| | #16 |
| †Templar King† Join Date: Apr 2007 Location: Beside her, holding her. Posts: 3,232
Rep Power: 6 ![]() Currently playing: RPG Inferno Level: 23 EXP: | Right, another question, will there be more things to buy with squad points or will it just be limited to what you have in the post? I was thinking something of like what we had with bases in the last inferno. We had rooms and NPC's in it. I'd love to have a Round Table for my Knights. Or even a training room or something along those lines. |
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| | #17 | |
| Keeper of the Creed Join Date: Apr 2007 Location: Awesometown Age: 24 Posts: 3,470
Rep Power: 10 ![]() Level: 23 EXP: | Quote:
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| | #18 |
| †The Jack of all Trades† | I'm terribly sorry, but this is really bothering me. http://inferno.khinsider.com/inferno...o=scan&u=73227 That person is NOT a member of the Templar Knights. I've asked them nicely to remove the tag, they have not. Even posted it up in the Social Squadron thread that person made. Saw them on today in DJ with the tag still on. Can something be done about this, please? |
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| | #19 |
| The Escape Plan(The EP) Join Date: Aug 2007 Location: On the black and white throne Age: 16 Posts: 1,099
Rep Power: 4 ![]() Level: 14 EXP: | I got to ask about the weapons. Can we choose from any weapon type in the game or do we have to choose from a limited set. Also how much is it to change the weapon after picking it. |
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| | #20 | |
| Keeper of the Creed Join Date: Apr 2007 Location: Awesometown Age: 24 Posts: 3,470
Rep Power: 10 ![]() Level: 23 EXP: | Quote:
No keyblades. You're allowed two different weapon types for now. We'll think about changing weapon type point cost after turfs are starting to be handed out and squads are getting this stuff. | |
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| | #21 | |
| Heartless Join Date: Jun 2009 Location: Portugal Age: 21 Posts: 85
Rep Power: 1 ![]() Level: EXP: | Quote:
Still, guild members not agreeding with the rules, or refusing to stay in the wining guild could be a problem | |
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| | #22 | |
| Keeper of the Creed Join Date: Apr 2007 Location: Awesometown Age: 24 Posts: 3,470
Rep Power: 10 ![]() Level: 23 EXP: | Quote:
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| | #23 |
| Heartless Join Date: Jun 2009 Location: Portugal Age: 21 Posts: 85
Rep Power: 1 ![]() Level: EXP: | Well, that would work if Squads WOULD get along nicely. Right now its prolly okay, since theres few Squads and every1 knows each other, no hatred or personal grudges exist atm. But what about when Squads start popping here and there? When ppl start to do conquer turfs not has a way of having fun and has a personal achievment? Regardless there will always be doodz complaining about this offer or that one, noobz posting like "0MG m3 0ff3r n0 acc3pt, 1ts haxx f1x pl1x pl0x" and stuff. Freedom gives humans the opportunity to be naughty and evil, therefore corrupting and defiling the system. I dont agreed either that they will defend the turfs if the rewards are decided by the attacking force. They will always aim at the lowest reward possible, and financially better Squads will always be able to attack a turf every month, while little ones will be denied, since the turf has been defended for the month and i doubt ppl will try to defend it more than a month. Which leaves me to my next question, wot would be a propper offer? 10Munny? a Event Weapon? an essence? a photo of D thong?(maybe not :D) Maybe for beginner Squads that propper offer migth be good, while for better and more "richer" Squads would be spare changes. Btw i dont think the item would change the motivation for defending a turf, that would be determinated by the usefulness of the turf itself. Despite all this mumbo-jumbo talk, i believe Squads will defend the turf several times a month if the offers are good enough, and only once a month if the offer is worthless. Bringing the fact that higher level Squads want a better offer, and lower lvl ones dont deserve that much will make the problem sting like a fish spine in our throat. Well, anywayz, i just hope everything turns out okay ;D |
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| | #24 | |
| †The Ace in the hole† Join Date: May 2007 Age: 16 Posts: 1,445
Rep Power: 4 ![]() Level: 11 EXP: | Quote:
