This game was developed by PopCap (Bejewled) and Square-Enix to make a RPG with a puzzle combat system that ties in heavy RPG elements and lore. The art style is a more western approach (which I fucking love) and it ties in many addictive JRPG elements as well. Your monster cards level up and gain new abilities as they gain experience in battle, and you grow your repertoire of cards to adapt to different situations.
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Originally Posted by Joystiq A recent interview with Wired, PopCap co-founder and chief creative officer Jason Kapalka claimed that he jokingly brought up the idea of a Final Fantasy and Bejeweled hybrid during a meeting with Square Enix (who publishes many of PopCap's games in Japan). Squeenix's Yuichi Murasawa, designer of Final Fantasy Tactics Advance, loved the idea, and set out to create such a title. Last week, Gyromancer, the fruit of these two parties' labor, was announced during the Tokyo Game Show." |
The story is about "Rivel, leader of the rebel faction Temperance and sorcerer vessel of the Godseye, follows Qraist, the countslayer, into the enchanted Aldemona Wood. The wood whispers to the two. For Rivel, the wood holds the key to his locked memories. For Qraist, the wood holds his calling -- to be its master. Unbeknownst to either, the nefarious Everett watches quietly from the shadows. Within this enchanted wood, severed from the outside world by ritual, lie mysteries and answers, knowledge and wonder. Each enters in search of something -- but what is it they will find?"
The game releases on November 18th, 2009 as a downloadable title for 360 and PC.
P.s.: Think of this game as Puzzle Quest, only with awesome art direction and isn't broken or buggy as fuck.