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| View Poll Results: Munny per post? Too much? Not enough? Or Just right? | |||
| Lower it to 1 | | 4 | 9.76% |
| Keep it at 2 | | 21 | 51.22% |
| Raise it to 3 | | 11 | 26.83% |
| Other (Post) | | 7 | 17.07% |
| Multiple Choice Poll. Voters: 41. You may not vote on this poll | |||
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| | #1 |
| †Templar King† Join Date: Apr 2007 Location: Beside her, holding her. Posts: 3,232
Rep Power: 6 ![]() Currently playing: RPG Inferno Level: 23 EXP: | Now, I'm fairly sure all of you know you get munny per post for the inferno. Considering Rae has lowered the munny components give, do you think that the munny per post should be taken away? Or lowered at all. A crystal gives 75 munny right now and can take people 2 hours to get. While, they can go make 37 posts and go back and forth on a topic and gain 74 munny that way. I've seen people get 500 posts in one day before. That would be 1,000 munny for the inferno. That's almost 13 crystals. It would take over a day of constant farming to get that many. So I just ask, should it be lowered at all? Or do you think 2 munny per post you make is a fair munny gain? |
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| | #2 |
| Dual Wielder Join Date: Dec 2007 Location: C:\ Home Age: 15 Posts: 589
Rep Power: 2 ![]() Level: EXP: | I say we keep it at 2. There's a reason why Rae lowered the values for components and I think most of the vets already know. Newbies might complain now but trust me, it's for the benefit of everyone in the long run. |
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| | #3 |
| £-Twilight-£ Join Date: Mar 2007 Location: In the land of shits and giggles. Age: 16 Posts: 1,898
Rep Power: 4 ![]() Currently playing: CODMOD2 Level: 19 EXP: | Whoops. I voted lower it to 1, But I guess I should have voted other. I think we should make it so that every post gives you one munny, but every thread someone creates gives you 2. This way, the munny rate will be lowered only a little for those who don't just reply in others threads, but make their own as well. |
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| | #4 |
| Organization Member | Its hard to say due to how the system can be abused. You can of course be the lovable vet who farms and posts on a average basis, or you can abuse it by posting worthless comments (Like the Scarlet Thorn thread D:) I guess for now we should just leave it at 2, doesn't seem to be to much abuse yet. (Although this thread might give come people ideas >_>) |
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| | #5 |
| Enigmatic Soldier | I'd say raise it to 4 at least. Not so much of a gain but it makes up for the loss of being able to sell everything except stones, gems, crystals and broken sabers. (I miss being able to sell Knots and Iron Plates) |
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| | #6 | |
| Keyblade Wielder | Quote:
Also, there isn't many places to abuse this since FI and SS don't count it. | |
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| | #7 |
| Member Join Date: Mar 2009 Location: Wait... where am I? Posts: 162
Rep Power: 1 ![]() Currently playing: Dugeon Fighter Online! Level: EXP: | If i'm correct the price of sold items was lowered in an attempt by the mods to fix the inferno "economy". If the munny per post was raised to counteract the lowered price of sold items then it wouldn't accomplish anything... |
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| | #8 |
| Sidekick Join Date: Oct 2007 Location: Class Cresent Moon Posts: 294
Rep Power: 3 ![]() Currently playing: The RPG Inferno Level: EXP: | Do we really even need munny per post? On multiple occasions I've seen people who haven't even left the castle with >1k. These people have less than 100 battles. Is there really a point in that? |
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| | #9 |
| Keyblade Wielder | >.> How is that 'fixing' anything? Not only did he lower the prices, the old ones stayed the same. That means if a n00b wants a Wooden Rod AND a Shortsword the 'ferno says hell no. If a mid-chapter person wants a Jack Knife he needs more than 2 Crystals. The only real people who can afford things now are people who already had munny. |
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| | #10 | |
| £-Twilight-£ Join Date: Mar 2007 Location: In the land of shits and giggles. Age: 16 Posts: 1,898
Rep Power: 4 ![]() Currently playing: CODMOD2 Level: 19 EXP: | Quote:
People are being forced to try harder to get things now. It can take less than an hour to get a crystal, which is more than you need for any piece of equipment you want. But that has changed, so tough break for those of you who do not like to actually work for the things that you can purchase. This is overall, better for the Inferno, especially for Chapter 2. | |
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| | #11 |