We had similar clans back in the old days HG and CR.... alot of clans had hard time getting along *oh and killa* you know what happened to CR and HG basically killed their clan -.- yes killed their clan did I do it by myself no. but their clan died why? because they were getting on everyone's nerves and yes we slaughtered them in events really really really bad. We didn't get along well and people started to get deleted... know why we didn't get along well? because the majority of the ones we hated were rule breakers. That being said prizes are the same for everyone if your a low level you should know better to fight at lvl 1 and fight a lvl 16. you should know better. As far as being greedy. There really is no greed involved. We play it by events we get what we get it was fun we are glad we got what we got it's always something cool and yeah. as far as negotiating... I have yet to get a bad deal and to see someone Jyped there is not going to be a problem really the only problem that I can see is lag getting in the way right now. Besides. richer squads just mean they worked harder. offering something small because you are a smaller weaker squad. you shouldn't challenge and feel like it will be accepted in the first palace. But I doubt there's going to be that many challenges to a squad if there is it'll be handled fine I don['t see that much of a problem really. there really is nothing bad going to happen it all seems simple to me. And you can't call yourself a squad without acting like one. That's how you lose points/repute and how you get a bad red. and no squad wants that. | |
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| | #25 |
| †Templar King† Join Date: Apr 2007 Location: Beside her, holding her. Posts: 3,232
Rep Power: 6 ![]() Currently playing: RPG Inferno Level: 23 EXP: | I honestly can't see many problems coming from Turf challenges and battles among squads. As Zal stated, most of the time any squads have had trouble wiht each other is was because of cheating from a majority of the squad or the squad acting stupid and trying to start problems with others. Most of the members have learned from past experiences and I feel almost all players in the inferno are on equal understanding of each other. On to another subject, I would like to see a restriction put in place. I wouldn't want to have the same squad challenging my squad every month. I'd like it to be that another squad most challenge mine before a squad that has challenged before can do so again. Not sure if I expressed me thoughts correctly on it. |
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| | #26 |
| Heartless Join Date: Jun 2009 Location: Portugal Age: 21 Posts: 85
Rep Power: 1 ![]() Level: EXP: | bah Griever, iam speculating here, dont confront my theories wiht live facts or ill just have to shush myself, it aint funny :D For wot i read Kaiser, the only way ull be fighting the same squad over and over is if no1 else challenges u. Since u have to defend it once a month, nothing says u have to accept the first challenge. U can simply w8 until another squad makes the challenge. |
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| | #27 |
| Keeper of the Creed Join Date: Apr 2007 Location: Awesometown Age: 24 Posts: 3,470
Rep Power: 10 ![]() Level: 23 EXP: | I'm going to side with Griever on this one. I can't see anything bad happening. Rich squads work harder. Why reward those who put little effort in? If you wanna have fun and put forth a tiny bit of effort, then make a social squad. Squads are for the competitive. The hardcore players. We don't really want to tone down difficulty when we don't have to. Those who sign up to be in Squads will be tested. Work for it, or don't. Its your squad's choice. I don't know yet if thee will be such a restriction on repeat challenges. We'll have to decide this down the road. |
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| | #28 |
| †Templar King† Join Date: Apr 2007 Location: Beside her, holding her. Posts: 3,232
Rep Power: 6 ![]() Currently playing: RPG Inferno Level: 23 EXP: | Question, on Armor, weapons, headgear the squads buy for the store, will they be allowed in squad event at all? Pending on that answer, I might want to open the store and add 2 items to it. o.O Also, the mods for the equips, picked by squad or by you? |
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| | #29 | |
| †The Jack of all Trades† | Were we supposed to get no Squad Points for the Turf battle? o-o It seems weird that we just get Repute for it. I could be crazy, though. @__@ Quote:
Also, Templar Knights Motto: Veritate et Virtute (Truth and Courage) | |
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| | #30 |
| £-Twilight-£ Join Date: Mar 2007 Location: In the land of shits and giggles. Age: 16 Posts: 1,898
Rep Power: 4 ![]() Currently playing: CODMOD2 Level: 19 EXP: | I have a question about turfs, could a squad drop their turf whenever they want? Let's say for example that the Templar Knights wanted the turf that will be up for grabs more than Deep Jungle. Could they just give it up, and then go for the new one? Or would they have to trade or something l=along those lines to get rid of their turf? |
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