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Interview with Tetsuya Nomura
The following interview originally appeared in Denegki PlayStation Magazine. In the interview, Tetsuya answered questions about Kingdom Hearts II, Kingdom Hearts: Chain of Memories and Final Fantasy VII: Advent Children.
The following is an extract from the interview. We have included the questions relating to FFVII:AC only. The full interview can be found on GameSpot.
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DPM: Why was a movie sequel to Final Fantasy VII decided for development, and when was it decided?
TN: About a year back, Visual Works (a company that has developed CG movies for Square) picked FFVII as the theme for a presentation that they were going to create. Our research and development department worked with them on its launch, and I joined the crew after producer Kitase-san called me. It's going to be released as a sequel, but it was planned to just be a visual presentation in the beginning.
DPM: Why is Advent Children a movie instead of a game? Are there any differences between making a game and making a full movie?
TN: First of all, we started off from the project that Visual Works was handling, but they can't make a game on their own. We tried to see if we could make it into a game, but it wasn't possible due to a number of factors. As a result, we decided to stick with the original plan and work on it as a movie production. The development isn't too different from the way we make movies that get used in our games, but our schedule is a bit tight. We need to keep the cost down since it's not a game, but [we still need to] maintain high quality.