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| View Poll Results: What would you like to see more of in the Inferno? | |||
| More Weapons and Armor | | 44 | 47.31% |
| More Pets | | 34 | 36.56% |
| More Magics | | 32 | 34.41% |
| More Quests | | 41 | 44.09% |
| Harder Enemies | | 14 | 15.05% |
| Easier Enemies | | 31 | 33.33% |
| More Win Requirements | | 9 | 9.68% |
| Easier to Get Munny | | 49 | 52.69% |
| Harder to Get Munny | | 6 | 6.45% |
| More Events | | 52 | 55.91% |
| Multiple Choice Poll. Voters: 93. You may not vote on this poll | |||
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| | #31 | ||
| Pederast | Quote:
![]() No more weapons. Everything made in those sprite contests are weapons. Fact of the matter is, the Inferno's very customizable. It's just a case of coding, whether it's not getting the time it deserves or coding is not being pushed enough. (person who doesn't want confrontation) Quote:
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| | #32 | ||
| Sprendid Rike a Friar Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,423
Rep Power: 10 ![]() ![]() | Quote:
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| | #33 | |
| Memento Mori | Quote:
Is there any way you can make a player start with static stats like pets do and that the player decides what kind of stats he/she will start with, they don't make the stats themselves, rather you give them a few options to choose from, sorta like a job system (White mage starts with extra 10 speed and Mp, Black with 15 Mp, 5 mag etc). We would have a variety of players that way and they would need to make parties and cooperate to get to another location. You could also decrease the amount of AP as square suggested, so that way the players couldn't rearrange their stats to be like another job/class. I don't know if this is possible, but it would be a nice feature. | |
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| | #34 | |||
| Twilight Knight | If the RPG is reset, then most people who worked hard will not return. Yes new people will come and repopulate it, but many of the old vets aren't going to bother doing it again. Quote:
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<_< *Raises hand.......then puts it down* Just kidding ![]() That would be awesome though. Quote:
Another useful thing would be the Underworld, where the Heartless are incredibly strong the deeper you go(Or based on the player, similar to how the Halloween Heartless were(I noticed they got stronger as we leveled up, either that or they were getting tweaked). Maybe we can fight Hades there(And maybe Demyx XP). Just throwing a little more out there | |||
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| | #35 |
| Memento Mori | I disagree, I returned after the first reset and so did a lot of people and the mods can always give a few benefits to the vets (10% of their money back after the reset, a small level boost etc.), so I think the reset is a good idea |
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| | #36 |
| Land-Mine Polar-Bear Join Date: Apr 2007 Location: At my computer. How would I be on this forum if I wasn't in front of a monitor? Age: 13
Posts: 1,613
Rep Power: 3 ![]() | I really want to see a Triple Triad event/quest. |
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| | #37 |
| Twilight Knight | The main purpose of a reset is so everyone starts over. All that would do is give people an unfair advantage. And just because you will return doesn't mean everyone will. Would I? Probably. I'd be mad, and maybe not return. Not only that, but people worked their butt off to get what they have today and wouldn't go through it again. |
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| | #38 | |
| Twilight Knight Join Date: May 2007 Age: 15
Posts: 814
Rep Power: 2 ![]() | Quote:
But on the real idea of the reset I think if you need to do so then do it but some of the hardcore players may need to be compensated alot of us have worked extremely hard. and their are only a few players with over 4000 wins and those few players are alos the ones that win clan events and participate in most everything in the inferno. If reseting to tweek stuff is needed like a full reset where every player gets poofed. I think maybe you should give a few like something back idk you know what I am saying but I don't know how manageable it would be that's alot of PM's. If you can do it without reseting it that would be nice. Like if you were able to take off all the progress we made in the worlds and the levels we gained I guess this would have to include quest items and chap 2 and 1 items. make munny easier to gain for the first month or so but everyone gets to keep their SP points they had on gained once again I have no clue what I am talking about but there is probably something possible that could be done I think >.>. Oh yes on that no arguing in here this is not the place to argue about it its to put in your little 2 cents. | |
