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Old November 5th, 2009, 09:37 PM   #16
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Default Re: RPG Inferno Pet Discussion

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Originally Posted by k77k View Post
[font=Verdana]I mentioned Areo Guard not for the fact that it is currently broken, but instead for the reason that people probably won't use it. The only other enchant user that comes to mind is Nex and his smoke bomb. I also know Iggy thinks I should just cast power snag on myself, but this isn't what the spell is supposed to do, so let's keep just void that argument.
I do agree that using the spell on yourself is just not somethign that suppose to be done. It's suppose to weaken the enemies for you so you don't take as much damage along with making Cactoid stronger. So I do agree with you on that.
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Yes drain is a unique spell. Goodness knows we don't want to take away from the precious dark pet. You see, I'm not even suggesting drain, though. A "constant" twelve damage spell isn't isn't infringing on the rights of the dark pet. Drain not only does constant damage, it also heals the caster. Going off what you said, since drain does constant damage and heals, no one will use the dark pet for str. They'll just keep hitting 15's with a slight heal and ignore those great sleights, right? Drain on a pet may very well be overpowered, but let's cross that bridge when we when get there.
Actually, as I had found out just now, Drain isn't so constant damage of a spell. I went to the Chapel to see how it did against Spr. To my surprise. It really wasn't that constant. 14 magic against 40 spr, and it did no damage or healed itself. 14 magic against 30 spr, it dealt 2 damage then healed for 8, tried against with 30 spr and it did 0 damage with 4 heal. Lowered Self to 25 spr and it did 4 damage with a heal of 12 then did 9 damage with a heal of 10. That's only 11 points difference. If I had the Dark pet.. and lets say.. I had only base mag on it. Which should be 5. I really wouldn't be able to use it against anything with 16+ Spr. Since I'll be doing 4 damage and only healing for a slight bit. Now.. of course, I can put the 15 AP I get on to his magic to give him 20. He should be able to get a full heal and damage if the enemies Spr is not equal to his or slightly above his magic. I'll test same Spr vs magic in a second. Not to mention that Drain is at level 5 and yet it still misses.

Edit// I tried 14 magic against 20 spr, it hit for 11 damage then a 14 heal then a 14 damage and a 15 heal.. so I figure same magic to spr would give it a 15 15 all the time. Not all that over powered really.


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You keep mentioning str vs. mag pets, too. The cactoid is not a mag pet, nor is it a str pet. It is an eva pet, and as such it follows its own little set of eccentricities. Actually, let's do away with those two broad labels all together. You said the chocochick is supposed to work both way, but that's rather silly. The choco chick is the spd pet. It can double just about anything, and as such it has a bazillion turns to attack. Therefore, it doesn't need a 2 adr sleightthat gives a massive str boost, since it can whittle away its enemies with it's flurry of both magical and physical attacks. The Cactar, on the other hand, is slow. It gets one turn per round of battle. Since it's only getting one turn, it needs to make it count. In my opinion, that's why he gets the large str boost. If anything, power snag sounds like something the totberry would have. He's the debuffer of the pet family.
I will say I do agree with you on this to an extent, but, Chocochick is a speed pet, you are right, but it is also a magic and str pet in the same. It's excessive turns allow it to be both ways and get many turns in. Dealing little damage but to do the amount of turns he gets, it equals that of any other pet or more. Chocochick is also slightly part Eva too with 15 base eva on him. And you are right. Cactoid should have the ADR sleight, or even something better. I do not think power snag would be for the totberry though. Even tho it is a debuff, Totberry is suppose to cripple the enemy and lower it's stats to allow you to damage him more. Add in Grudge that takes away the ability to use spells and heal as well. Now, I know Power snag is a debuff, but it's also a buff in the same right. A totberry shouldn't have the buff part of it since its made to cripple the enemy and make them weaker. He's not suppose to be able to do more damage. Hence why rae most likely laughed when I made stats up for new totberry and gave him more str.

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Good luck getting that +5 str with the cactaur's poor little 5 mag. I did like Iggy's idea of redistributing some of that mp to other areas, though. Anyway, it's starting to sound like we're arguing. We need more people with opinions in here. :<
Again, the bases of the cactoids spell would be getting increased so with 5 Magic it would be able to cut thru enemies spr and be able to be used. And all too true, it would be nice to get other voices, but, in many cases of the inferno most never come to speak. Which in its own right is very sad.

Last edited by Avalon; November 5th, 2009 at 09:44 PM.
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Old November 6th, 2009, 02:44 AM   #17
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Default Re: RPG Inferno Pet Discussion

Cactoid is a bane to Physical attackers.
Totberry is likewise a bane to Magickal attackers.

You guys should use your eyes more. :P Against Cactoid, you can barely hit it, and when you do, you'll hit for less due to Power Snag. Totberry cuts away Magick, Spirit, and Mana to cripple the enemy's Magickal capabilities. Derp.

Now, Power Snag is not yet as good as it should be. I'm also very much laughing at how you guys are assuming Umbra has Drain and no one even has him yet. </3

Rae laughed at you giving the Totberry 22 Strength, because he's not a fucking Strength Pet. He's a Debuffing Pet. >_>;

Chocochick - Speed Pet
Cactoid - Strength Killer
Totberry - Magick Killer
Moomba Cub - Strength Pet
Ember - Magick Pet
Sahagin Pup - Wall Pet

They all have a niche, none of them overlap, no matter your argument.

