| | #121 |
| Sidekick | Cross Slash might also be possible, as it is generally an entry level skillity in most RPGs. Meh, I can't say it was the best game in the world, but I generally wanted to see the differences in them. Basically, the full PC version came with a character editor, which I had a ball with. ^_^ PS3 was only so a friend of mine could get on my account and download it, as he had never played it. Still hasn't, far as I know. Already beat that one too. :D |
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| | #122 | |
| Keeper of the Creed Join Date: Apr 2007 Location: Awesometown Age: 24 Posts: 3,470
Rep Power: 10 ![]() Level: 23 EXP: | Quote:
Nevermind, it's possible that you could have seen that, since the PC demo is different from the playstation's. | |
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| | #123 | |
| Keyblade Wielder | Quote:
And Cross slash would be good for Ch. 2 considering Braver is like Upper Slash in the current state. | |
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| | #124 |
| †The Ace in the hole† Join Date: May 2007 Age: 16 Posts: 1,445
Rep Power: 4 ![]() Level: 11 EXP: | I have a very interesting request for later down the line I'd love to see implemented. About elemental weapons. I personally think it would be fairly cool for ppl to choose different elements and all that junk. But what I think would be rather awesome would be if the elemental weapons upgrade if they choose the same element they don't get a "new" weapon per say. But that weapon's stats increase as well as an upgrade to the Sprite. Where if you choose a different element that is upto you to choose obviously what you'd do. I think though after enough times some can upgrade their hmmm lets go with the fire weapon. What if that elemental weapon upgraded lets say 5 times. I think at that point They should get the option if they so choose to either upgrade into Keyblade form OR keep going with their weapon type. So for example as far as fire goes if it were to turn into a Keyblade it would be one of the fire based ones either created or in existence upgraded to it's max it'd be like the bond of flame. With the lighting it would be photon debugger etc. That way those Keyblades mentioned before can be more special Since they would have a strong elemental affinity ingrained within them. Just a thought I think that would be cool to see carried out. |
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| | #125 | |
| The Puppy †Jester† | Quote:
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| | #126 |
| †The Ace in the hole† Join Date: May 2007 Age: 16 Posts: 1,445
Rep Power: 4 ![]() Level: 11 EXP: | |
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| | #127 |
| Dual Wielder | IDK if anyone has said this yet but it would be great if we could dual wield weapons again. With this one weapon system we have now makes these battles go so much slower. Is this a change that could occur in chapter 2 or was this a rule that was set for the difficulty on the RPG? |
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| | #128 |
| †Templar King† Join Date: Apr 2007 Location: Beside her, holding her. Posts: 3,232
Rep Power: 6 ![]() Currently playing: RPG Inferno Level: 23 EXP: | Duel wielding will most likely never come back. It was taken away since it was too unbalanced. 1 hand and 2 hand weapons would never be equal. Along with the fact that duel wielding causes damage to be very random. Battles don't take very long at all. People have cleared the chapter in less then 6 hours. Expect battles to become even longer and harder in chapter 2. |
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| | #129 |
| Keyblade Wielder | <---- Took 4 months to beat w/DW last time with 2 keys 0_o. |
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| | #130 |
| £-Twilight-£ Join Date: Mar 2007 Location: In the land of shits and giggles. Age: 16 Posts: 1,898
Rep Power: 4 ![]() Currently playing: CODMOD2 Level: 19 EXP: | These are some things I would like to see with Squads in the future. 1.)I think it would be awesome to pay a large amount of points for a custom enemy that is found in the turf area of the headquarters. This enemy would be about as strong as the Shadow's and drop maybe 1 or 2 dull shards. 2.) With this enemy, players could also pay a large amount for a respite area in the turf area. |
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| | #131 |
| The Puppy †Jester† | |
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| | #132 | |
| †The Jack of all Trades† | Quote:
Also, for the Keyblade idea with the elemental weapons... o.o Seems like it might be a good idea. Depends if Rae would want to give out one-of-a-kind Keyblades or not. (I think not. :\) | |
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| | #133 | |
| £-Twilight-£ Join Date: Mar 2007 Location: In the land of shits and giggles. Age: 16 Posts: 1,898
Rep Power: 4 ![]() Currently playing: CODMOD2 Level: 19 EXP: | Quote:
I mean just like the Hunt event. It's the same enemy for all, just with "Eternal" or "Templar" in front of it. | |
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| | #134 |
| Perhaps our last hope | *lol Shock = 100% 9999 damage. More broken than Meta Knight in Brawl? **Alas, poor Vivi. Such requests will someday come, mark my words. Probably by some guy sitting on a sofa eating Frosted Flakes and using a vaccum to suck up the crumbs.*** ***Uncle Buck reference, FTW. Anyways, I'm not too sure about this new elemental Keyblade idea. As long as there's a way to keep the system balanced and Rae can do it, I don't see much of a problem ATM. Last edited by Dexel; July 7th, 2009 at 01:26 AM. |
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| | #135 | |
| †The Jack of all Trades† | Quote:
Aside from the fact that you might end up seeing the Bond of Flames, the Photon Debugger, the Diamond Dust, etc as (3-5)-of-a-kind weapons... | |
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