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Old June 28th, 2009, 03:13 PM   #91
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Default Re: Chapter 2 Wishlist

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Originally Posted by Ukrany View Post
I agree with the other suggestions but this made me think a bit. Ur saying that at some point u wanted a Computer algorithm to give u a unique-spell, based on a player options, that will never unbalance the game. Id say thats hard, very very hard, not just from the programing view, but from the logical. If tehres a player defining the spell/sleight they will make it the more powerfull they can, thus, unless a bit of randomness is added, everyone will choose the most powerful configuration, thus making everyone have the same. Making a computher algorithm generate it makes it only worse, since tehres no "human" mind managing, player abuse of it seems only natural :P. Ur individualism problem is due to there arent any fixed classes. Everyone can be everything at this point. But the other option seems good. Making players choose between one a range of equips/spells/sleights that can never be acquired back is a good option to create a bit fo individualism. Yet i dont think its fair to do that now since the game isnt finished yet. Since there a lot more to implement, its unfair since in the future ppl might regret decisions they made by not knowing wot was going to be added to the game.
I was referring to a predetermined system that sort of gave the illusion of variety but remained within certain parameters, but I probably didn't make that clear enough. For instance, say that the spell giver asks the player the following questions after witnessing the player defeat a boss (ignore the shitty placeholder dialogue):

1) Whoa, that was incredible! How did you manage to beat him?

a) Reply that gives spell +5 Strength for 10 rounds ("I rely on my superior strength", or something)
b) Reply that gives spell +5 Mag for 10 rounds ("Quick wits kept me alive", etc.)
c) Reply that gives spell +5 Speed for 10 rounds ("I like to keep on my feet and let the little attacks add up", etc.)

2) But didn't you ever get scared?

a) Reply that gives spell an additional buff to Defense ("I'm no stranger to these kind of situations", etc.)
b) Reply that gives spell an additional buff to Dexterity ("Fear is an instinct that helped me to focus", etc.)
c) Reply that gives spell an additional buff to Spirit ("My faith in my abilities silenced any fear", etc.)

3) Wow, I wish I could be more courageous like you...

a) Reply that gives the spell some cool effect (I dunno what all is available in the Inferno)
b) See: Above
c) See: Above

Now the player can end up with any one of a possible 27 spells, and they're all fairly balanced. But that's just ONE EXAMPLE of the sort of thing I'm talking about. It doesn't have to be fully customizable where the player can create spells that deal hundreds of damage for little to no MP, but again, I think there ought to be some limits to the current system in which everybody can have the exact same abilities, exact same spells, exact same everything as everybody else around them. Force us to make some bigger sacrifices, but in a way that stays balanced across the board.
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Old June 28th, 2009, 03:29 PM   #92
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Default Re: Chapter 2 Wishlist

Lol, now i get wot u meant with semi-unique :P. That seems ok, but has i said, for now that would be a bit hinderer, since most ppl like to swap between strategies often. For example, a MAG strategies person defeats the boss and chooses the MAG spell. A bit ahead he encounters a boss with homoungous spirit and has to swap to STR. That spell would be useless now. Considering how the inferno costumization system is i dont think that would fit int. But its a great addition later on ;P
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Old June 28th, 2009, 04:17 PM   #93
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Default Re: Chapter 2 Wishlist

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Originally Posted by Ukrany View Post
Lol, now i get wot u meant with semi-unique :P. That seems ok, but has i said, for now that would be a bit hinderer, since most ppl like to swap between strategies often. For example, a MAG strategies person defeats the boss and chooses the MAG spell. A bit ahead he encounters a boss with homoungous spirit and has to swap to STR. That spell would be useless now. Considering how the inferno costumization system is i dont think that would fit int. But its a great addition later on ;P
Useless for that one battle... o-o And the point of it would not be to give out an uber spell/sleight/weapon which could destroy anything, it would be to give players unique abilities that will only be seen on a handful of players rather than every single player having the exact same set of skills. It would actually add a very interesting mechanic to the game.

I can see Rae's biggest reasoning behind not doing it being based mostly on the sheer amount of spells/abilities/weapons he would have to make to have that be possible. Like Sam said, with just 3 questions with 3 answers each (not very hard to input, but very time consuming), you'd end up with 27 different spells that could be obtained. He'd have to make each individual spell even though some of them might never even be obtained. In all honesty, I think the idea is excellent and the only downside to it that I can see is the time it would take to create along with the space it would take up in the ACP.
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Old June 28th, 2009, 04:33 PM   #94
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Default Re: Chapter 2 Wishlist

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Originally Posted by Igshar View Post
Useless for that one battle... o-o And the point of it would not be to give out an uber spell/sleight/weapon which could destroy anything, it would be to give players unique abilities that will only be seen on a handful of players rather than every single player having the exact same set of skills. It would actually add a very interesting mechanic to the game.

