 | Final fantasy 9: Battle with Ozma |  |
February 13th, 2006, 12:13 PM
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#1 | | Riku's slayer
Percymort is offline
Registered: Mar 2005 Location: Mostly rp section....maybe somtimes forum insanity but......youll never catch me. Age: 19 Posts: 2,171 | Final fantasy 9: Battle with Ozma My characters are lvl 72,74,77,68 and im having much problems with him. Any advice? | |
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February 13th, 2006, 05:10 PM
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#2 | | Iron Tomato
Banishing Blade is offline
Registered: Aug 2004 Location: Ontario Age: 20 Posts: 2,655 | Re: Final fantasy 9: Battle with Ozma Which characters are you using? That will determine which strategy would be best for you. | |
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February 13th, 2006, 05:13 PM
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#3 | | XD
squall leonheart is offline
Registered: Aug 2004 Location: with my *LLH* Age: 25 Posts: 1,616 | Re: Final fantasy 9: Battle with Ozma I useD Zidane Freya Garnet and Eiko.
Have freya use her Dragon Crest skill and have zidane steal or use grand lethal
and have the healers heal.
__________________ 
Demetrio <33 Quote: |
Originally Posted by Flash Chat [Phoenix]: 2 lvls away from a mount.
[Phoenix]: I accpet donations.
[Phoenix]: Of tons of gold.
[Phoenix]: Because the riding skill is expansive.
[squall leonheart]: A mount? like Flare?
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| |  | Re: Final fantasy 9: Battle with Ozma |  |
February 13th, 2006, 08:35 PM
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#4 | | For We Walk By Faith, Not By Sight.
The Grim Reaper is offline
Registered: Apr 2004 Posts: 2,437
Currently playing: Infamous | Re: Final fantasy 9: Battle with Ozma Before you go into battle, equip Zidane with high tide then fight around till his trance meter is so high that in one hit he'd go into trance. Ozma will attack first so Zidane's first attack can be a trance tech, he should do 9,999 damage. If your Quina has Magic hammer, use it against Ozma.
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February 13th, 2006, 08:41 PM
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#5 | | Riku's slayer
Percymort is offline
Registered: Mar 2005 Location: Mostly rp section....maybe somtimes forum insanity but......youll never catch me. Age: 19 Posts: 2,171 | Re: Final fantasy 9: Battle with Ozma I am using, Steiner, Zidane , Dagger, Vivi. Is this the right party to choose from. | |
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February 13th, 2006, 08:54 PM
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#6 | | TYRANNOSAURUS!
Scotty is offline
Registered: Jan 2005 Age: 20 Posts: 2,168 | Re: Final fantasy 9: Battle with Ozma The key is to be as low a level as possible.. I'm not kidding either. Beating him with level 1 characters is easier than a team of 99s. | |
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February 14th, 2006, 10:37 AM
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#7 | | Riku's slayer
Percymort is offline
Registered: Mar 2005 Location: Mostly rp section....maybe somtimes forum insanity but......youll never catch me. Age: 19 Posts: 2,171 | Re: Final fantasy 9: Battle with Ozma Really? How come? | |
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February 14th, 2006, 11:59 AM
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#8 | | Pourquoi écrivez un?
dual_wielder is offline
Registered: Nov 2004 Location: Newcastle upon Tyne, England Age: 18 Posts: 2,501 | Re: Final fantasy 9: Battle with Ozma right, i used the same characters. get everyone's trance's high enough, so when they go into battle they will trance after 1 turn or so. Get Dagger to use her summons(eidolons[sp?]) and heal everyone at once using curaga(you know when you press r1 or something,. i can't remember though), get Steiner to use his black magic sword skills, and Vivi to cast his strongest magic attack which for me was doomsday, but to use this get equipment to negate the attack on your characters which i did, i used that alot ot if you don't use steiner's doomsday black magic sword skill. and use Zidane to attack alot, this way i won, use dagger's protect and shell magic and haste (i can't remember if Eiko or her had that or someone else)
__________________ .: New Creation :. [Old][New] Je suis retourné[Français] Mo retourné [Créole Mauricien] I am back [English] "That's how it's done, spunky monkey." -Rikku | |
| |  | Re: Final fantasy 9: Battle with Ozma |  |
February 14th, 2006, 12:51 PM
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#9 | | TYRANNOSAURUS!
