| | #16 | |
| Dual Wielder Join Date: Feb 2008 Location: In the darkness of my heart Age: 18 Posts: 577
Rep Power: 2 ![]() Level: EXP: | Quote:
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| | #17 | |
| †The Ace in the hole† Join Date: May 2007 Age: 16 Posts: 1,445
Rep Power: 4 ![]() Level: 11 EXP: | Quote:
pointing out about summonns I realized summoning is quite useful and I honestly have thought of something different when it comes to the summons. I want summons to be a very strong last resort. I want there to be major drawbacks when using summons *maybe the first summon not so much* But later summons that not only do damage to the other player but lets say for instance what that does is takes all your magic all your STR and a big amount of mp for a set amount of turns like poison for mp on the caster. Even possible putting a null cure spell while doing like 75 damage lasting effect on an opponent after death *if possible* so they just can't revive after the summoning as if nothing happened and make it worth the cast being actually hard to get your life back/takes a bit of time. I also would like there to be secondary effects that also last a few turns after death. summons should have major draw backs imo and only used as a last resort. I'd love to see some of this stuff in later chaps I would also love to see a sleight which helps lessens the effect of a certain summon maybe gives major SPR and possibly adds some hp on yourself *giving your stats back bassically not taking away the whole effect of the summon but defending somewhat against it possibly lasting for 2 turns with HP healing just the first turn *if possible*. Different sleight for each summon and these sleights costing an outrageous number of like 5-6 adr. Just throwing Ideas out there. they can spark different sort of ideas regarding to summons and sleights so, yeah suggesstions and junk. | |
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| | #18 |
| pro brol | Heh i got a few ideas 1) Scythes... im sorry but scythes are sick! 2) I would really like to see more puzzles/mazes... yea they get you very pissed if you don't figure it out... but at the same time it challenges you to continue on |
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| | #19 |
| Member Join Date: Mar 2009 Location: Wait... where am I? Posts: 162
Rep Power: 1 ![]() Currently playing: Dugeon Fighter Online! Level: EXP: | i like griever's summon idea...and scythes, needs scythes and weapons with elemental abilties...like fire swords, lightning rods,etc. |
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| | #20 |
| £-Twilight-£ Join Date: Mar 2007 Location: In the land of shits and giggles. Age: 16 Posts: 1,898
Rep Power: 4 ![]() Currently playing: CODMOD2 Level: 19 EXP: | |
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| | #21 |
| Dual Wielder Join Date: Feb 2008 Location: In the darkness of my heart Age: 18 Posts: 577
Rep Power: 2 ![]() Level: EXP: | I would rather change the enchantment idea from elemental damage *since it's probably gonna be the same* to Status ailments like blind and fear and such. However idk whats gonna be planned for unleashes so i'll keep quiet there. I was curious if we were going to get anything for the gambits or limits as well as triple triad. |
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| | #22 | |
| £-Twilight-£ Join Date: Mar 2007 Location: In the land of shits and giggles. Age: 16 Posts: 1,898
Rep Power: 4 ![]() Currently playing: CODMOD2 Level: 19 EXP: | Quote:
I am guessing so, I don't remember them previously being called that, You know, from the very first Chapter. But I could be wrong. | |
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| | #23 |
| Dual Wielder Join Date: Dec 2007 Location: C:\ Home Age: 15 Posts: 589
Rep Power: 2 ![]() Currently playing: Monster Hunter Freedom Unite Level: EXP: | I would like more quests concerning the "other storyline." Definitely a variety of allies, introduction of the Unleash concept and spells which have different effects and base damage. Summons that Zal described are pretty interesting as well. I would definitely want one of those although they might be a bit overpowered if done right. |
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| Keeper of the Creed Join Date: Apr 2007 Location: Awesometown Age: 24 Posts: 3,470
Rep Power: 10 ![]() Level: 23 EXP: | Quote:
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Thought of off-hands, but they're too flimsy and crappy and can't be forced to be used with a weapon type. Plus then that weapon type would have to conform to a certain mold to fit the offhand, which is boring. Keychains are staying just how they are. Nothing else for the forseeable future. Quote:
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Chapter 2 is going to hopefully be about buffing and debuffing and curing status (lol, no one cured status in the old Inferno.... we'll see what happens next chapter) :3 buy poisona and blindna | ||||||||||||||||||||||||||
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| | #25 |
| †Templar King† Join Date: Apr 2007 Location: Beside her, holding her. Posts: 3,232
Rep Power: 6 ![]() Currently playing: RPG Inferno Level: 23 EXP: | (doesnt want to look thru things atm.) Dont know if its been said, but I want some different sleights honestly. Like ones for magic users and weapons. A sleight that raises Spr. And if unleashes are coming into chapter 2, then I'd like to see a dex + magic sleight just for them really. I also want to see silence :x And a maybe the start of seeing some debuffs/buffs. We have iron guard as of now. Might be a bit to early to give protect/shell/faith/brave out. Same goes with blind as well :/ Also, I saw talks of stronger regular enemies. I really dont think thats needed. Normal enemies shouldn't be all that hard. Bosses are what should be crazy hard. I remember people being stuck on T&W for a good bit. Hell, a month into the game some people still couldn't beat them. They needed to be weakened. I'd rather have too strong of bosses that need to be weakened a bit so more people can beat them, rather then a boss that is semi-challenge but possible for all to beat off the get go. And furthermore, I know we will be getting keyblades. But I really would like more custom/ non kh game keyblades like Steeled Visage. It's so nice really having keyblades that arent from the games. |
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| | #26 | |
| The Puppy †Jester† | Quote:
Well someone once asked how the keychains work with other weapons instead of Keyblades so I determined that they were just attached to the weapons like they are to Keyblades. For other weapons besides the bows and guns(for arrows and bullets respectively), I thought the same thing for when equipped with other weapons. At the same time, I don't think DEX would work for both bullets and arrows, more like STR, MAG(for the Unleashes), and SPD really. I was also going to suggest the Unleashes be their own set of spells and not have miss chances like a normal spell(Or for later chapters when there are good ones, there are miss chances) and be able to deal as much damage as a normal spell, but that sounds like a lot of unwanted work and chances are you have a better idea for it anyway. | |
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| | #27 | ||
| Keeper of the Creed Join Date: Apr 2007 Location: Awesometown Age: 24 Posts: 3,470
Rep Power: 10 ![]() Level: 23 EXP: | Quote:
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| | #28 | ||
| The Puppy †Jester† | Quote:
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| | #29 |
| Keeper of the Creed Join Date: Apr 2007 Location: Awesometown Age: 24 Posts: 3,470
Rep Power: 10 ![]() Level: 23 EXP: | |
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| | #30 |
| The Escape Plan(The EP) Join Date: Aug 2007 Location: On the black and white throne Age: 16 Posts: 1,099
Rep Power: 4 ![]() Level: 14 EXP: | O.o I think we should have some type of room where we get to re-fight enemies. Maybe a tougher version of them that don't give anything or give a special item you can trade in for a equip. A mega Molboro or Nunyah would be nice o.o. So people won't complain about harder bosses. Also by mega I mean so strong they make the regular boss look like creampuffs but their still beatable. |
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