| Perhaps our last hope | I agree with CC, it might be hard to abuse, but it's kinda embarrassing to compare a noob that gave very little effort to the RPG with >1k and a vet that hunts and gets crystals with >500 because the noob spends all day typing short replies barely within the 25 char limit and a vet that spend most of the day gaining crystals and typing a few long posts in their favorite sections. |
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| | #12 |
| Keyblade Wielder | I think that we should return to the topic at hand since slamming members doesn't help matters. That being said, I say leave it where it is. 2 munny per post is enough. Lowering it to 1 would make it almost impossible for new playres to afford the potions at this rate, let alone weapons and armor. I do kinda want them to raise it to 3 or more if they don't plan on lowering the cost of items and armor in shops, but leaving it at 2 munny per post should suffice for now. |
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| | #13 | |
| Sidekick Join Date: Oct 2007 Location: Class Cresent Moon Posts: 294
Rep Power: 3 ![]() Currently playing: The RPG Inferno Level: EXP: | Quote:
Lowering the cost of items in the store defeats the purpose of lowering component prices. If this change was not made, then people would feel it much more next chapter when that shiny, new, powerful item/pet/spell/technique they want costs upwards of 1k. There are multiple places where free healing can be obtained. A crystal is still worth 75 munny. This means for one crystal, a player can buy 15 potions. That should last your average player quite a while. Other weapons are a moot point. As a mage, I relied pretty much on my wooden rod throughout the course of the game. Actually, on the topic of weapons, most people use keyblades, which are free if the player works for them. The concept of people posting and getting munny is much more ridiculous than blaming the people who were bored and farmed for munny. I mean seriously. How many players actually rely on posting as their main way of making money? It's in the same vein as bank interest, and I don't see a need for it. | |
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| | #14 |
| Sidekick | lol wut? There's interest from the bank? Seriously, I haven't been there when the mods explained it, but I'm gonna take a stab at it, using our beloved Kai as an example. The economy in the inferno sucks. You're farming in, say, DJ pre-fix. On average, 4 out of 5 battles would drop a shard; by following those stats, you could get 2000 munny with just 1000 wins. Anybody who spends more than 4 hours farming could easily get that, with the right stats. And so you get people who loved being in the inferno and had nothing better to do but farm, and banked some serious munny. They've been rewarded for their hard work, yeah, but it needed to stop. Last inferno version, there was a race to get the first million, and honestly, no one wants to see that again. As for using posts to gain munny, I'm gonna go ahead and embarrass myself here. I've been playing since late 2006, and I just realized a month or two ago that forums posts gave munny. Yeah, yeah, laugh it up. Regardless, I can almost guarantee that I'm not the only one. Some people, n00bs in particular, aren't that active on the forums. The average n00b only posts those five times just to play. The average player only posts in the forums when he has a question or in his squad thread. The few that walk out of DC with 1K are the exception, not the rule. Post rates are just fine where they are, and don't really need to be adjusted at all. The mods may drop it, but they would most likely only do it if the inferno economy still doesn't improve. And besides, doesn't this encourage new players to use the squad shops? For those in the TL;DR club, everything is how it should be. |
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| | #15 | ||||
| Keeper of the Creed Join Date: Apr 2007 Location: Awesometown Age: 24 Posts: 3,470
Rep Power: 10 ![]() Level: 23 EXP: | Quote:
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These are people who made a profile and abandoned it. Never to return to play the game. If they do want to play the game, they did a decent amount of work in posting. Regardless 2 munny for 1 post is kind of silly, especially seeing as some giant n00bs who can't take a tiny bit of grief for their senseless posting and decide to complain to me about it get 5000 in a few months. These are the people that I'd want to eliminate the munny per post or limit it for. For those that think prices should come down, no. Why would prices come down when munny get comes down? What kind of sense does that make? I could have RAISED store prices instead of cutting munny down, but that's stupid. Isn't it easier to make two crystals [150] and buy a weapon instead of needing 500 munny to buy a weapon? I don't want to make weapons cost 1000+ in chapter 2. That's a daunting number. I like small numbers better than big ones, and I really underestimated the ease of crafting components. That's my fault, and so steps were taking to stop it now before it gets really out of hand. The next step is finding a way to get a lot of 10,000s out of the Inferno. | ||||
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