Scotty is offline
Registered: Jan 2005 Age: 20 Posts: 2,168 | Re: Final fantasy 9: Battle with Ozma 'Cause many of his attacks are based on your level multiple, or something like that. I don't really have a strategy for you, sorry, but I know I'm right.. xD | |
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February 14th, 2006, 01:01 PM
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#10 | | The Sexy Egotistical Bastard!
Dawning Twilight is offline
Registered: Jun 2005 Location: Making Out With DT Cause He's So Damn Sexy! Age: 22 Posts: 8,559
Currently playing: A Hot Video of DT on DT Action! | Re: Final fantasy 9: Battle with Ozma somebody tell me which battle this is i just started the fourth disk mine are Zidane *obviously*, Dagger, Vivi and Amarant.
Vivi is cool he's my favorite character. | |
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February 14th, 2006, 01:04 PM
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#11 | | Nobody
Gollum007 is offline
Registered: Feb 2006 Posts: 20 | Re: Final fantasy 9: Battle with Ozma Poorly I never finished the End ;;;;;;;;;;;;;;;;;;_;;;;;;;;;;;;;;;;;;;;;;;;;;;
Can someone give me a Link to videos of the final fights(as you start fighting with Kuja)
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| |  | Re: Final fantasy 9: Battle with Ozma |  |
February 14th, 2006, 01:07 PM
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#12 | | Pourquoi écrivez un?
dual_wielder is offline
Registered: Nov 2004 Location: Newcastle upon Tyne, England Age: 18 Posts: 2,501 | Re: Final fantasy 9: Battle with Ozma well here is a better guide!
make sure none of your characters have levels that are multiples of 5(5, 10, 65 etc..)
use Zidane, Eiko/Dagger(Eiko is better), Freya and Steiner. Quote:
ZIDANE
Stats:
Level 67
HP: 5376
MP: 270
Magic Stones: 54 used out of 54
Equipment:
Weapon: Ultima Weapon - Disc 4, have Choco dive into the water in the exact
location where the Shimmering Isle once stood.
Head: Circlet - buyable in Daguerro in Disc 4
Arm: Power Wrist - buyable in Disc 4
Body: Ninja Gear - steal one from Garland, or buy them. They absorb shadow,
very important.
Add-on: Rosetta Ring - synth it in the black mage's village in disc 4 if
you don't have one
Skills Equipped:
Auto Haste - cut down on Ozma's speed advantage. Learn it from Running Shoes,
which I believe you can synth in several locations. You can also
find a pair in Quan's dwelling in the clock. In order to get
them, though, you have to do the little Quina / Vivi sidequest
there first.
Auto Life - this one time reraise can really save you
HP +20% - the extra HP is a must
Insomniac - Curse can probably put you to sleep
Antibody - Curse can also poison you
Bright Eyes - Curse also causes darkness
Auto Potion - every little bit of healing helps
Locomotion - Just in case
Clear Headed - Curse can also confuse you. This is bad.
Pertinent Abilities:
Item - Seriously, just have Zidane keep using items unless he's tranced
Thievery - If you have an extra turn in there, and you've managed to
get this skill to do any appreciable amount of damage, feel
free to use it. The more you steal from enemies, the more
damage this will do.
Dyne - If you get him into trance, just keep casting your best ones
Use in Battle:
Zidane, unless he's tranced or you've managed to get Thievery to do a
respectable amount of damage, even with the Ultima Weapon, just doesn't
hit hard enough to be useful as a damager. Instead, keep his turn
ready to use Remedies or other needed items on party members. If he
trances, go all out.
------------------------------
EIKO
Stats:
Level 59
HP: 3152
MP: 319
Magic Stones: 41 used out of 41
Equipment:
Weapon: Tiger Racket
Head: Circlet
Arm: Power Wrist
Body: Rubber Suit
Add-on: Pumice Piece - it absorbs shadow, very important
Skills Equipped:
Auto Haste
MP +20% - part 1 of not having to worry about MP
Half MP - part 2 of not having to worry about MP
Antibody
Loudmouth - Don't want her silenced, do ya?
