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View Poll Results: Munny per post? Too much? Not enough? Or Just right?
Lower it to 1 4 9.76%
Keep it at 2 21 51.22%
Raise it to 3 11 26.83%
Other (Post) 7 17.07%
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Re: Munny per post?
Old August 10th, 2009, 01:21 AM   #31
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Default Re: Munny per post?

Geez. I thought my suggestion was at least slightly humorous.

Regardless~ Time for a real, mathematical alternative. :D

45,000 Munny = ~225 Crystals = ~17,000 Munny

Perhaps everyone can have their Munny amounts cut down by the factor of 75/200? Well, those with outrageous amounts (upwards of 10k, I'd say). Granted, it's a shitty, time-consuming, and overall lame way of removing the excess cash amounts, but it could be viable IF those with the exorbitant amounts actually were willing to do it.

Regardless, a truly ritzy auction would be the best idea, I think. No holds barred, all out cash spending auction. I look at it like this~ If people go in with 20k or so and use up 15k on an item, they have 5k left for another item in the auction, thus giving the poor kids a better shot at winning some of the later items. This would mean, to me, at least, that the better things should be given out first so that those with lotsa cash get to waste it on stuff that's actually valuable rather than the stuff that could be considered less valuable.
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Re: Munny per post?
Old August 10th, 2009, 01:44 AM   #32
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Default Re: Munny per post?

>_> I don't want my munny cut like that and I have wanted the rich auction ftw >_>

umm.. so I was wondering about the way to regulate munny in the inferno. It'd involve some tweeking but I think Neo might like the idea.

As far as dull ect comps go. How about they cost 0 munny? Make dull shards be more on the rare side. lets say.... 30%/20% per enemy maybe have one enemy be at 40% now hear me out... maybe make stones be 1 munny and crystals be 35. that being said What if enemies actually dropped 1-2 munny per enemy ALL the time? Getting rid of the constant need for combining comp, as well as getting munny from fights and comps. if it was just like for instance. Shadows in vast desert drop only 1 munny no 0 bounds at all it's an automatic one. bouncy's drop 2 munny while powers drop 0, DC enemies = nothing, soldiers in TT drop 1 munny large bodies drop 1 munny also. Things in WL drop 1 munny each. things like bandits drop 2 munny and the fat bandit also drops 2 or 1 and 2 or vice versa. If enemies only dropped munny and comps comps being for nothing else BUT NPC purposes for right now while in later chapters they are for munny as well, that seems like it would be the best way to handle things. It makes sense to me. But that's me.

this way ppl who farm for munny are literally farming for the drop of munny if you farmed for 1k battles you'd get about 1k munny depending on where you farmed. This might be an idea. But I am not a mod so yeah.
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Re: Munny per post?
Old August 10th, 2009, 03:35 AM   #33
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Default Re: Munny per post?

Quote:
Originally Posted by Zal View Post
tl;dr, something about munny drops. xP

That would be acceptable for those of us already into the inferno, but you have to take into consideration the new players. Having strictly a munny drop would be excessively difficult for them to obtain weapons. Great idea

And yeah, auction looks like it will be the way out.
<hopeful tone> Wouldn't be any point in two auctions, would there? One for the "rich," one for the "poor." </hopeful tone>
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Re: Munny per post?
Old August 10th, 2009, 03:47 AM   #34
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Default Re: Munny per post?

