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Old May 27th, 2009, 04:43 AM   #16
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Default Re: Chapter 2 Wishlist

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Originally Posted by Griever! View Post
I don't think people realize I'm just good at the inferno, sheesh raising difficulty doesn't mean it will take me that much more longer to beat the game if it ends up taking me a day and that is equal to your 2 weeks. then my 2 weeks would equal your 7 months. I can blow through whatever I want o_O. I'm getting annoyed people talking about it. I play fast, you play slow. I choose to play fast :) and I am not changing that increasing difficulty for me means increase for you. And I still can demolish it in a week/day.

Sorry about that but I am really getting tired of it :)
As I said didn't mean to offend I meant really I would prefer something that I wouldn't be able to beat in a week and may even pose a challenge to someone who plays fast I honestly don't care if you play fast O_o. Just something longer and maybe harder was my goal again no offense meant. O_o
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Old May 27th, 2009, 01:02 PM   #17
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Default Re: Chapter 2 Wishlist

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Originally Posted by one wing angel View Post
As I said didn't mean to offend I meant really I would prefer something that I wouldn't be able to beat in a week and may even pose a challenge to someone who plays fast I honestly don't care if you play fast O_o. Just something longer and maybe harder was my goal again no offense meant. O_o
chap 1 isn't meant to be game breakingly hard. The whole point of any game is difficulty going up higher as you progress that's what makes it fun. if it was too hard in the beginning it makes it more of a chore. Besides I've as well as Fay talked to Neo about the difficulty the minute we beat the chapter so don't worry abotu the difficulty Neo has his Ideas.

pointing out about summonns I realized summoning is quite useful and I honestly have thought of something different when it comes to the summons. I want summons to be a very strong last resort. I want there to be major drawbacks when using summons *maybe the first summon not so much* But later summons that not only do damage to the other player but lets say for instance what that does is takes all your magic all your STR and a big amount of mp for a set amount of turns like poison for mp on the caster. Even possible putting a null cure spell while doing like 75 damage lasting effect on an opponent after death *if possible* so they just can't revive after the summoning as if nothing happened and make it worth the cast being actually hard to get your life back/takes a bit of time. I also would like there to be secondary effects that also last a few turns after death.

summons should have major draw backs imo and only used as a last resort. I'd love to see some of this stuff in later chaps

I would also love to see a sleight which helps lessens the effect of a certain summon maybe gives major SPR and possibly adds some hp on yourself *giving your stats back bassically not taking away the whole effect of the summon but defending somewhat against it possibly lasting for 2 turns with HP healing just the first turn *if possible*. Different sleight for each summon and these sleights costing an outrageous number of like 5-6 adr.

Just throwing Ideas out there. they can spark different sort of ideas regarding to summons and sleights so, yeah suggesstions and junk.
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Old May 28th, 2009, 10:10 PM   #18
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Default Re: Chapter 2 Wishlist

Heh i got a few ideas

1) Scythes... im sorry but scythes are sick!

2) I would really like to see more puzzles/mazes... yea they get you very pissed if you don't figure it out... but at the same time it challenges you to continue on
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Old May 28th, 2009, 10:24 PM   #19
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Default Re: Chapter 2 Wishlist

i like griever's summon idea...and scythes, needs scythes
and weapons with elemental abilties...like fire swords, lightning rods,etc.
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Old May 28th, 2009, 10:28 PM   #20
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Default Re: Chapter 2 Wishlist

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Originally Posted by PryoSpark View Post
i like griever's summon idea...and scythes, needs scythes
and weapons with elemental abilties...like fire swords, lightning rods,etc.
Those are what unleash's are for. :3
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Old May 28th, 2009, 10:42 PM   #21
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Default Re: Chapter 2 Wishlist

I would rather change the enchantment idea from elemental damage *since it's probably gonna be the same* to Status ailments like blind and fear and such. However idk whats gonna be planned for unleashes so i'll keep quiet there.

I was curious if we were going to get anything for the gambits or limits as well as triple triad.
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Old May 28th, 2009, 10:44 PM   #22
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Default Re: Chapter 2 Wishlist

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Originally Posted by one wing angel View Post
I would rather change the enchantment idea from elemental damage *since it's probably gonna be the same* to Status ailments like blind and fear and such. However idk whats gonna be planned for unleashes so i'll keep quiet there.

I was curious if we were going to get anything for the gambits or limits as well as triple triad.

I am guessing so, I don't remember them previously being called that, You know, from the very first Chapter. But I could be wrong.
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Old May 29th, 2009, 04:17 AM   #23
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Default Re: Chapter 2 Wishlist

I would like more quests concerning the "other storyline." Definitely a variety of allies, introduction of the Unleash concept and spells which have different effects and base damage.

