| | #91 | |
| doesn't play well with others | Quote:
1) Whoa, that was incredible! How did you manage to beat him? a) Reply that gives spell +5 Strength for 10 rounds ("I rely on my superior strength", or something) b) Reply that gives spell +5 Mag for 10 rounds ("Quick wits kept me alive", etc.) c) Reply that gives spell +5 Speed for 10 rounds ("I like to keep on my feet and let the little attacks add up", etc.) 2) But didn't you ever get scared? a) Reply that gives spell an additional buff to Defense ("I'm no stranger to these kind of situations", etc.) b) Reply that gives spell an additional buff to Dexterity ("Fear is an instinct that helped me to focus", etc.) c) Reply that gives spell an additional buff to Spirit ("My faith in my abilities silenced any fear", etc.) 3) Wow, I wish I could be more courageous like you... a) Reply that gives the spell some cool effect (I dunno what all is available in the Inferno) b) See: Above c) See: Above Now the player can end up with any one of a possible 27 spells, and they're all fairly balanced. But that's just ONE EXAMPLE of the sort of thing I'm talking about. It doesn't have to be fully customizable where the player can create spells that deal hundreds of damage for little to no MP, but again, I think there ought to be some limits to the current system in which everybody can have the exact same abilities, exact same spells, exact same everything as everybody else around them. Force us to make some bigger sacrifices, but in a way that stays balanced across the board. | |
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| | #92 |
| Heartless Join Date: Jun 2009 Location: Portugal Age: 21 Posts: 85
Rep Power: 1 ![]() Level: EXP: | Lol, now i get wot u meant with semi-unique :P. That seems ok, but has i said, for now that would be a bit hinderer, since most ppl like to swap between strategies often. For example, a MAG strategies person defeats the boss and chooses the MAG spell. A bit ahead he encounters a boss with homoungous spirit and has to swap to STR. That spell would be useless now. Considering how the inferno costumization system is i dont think that would fit int. But its a great addition later on ;P |
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| | #93 | |
| †The Jack of all Trades† | Quote:
I can see Rae's biggest reasoning behind not doing it being based mostly on the sheer amount of spells/abilities/weapons he would have to make to have that be possible. Like Sam said, with just 3 questions with 3 answers each (not very hard to input, but very time consuming), you'd end up with 27 different spells that could be obtained. He'd have to make each individual spell even though some of them might never even be obtained. In all honesty, I think the idea is excellent and the only downside to it that I can see is the time it would take to create along with the space it would take up in the ACP. | |
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| | #94 | |
| doesn't play well with others | Quote:
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| | #95 |
| Keeper of the Creed Join Date: Apr 2007 Location: Awesometown Age: 24 Posts: 3,470
Rep Power: 10 ![]() Level: 23 EXP: | If this was ever implemented (which I kind of like the idea of players "customizing" themselves more) It would probably be a set five/six/seven spells that could be "chosen". Depending on Option 1 you get a different set of Option 2's until you're guided towards a predetermined spell >-> Ah the illusion of choice. |
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| | #96 |
| doesn't play well with others | Definitely. Your idea sounds better, actually. I just wanted to give an example because it seemed like not many people understood what I meant. |
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| | #97 |
| Keyblade Wielder | Meteor Spoilers |
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| | #98 |
| Perhaps our last hope | |
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| | #99 |
| Keyblade Wielder | |
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| | #100 | |
| Perhaps our last hope | Quote:
Meteor's supposed to be one of the top most powerful spells ( I think Holy, Flare, and Ultima are next in line after that ), if not THE most powerful spell should they ever implant those magics. Getting it in Chapter Two would be the equal of suddenly becoming God. >_> And Meteoraga? How the heck can you improve on Meteor? | |
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| | #101 | |
| Keyblade Wielder | Quote:
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| | #102 | |
| Perhaps our last hope | Quote:
**It was recieved in Disc 2 last I checked ( maybe not ), but could only be used through the Black Materia. It wasn't until the end of Disc 3, of course, that it truly was unleashed. It took almost the ENTIRE planet's Lifestream to destroy Meteor. In any case, I don't think timeline you recieve/encounter it in Final Fantasy matters, the strength of the spell matters. From FFVII to FFIX it had a major degrade in power, but Meteor is still very strong, as it is in FVIII, I believe ( had never obtained Meteor in that game ). Not to mention it's strength in FFIV. -Ra spells do quite nicely for an RPG that's hardly even started and on it's 2nd Chapter. Meteor would go with the magics that require lots of Arcane and MP to use, but have devastating effects, NOT to nOObs barely even surviving when the RPG's only just started. So, in a respect, this is even WORSE than the request for Sham's Lost Arts to be available to anyone who can manage to beat the tasks. Because you're not asking for almost-godly powers, you ARE asking for godly powers. Last edited by Dexel; June 30th, 2009 at 11:44 PM. | |
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| | #103 | ||||
| †The Jack of all Trades† | Quote:
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If he had asked for Doomsday, that's a whole other story. Anyway, there was something I wanted to suggest for chapter 2 spells, but completely forgot what it was... D: Oh well, it'll come to me. | ||||
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| | #104 |
| Premium Member | |
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| | #105 | ||||||
| Keeper of the Creed Join Date: Apr 2007 Location: Awesometown Age: 24 Posts: 3,470
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