I can see Rae's biggest reasoning behind not doing it being based mostly on the sheer amount of spells/abilities/weapons he would have to make to have that be possible. Like Sam said, with just 3 questions with 3 answers each (not very hard to input, but very time consuming), you'd end up with 27 different spells that could be obtained. He'd have to make each individual spell even though some of them might never even be obtained. In all honesty, I think the idea is excellent and the only downside to it that I can see is the time it would take to create along with the space it would take up in the ACP.
Iggy absolutely nailed it.
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Old June 29th, 2009, 07:53 PM   #95
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Default Re: Chapter 2 Wishlist

If this was ever implemented (which I kind of like the idea of players "customizing" themselves more) It would probably be a set five/six/seven spells that could be "chosen". Depending on Option 1 you get a different set of Option 2's until you're guided towards a predetermined spell >-> Ah the illusion of choice.
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Old June 30th, 2009, 03:38 PM   #96
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Default Re: Chapter 2 Wishlist

Definitely. Your idea sounds better, actually. I just wanted to give an example because it seemed like not many people understood what I meant.
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Old June 30th, 2009, 05:30 PM   #97
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Default Re: Chapter 2 Wishlist

Meteor
Spoilers
Meteoraga
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Old June 30th, 2009, 07:25 PM   #98
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Default Re: Chapter 2 Wishlist

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Originally Posted by Ralor Penwat View Post
Meteor
Spoilers
Meteoraga
This is almost as bad as the request for quests that give Sham's Lost Arts upon completion.
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Old June 30th, 2009, 07:37 PM   #99
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Default Re: Chapter 2 Wishlist

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Originally Posted by Dexel View Post
This is almost as bad as the request for quests that give Sham's Lost Arts upon completion.
No, no it isn't. Meteoraga was a spoiler for my request in Ch. 4 if I get Meteor in Chapter 2.
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Old June 30th, 2009, 11:00 PM   #100
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Default Re: Chapter 2 Wishlist

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Originally Posted by Ralor Penwat View Post
No, no it isn't. Meteoraga was a spoiler for my request in Ch. 4 if I get Meteor in Chapter 2.
Why do you think we get METEOR, of all spells, in CHAPTER FRICKIN' 2?

Meteor's supposed to be one of the top most powerful spells ( I think Holy, Flare, and Ultima are next in line after that ), if not THE most powerful spell should they ever implant those magics.

Getting it in Chapter Two would be the equal of suddenly becoming God. >_>

And Meteoraga? How the heck can you improve on Meteor?
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Old June 30th, 2009, 11:19 PM   #101
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Default Re: Chapter 2 Wishlist

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Originally Posted by Dexel View Post
Why do you think we get METEOR, of all spells, in CHAPTER FRICKIN' 2?

Meteor's supposed to be one of the top most powerful spells ( I think Holy, Flare, and Ultima are next in line after that ), if not THE most powerful spell should they ever implant those magics.

Getting it in Chapter Two would be the equal of suddenly becoming God. >_>

And Meteoraga? How the heck can you improve on Meteor?
Meteor2 in FF VII.... And time relation to FF VII Disk one Is chapter 1 and 2, MAYBE 3....
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Old June 30th, 2009, 11:37 PM   #102
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Default Re: Chapter 2 Wishlist

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Originally Posted by Ralor Penwat View Post
Meteor2 in FF VII*.... And time relation to FF VII Disk one Is chapter 1 and 2, MAYBE 3....**
*That was Comet2. Don't even bring up Meteorain: It was more like Cometrain.

**It was recieved in Disc 2 last I checked ( maybe not ), but could only be used through the Black Materia. It wasn't until the end of Disc 3, of course, that it truly was unleashed. It took almost the ENTIRE planet's Lifestream to destroy Meteor.

In any case, I don't think timeline you recieve/encounter it in Final Fantasy matters, the strength of the spell matters. From FFVII to FFIX it had a major degrade in power, but Meteor is still very strong, as it is in FVIII, I believe ( had never obtained Meteor in that game ). Not to mention it's strength in FFIV.

-Ra spells do quite nicely for an RPG that's hardly even started and on it's 2nd Chapter. Meteor would go with the magics that require lots of Arcane and MP to use, but have devastating effects, NOT to nOObs barely even surviving when the RPG's only just started.