Summons that Zal described are pretty interesting as well. I would definitely want one of those although they might be a bit overpowered if done right.
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Old May 29th, 2009, 03:09 PM   #24
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Default Re: Chapter 2 Wishlist

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Originally Posted by Krimsun Monkeh View Post
Will there be Unleashes/Enchantments like the old Inferno?
Like the old Inferno? No.

Quote:
Originally Posted by one wing angel View Post
I would like to see an increase in the difficulty *so it doesn't take Zal a day to a week to get everything* as well as more secret bosses.
Chapter 1 was six areas. One was Disney. One is Olympus. Really it boils down to four areas and maybe four bosses. Not really that long of a chapter. It was meant to be a feeling out experience, not a group suicide session.

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Originally Posted by Igshar View Post
First off: Difficult bosses. I want every boss to be one that every player stops and develops strategies for taking down. Much like how Craon is right now... I'd like to see every boss be just as difficult as Craon is with the chapter 2 boss being tenfold harder. (Not impossible, just harder.)
I think every boss is difficult in their own way. Just because you beat them doesn't mean they weren't hard.

Quote:
Second: Regular Enemies that are actually difficult.
Enemies weren't made to be difficult as most people would be playing solo. Sending tough enemies at you every fight would be draining.

Quote:
Third: Wider variety of equipment sets.
There are rather basic set ups there, but I agree that the Magickal side is rather lacking. You can either go Spirit or Magick. Kinda boring, I agree.

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Finally: More useful weapon types. By this I mean having more weapon types which allow for more versatility
More sleights are coming.

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Originally Posted by Magus Fitzgerald View Post
A puppy npc that gives you a special bone if you're his friend! 8D
:3

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Originally Posted by Crimson Homunculus View Post
Will there be scythes/sickels rae?However i wish i could live up to iggys post:3
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Originally Posted by Dygado View Post
Heh i got a few ideas

1) Scythes... im sorry but scythes are sick!
Igshar is correct. Polearms is vauge for this very reason.

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Originally Posted by one wing angel View Post
I just had something else pop into my head. Chapter one seemed more focused towards magic as that was the best way to go through and beat a majority of the bosses. I would like to see more of a balance between the Str and Mag types of strategies needed to beat bosses and enemies. make one boss more susceptible to Str the next Mag etc.
Not intended to be that way. Maybe you're doing strength the wrong way? Every boss was designed with a weakness in mind. In fact I tried to almost make it harder for spell casters. The broken magic/spirit system was something that was exploited a bit. Now it's a bit tougher for mages I would imagine.

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Originally Posted by cookingattorney View Post
Gunblades in chapter 2...
and a variety of arts, not every spell having the same dmg.
Every spell does the same amount of damage because if any one spell did more damage than the others then there would be only one spell out of the 8 ever being used. Also how can you justify a spell that costs 1 MP being much more useful than another which also costs just 1 MP? -_- I know you children want Dia and Dark to be stronger, but then you'd ONLY end up using Dia and Dark. "But but but but Rae, just make it 2 MP!" yeah, and then Ra's come in a few chapters and they'll be what, 4 MP? No. Please. Trust me. I know what I'm doing (shocking, i know, but true)

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Originally Posted by Crimson Crashing View Post
Here is my list. :3

1.) I would like to see more arts that damage other stats besides HP.
Whether it is Blind, or something that could damage a different stat.
Already in the works. Good luck finding an offensive spell in chapter 2

Quote:
2.)I liked it back in the good ol' days when there was more than just one type of shard.
We had Flame, water, the good stuff. :P
And they all had the same payout. Fun.


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Originally Posted by matrix8140 View Post
Something you can use with the other hands like keychains
Thought of off-hands, but they're too flimsy and crappy and can't be forced to be used with a weapon type. Plus then that weapon type would have to conform to a certain mold to fit the offhand, which is boring. Keychains are staying just how they are. Nothing else for the forseeable future.

Quote:
Originally Posted by Magus Fitzgerald View Post
I forgot to mention this idea .-. Only I wasn't thinking for every type of weapon, only certain ones like guns and bows, and for those they get arrows and bullets.
This would be nice, but again then what stops you from getting the DEX boosts from the Bullets and equipping a sword? Sword and bullets. That makes sense. (no, not makeshift gunblades -_-;;)

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Originally Posted by Griever! View Post
My wish list is o_O umm iggy covered alot of it. but a summon would make me happy and I think the summons should take a mass amount of MP to use o_O so they aren't regularly used spells and their effect is worth the mass amount of mp they use... like lets say 8-10 mp for a big effect that is well worth the cost.
I was thinking along these lines but they'd need ridiculous amounts of testing before they are implemented. Last thing I want to do is totally throw off the balance of the game by making an unfair spell.