Quote:
Originally Posted by Griever! View Post
As far as dull ect comps go. How about they cost 0 munny? Make dull shards be more on the rare side. lets say.... 30%/20% per enemy maybe have one enemy be at 40% now hear me out... maybe make stones be 1 munny and crystals be 35. that being said What if enemies actually dropped 1-2 munny per enemy ALL the time? Getting rid of the constant need for combining comp, as well as getting munny from fights and comps. if it was just like for instance. Shadows in vast desert drop only 1 munny no 0 bounds at all it's an automatic one. bouncy's drop 2 munny while powers drop 0, DC enemies = nothing, soldiers in TT drop 1 munny large bodies drop 1 munny also. Things in WL drop 1 munny each. things like bandits drop 2 munny and the fat bandit also drops 2 or 1 and 2 or vice versa. If enemies only dropped munny and comps comps being for nothing else BUT NPC purposes for right now while in later chapters they are for munny as well, that seems like it would be the best way to handle things. It makes sense to me. But that's me..
Enemies in the Training Hall drop 1-2 munny a battle. The Creeper Plant inside of the Forest Stump drops 1-2 munny too. And as for this even worse decrease, everyone with low amounts of munny wouldnt like this. Maybe this should be put into effect after all of the rich have their munny decreased in what ever form Rae has planned.
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Re: Munny per post?
Old August 10th, 2009, 03:55 AM   #35
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Default Re: Munny per post?

I dislike this talk of massive Munny drops.

1 Munny for a damned Shadow? How hard is it REALLY to kill 1,000 Shadows? It isn't. What about 1,000 Bandits? Not hard either. Holy shit. With your numbers, you would basically be getting 4+ Munny from every SINGLE fight in the Cave of Wonders, which can take all of one, MAYBE two minutes. 4x wins = Munny. NOT FUN. Someone fights 1,000 battles there, they get 4,000 Munny? That's bullshit. It should be more like if someone fights 1,000 battles there, they should MAYBE, if they're REALLY lucky, pull out 1,000 Munny.

Your suggestion would honestly just break the economy more than the Dull Shards did before. It could take around 300 or so battles to get a Dull Crystal in DJ. That would sell for 250 along with the ~150 Munny you'd collect for a total of 400 Munny.

4/3 = 1.3

Yours was more like...

4/1 = 4


I don't see how your plan fixes anything at all. Rather it makes farming mean jack shit to you guys who devote hours upon hours farming for cash while making it outrageously easy for normal people to farm out cash. It devalues 1 Munny severely... That is what cripples the economy. D:
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Re: Munny per post?
Old August 10th, 2009, 04:17 AM   #36
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Default Re: Munny per post?

Basically the idea is really that you'll get cash from every fight (nearly every enemy can drop 1 munny. Fat Bandits and Cerulean Melodies drop 2) and components merely supplement your munnies. If you can accumulate enough shards, you can make a crystal which is a very sweet bump up to get to where you need to be to buy a weapon/armor/whatever. That said, before crystals were priced to buy a full set of equips with some to spare. However I didn't anticipate some people to gather 18000 wins in the first chapter. That kind of skewed things severely.

That + Buyback thread introduced too much cash too quickly I think into the Inferno, and I had to nip this in the bud. This is chapter 1. That said, I expect people to have at least 1500 - 2000 wins before chapter 2. That's normal in my mind. In 2000 Wins you can get about 2000 Munny. Which is enough to buy damn near everything + all those chances to get 100 dull shards.

That's all. Things are only complicated if you make them complicated.
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Re: Munny per post?
Old August 10th, 2009, 05:54 AM   #37
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Default Re: Munny per post?

Quote:
Originally Posted by Igshar View Post
Geez. I thought my suggestion was at least slightly humorous.

Regardless~ Time for a real, mathematical alternative. :D

45,000 Munny = ~225 Crystals = ~17,000 Munny

Perhaps everyone can have their Munny amounts cut down by the factor of 75/200? Well, those with outrageous amounts (upwards of 10k, I'd say). Granted, it's a shitty, time-consuming, and overall lame way of removing the excess cash amounts, but it could be viable IF those with the exorbitant amounts actually were willing to do it.

