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Old 06/07/08, 08:50 AM   #31
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Default Re: KHInferno Dojo

It's me again (*whispers* oh no...It's bizzy...)

These questions are concern weight. Are weight and strength going to be associated once again when the upgrade is in effect?
(What other alternatives are there to deciding weight aside from using a single stat? Maybe a formula using one or more stats (namely HP, strength, and/or defense) would work.)

Regardless, are there going to be some decent light garms that players with little to no weight can equip (light armors, robes, etc)?
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Old 06/07/08, 06:28 PM   #32
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Default Re: KHInferno Dojo

Quote:
Originally Posted by bizness86 View Post
It's me again (*whispers* oh no...It's bizzy...)

These questions are concern weight. Are weight and strength going to be associated once again when the upgrade is in effect?
(What other alternatives are there to deciding weight aside from using a single stat? Maybe a formula using one or more stats (namely HP, strength, and/or defense) would work.)

Regardless, are there going to be some decent light garms that players with little to no weight can equip (light armors, robes, etc)?
Weight and Strength work together with the program we use to make the Inferno. I doubt that we can change it. Weight will still be tied to strength, but won't be nearly as limiting as it can be now. There are other tricks items will have that will stop you from using too advanced of weaponry too soon.
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Old 06/08/08, 07:30 PM   #33
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Default Re: KHInferno Dojo

question session 3:
Is there a way to use Magic outside of battle. The most obvious example of what I mean is using cure to heal on the map if/once you die in battle
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Old 06/11/08, 05:31 AM   #34
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Default Re: KHInferno Dojo

Quote:
Originally Posted by bizness86 View Post
question session 3:
Is there a way to use Magic outside of battle. The most obvious example of what I mean is using cure to heal on the map if/once you die in battle
Currently there's no way to do that. You'll need to rely completely on potions and ethers and combinations of the two in order to heal outside of battle. This is the limitation of the Inferno system.
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Old 06/22/08, 09:10 PM   #35
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Default Re: KHInferno Dojo

The Milestones rewards and the Rewards for the marks have been told! A New Dojo update with a poll as well. Everyone go look and vote on the poll!
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Old 06/24/08, 04:35 AM   #36
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Default Re: KHInferno Dojo

Does anyone know how enchantments will work in 3.1, and do you mind sharing? Thank you.
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Old 06/24/08, 04:48 AM   #37
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Default Re: KHInferno Dojo

Most likely the same way as they are now, only much less game breaking than they are now.
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Old 06/24/08, 05:10 AM   #38
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Default Re: KHInferno Dojo

Enchant points are going to be more regulated... and easier to figure out. Weapons and armors will probably come with 1 enchant point each in chapter 1. Enchantments won't cast magics most likely, but they'll add elemental damage to your weapons, or elemental defenses to your armors.
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Old 06/24/08, 09:43 PM   #39
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Default Re: KHInferno Dojo

Quote:
Originally Posted by Neo Ragnarok View Post
Enchantments won't cast magics most likely, but they'll add elemental damage to your weapons, or elemental defenses to your armors.
Can there be weapons that cast magic, for the sake of Mage Characters who don't have the STR to pull off an elemental attack? (I know...I'm being difficult )
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Old 06/26/08, 04:37 AM   #40
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Default Re: KHInferno Dojo

Quote:
Originally Posted by bizness86 View Post
Can there be weapons that cast magic, for the sake of Mage Characters who don't have the STR to pull off an elemental attack? (I know...I'm being difficult )
<.< Don't worry about that. Elemental damage is independent of your stats really. You won't need a magic stat to do good Thunder damage with your Thunder elemental weapon.

Also there's a new update.
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Old 07/19/08, 01:19 AM   #41
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Default Re: KHInferno Dojo

Considering two updates have come about, I thought I should post and let everyone know since I have already had to tell 6 people that didn't know because they don't pay attention...

KHInferno Dojo

Lots of information about the "Job Arcs". And also, info on the RP "The End"
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Old 07/19/08, 07:15 AM   #42
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Default Re: KHInferno Dojo

Quote:
Originally Posted by Kaizer View Post
Considering two updates have come about, I thought I should post and let everyone know since I have already had to tell 6 people that didn't know because they don't pay attention...

KHInferno Dojo

Lots of information about the "Job Arcs". And also, info on the RP "The End"

Now that makes me full of LOLZ. >_> I like job arc system :3 seems really fun

I am totally gonna luv playing again X) although... I am none too found of having my job arc as an item XD but i doubt I will accidently sell it or throw it away XD
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Old 07/22/08, 10:40 PM   #43
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Default Re: KHInferno Dojo

Quote:
Originally Posted by Griever! View Post
Now that makes me full of LOLZ. >_> I like job arc system :3 seems really fun

I am totally gonna luv playing again X) although... I am none too found of having my job arc as an item XD but i doubt I will accidently sell it or throw it away XD
Yea, I really like the job arc system >> Raticus gets a pat on the back for that idea. I can't wait to play again... cant wait for demo x_x and I will probably accidentally throw it away >__>
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