Quote:
Umm... I like sets of armor... not saying more on that. Also STR is so overused imo I go magic regardless
Except that most everyone who has had success in the Inferno is using magic. **********.

Quote:
Originally Posted by Griever! View Post
chap 1 isn't meant to be game breakingly hard. The whole point of any game is difficulty going up higher as you progress that's what makes it fun. if it was too hard in the beginning it makes it more of a chore. Besides I've as well as Fay talked to Neo about the difficulty the minute we beat the chapter so don't worry abotu the difficulty Neo has his Ideas.
Not to mention that if Chapter 1 was hard it's like a slap in the face to people who want to try out the Inferno. We're surprisingly trying to cater to more and more people instead of the same small core. If it's ball bustingly difficult when you're level 1, no one is going to play.

Quote:
pointing out about summonns I realized summoning is quite useful and I honestly have thought of something different when it comes to the summons. I want summons to be a very strong last resort. I want there to be major drawbacks when using summons *maybe the first summon not so much* But later summons that not only do damage to the other player but lets say for instance what that does is takes all your magic all your STR and a big amount of mp for a set amount of turns like poison for mp on the caster.
Isn't wasting 10+ MP enough of a drawback? You can't just wish back that MP. you'll need to pathetically mana charge over and over again >_>;;
Quote:
Even possible putting a null cure spell while doing like 75 damage lasting effect on an opponent after death *if possible*
This is possible, but why would you use it if they can recover from it so easily? Plus if you take their health down and they come back with potions, it just makes them easier to kill again. It's all strategy and you know this as well as I do.

Quote:
I would also love to see a sleight which helps lessens the effect of a certain summon maybe gives major SPR and possibly adds some hp on yourself *giving your stats back bassically not taking away the whole effect of the summon but defending somewhat against it possibly lasting for 2 turns with HP healing just the first turn *if possible*. Different sleight for each summon and these sleights costing an outrageous number of like 5-6 adr.
Uh... No...? These sleights which would be made to counter summons would be so exploited by the community it wouldn't even be funny. Plus which weapon type would they be for? All of them? I don't think this is a good idea at all. Summons granting you a sleight instead of a spell would be interesting, though.



Quote:
2) I would really like to see more puzzles/mazes... yea they get you very pissed if you don't figure it out... but at the same time it challenges you to continue on
There are three of those... well maybe four to five in this chapter. People still don't know how to get through the waterfall cave.

Quote:
Originally Posted by PryoSpark View Post
i like griever's summon idea...and scythes, needs scythes
and weapons with elemental abilties...like fire swords, lightning rods,etc.
Meaning what exactly? You want a sword to be able to swing fire at people? Enchants like the old Inferno? Stacking 7+ Enchants into your weapons and then moaning about how everything is easy? Yeah. No thanks.

Quote:
Originally Posted by one wing angel View Post
I would rather change the enchantment idea from elemental damage *since it's probably gonna be the same* to Status ailments like blind and fear and such. However idk whats gonna be planned for unleashes so i'll keep quiet there.
Wide range of unleashes so players can formulate strategies.

Quote:
I was curious if we were going to get anything for the gambits or limits as well as triple triad.
Gambits and Limits are for Allies. Sleights and Arts -> Gambits and Limits.

Quote:
Originally Posted by Wynn View Post
I would like more quests concerning the "other storyline." Definitely a variety of allies, introduction of the Unleash concept and spells which have different effects and base damage.
by other storyline you mean....

Quote:
Summons that Zal described are pretty interesting as well. I would definitely want one of those although they might be a bit overpowered if done right.
You mean done wrong, right? >_> If they are done right they will be balanced in some way.

Chapter 2 is going to hopefully be about buffing and debuffing and curing status (lol, no one cured status in the old Inferno.... we'll see what happens next chapter)

:3 buy poisona and blindna
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Old May 30th, 2009, 02:08 PM   #25
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Default Re: Chapter 2 Wishlist

(doesnt want to look thru things atm.)


Dont know if its been said, but I want some different sleights honestly. Like ones for magic users and weapons. A sleight that raises Spr. And if unleashes are coming into chapter 2, then I'd like to see a dex + magic sleight just for them really.