Regardless, a truly ritzy auction would be the best idea, I think. No holds barred, all out cash spending auction. I look at it like this~ If people go in with 20k or so and use up 15k on an item, they have 5k left for another item in the auction, thus giving the poor kids a better shot at winning some of the later items. This would mean, to me, at least, that the better things should be given out first so that those with lotsa cash get to waste it on stuff that's actually valuable rather than the stuff that could be considered less valuable.
I actually thought about going with what you have stated. It seemed a bit more fair to me in all honesty.. but.. you have to factor in munny drops too.. so.. I'd wager that I should the 17,000 + about 2,000 more for munny drops. So a total of 19,000 for me. I'd say do it like this. 45,000 munny = 225 Crystals = 17,000 munny divided by 8 equaling 2125. 17,000 + 2,125 = 19,2125 after all is said and done. I think it's fair that way to add just a little bit extra in to account for munny drop and posts you'd made. I think that is the most fair thing to do. Since if you go and reduce people by 75/200 or even 1/2. The people who have a lot of munny get screwed over. I'd go from 45k to 22,500 with the 1/2 while someone that had 20k would go to 10k. I lose over 20k whole they lose 10k. :/ I think the Crystal Idea is the best really if we are going to do any reducing of peoples munny. If an Auction were to take place.. then yes. That would be the best. 8 people have over 10k. ONLY 8 That's not much at all. If theirs 10 items and each goes for about.. lets say.. 6k? Well then.. those people with 10k go down greatly. If those 8 have 20k going into it, they'll be reduced to 14k each. With probably two of them going down to 8k if they bought another item. I think it works perfectly really. Also, to be honest, for the auction, make it an Elemental weapon one for the most part. As Res said, he'd be willing ot give up a lot of munny for another scale. As many other people would too.

Quote:
Originally Posted by Igshar View Post
I dislike this talk of massive Munny drops.
Munny drops are fine as is right now in the inferno. In 200 or so battles in WL I ended up with slightly less then 100 munny from those fights. Just barely off of making a Crystal too. 73 shards with 93 munny. That's an average of... 36.5 shards and 46.5 munny every 100 battles. In 200 battles time, you pretty much have 75 munny from a crystal and near 100 munny. That's 175 munny. You can buy a few equips with that. So I think it's nice really. The current shard drop and munny drop is fine right now in the inferno. It would take a very very long time to get 1,000 munny with the new drops. 1,000 shards is 750 munny. It would take... about 2,800 battles to get 1,000 shards. That's a hell of a lot now. The munny drop in that would be.. about 1,300. So you'd be looking at a total of 3k munny in near 3k fights. That is not horrible at all. Not everyone will get 3,000 battles in chapter 1. Only a few have crossed over the 5k marker. A few people will be crazy with the wins they get, so you can't base anything of of their munny they have or anything like that. Since no matter what you put the drops and the munny to, they will always be richer then everyone since they always farm 10 times more then everyone. TL;DR. Drops for shards and munny are completely fine in the inferno right now.

Quote:
Originally Posted by Raeneth View Post
Basically the idea is really that you'll get cash from every fight (nearly every enemy can drop 1 munny. Fat Bandits and Cerulean Melodies drop 2) and components merely supplement your munnies. If you can accumulate enough shards, you can make a crystal which is a very sweet bump up to get to where you need to be to buy a weapon/armor/whatever. That said, before crystals were priced to buy a full set of equips with some to spare. However I didn't anticipate some people to gather 18000 wins in the first chapter. That kind of skewed things severely.

That + Buyback thread introduced too much cash too quickly I think into the Inferno, and I had to nip this in the bud. This is chapter 1. That said, I expect people to have at least 1500 - 2000 wins before chapter 2. That's normal in my mind. In 2000 Wins you can get about 2000 Munny. Which is enough to buy damn near everything + all those chances to get 100 dull shards.

That's all. Things are only complicated if you make them complicated.
I will agree that the high wins on a few people did show how much the economy was broken in a way. But, the economy didn't need to be fixed just because of those with 10k+ wins. They just showed how it was broken and how much munny you do gain in a lot of wins. With them getting that many wins, we are now able to regulate the munny and keep it low. Which is a good thing. So all of those who got the high wins have actually helped things. In 1,000 battles you could get near 1,750 shards. That's a hell of a lot. 17 crystals pretty much. That's 4,250 munny. That's an average of 4.25 munny every 100 battles. That doesn't even count the munny drop you'd be getting. Now in those same 1,000 battles.. you would probably be even getting 1.5 munny on average a battle. Shards are now .75 munny instead of being 2.5 munny.