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| | #39 |
| Twilight Knight | I can't believe no one else thought of it, and how I thought of it so late, but for Arts.... BLUE ARTS!!! WE NEED BLUE ARTS!!! Edit: Just posted that for the idea to show, and since Neo agrees with me :D I will post a few ideas, which will be from some of the FFs I play, but first, how they are gotten. To get, you need to collect a certain amount of a certain item from a certain enemy that has the Art and bring them to someone. When that amount is brought, you will get the art. Goblin Punch Max Level: 1 MP Cost: 1 or 3 Miss Chance: 3% or 0 Max Damage: 10 Amount of items needed: 1(Its a beginner spell, but more can be added if not good enough) Availability: Start(Maybe Donald or Shamdeo can drop it?) Normally it would do more damage based on the user and enemies level, but since we won't be able to do that, its going to become the weakest of the Blue Arts, and is good for beginners. Missile I can't think of much for this one Flamethrower Same as Missile Trine Max Level: 30(Could use adjusting) MP Cost: 50(Same) Miss Chance: 20% at max Max Damage: Limitless Item amount needed: 40 Basically the Blue Art form of Thunder. Beta Not sure of the rest of the stuff, but its the Blue Art form of Fire Aqua Breath Same as the above only its for Water ![]() White Wind The healing spell of course. Not as strong as Curaga but not much stronger than Cura. Also heals all status ailments Mighty Guard MP Cost: A LOT Miss chance: 100% at base, but goes down to 15% at max(Willing to adjust if necessary) Effects: Grants Protect, Shell, Haste, and Regen for a limited amount of turns. Turns remain the same no matter what level it is Items needed: 100 I don't expect this till much later, but its a good idea if you think about it. More will be thought of using ones from previous FFs as well as some newly made ones. Edit 2: Missed this one too ![]() Bad Breath MP Cost: A LOT AS WELL Miss chance: Something good.......20% Effects: Inflicts a lot of status ailments on the enemy such as Poison, Fear(Maybe without it though), Blind, Silence, and maybe Wither and Addle. Items needed: 100 Last edited by Magus Fitzgerald; 12-23-2007 at 07:51 PM. |
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| | #40 |
| Keyblade Wielder Join Date: Oct 2007 Age: 14
Posts: 220
Rep Power: 0 ![]() | wait,i have 2 questions,to fight ursala,do u need 2k WINS,or 2k BATTLES? and is there a bug when ur holding 2 weapons with enchantments on both of them? cuz when i raise my STR,it goes to my DEF... |
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| | #41 |
| Land-Mine Polar-Bear Join Date: Apr 2007 Location: At my computer. How would I be on this forum if I wasn't in front of a monitor? Age: 13
Posts: 1,613
Rep Power: 3 ![]() | You need 3k wins for Ursula. |
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| | #42 | |
| Ruler of Light Join Date: May 2007 Location: MARS Age: 16
Posts: 575
Rep Power: 0 ![]() | Quote:
and resetting the game would be a bummer, i kind of like where i am in the game, i might not be the richest or strongest for that matter but i'm at a pretty high lvl with decent stats, i would not like anything taken away also i'm not sure if this should be on the suggestion page but i would like Tidus and Wakka to be either weaker or fight them one on one because the two are just too strong for me T^T Last edited by bleachlover20053; 12-24-2007 at 02:05 AM. | |
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| | #43 |
| Twilight Knight | |
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| | #44 | |
| Twilight Knight Join Date: May 2007 Age: 15
Posts: 814
Rep Power: 2 ![]() | Quote:
Again not the place for this What my suggestions were good!!!???? madness! The blue arts seem really fun to do. some how I think because they are blue arts and the way you usually get blue arts >____> defeat a malboro boss get bad breath . I had something in my head but I lost it. x.xLets see. I think it should be possible to get freyas magic, but~ I don't see how those could all actually work >____> Arts can be manipulated to an extent. I also think probably alot later when you get something like mighty gaurd magics start to increase double stats. like def res. Dragons are golden majorly golden you can do alot of things that have to do with dragons *giving Ideas for future quests and magics mainly today * and since mr. Sham is a werewolf maybe you could throw something like a creepy area into the mix