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| Keeper of the Creed Join Date: Apr 2007 Location: Awesometown Age: 24 Posts: 3,470
Rep Power: 10 ![]() Level: 23 EXP: | So after our first Turf Contest D and I definitely decided we need some strict rules going on for our official PvP bouts, as having hour long matches is pretty draining, especially when we need to go through a ton of them. So we decided that we'd try and make a blanket set of rules for all PvP Fights that will be Inferno team Sanctioned (Aka Turf Fights/Tournaments/etc) However instead of slamming the gauntlet down and hearing everyone cry about it, we figured that we should all come up with the rules together :3 Here are some of the rules that D and I were discussing as possibly making official:
Also some ideas I've been thinking about:
Members, please post your opinions on these rules and make suggestions. We're going to try and test run of these rules for this weekend' Turf contest. All applicants please PM your names/Stats to D or/and myself in order to be in. Templar Knights are not allowed to participate. ES must sit one of their two members who participated last time SOLDIER must sit one of their two members who participated last time. Thanks :D |
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| | #2 | |
| Heartless Join Date: Jun 2009 Location: Portugal Age: 21 Posts: 85
Rep Power: 1 ![]() Level: EXP: | Quote:
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| | #3 |
| †Templar King† Join Date: Apr 2007 Location: Beside her, holding her. Posts: 3,232
Rep Power: 6 ![]() Currently playing: RPG Inferno Level: 23 EXP: | I'd honestly prefer there to be no ethers. If you think about it, that's what made the battles so much longer then they needed to be. People weren't mana charging and taking the turn the get MP back and were just using ethers and gaining all their MP back. At least with mana charge only they have to be smart with MP usage. I like the idea of Raise to be honest. It does seem a bit nice. I was worried about Regen coming into the mix next chapter. 10 or so turns of 8 HP? Yea.. that might be a bit chaotic. Raise seems nice and the little HP healing over 3 turns is good too. It's moreso good for those who are being double turned and they still get a chance to fight back and last a double turn. I also half want a Str/Mag cap. Nothing too low. But battles were two members just go 15 speed and the rest to str would be rather annoying since they could do a nice bit of damage. I'd like it to be 20 str and mag cap. Making people put points elsewhere. Making them come up with a strategy so to say. After chapter 2 is released and there will be turfs for it. I do want there to still be 2 on 2. But I'm not sure how that would work out. I know Rae said he didn't like pets being able to heal and just be a healer. So I doubt they would having a healing spell like last time. So two on two wouldn't be so bad. But I might like it to be 1 on 1. It all depends on how the pets/allies are and how they can do in a fight. Since they may not be able to heal, it might make battles much quicker so 2 on 2 is still very possible. With official decisions on who the winner is in matches.. I honestly think it should be who gets the most KO's in the fight. If SOLDIER and BAD went against each other and it lasted the 30 minutes, the squad that killed the others squads members the most should win. But that's just me. Of course, BAD can kill SOLDIER's members 100 times, and SOLDIER right at the end of battle kills one of theirs and has the other at mid HP and is near death but the battle is called. SOLDIER would have the win in that situation. But if it's just a back and forth healing and attacking spree like we had in the last turf, I think KO's should be counted and determine the winner. Just throwing a thought out there. Might edit or post more later. |
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| | #4 | ||||||
| Keeper of the Creed Join Date: Apr 2007 Location: Awesometown Age: 24 Posts: 3,470
Rep Power: 10 ![]() Level: 23 EXP: | Quote:
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K.O.'s, Teamwork, and... something. This way if one team wins the K.O.'s, and one wins the Teamwork, a deciding third would do it. | ||||||
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| | #5 |
| ♥ Join Date: Oct 2007 Posts: 1,967
Rep Power: 4 ![]() Level: 15 EXP: | When exactly do the applications have to be sent in by to be in the Event? It says June 26th to June 28th on the Event Board, but I just want to know exactly what date they have to be in by. |
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| | #6 |
| FanFic Slayer, K.Theorist Join Date: Sep 2007 Location: I am human, no worries. I don't suck brain juice anyway, it's too juicy. Posts: 1,171
