| | #1 |
| [This space for rent] Join Date: Apr 2007 Location: Awesometown Age: 24 Posts: 3,465
Rep Power: 10 ![]() Level: 23 EXP: | Alright Funferno Fans, we're preparing to go where no man has gone before and begin work on Chapter 2.... soonish. Probably once/if these server issues are solved. Therefore we'd like to take a moment and ask you players what you'd like to see in chapter 2 that would make it OMGWTFbetter than Chapter 1. Please note that Allies will be in Chapter 2 There will be new keyblades There will be new magics There will be more equipment. That being said, go nuts. |
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| | #2 |
| Premium Member Join Date: Sep 2007 Age: 15 Posts: 1,835
Rep Power: 4 ![]() Level: 14 EXP: | Will there be Unleashes/Enchantments like the old Inferno? |
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| | #3 |
| Dual Wielder Join Date: Feb 2008 Location: In the darkness of my heart Age: 18 Posts: 575
Rep Power: 2 ![]() Level: EXP: | I would like to see an increase in the difficulty *so it doesn't take Zal a day to a week to get everything* as well as more secret bosses. |
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| | #4 |
| †The Jack of all Trades† | Personally I would love to see many things. First off: Difficult bosses. I want every boss to be one that every player stops and develops strategies for taking down. Much like how Craon is right now... I'd like to see every boss be just as difficult as Craon is with the chapter 2 boss being tenfold harder. (Not impossible, just harder.) Second: Regular Enemies that are actually difficult. I don't mean to the point where they completely murder you in every battle you run into, but to the point where it actually takes decent strategy to overcome each battle rather than simply utilizing the same basic strategy to destroy them. Currently, no enemies in the Inferno offer a substantial challenge. Even with 5 Spirit, the Cerulean Melodies (strongest ch. 1 normal monsters) deal up to 17 damage with their spell. Why? No idea. I've never seen it deal 18+. Ever. I've been farming them to level since level 12-13, by the way. Even Craon (apparently) only deals around 20 damage to 5 Spr... We really need to see enemies which can HURT us and avoid being hurt BY us. Stuff that forces us to use decent all-around solid stats to stand a chance. I take no more than 10 damage from any regular monster physical attack outside of the Card of Hearts. This needs to change. :\ Third: Wider variety of equipment sets. We have Mag+MP, Mag+Spr, Str+Dex, Str+Spd... Def+Spr, Def+HP... All so boring, imo. I'd like to see a set of equipment that goes out on a limb to make an interesting set of equipment that centers around something like Mag+Spd or Str+Spr. We have much less versatility on the magic side of things at the current time, by the way, since both sets of armor/helm focus on high defenses and Str, never Mag. :\ Finally: More useful weapon types. By this I mean having more weapon types which allow for more versatility. As of now, there is little reason to NOT use a Keyblade unless you don't HAVE a Keyblade to use. (that mostly only applies to people going Physical) That comes from the fact that the Keyblade is the only weapon type which is able to attack for considerable damage and restore your MP as well. It's the only physical weapon type which is able to fight forever without potions whereas any magical weapon can do so. I feel that would be easily fixed by adding a high cost (3-5 MP) MP healing spell with a 1 MP per turn heal or something that lasts for a while. :x Maybe even with a small inital burst heal of MP and then it heals 1 per turn after. I think that's all for now. =X tl;dr: Difficulty increase for bosses and normal enemies. Increased equipment set variety. Increased amount of useful weapon types. |
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| | #5 |
| The Puppy †Jester† | A puppy npc that gives you a special bone if you're his friend! 8D Ok but seriously <.< The length of it. I can understand new stuff being added in at a later time but the majority of the RPG right now can be completed in just a few hours if you have the time and think up the right strategy. |
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| | #6 |
| Member | Will there be scythes/sickels rae?However i wish i could live up to iggys post:3 |
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| | #7 | |
| †The Jack of all Trades† | Quote:
The weapon type list so far includes Axes, Bows, Daggers, Fists, Grimoires, Guns, Gunblades, Instruments, Katana, Keyblades, Knightswords, Measures, Polearms, Rods, Sabers, Spears, Staves, Swallows, Swords, and Throwns. Scythes and Sickles could probably fit into the Polearm category. o.o So I'd say it would be wholly possible for them to be included in later chapters. :3 | |
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| | #8 | |
| Member | Quote:
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| | #9 |
| Dual Wielder Join Date: Feb 2008 Location: In the darkness of my heart Age: 18 Posts: 575
Rep Power: 2 ![]() Level: EXP: | I just had something else pop into my head. Chapter one seemed more focused towards magic as that was the best way to go through and beat a majority of the bosses. I would like to see more of a balance between the Str and Mag types of strategies needed to beat bosses and enemies. make one boss more susceptible to Str the next Mag etc. |
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| | #10 | |
| †The Jack of all Trades† | Quote:
I never used an offensive spell in a boss battle yet. | |
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| | #11 |
| Member | Gunblades in chapter 2... and a variety of arts, not every spell having the same dmg. |
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| | #12 |
| £-Twilight-£ Join Date: Mar 2007 Location: In the land of shits and giggles. Age: 16 Posts: 1,868
Rep Power: 4 ![]() Level: 18 EXP: | Here is my list. :3 1.) I would like to see more arts that damage other stats besides HP. Whether it is Blind, or something that could damage a different stat. Ex: Constrict(It could be an earth element, maybe vines.) It could lower EVA and/or SPD for 2-3 turns. 2.)I liked it back in the good ol' days when there was more than just one type of shard. We had Flame, water, the good stuff. :P **I might change later, If I come up with more. |
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| | #13 |
| The Escape Plan(The EP) Join Date: Aug 2007 Location: On the black and white throne Age: 15 Posts: 1,033
Rep Power: 4 ![]() Level: 14 EXP: | Something you can use with the other hands like keychains Say like a scope with the gun A bag of arrows with an bow Sheath with Katana hidden dagger sheath for daggers shield with sword spellbook with staff(although they're two seperate weapons already) Magical Gauntlet for spell books hidden blade holder Laser sight with guns(all I can think of) O.o u know something like these. |
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| | #14 | |
| The Puppy †Jester† | Quote:
I forgot to mention this idea .-. Only I wasn't thinking for every type of weapon, only certain ones like guns and bows, and for those they get arrows and bullets. | |
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| | #15 | |
| †The Ace in the hole† Join Date: May 2007 Age: 16 Posts: 1,444
Rep Power: 4 ![]() Level: 11 EXP: | Quote:
Sorry about that but I am really getting tired of it :) My wish list is o_O umm iggy covered alot of it. but a summon would make me happy and I think the summons should take a mass amount of MP to use o_O so they aren't regularly used spells and their effect is worth the mass amount of mp they use... like lets say 8-10 mp for a big effect that is well worth the cost. Umm... I like sets of armor... not saying more on that. Also STR is so overused imo I go magic regardless I rather hate STR. and all enemies are possible using STR *killed a few bosses using STR* so yeah I think it's balanced just if your going STR your using potions... I mean mages come with healing knights potion. makes sense just going to go into your pockets alittle. that's all from me :3 EDIT/// OH OH OH OH OH OH I want a 40+ area place and if it comes back I want it to be monstro I want it to be a maze of tears and hate so bad you have to look at every NPC to find your way :) and the NPC gives you clues on how to get through. Also put some chests in there that you cannot access unless you have a certaint thing done and maybe make one of them the red dragon. So basically you go through hell everytime you go in there to find the treasure chests to get through the first time... hell even a side quest in there XD Last edited by Griever!; May 27th, 2009 at 04:41 AM. | |
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