somehow.Magics I am kinda curious on how the ga spells are going to work I know the next step in magic would be the Ja's but maybe after that then the magics should change names completely, as well as possibly change exactly what they do. for example *not sure if it's possible*. Aeroja's next magic would be Tornado which is does something like it slightly buffs you in speed and for blizzaja Frost or you know stuff like that. OMG I got my thoughts back brain spark 2 in action. And personally right now I think some of the summons are actually too strong. like Leviathan that is alot of base for a chap 2 summon and the other summon I don't know it's base but it technically shpuld have a higher base than Levi does but it shouldn't be like 150+ damage as a regular without magic attack x.x. It would open up to making more summon quests since ppl I think actually like fighting them. If the summons weren't too uber too early you could easily put in more I mean Idk know how many summons there are in the final fantasy series and we now have friend arts too but maybe you should fight the friend first like how pwn would it be to have auron as a friend and obviously he would want to fight you first to see if you are deserving. Same with Cloud Leon Tifa etc. *Wants in the near future a sephi quest >___________> and org 13 room of rememberance if possible >_________________>* I wouldn't mind having Riku as a friend >.> *cough* Or some others. And since you seem to have the gaurdian as a monster in the bank area you probably can use a gaurdian as a monster for something obviously the reward could be something heartless based like heartless have their own unique attacks magics etc. Dark aura would be kinda of an awesome magic. And since I am on the topic of enemies *ansem the heartless ship thingy and expect to see nobodies in the near future hopefully* I think since we have heartless already a few famous fiends/monsters can be thrown in the mix. If possible expanding stats in different ways with optional bosses. I would totally love to see a optional boss which is completely immune to magics or one that is completely immune to STR with a bajillion evasionyou know and a few wall like bosses where the only way to kill them is to actually hit their weak points to make them weak enough for you to actually handle them I like what you did with the OoS bosses when we talked about giving them special only they can use abilities. I think some of these optional bosses deserve the same treatment depending on how awesome they are or soemthing maybe not just for optional ones either.. Like oogie boogie he had that healing machine he used in KH Or Jafar was able to shoot fire beams and throw magma rocks Or how Hook's ability would be the explosive presents or I will call it triple attack where he goes a little beserk with his sword and his attack is stronger and he slashes quite fast. *Thinks the Ars arcanum originally derived off of that.* But something like that could raise his speed by 20-30 and his attack by 30-40 you know something like that. But unlike the OoS it should cost them something. This is probably where blue arts would come into play. With some bosses you should be able to learn their ability others you shouldn't period Like OoS hell no >.> but Like Jafar's Fire beam possibly but not his rock throw. Quina or Kimahri could be the NPC that takes the exclusive component dropped by the boss. Depending on the boss you could make it possible to get more than one of their abilities or even *finds this screwed up* But the component you would get if there were to have 2 abilities both would have a 50% chance so you may get something or you may get lucky and get 2 but somehow it should be possible to get 1 no matter what so they don't leave with nothing but if it is one boss magic they should get it no matter what. Another Idea is that they can choose which magic they want from the NPC give 2 options while the NPC explains which ones do what and for you to pick either A or B. Ok that's enough out of me >.> I don't know how much of this is actually doable anyway. *has no experiance with this stuff* *Will wait for brain spark number 3 before posting again* *sry axl not to rain on your parade but I think having to fight 100 malboros is easy that's why I think having them in boss form and having 5 seperate quest for each malboro is good same with some or most of the blue arts. unless they are beginning lvl like you said it still should be quest like though.* Posting these suggestions make me feel mean x.x. Last edited by Griever!; 12-24-2007 at 07:37 AM. | |
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| | #45 | |
| Twilight Knight | Quote:
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