So, in a respect, this is even WORSE than the request for Sham's Lost Arts to be available to anyone who can manage to beat the tasks. Because you're not asking for almost-godly powers, you ARE asking for godly powers.

Last edited by Dexel; June 30th, 2009 at 11:44 PM.
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Old July 1st, 2009, 03:29 AM   #103
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Default Re: Chapter 2 Wishlist

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Originally Posted by Dexel View Post
*That was Comet2. Don't even bring up Meteorain: It was more like Cometrain.

**It was recieved in Disc 2 last I checked ( maybe not ), but could only be used through the Black Materia. It wasn't until the end of Disc 3, of course, that it truly was unleashed. It took almost the ENTIRE planet's Lifestream to destroy Meteor.
Cool.

Quote:
In any case, I don't think timeline you recieve/encounter it in Final Fantasy matters, the strength of the spell matters. From FFVII to FFIX it had a major degrade in power, but Meteor is still very strong, as it is in FVIII, I believe ( had never obtained Meteor in that game ). Not to mention it's strength in FFIV.
In FFIX, Meteor was almost on par with Doomsday in damage potential, though... well... If it were implemented it would need like a 99.9999999999% miss chance, just like in FFIX. =.= I hate Meteor.

Quote:
-Ra spells do quite nicely for an RPG that's hardly even started and on it's 2nd Chapter. Meteor would go with the magics that require lots of Arcane and MP to use, but have devastating effects, NOT to nOObs barely even surviving when the RPG's only just started.
If a game is to go on for more than three chapters, I think the idea of introducing -ra spells in Chapter 2, then -ga spells in Chapter 3 would be even MORE idiotic than asking for Meteor in chapter 2. Stop bashing other people when your ideas are worse, kthx.

Quote:
So, in a respect, this is even WORSE than the request for Sham's Lost Arts to be available to anyone who can manage to beat the tasks. Because you're not asking for almost-godly powers, you ARE asking for godly powers.
Not at all, really. Sham's Lost Arts are one-of-a-kind spells. Meteor is a spell which, when implemented, should/would be available to everyone. Meteor < Lost Arts.


If he had asked for Doomsday, that's a whole other story.


Anyway, there was something I wanted to suggest for chapter 2 spells, but completely forgot what it was... D: Oh well, it'll come to me.
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Old July 1st, 2009, 03:33 AM   #104
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Default Re: Chapter 2 Wishlist

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Originally Posted by Dexel View Post
So, in a respect, this is even WORSE than the request for Sham's Lost Arts to be available to anyone who can manage to beat the tasks. Because you're not asking for almost-godly powers, you ARE asking for godly powers.
Ohohohoho~
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Old July 1st, 2009, 07:05 AM   #105
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Default Re: Chapter 2 Wishlist

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Originally Posted by Dexel View Post
*That was Comet2. Don't even bring up Meteorain: It was more like Cometrain.
Moar like lol pwnage on single enemy until I is can be hasing Omunisurashu.

Quote:
**It was recieved in Disc 2 last I checked ( maybe not ), but could only be used through the Black Materia. It wasn't until the end of Disc 3, of course, that it truly was unleashed. It took almost the ENTIRE planet's Lifestream to destroy Meteor.
Technically disc one, but at the very end of it. Also Comet sucked. Waste of MP. Then again offensive magic in general sucks in FF7 besides Summons, and by Summons I mean KOTR.

Quote:
-Ra spells do quite nicely for an RPG that's hardly even started and on it's 2nd Chapter. Meteor would go with the magics that require lots of Arcane and MP to use, but have devastating effects, NOT to nOObs barely even surviving when the RPG's only just started.
Lol, no Ra's in chapter 2. Need to suffer a tad longer :D But you won't suffer TOO long.

Quote:
In FFIX, Meteor was almost on par with Doomsday in damage potential, though... well... If it were implemented it would need like a 99.9999999999% miss chance, just like in FFIX. =.= I hate Meteor.
Also by FF9 accuracy meters then Iai Strike would hit shittons, Lightning Strike never and Shock 100% of the tiem :D Steiner is so epicly broken.

Quote:
If a game is to go on for more than three chapters, I think the idea of introducing -ra spells in Chapter 2, then -ga spells in Chapter 3 would be even MORE idiotic than asking for Meteor in chapter 2. Stop bashing other people when your ideas are worse, kthx.
Ga spells would suckshit forever. Unless there were only three chapters >-> Hmm...


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If he had asked for Doomsday, that's a whole other story.
Vivi would be sad :<
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