I also want to see silence :x And a maybe the start of seeing some debuffs/buffs. We have iron guard as of now. Might be a bit to early to give protect/shell/faith/brave out. Same goes with blind as well :/


Also, I saw talks of stronger regular enemies. I really dont think thats needed. Normal enemies shouldn't be all that hard. Bosses are what should be crazy hard. I remember people being stuck on T&W for a good bit. Hell, a month into the game some people still couldn't beat them. They needed to be weakened. I'd rather have too strong of bosses that need to be weakened a bit so more people can beat them, rather then a boss that is semi-challenge but possible for all to beat off the get go.

And furthermore, I know we will be getting keyblades. But I really would like more custom/ non kh game keyblades like Steeled Visage. It's so nice really having keyblades that arent from the games.
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Old May 30th, 2009, 09:17 PM   #26
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Default Re: Chapter 2 Wishlist

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Originally Posted by Raeneth View Post
This would be nice, but again then what stops you from getting the DEX boosts from the Bullets and equipping a sword? Sword and bullets. That makes sense. (no, not makeshift gunblades -_-;;)

Well someone once asked how the keychains work with other weapons instead of Keyblades so I determined that they were just attached to the weapons like they are to Keyblades. For other weapons besides the bows and guns(for arrows and bullets respectively), I thought the same thing for when equipped with other weapons. At the same time, I don't think DEX would work for both bullets and arrows, more like STR, MAG(for the Unleashes), and SPD really.

I was also going to suggest the Unleashes be their own set of spells and not have miss chances like a normal spell(Or for later chapters when there are good ones, there are miss chances) and be able to deal as much damage as a normal spell, but that sounds like a lot of unwanted work and chances are you have a better idea for it anyway.
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Old May 30th, 2009, 09:38 PM   #27
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Default Re: Chapter 2 Wishlist

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Originally Posted by Magus Fitzgerald View Post
Well someone once asked how the keychains work with other weapons instead of Keyblades so I determined that they were just attached to the weapons like they are to Keyblades.
Keychains work best with Keyblades that correspond, but for the most part the Keychains are used as a way to "tune" ones heart and draw out the powers that the chain possesses. The ultimate form of this power is the keyblade. Keychains aren't necessarily attached to weapons, but worn on ones self when not used with Keyblades. At the hip, as a necklace, whatever. Maybe it would be interesting to have some buyable offhands. We'll see how that goes. You'll probably know the answer to this when Chapter 2 rolls around. If they aren't in there then they probably never will be

Quote:
I was also going to suggest the Unleashes be their own set of spells and not have miss chances like a normal spell(Or for later chapters when there are good ones, there are miss chances) and be able to deal as much damage as a normal spell, but that sounds like a lot of unwanted work and chances are you have a better idea for it anyway.
>_> yeah... unwanted work <___<;;
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Old May 30th, 2009, 11:29 PM   #28
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Default Re: Chapter 2 Wishlist

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Originally Posted by Raeneth View Post
Keychains work best with Keyblades that correspond, but for the most part the Keychains are used as a way to "tune" ones heart and draw out the powers that the chain possesses. The ultimate form of this power is the keyblade. Keychains aren't necessarily attached to weapons, but worn on ones self when not used with Keyblades. At the hip, as a necklace, whatever. Maybe it would be interesting to have some buyable offhands. We'll see how that goes. You'll probably know the answer to this when Chapter 2 rolls around. If they aren't in there then they probably never will be
I just hope there are at least shields for defensive purposes. Those are one of the few things that definitely seem perfect here.

Quote:
>_> yeah... unwanted work <___<;;
Strange I f'ed up my typing. I blame my cousin for trying to hurry me out the door. I meant to say the new spell would not be as strong as a regular spell to keep the fairness in, since once an Enchantment/Unleash of an existing Arte is available, the actual arte itself doesn't have much use anymore and makes things cheaper/easier since you can now cast spells without using MP. Then again, that idea would just mean it would take longer for the player, and somewhat keep the cheapness. =/ Meh I just hated breezing through last time with a simple set of weapons cause all I needed was MAG to hit them.
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Old May 30th, 2009, 11:52 PM   #29
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Default Re: Chapter 2 Wishlist

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Originally Posted by Magus Fitzgerald View Post
Strange I f'ed up my typing.
<-< I said that only because that's exactly what i did.
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Old May 31st, 2009, 05:43 AM   #30
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Default Re: Chapter 2 Wishlist

O.o I think we should have some type of room where we get to re-fight enemies. Maybe a tougher version of them that don't give anything or give a special item you can trade in for a equip. A mega Molboro or Nunyah would be nice o.o. So people won't complain about harder bosses. Also by mega I mean so strong they make the regular boss look like creampuffs but their still beatable.
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