... The interaction, the motives, the friendships... it was all bull.

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And I will never have you compare my lady Ashe to that tart Yuna ever again! /: /bias.
Aside from their looks, they were hardly the same. Ashe was too mean, Yuna was too sweet.

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I don't get how FFXII makes you feel like you make the game yourself. Elaborate?
Well, once again then. The player can make two decisions. Either setup the characters with gambits and let the game work it out on itself. Then use LP to make the characters as strong as possible, making them all exactly the same. (BORING)

Option two would be working without gambits and doing everything yourself (with the amount of monsters in the game, this is worse than previous random battles). Then use LP to customise characters into certain jobs and make them all different. (DEBUG MODE!!)

The International system would've made this all different and you wouldnt hear me complain about the battle system. However, this is not the case. They learned from their mistakes a little too late.

Quote:
Though on a smaller note, isn't it not the point of a video game to drag you into their own universe? This is honestly one of the main reasons why I loved this game so much - the simply captivating atmosphere rich in so much culture and detail just made you feel like you were entirely in a new world.
I feel captivated when I like/understand teh characters. A story is told by characters (or at least, in FFXII it was) but those characters showed no interaction.

I give you this, you are right about how rich the whole game looked, you wont hear me complain about that. I nfact, that was about the only thing that kept me playing it.


Quote:
Ahaha, you definately weren't paying attention when the story was enrolling.

Vaan and Penelo were against the Empire taking over thier homeland, and mentioned how things had changed since then. Vaan also mentions at the beginning that if he could do something, he would.

So rather than staying put not taking any action, he'd go ally with the Princess and head on to restore his rightful homeland back to how it was. At one very moment of the game, Vaan confesses to have only made up his "Sky Pirate Dream" to take his mind off the death of his brother Reks, or something to that extent. As for Penelo, she bascially felt the same way as Vaan and naturally tagged along.

Now Basch swore he'd protect the princess because Vossler's last words ordered him so. But I'm not doubting that Basch wouldn't have done so anyway had Vossler not told him to. He let down his king, and as a second chance he wont let down his Princess. He as well, is fighting for his kingdom.

And as for Ashe, it's hardly revenge, but moreso fighting for her rightful kingdom.

And lastly Balthier, his presence had absolutely nothing to do with "wanting action" - he made a deal with the Princess by pretending to have kidnapped her, in order for her to move forward. But personally, sometimes I think maybe he inwardly knew he'd once again, encounter his mad father whom he had run away from.

No really, what did you pick up from this game? I honestly get the impression you were following shit if you had to ask such basic questions that set up the characters up.
Apparently the game didnt captivate me enough. Which brings me back to all my complaints.

You have your answer.
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Old 07/01/08, 02:01 PM   #2795
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Default Re: Final Fantasy XII

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Hell yes... It's cool for the first few battles or so but after that it's just the simple task of attacking and healing. Though I admit the active dimension was way better than random encounters.. which becomes annoying after a while.
The Active Dimension battle better than random encounters.

I mean in FFX,I walk a few steps,a random encounter occurs and some enemies appear,I defeat them and go on to walk a few more steps and the possibility of another random encounter occurs where the same combination of enemies appear and the random encounters have a possibility to go on till I reach an area like a town or city or an area where there are no enemies and that's really annoying when the players have no interest to fight anything at that time or are trying to go to an area quickly,now,since FFXII doesn't have random encounters it is easy to traverse an area and avoid fighting enemies .


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It would get boring, you really couldn't make really any kind of strategy, and walking around was boring, the battle was meh to me, Espers were really useless in boss fights and were only good for fighting random enemies that was weak to their element (if that made any sense)
Actually,the players can make great battle strategies by gambits where the characters don't need to be given commands manually because the characters automatically attack,use magicks and technicks perfectly and the gambitry made by the player becomes a great strategy against many enemies but in most hunts,boss battles and against some powerful enemies,the players need to give commands manually but also use gambits because the enemies themselves don't usually use just one strategy and half way through the battles,they use a technick where they increase their attack and defense,plus action speed and also heal themselves.

And no,Espers are useful at many situations and I've summoned Espers in some boss battles and hunts before and they were life savers.

You can also use them to kill enemies quickly or see them fight enemies from a distance and that's really cool.

Most of you have to agree that gameplay,soundtrack and visual wise,it's a great game.

Last edited by Relentless Blitz; 07/01/08 at 02:12 PM.
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Old 07/01/08, 02:10 PM   #2796
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Default Re: Final Fantasy XII

I agree that the battle stystem is a great feature of this game, unlike the random battle, though good but at more times that once it does get on ur annoying. The Espers on the other hand don't seem to be that effective, but maybe i could find out the best place to use them to acctualy get a use for them.

The main down point is just the story and lack of charater development in my eyes.
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Old 07/01/08, 02:29 PM   #2797
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Default Re: Final Fantasy XII

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The main down point is just the story and lack of character development in my eyes.
I'm one who liked the story because it differs from previous FF plots.