Clear Headed
Pertinent Abilities:
White Magic: Curaga, Full-Life, Esuna, possibly Mini
Summon: Phoenix
The Double White trance is essential. I kid you not.
Use in Battle:
Have her heal as much as possible. Don't waste MP with Holy, it's
not going to get you anywhere. If you're at max health, cast Curaga
anyway. If you've got double white activated and you're desperate,
throw in an Esuna. Use Phoenix if you don't have the double Full-life
option, and with Phoenix, there's a chance that you can get a one time
auto-party-reraise like Phoenix did in FF8. There's the luck factor
again.
Special Note: Have her trance bar within one hit of being activated.
Double White is the single most useful ability to have for this fight.
------------------------------
FREYA
Stats:
Level 53
HP: 4689
MP: 245
Magic Stones: 46 used out of 46
Equipment:
Weapon: Dragon's Hair - you can find it by using a dead pepper on Choco
at a crack in a mountainside just went of Oeilvert.
Head: Grand Helm
Arm: Defense Gloves
Body: Grand Armor
Add-on: Pumice Piece - absorbs Shadow, very important
Skills Equipped:
Auto Haste
HP +10%
HP +20%
MP +10%
High Tide - Just in case you want to use that tranced Jump
Antibody
Bright Eyes
Clear Headed
Pertinient Abilities:
Dragon's Crest
Jump
Use in Battle:
Use Dragon Crest. Keep using it. If she trances, you might consider
using Jump, but I never got the opportunity to do that. You see, even
if Freya is Mini, Dragon Crest does the same damage. To get Dragon's
Crest to do lots of damage, kill lots of dragons. Grand Dragons give
great EXP and AP anyway.
------------------------------
STEINER
Stats:
Level 59
HP: 5664
MP: 219
Magic Stones: 49 used out of 49
Equipment:
Weapon: Ragnarok - This sword is really important since it teaches
you Shock. I'm pretty sure it's one of the
chocograph treasures.
Head: Genji Helmet - another chocograph treasure
Arm: Venetia Shield
Body: Demon's Mail - no, it's not the best, but it absorbs shadow,
so it's very useful
Add-on: Protect Ring - you can get this in a number of places,
and it aids in his magic defense
Skills Equipped:
Auto Haste
Auto Life
HP +10%
HP +20%
Antibody
Bright Eyes
Auto Potion
Clear Headed
Pertinent Abilities:
Shock
Item
Use in Battle:
Similar to Freya, Steiner should probably be doing Shock, unless he's Mini.
In that case, his damage stinks and you should either use an item or some
other beneficial command. However, you want to be using Shock as much as
possible, since it should also be doing 9999 damage.
| Ozma's attacks:
Death - Standard Instant Death spell, works most of the time
L5 Death - same as Quina's, if you're level is a multiple of 5, you're dead.
MP Absorb - if Ozma somehow gets low on MP, he'll use this on someone and
replenish his supply.
Star Flare - Old school (FF6, if I remember correctly) attack-all spell,
does roughly 2500 damage to all. Tends to miss people
sometimes, though.
Curaga - Oh, he'll cast this on himself plenty of times. He heals for
about 7000 a shot.
Mini - This one is just plain annoying. All your characters are, most of
the time, afflicted with the Mini status. Sometimes it'll miss one
person.
Doomsday - Remember Merton from FF6? Well, this is similar, except sometimes
it heals Ozma, sometimes it hurts it. With your party's equipment
setup, it always heals you. Pray for this spell a lot.
Curse - Pray that you never see this spell. It causes every status ailment
in the book unless you've guarded against it, and that includes
Blind, Mini, Confuse, Poison, all your favorites. On top of that,
it can do enough damage to wipe your party out in one shot. The
damage seems to be somewhat random, though.
Flare - Just like Vivi's although it hurts more. Much more.
Holy - Just like Eiko's. Doesn't hurt much more. I considered it a breather
when he cast it on me, cause he has so many better spells.