The average player will have 1,500 - 2,500 leaving chapter 1. 3,000 being the very very high spectrum that not many of the average players will hit. I look at Brol with this: http://inferno.khinsider.com/inferno...o=scan&u=38261 He has 3,000+ wins but not much munny at all. He's one of the upper average players. He's what people will be, only slightly lower, heading into chapter 2. Which isn't bad at all and is actually a really good thing.


TL;DR Munny and Shard drops are good as is. Auction would greatly decrease the people with over 10k munny.
 

Re: Munny per post?
Old August 10th, 2009, 07:04 AM   #38
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Default Re: Munny per post?

Quote:
Originally Posted by Igshar View Post
:\ Bla bla bla munny is bad

Actually this talk of munny drop makes more sense considering you know I can clear 3-4 battles in DJ in about a minute while CoW takes a bit longer as you would know and anyone else know CoW is harder factor the healing traveling back and forth your not gaining much I farm so I would know this. having it be just munny based = sensible. right now in 1k battles I will be able to have like 700 munny and well over 1k shards that's basically 1500 munny in 1k battles this is off of those shadows you so hate to get munny off of yet I can get 4 shards off of and a dollar. ??? sense? You need to learn that my examples are always dealt with random numbers I'm not a mod so it's not going to be set in stone by a few numbers I am choosing sheesh. stop taking everything so literal.

Quote:
Originally Posted by Raeneth View Post
Basically the idea is really that you'll get cash from every fight (nearly every enemy can drop 1 munny. Fat Bandits and Cerulean Melodies drop 2) and components merely supplement your munnies. If you can accumulate enough shards, you can make a crystal which is a very sweet bump up to get to where you need to be to buy a weapon/armor/whatever. That said, before crystals were priced to buy a full set of equips with some to spare. However I didn't anticipate some people to gather 18000 wins in the first chapter. That kind of skewed things severely.

That + Buyback thread introduced too much cash too quickly I think into the Inferno, and I had to nip this in the bud. This is chapter 1. That said, I expect people to have at least 1500 - 2000 wins before chapter 2. That's normal in my mind. In 2000 Wins you can get about 2000 Munny. Which is enough to buy damn near everything + all those chances to get 100 dull shards.

That's all. Things are only complicated if you make them complicated.
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Re: Munny per post?
Old August 10th, 2009, 08:06 AM   #39
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Default Re: Munny per post?

I say to keep it at two. Even the tiniest number can be a big help in the rpg. ^^
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Re: Munny per post?
Old August 16th, 2009, 04:02 AM   #40
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Default Re: Munny per post?

whoa i didn't know that you got munny for posting well now i know perfect mwahahaha
 

Re: Munny per post?
Old August 16th, 2009, 11:41 PM   #41
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Default Re: Munny per post?

Quote:
Originally Posted by Igshar View Post
Your suggestion would honestly just break the economy more than the Dull Shards did before. It could take around 300 or so battles to get a Dull Crystal in DJ. That would sell for 250 along with the ~150 Munny you'd collect for a total of 400 Munny.

4/3 = 1.3

Yours was more like...

4/1 = 4


I don't see how your plan fixes anything at all. Rather it makes farming mean jack shit to you guys who devote hours upon hours farming for cash while making it outrageously easy for normal people to farm out cash. It devalues 1 Munny severely... That is what cripples the economy. D:
LOL Sounds like what's happening to the world in RL right now.
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Re: Munny per post?
Old August 26th, 2009, 05:23 PM   #42
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Default Re: Munny per post?

Just a question really, is the formula Ig made up going to be used at all to lower munny amounts? If so, when will it be used, and up to what amount of munny will it be used on? People over 5k? Over 10k? What exactly. I pretty much have a munny list, so I can sort out how all would need to lose some.
 
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