Rep Power: 4 ![]() Level: 8 EXP: | So if it's about PvP battle discussion, I suggest that we put a limit cap on the times of Healing Spells can be used. For example Cure can be used only 3 times, Leaf Bracer 2 times, I don't have sufficient knowledge about stats changing spells (Iron Guard) whether they will affect battle to be dragged long enough. Putting a limit cap on STR or MAG will lengthen the battle, but I suppose if to make it more challenging it is necessary? |
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| | #7 | ||
| †The Jack of all Trades† | Quote:
Also, another question... If we'd be disallowed to revive people with Cure/Leaf Bracer, what's the point of limiting the use of them to keep our friends alive? Quote:
On to my actual point. When they're introduced, I make a motion to "ban" Pets/Allies from the turf battles. Why? Some may end up being much more or less useful than others in PvP fights first off and we'd probably always see Player1 + Player2 + 2X v Player3 + Player 4 + 2X where X is that one omnipotent Pet/Ally. It's easy to do. The Players can choose to disown the Pet/Ally (oh noes. I need to waste my time which would otherwise be spent farming leveling up a new Pet again. Yuck) or the RPG Admins (Rae+D) can simply 0 out the Max and Current HP on the 4 Pets/Allies competing, essentially removing them from combat. At the same time, they can easily then make the Pets/Allies all have Speed = (MaxSpd - 1) / 2 + 1 Aka: (15 - 1) / 2 + 1 = 8 That would cause their dead turns to NOT interfere with the turn order established by the players in the battle. That or, if 0 Speed is never fixed, they can be given simply 0, which would also cancel all double turns. If anyone attempts to skirt the system it will be obvious, since the Pet would be alive in the battle. >_> The players also would be unable to heal them, since they'd have a maximum of 0 HP. :P If someone messes up and casts a healing spell on a dead Pet, it's their own fault for failing so hard. :0 Easiest way to avoid it is to just suck it up and disown your Pets/Allies and re-obtain them. Perhaps the players who opt to take that route can then be reimbursed for their disowned Pets (though guaranteed not necessary, since the value of the Pets in the store will likely NOT be enough to break anyone's wallet) This would just be a means to prevent crazy 4v4 battles in the coming chapters. :\ Granted, the Pets will add a whole new dimension to strategy, but... I feel personally, that a Squad v Squad fight should come down to the people, not their noble steeds. D: | ||
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| | #8 |
| FanFic Slayer, K.Theorist Join Date: Sep 2007 Location: I am human, no worries. I don't suck brain juice anyway, it's too juicy. Posts: 1,171
Rep Power: 4 ![]() Level: 8 EXP: | It would be very confusing anyway, 4v4 + pets. >_> |
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| | #9 | |
| Sidekick Join Date: Oct 2007 Location: Class Cresent Moon Posts: 294
Rep Power: 3 ![]() Currently playing: The RPG Inferno Level: EXP: | Quote:
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| | #10 | |
| The Power Cosmic Master Join Date: Dec 2004 Location: Long Island (a.k.a Strong Island), New York Posts: 842
Rep Power: 5 ![]() Level: EXP: | Quote:
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| | #11 | |
| Heartless Join Date: Jun 2009 Location: Portugal Age: 21 Posts: 85
Rep Power: 1 ![]() Level: EXP: | Quote:
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| | #12 | |
| †The Jack of all Trades† | ... 4v4: P1+P2 v P3+P4 Player 1 Pet of Player 1 Player 2 Pet of Player 2 versus Player 3 Pet of Player 3 Player 4 Pet of Player 4 4v4. Quote:
Easier way to change them back is to move 1 AP on the Pet's stats after the fight. :3 It all gets re-calculated when you move 1 AP. >.> But yeah, it isn't really all that difficult to do. :3 | |
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| | #13 |
| Keeper of the Creed Join Date: Apr 2007 Location: Awesometown Age: 24 Posts: 3,470
Rep Power: 10 ![]() Level: 23 EXP: | Y'know Cake might actually be the best idea. Chomp two of those down and your ally will be more than dead. Also it can be provided free of charge from your friendly neighborhood DRaeneth Also, in response to Mike's question: Just try and get the participants names/stats in by the end of tomorrow/today (Friday) so we can haphazardly set up another rag tag turf event for Saturday/Sunday. Figure that we'll go with the same time as the Deep Jungle one. I'll just make a copy of the thread and post it up in a second. Last edited by Raeneth; June 26th, 2009 at 07:15 AM. |
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| | #14 |
| †The Jack of all Trades† | |
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| | #15 |
| The Puppy †Jester† | Should just have them escape from battle, this way someone doesn't accidentally use Raise or any healing spell on them. |
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