Meteor - If he casts this, you're toast. Well, mostly. I can't figure out
why it'll do 9999 to a character one time, then 800 the next, and
then miss the next time.
and his stats: Quote:
Ozma's Stats:
HP: 65535
MP: 9999
Win: Pumice (and in some cases, Dark Matter)
Steal: Elixr, Dark Matter, Pumice Piece, Robe of Lords
EXP: 65535 (divided between your living characters)
AP: 100
Gil: 18312
| Quote:
This battle is not fun. It is also largely based on luck and what Ozma
decides to cast, just like Chaos in FF1. Keep Zidane ready to use Remedies
if you can. Freya and Steiner should immediately start using their abilities
that cause 9999 damage. Eiko should be knocked into trance on her first
hit, so save her turn until she does so and then use your Double White
command to ensure that everyone stays at full health. If party members
fall during the battle then a double Full-life can save you. Use Elixirs
when needed. Hey, this is the hardest battle in the game, so go all out.
You've basically got to do as much damage as fast as possible while staying
on your feet. Ozma has somewhere in the neighborhood of 50,000 to 60,000
HP, which doesn't seem like a lot compared to Emerald, Ruby, Ultima, or
Omega WEAPON. However, there's no Omnislash or Lionheart to save the day
here. Luck is the biggest factor, and I can't stress this enough.
Imagine being down to critical with your entire party and then seeing him
heal you back to full with Doomsday! It's that kind of luck that you need
to win, even at ridiculously high levels.
You will win the battle eventually. It might take a lot of tries, but
you'll get it. As rewards, you get 1 Pumice (teaches Dagger her last
summon) and 1 Dark Matter, as well as over 18,000 EXP and GP and 100 AP.
Mene is quite impressed by your feat and gives you the Ozma card, the
Strategy Guide key item which tells you how to get an "S" class treasure
hunter rating, and finally he restores your HP/MP back to full and
removes all stati from your characters.
There you go! Good luck, you're REALLY going to need it!
| Other helpul things: Quote:
- If you have any extra Dark Matter lying around, don't hesitate to use
them. They should cause 9999 damage instantly to anything, including
Ozma, and that just might make the difference in the battle. Then
again, you'll have to find a spare turn to use one.
- Quina, though many people dislike him/her, actually has a few useful
skills if you're set on using him/her in this fight. Mighty Guard
can make a significant difference in the damage you take, just like
in previous FF games. Blade proved to me that this strategy does in
fact work, so, Quina fans, don't lose heart! Another great skill of
Quina's is Angel Snack, which uses 4 Remedies to clear your party of
harmful status effects. Pretty handy for dealing with Curse, isn't
it? And if you're bored enough to get Frog Drop up to a fair amount
of damage, then I guess you could use that too. As for Magic Hammer,
I've seen it written that you can get rid of Ozma's MP and then be
done with him. Well, after 11 Magic Hammers, which ranged from
knocking off 3 to 7000 MP a shot (and I wish I was kidding about the
3...), Ozma proceeded to use MP Absorb on Quina, taking all of his/her
MP for himself. Then Ozma cast Meteor and that was the end of that.
Bottom line on Magic Hammer: If you can get rid of all Ozma's MP,
congratulations. If you get screwed by Magic Hammer's randomize
function, well, sucks to be you.
- Don't worry, if you really like to use Garnet instead of Eiko, there's
nothing stopping you. THe only thing that Eiko has over Garnet that I
can see is that if Eiko has learned Phoenix, there's a slight chance
that, when you're defeated, Phoenix will rezz your party. Other than
that, there's little difference if you want to use Garnet. Knock
yourself out!
- If you manage to beat Ozma before finding Hades in the final dungeon,
Hades will actually acknowledge this impressive feat! In one of the
most amusing video game quotes I've seen to date, Hades says: "What?
You defeated Ozma? ...I've come too far to retreat now!"
- Hades isn't the only one who has a significant reaction to your beating
Ozma. If you beat him before finding all 9 spirits, then complete that
little quest, Yan will say "Reach the round guy...Huh?! You already BEAT
him?!"
| i got the info from here http://db.gamefaqs.com/console/psx/f...sy_ix_ozma.txt
Gollum and DT you are spamming, so stop it now
__________________ .: New Creation :. [Old][New] Je suis retourné[Français] Mo retourné [Créole Mauricien] I am back [English] "That's how it's done, spunky monkey." -Rikku | |
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