A war between two large empires and the freedom of smaller kingdoms trapped between the feuding two and a small group are trying to gain freedom and peace for the whole land.

The characters didn't have much development and the protagonist,Vaan seemed to have no importance in the plot but it wasn't about him only,it was about the whole group and their place in the plot,most important being Ashe.
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Old 07/01/08, 04:42 PM   #2798
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Default Re: Why FFXII?

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Originally Posted by New2Ya View Post
Quite the contrary, in the game, leveling up is useless. You're forced to buy armour and weapons to get stronger.
I never questioned the utility of leveling-up - I was specifically talking about the gameplay. Leveling-up can be useless and as a result you don't have to do it - but even if you DO, that DOESN'T make the battle boring. It's if you fail to explore the system and apply diverse strategy or some kind of thought to the battle, that makes it monotone and boring.


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Well, once again then. The player can make two decisions. Either setup the characters with gambits and let the game work it out on itself. Then use LP to make the characters as strong as possible, making them all exactly the same. (BORING)

Option two would be working without gambits and doing everything yourself (with the amount of monsters in the game, this is worse than previous random battles). Then use LP to customise characters into certain jobs and make them all different. (DEBUG MODE!!)

The International system would've made this all different and you wouldnt hear me complain about the battle system. However, this is not the case. They learned from their mistakes a little too late.
You DO realise you can mix both your options, do you...? And I have no idea about you, but I had an easier time avoiding monsters rather than being slapped in the face with a surprise monster that popped every now and then without my consent, in past FFs.

Why is it such a problem assigning your characters to certain jobs for you? The fact that you can explore this on your own makes it a bit like VII and VIII, where you could assign anything to anyone. I think this was the approach the staff was going, mixing the ablility to assign jobs to any particular person you saw fit rather than having it all predesigned. I really don't think having the different types of jobs all set drastically changes the genius of the battle system. Like I said, it depends on how you use them.

But I suppose at this rate it's simply a matter of taste, so I'll respect your disdain for the system. I had no problem customizing my characters to certain jobs or using the gambits as an aid, but really, calling the entire gameplay a collapse because of your lack of effort in customizing your characters is a bit of an overstatement imo.


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Oh I know, I got them in my collection. Thing is, FFXII is a game from 2006. That's 20 years later.

If I want to play RPGs that are soley based on battling, I will play FF1 and FF2, thank you very much.

And I wanst talking about cinematics really, I was talking about story telling. FFXII didnt have much of that...
- " Final Fantasy is massive stories told by beautiful movie-like scenes with gorgeous goosebumps-stimulating music to pull the player into the story. " - New2Ya
- " [...] and the story was told poorly too (which has to do with cutscenes) " - New2Ya


Hello to contradiction |: ??? And no, FFI wasn't a game soley based on relentless fighting devoid of a story. To say that the fall of the franchise would be due to their cease of awesome "story-telling cinematics" is relatively errorneous when for the longest time their stories weren't told by cutscenes. VIII, VII and IX didn't really use cut-scenes to tell their stories but more to just enchance the graphics of the game. It only really started with X, which imho completely abused this enhancement and made it seem more like a really expensive DVD.


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Maybe because there were hardly ANY conversations by all those so called friends? You talk about all these wonderful friendships, but I couldn't notice them at all. Ashe always reacting annoyed to others, them helping her, they say "Hi!", she says "Mrmph..." and then we had another conversation.

The more I think about it, the worse it gets with FFXII's story. I loved the main story in its core, dont get me wrong, but the way it was told was so terrible... The interaction, the motives, the friendships... it was all bull.
I just called them allies, and that was it. Although at the final showdown it's assumed that they all did become friends during the course of the journey, when Vaan did that...speech. But yeah, like you said it just wasn't shown.

NO! THEY HAD MOTIVES!!!! WE HAD CLEARED THIS ALREADY!!!


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Apparently the game didnt captivate me enough. Which brings me back to all my complaints.

You have your answer.
Oh please, from just the first 10 minutes of the game, (no, literally!) you weren't able to register the part when Vaan and Penelo discussed their disdain for the Archadian army? Seriously? Talk about short attention span.
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Old 07/01/08, 06:44 PM   #2799
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Default Re: Final Fantasy XII

Quote:
Why is it such a problem assigning your characters to certain jobs for you? The fact that you can explore this on your own makes it a bit like VII and VIII, where you could assign anything to anyone. I think this was the approach the staff was going, mixing the ablility to assign jobs to any particular person you saw fit rather than having it all predesigned. I really don't think having the different types of jobs all set drastically changes the genius of the battle system. Like I said, it depends on how you use them.
I agree with u on this, i hate it when my players r stuck on one job and nothin else. I like to mix and match so that they can do certain spells and use certain weapons so the game plays out in my style.
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Old 07/01/08, 08:10 PM   #2800
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Default Re: Why FFXII?

