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Old June 16th, 2009, 09:59 PM   #31
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Default Re: Guild Primer ( Stats / FAQ / Info )

Quote:
Originally Posted by Crimson Crashing View Post
I have a question about turfs, could a squad drop their turf whenever they want?
Let's say for example that the Templar Knights wanted the turf that will be up for grabs more than Deep Jungle.

Could they just give it up, and then go for the new one?
Or would they have to trade or something l=along those lines to get rid of their turf?
That seems to be what the turf wars are all about. :3 We'd probably have to wait for it to be done and then offer up a trade with whoever gets the turf we'd want more. Or we could offer up a challenge to simply take the other Squad's turf and have ours be the wager. O-o Like we could challenge whoever wins this turf (once turf wars begin) and if we win, we'd then have 2 turfs. Then we could have made an accord with the other side that they would then issue a challenge for DJ and we'd "let them win" or something if we weren't allowed to merely trade turfs.

Just my thoughts on the matter. >.> Probably wrong. I doubt we'd be allowed to give it up and compete for the new one, though.
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Old June 17th, 2009, 10:13 PM   #32
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Default Re: Guild Primer ( Stats / FAQ / Info )

Quote:
Originally Posted by Igshar View Post
That seems to be what the turf wars are all about. :3 We'd probably have to wait for it to be done and then offer up a trade with whoever gets the turf we'd want more. Or we could offer up a challenge to simply take the other Squad's turf and have ours be the wager. O-o Like we could challenge whoever wins this turf (once turf wars begin) and if we win, we'd then have 2 turfs. Then we could have made an accord with the other side that they would then issue a challenge for DJ and we'd "let them win" or something if we weren't allowed to merely trade turfs.

Just my thoughts on the matter. >.> Probably wrong. I doubt we'd be allowed to give it up and compete for the new one, though.
Or you could simply sell your turf. Nothing in the rules against that.
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Old June 18th, 2009, 08:49 PM   #33
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Default Re: Guild Primer ( Stats / FAQ / Info )

I would like to pay for another slot. I will transfer the munny now. Also can you tell me how many slots we have as of now??
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Old June 18th, 2009, 08:56 PM   #34
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Default Re: Guild Primer ( Stats / FAQ / Info )

7 Member after the one you just bought. You're allowed to have 7 members in the squad outside of yourself. You can always check the second post in the How to Create thread, as I have a running tally of member cap.
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Old June 19th, 2009, 12:15 AM   #35
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Default Re: Guild Primer ( Stats / FAQ / Info )

Do I have to PM you or something if I want to donate munny for points?
This is my first time doing so. >_>

EDIT: Nvm, donated 1250 munny. :3

Last edited by Crimson Crashing; June 21st, 2009 at 03:51 AM.
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Old June 22nd, 2009, 09:55 PM   #36
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Default Re: Guild Primer ( Stats / FAQ / Info )

Wouldn't ED be ahead of ES since ED has more points and same repute? Unless there is a mistake with the numbers. :s

Edit://Oh wait they both have same position, didn't see that. xD Sorry
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Old June 22nd, 2009, 10:59 PM   #37
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Default Re: Guild Primer ( Stats / FAQ / Info )

Quote:
Originally Posted by White Tiger View Post
Wouldn't ED be ahead of ES since ED has more points and same repute? Unless there is a mistake with the numbers. :s

Edit://Oh wait they both have same position, didn't see that. xD Sorry
I just sorted you two purely alphabetically. Yep, same rank. Ranked only by Repute, as Squad points fluctuate.

Also ZOMG Squad Emblems. Need to make ED's RIGHT NOW @_@

//EDIT and done.

Last edited by Raeneth; June 22nd, 2009 at 11:45 PM.
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Old June 23rd, 2009, 04:51 PM   #38
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Default Re: Guild Primer ( Stats / FAQ / Info )

Veritate et Virtute

>.> *sits and waits*
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Old June 23rd, 2009, 11:04 PM   #39
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Default Re: Guild Primer ( Stats / FAQ / Info )

Quote:
Originally Posted by Raeneth View Post

  • How to Earn Points
    1. Compete in Squad Events/Hunts/Jobs
    2. Donate munny to the Guild Funds. Ratio is 1:10. One point per 10 munny.
    3. Donate items to the Guild Funds. Ratio is 1:10 of buyback price.



How exactly should we go about doing #3? I'd like to convert 15 ancient texts to points if possible.

Last edited by k77k; June 25th, 2009 at 08:44 AM.
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Old June 23rd, 2009, 11:17 PM   #40
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Default Re: Guild Primer ( Stats / FAQ / Info )

Quote:
Originally Posted by k77k View Post
How exactly should be go about doing #3? I'd like to convert 15 ancient texts to points if possible.
Well... if it's based off the item buyback thread:
Quote:
Weaponry - 45 Munny
So it would be 4.5 points per text. So it would be 67.5 points for 15 Ancient texts :x
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Old June 23rd, 2009, 11:59 PM   #41
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Default Re: Guild Primer ( Stats / FAQ / Info )

We're going to be analyzing Turf War Rep values and readding them.

TK -15 REP
SOLDIER -10 REP
ES -5 REP

/update
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Old July 25th, 2009, 08:48 PM   #42
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Default Re: Guild Primer ( Stats / FAQ / Info )

Zed here sending a total of 900 Munny over to Raeneth's Squad Funds account for 5 more squad slots.
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Old August 4th, 2009, 06:49 AM   #43
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Default Re: Guild Primer ( Stats / FAQ / Info )

I am donating 1000 munny for 100 squad points so we can get a squad shop in our base. Also do we get repute or squad points for winning the squad events?
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Old August 4th, 2009, 08:44 PM   #44
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Default Re: Guild Primer ( Stats / FAQ / Info )

Alright, this is my to-do list:

- Update primer with current Squad Point Totals
- Remove Turf stuff from the first post
- Make emblems for the remainder squads
- Change Squad member cap to around 10 for the time being
- Make ES' base/thing to get into it

I'll get to these today!

After I watch fullmetal alchemist. I have priorities.


//EDIT

Primer is updated. Those are your current totals. A rundown:

TK/ES/DoO/ED all earned 10 Repute the Turf Challenges won.
TK earned 5 Repute for their performance in the Scavenger Hunt

ES earned 70 Squad Points for their win yesterday and their performance in the first stage of the Event.
DoO earned 50 Points for their win in the first part of the event
WTF earned 10 Points for their third place finish in the first stage of the Event.
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Old August 8th, 2009, 05:03 PM   #45
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Default Re: Guild Primer ( Stats / FAQ / Info )

Question really quick, don't feel like going back and looking through all the posts. But.. would it be possible to add custom potions to the squad store? I'm not asking for like.. 50 HP and MP Heal for 10 Munny or anything. But maybe just a simple thing like.. 40 HP heal for 20 munny. Or a 40 MP for 20 munny. Of course limit it to two potions at max since you wouldn't want someone running around with a lot of potions that can do many things in a base. But thought it might be a way to get extra things for squads and something squads could waste some munny on thats not really a big thing at all. *shrugs* Just a thought.
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