I agree that Power Snag should last lots longer than it does; probably more along the lines of 10-12 or more turns, due to the fact he's supposed to only get one turn each round, and each round can be 7 turns sometimes. ALSO I think the Cactoid's stats should be changed how I said it before. :<
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Old November 7th, 2009, 01:40 AM   #18
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Default Re: RPG Inferno Pet Discussion

So... I went and got Ember/Bomb. He's pretty epic. He deals amazing damage so far at level 17. Explode did 30 damage with base magic against Black Fungus ~.~ It was so nice.. Him being able to heal really helps against poison D: One turn of his and he can almost negate 2 rounds of poison damage. Which is really helpful. Plus it gives 2 MP back. Even with 0 MP I can get his MP back ~.~ I wish he had slightly less MP >.< But oh well.. I somewhat like being able to go eva with him.. I just wish his points were so spread out D: 7 str, 7 dex, 8 def, 9 eva. If str and dex were 5 it'd be so nice.. then have 10 def with 11 eva ;-; I'd love that.. Or have something similar idk. ._.; Turtle only has 5 points in places it doesn't need use.. so.. yea >_>; Tho.. I guess him having 8 def and 9 eva lets you pick one to use..
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Old November 7th, 2009, 02:00 PM   #19
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Default Re: RPG Inferno Pet Discussion

Hi guys, thanks for your information about all the pets.
i'm about to chose between a Cactoid or an Ember.

I've got a perfect name for my pet XD

Hope that you guys are having fun

Last edited by RoXaS_DTD; November 7th, 2009 at 02:54 PM.
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Old November 7th, 2009, 03:17 PM   #20
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Default Re: RPG Inferno Pet Discussion

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Originally Posted by Igshar View Post
Only one person has a Chiapet and nobody has Umbreon yet, so there's no need to collect data on them yet. If we put up just 1/2 pages, everyone will be like "oooo I should do that" and they won't care about the other one and stuff. It's like what would happen if a new Pokemon generation was being released and everyone saw only 1/3 Starters and immediately were like "OMG IM USING THAT ONE" and then when the game comes out, they like the others better. Don't want to make people hate themselves.
I regress. You win.


So. how about that totberry?
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Old November 7th, 2009, 09:21 PM   #21
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Default Re: RPG Inferno Pet Discussion

What about Mister Doink? How great he is? How nicely he can cripple Magic enemies? How he can make a Fungus have 13 magic and 8 Spr? Along with taking 3 MP away each use of Grudge? Hmm... he surely is fine. Though he's not much of a damage dealer. Great to have around as a Magic user, not so much as a str user.
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Old November 8th, 2009, 04:10 AM   #22
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Default Re: RPG Inferno Pet Discussion

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Originally Posted by Avalon View Post
7 str, 7 dex, 8 def, 9 eva.
Fun fact~ Every pet has 5 points allocated for ATK and BLK on them. In the case of the Ember, those points are done with 2 ATK, 3 BLK, meaning +2 Str, +3 Def. :3 They were also all made with the same "numbers" so to speak, before the Dex/MP/Spd boosts that many Pets incurred recently.

I only know how a few are set up... Moomba is 4-1, Turtle is 1-4...

Anyway, Turtle has 4 points allocated in bad places (9 Dex...) while Bomb has just 2 (7 Dex). :\ No other point can possibly be viewed as detrimental to the Pet, ksorry. 8 Def technically has 0 points on it, so meh. It's 5 Def for a player with light armor equipped.
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Old November 13th, 2009, 11:24 AM   #23
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Default Re: RPG Inferno Pet Discussion

Oh I know about that really. I just wish that He'd either have def or eva.. >_>; like 5 in one with the rest of the points in the other.. but oh well ._.; I guess its nice to be able to use both if I wish. I do not like Explode on him really.. after using ti a bit.. it seems kinda... not that great. :/ I mean.. I kill him to do about.. 10-12 more damage to enemies then I would with Enflame. It uses 3 MP too.. I'd rather use two Enflames and deal 15-19 damage each time then use Explode and deal 30 or so damage. I get to keep my HP and 1 MP along with that. I know increasing the damage it does isn't a good thing to do. But perhaps.. just lower it to 2 MP? I mean.. Killing himself off is kinda.. a kick in the nuts already as is. >_>; Having 3 MP taken away as well is just kicking a man while he's down ;-;

Also... Umbra.. is lacking.. unless.. he hasn't gotten some changes done to him.. 20 HP loss is.. somewhat insane.. I know he gains 20 str.. but.. a Moomba gains.. 12? :/ 8 more str for the cost of 20 HP? That's somewhat.. unfair to me. Drain is okay.. I mean.. against 12 spr it healed for 14 and did 8 damage.. No way to get MP back and Drain does cost 3 MP.. so.. idk. >_>; We'll see how things are.
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Old November 23rd, 2009, 12:05 AM   #24
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Default Re: RPG Inferno Pet Discussion

The more I fight with my Cactard, the more I hate his massive mp bank.It's so much wasted ap :< I think he needs 6mp, at most. Along with that, I think power snag should be two mp, not three. Sure, it's a 14 net change in ap ( if you somehow get the -7, +7), but so are two unleashes which cost 0 mp.
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Old November 23rd, 2009, 12:18 AM   #25
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Default Re: RPG Inferno Pet Discussion

Eh, I do believe he shouldn't have as much MP.. but lowering it by 10-12 is a lot.. I mean.. where would the points go? Can't go to speed, def wouldn't make sense. Spr.. maybe 3 points at max. Str needs to be lowish still. Dex could use a small boost. A little to eva, Nothing over 4 points since then I'd see him sleight getting lowered to 7 eva increase.. I mean.. 12 MP would be better IMO. Still takes away a nice amount to give to other areas without throwing the balance of things off to much.
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