Quote:
Originally Posted by GIIIIIIIIIRLZ :D View Post
You DO realise you can mix both your options, do you...?
Of course, but would that make it more interesting for me? Nah.

Quote:
And I have no idea about you, but I had an easier time avoiding monsters rather than being slapped in the face with a surprise monster that popped every now and then without my consent, in past FFs.
In FFXII, all I did was run away. xD I know, my decision, but just the fact that by running away you can beat the game, kinda makes it disappointing to me.

Quote:
Why is it such a problem assigning your characters to certain jobs for you? The fact that you can explore this on your own makes it a bit like VII and VIII, where you could assign anything to anyone. I think this was the approach the staff was going, mixing the ablility to assign jobs to any particular person you saw fit rather than having it all predesigned. I really don't think having the different types of jobs all set drastically changes the genius of the battle system. Like I said, it depends on how you use them.
Because VII and VIII (and X) all still had pre-set jobs/abilities for the characters. That's why.

Quote:
- " Final Fantasy is massive stories told by beautiful movie-like scenes with gorgeous goosebumps-stimulating music to pull the player into the story. " - New2Ya
- " [...] and the story was told poorly too (which has to do with cutscenes) " - New2Ya


Hello to contradiction |: ???
What contradiction? Because of the progress of the series with its times (21st century), the stories are now told in beautiful movie-like scenes, which all started with FFVIII. I dont see any contradiction.

The fact that it started with VIII doesnt weaken my point because like I said, its advancing with its times. Or it should be, taht is. Which it did, until XII. Dont get me wrong, XII advanced on many other levels (like level design for one) but failed in this area.

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And no, FFI wasn't a game soley based on relentless fighting devoid of a story.
To me it feels like that. I still cant get into its story.

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To say that the fall of the franchise would be due to their cease of awesome "story-telling cinematics" is relatively errorneous when for the longest time their stories weren't told by cutscenes.
Because at that time, cutscenes did not exist. Simple as that. If Resident Evil would suddenly play with screen-to-screen like the first REs, people would complain too. If Dragon Quest would suddenly have no more voice overs, people would complain too. It's because it's a step BACK.

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VIII, VII and IX didn't really use cut-scenes to tell their stories but more to just enchance the graphics of the game. It only really started with X, which imho completely abused this enhancement and made it seem more like a really expensive DVD.
Untrue for FFVIII and FFIX. The cutscenes contributed massively IMO. But thats a difference we'll not agree on ever, I guess.

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I just called them allies, and that was it. Although at the final showdown it's assumed that they all did become friends during the course of the journey, when Vaan did that...speech. But yeah, like you said it just wasn't shown.
Ok so we agree on that. Poor way of showing how they become friends.

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NO! THEY HAD MOTIVES!!!! WE HAD CLEARED THIS ALREADY!!!
Yeah I meant their motives to like each other.

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Oh please, from just the first 10 minutes of the game, (no, literally!) you weren't able to register the part when Vaan and Penelo discussed their disdain for the Archadian army? Seriously? Talk about short attention span.
I'll have to blame it on FFXII. All previous FF games I liked are still stucked in my head. I could tell you the whole story of FFVIII and FFX without needing to search it up, with all side-stories in it.

Thanks to the cutscenes, I was drawn into the world of those games. And thus I was drawn into its story.

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I agree with u on this, i hate it when my players r stuck on one job and nothin else. I like to mix and match so that they can do certain spells and use certain weapons so the game plays out in my style.
I do to. That's why I love FFVIII and FFX's gameplay systems.

XII just gave too much freedom IMO.
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Old 07/03/08, 02:14 AM   #2801
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Default Re: Why FFXII?

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Originally Posted by Heartless-Nobody View Post
I think the OST was the only thing that compelled me to play. But then i bought the cd.....
Really!!?

I thought the music has gone downhill ever since

Nobuo Uematsu went to go start his own company.
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Old 07/03/08, 02:22 AM   #2802
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Default Re: Final Fantasy XII

1) FFVII 1 1/2) FFVII dirge of cerberus
2) FFXII
3) FFX
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Old 07/03/08, 03:25 AM   #2803
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Default Re: Final Fantasy XII

Wrong thread, MX

Also all of these posts could be summed up with:

tl;dr it's a polarizing game
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Old 07/11/08, 05:40 AM   #2804
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Default Re: Final Fantasy XII

lol.... wow...

Well I wont write a research paper on this lol.... just simply being an action RPG I thought it was one of the better and easier FF games. I beat it with a crap load of side quests done... honestly its really like one of the 3 out of maybe 7 FF games I actually completed.
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Old 07/12/08, 02:08 AM   #2805
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Default Re: Final Fantasy XII

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Originally Posted by Forever Atlas View Post
action RPG
Uh... wut?

Dynamic ATB ( being able to move around ) makes this game turn-based. You can't run out of the way to dodge, as you are predestined to be hit or missed.
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