| | #2791 |
| Ruler of Light | Cursed, your post is possibly the most well thought-out reviews I have ever read on the subject of FFXII. Props. And now I suddenly feel like playing Tactics. |
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| | #2792 | |||||||||
| BBS ftw! | Quote:
In FFXII, except for the fact you could find loot, there was no real reason to battle. Your stats could be made stronger with armour and the license board. And again, if characters are EXACTLY the same like in FFXII, there's no fun in it anymore for me. Quote:
Final Fantasy is massive stories told by beautiful movie-like scenes with gorgeous goosebumps-stimulating music to pull the player into the story. Maybe I'm a simple guy when it comes to that, but nothing excites me more than a game that has an epic story, with the best cinematics and the most beautiful music. Previous Final Fantasies gave me that. If I want fun battles, I play Kingdom Hearts or God Of War or whatever. FFXII, well, cinematics were poor (step down from FFX in quality, almost only scenery on top of that), music was not that amazing (not a Sakimoto fan, though I loved his Tactics/TAdvance music) and the story was told poorly too (which has to do with cutscenes) So yeah, I'm disapointed in your reaction. Quote:
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Ashe and Balthier for example. They hardly spoke to one another. Then the ending, Ashe screams as if she's gonna die and loves him from the bottom of her heart (she's was worse than Yuna and Tidus on the balcony). Is it weird for me to think that they had a meaning for that reaction of hers? Why be so desperate for him? Cuz they were friends? Then tell me, why did she not ever mention Fran at that moment? Quote:
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Why did Basche not tell her he didnt kill her husband and her father? Cuz that's why she was mad with him. It's these kind of things that make the plot impossible for me. Quote:
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Vaan wanted to be a sky pirate. Ok, so lets just kill the emperor! Penelo is Vaan's best friend. Good reason to kill the emperor! Balthier likes action. Good thinking there! Fran is Balthiers *****. There's a reason for ya! Basche is Ashe's knight. He could've mentioned that, you know... and mention her some more stuff while doing so. Ashe wanted revenge. Only one I can see with a motive... Quote:
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| | #2793 | |||||||
| Ruler of Light | Quote:
So, if I understood correctly, you're blaming the gameplay for being generic because you feel that you're forced to level up? That's a bit of a contradiction, seeing as how later on you were against the idea of having no boundaries: If you somehow got away without having to sell your loot, then rofl just don't level up. The monsters are RIGHT OUT THERE BEFORE YOUR EYES in the open, you've simply got to dodge to avoid battle. This isn't like the ancient RPGs where battles will fall upon you randomly, you're actually FREE to move out and chose whether to fight or not. You counter by how FFXII has no boundaries and yet you make as if you're obliged to level-up? Wtf? Though I agree about the characters being exactly the same. But apparently the International version set everyone to a job or something - why couldn't they just make that the official version, silly tarts. Quote:
![]() You know, you should really play FFI, IV and VI. Great great FFs, without the fancy cinematics. Quote:
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Just because she cares for Balthier (ie: supporting her through the journey) doesn't mean she literally had feelings for him. I honestly do not understand why everyone has to go and assume the slightest form of affection has to result in ultima love. And I will never have you compare my lady Ashe to that tart Yuna ever again! /: /bias. Quote:
Though on a smaller note, isn't it not the point of a video game to drag you into their own universe? This is honestly one of the main reasons why I loved this game so much - the simply captivating atmosphere rich in so much culture and detail just made you feel like you were entirely in a new world. Quote:
Vaan and Penelo were against the Empire taking over thier homeland, and mentioned how things had changed since then. Vaan also mentions at the beginning that if he could do something, he would. So rather than staying put not taking any action, he'd go ally with the Princess and head on to restore his rightful homeland back to how it was. At one very moment of the game, Vaan confesses to have only made up his "Sky Pirate Dream" to take his mind off the death of his brother Reks, or something to that extent. As for Penelo, she bascially felt the same way as Vaan and naturally tagged along. Now Basch swore he'd protect the princess because Vossler's last words ordered him so. But I'm not doubting that Basch wouldn't have done so anyway had Vossler not told him to. He let down his king, and as a second chance he wont let down his Princess. He as well, is fighting for his kingdom. And as for Ashe, it's hardly revenge, but moreso fighting for her rightful kingdom. And lastly Balthier, his presence had absolutely nothing to do with "wanting action" - he made a deal with the Princess by pretending to have kidnapped her, in order for her to move forward. But personally, sometimes I think maybe he inwardly knew he'd once again, encounter his mad father whom he had run away from. No really, what did you pick up from this game? I honestly get the impression you were following shit if you had to ask such basic questions that set up the characters up. Last edited by GIIIIIIIIIRLZ :D; 06/30/08 at 06:50 PM. Reason: AM I DONE EDITING? YES? GOOD. | |||||||
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| | #2794 | |||||||||||
| BBS ftw! | Quote:
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If I want to play RPGs that are soley based on battling, I will play FF1 and FF2, thank you very much. And I wanst talking about cinematics really, I was talking about story telling. FFXII didnt have much of that... Quote:
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When they have hardly any interaction and dont show much of themselves, this isnt happening for me. Quote:
The more I think about it, the worse it gets with FFXII's story. I loved the main story in its core, dont get me wrong, but the way it was told was so terrible... The interaction, the motives, the friendships... it was all bull. Quote:
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Option two would be working without gambits and doing everything yourself (with the amount of monsters in the game, this is worse than previous random battles). Then use LP to customise characters into certain jobs and make them all different. (DEBUG MODE!!) The International system would've made this all different and you wouldnt hear me complain about the battle system. However, this is not the case. They learned from their mistakes a little too late. Quote:
I give you this, you are right about how rich the whole game looked, you wont hear me complain about that. I nfact, that was about the only thing that kept me playing it. Quote:
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| | #2795 | ||
| Creepy Stalker Dude Join Date: Jan 2008 Location: Stalking you, because I am the Creepy Stalker Dude Age: 11
Posts: 3,276
Rep Power: 6 ![]() ![]() ![]() | Quote:
I mean in FFX,I walk a few steps,a random encounter occurs and some enemies appear,I defeat them and go on to walk a few more steps and the possibility of another random encounter occurs where the same combination of enemies appear and the random encounters have a possibility to go on till I reach an area like a town or city or an area where there are no enemies and that's really annoying when the players have no interest to fight anything at that time or are trying to go to an area quickly,now,since FFXII doesn't have random encounters it is easy to traverse an area and avoid fighting enemies . Quote:
And no,Espers are useful at many situations and I've summoned Espers in some boss battles and hunts before and they were life savers. You can also use them to kill enemies quickly or see them fight enemies from a distance and that's really cool. Most of you have to agree that gameplay,soundtrack and visual wise,it's a great game. Last edited by Relentless Blitz; 07/01/08 at 02:12 PM. | ||
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| | #2796 |
| Organization Member | I agree that the battle stystem is a great feature of this game, unlike the random battle, though good but at more times that once it does get on ur annoying. The Espers on the other hand don't seem to be that effective, but maybe i could find out the best place to use them to acctualy get a use for them. The main down point is just the story and lack of charater development in my eyes. |
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| | #2797 | |
| Creepy Stalker Dude Join Date: Jan 2008 Location: Stalking you, because I am the Creepy Stalker Dude Age: 11
Posts: 3,276
Rep Power: 6 ![]() ![]() ![]() | Quote:
A war between two large empires and the freedom of smaller kingdoms trapped between the feuding two and a small group are trying to gain freedom and peace for the whole land. The characters didn't have much development and the protagonist,Vaan seemed to have no importance in the plot but it wasn't about him only,it was about the whole group and their place in the plot,most important being Ashe. | |
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| | #2798 | |||||
| Ruler of Light | Quote:
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Why is it such a problem assigning your characters to certain jobs for you? The fact that you can explore this on your own makes it a bit like VII and VIII, where you could assign anything to anyone. I think this was the approach the staff was going, mixing the ablility to assign jobs to any particular person you saw fit rather than having it all predesigned. I really don't think having the different types of jobs all set drastically changes the genius of the battle system. Like I said, it depends on how you use them. But I suppose at this rate it's simply a matter of taste, so I'll respect your disdain for the system. I had no problem customizing my characters to certain jobs or using the gambits as an aid, but really, calling the entire gameplay a collapse because of your lack of effort in customizing your characters is a bit of an overstatement imo. Quote:
- " [...] and the story was told poorly too (which has to do with cutscenes) " - New2Ya Hello to contradiction |: ??? And no, FFI wasn't a game soley based on relentless fighting devoid of a story. To say that the fall of the franchise would be due to their cease of awesome "story-telling cinematics" is relatively errorneous when for the longest time their stories weren't told by cutscenes. VIII, VII and IX didn't really use cut-scenes to tell their stories but more to just enchance the graphics of the game. It only really started with X, which imho completely abused this enhancement and made it seem more like a really expensive DVD. Quote:
NO! THEY HAD MOTIVES!!!! WE HAD CLEARED THIS ALREADY!!! Quote:
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| | #2799 | |
| Organization Member | Quote:
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| | #2800 | |||||||||||
| BBS ftw! | Quote:
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The fact that it started with VIII doesnt weaken my point because like I said, its advancing with its times. Or it should be, taht is. Which it did, until XII. Dont get me wrong, XII advanced on many other levels (like level design for one) but failed in this area. Quote:
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Thanks to the cutscenes, I was drawn into the world of those games. And thus I was drawn into its story. Quote:
XII just gave too much freedom IMO. | |||||||||||
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| | #2801 |
| Court Mage Join Date: Apr 2008
Posts: 46
Rep Power: 1 ![]() | |
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| | #2802 |
| Organization Member Join Date: Mar 2008 Location: Either in the endless abyss,the boulivard of broken dreams,or being dead hanging out with Ab.Linkin
Posts: 465
Rep Power: 1 ![]() | 1) FFVII 1 1/2) FFVII dirge of cerberus 2) FFXII 3) FFX |
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| | #2803 |
| Quite profound, really | Wrong thread, MX Also all of these posts could be summed up with: tl;dr it's a polarizing game |
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| | #2804 |
| The World Rests On Me Join Date: May 2007 Location: In your eyeball Age: 20
Posts: 2,546
Rep Power: 4 ![]() | lol.... wow... Well I wont write a research paper on this lol.... just simply being an action RPG I thought it was one of the better and easier FF games. I beat it with a crap load of side quests done... honestly its really like one of the 3 out of maybe 7 FF games I actually completed. |
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| | #2805 |
| swathed in ever-light | |
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