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Old 05-15-2008, 05:32 PM   #166
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Default Re: Inferno 3.1 Suggestions

why is it when you divide zero by something its zero but when you divide by zero itself its undefined??? :D
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Old 05-17-2008, 12:02 PM   #167
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Default Re: Inferno 3.1 Suggestions

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why is it when you divide zero by something its zero but when you divide by zero itself its undefined??? :D
Programming hates uncertainty, and the number 0. True story.
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Old 05-17-2008, 12:15 PM   #168
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Default Re: Inferno 3.1 Suggestions

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Programming hates uncertainty, and the number 0. True story.
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Old 05-17-2008, 12:43 PM   #169
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Default Re: Inferno 3.1 Suggestions

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Originally Posted by #5 Lexaeus View Post
why is it when you divide zero by something its zero but when you divide by zero itself its undefined??? :D
Because, there are 0 ways to divide 0 items among any number of people, and the number of ways to give something to nothing is undefined simply because no matter how much stuff nothing has, it's still nothing.

Mathematical:

definition of division:

4/2=2 because 2*2=4

0/2=0 because 0*2=0

2/0=Undefined because there is no number which can be multiplied by 0 to give a result other than 0.

0/0=Indeterminate because any number times 0 is 0 so the solution can be any number.


I don't quite know why this was in this thread... >_>
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Old 05-17-2008, 04:02 PM   #170
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Default Re: Inferno 3.1 Suggestions

A suggestion for enemies -> Perhaps they can drop different items at different rates. For example, if we wanted to make an enemy drop two different kinds of shards, they have an equal chance of dropping either one, since we can only set the percentage of a drop once.

Being allowed to at least give out two types of drops at two different percentages would be nice.

I know you can choose Item drops or component drops and change the percentages for each drop
but if we wanted to drop two types of components at different rates (10 and 70 for example) we're not able to do that in the current build.
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Old 05-17-2008, 06:47 PM   #171
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Default Re: Inferno 3.1 Suggestions

that is already planned
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Old 05-18-2008, 06:09 PM   #172
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Default Re: Inferno 3.1 Suggestions

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that is already planned
x.x Hopefully it's included in the first part of the 3.1 release :3 that would be so awesome. All we need are a few new triggers and trigger conditions and then I think it would be okay to release it x3
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Old 05-19-2008, 04:42 AM   #173
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Default Re: Inferno 3.1 Suggestions

wat about being able to chat while in a battle? not sure if anyone has said that. if u could that, then u could tell ur party members the enemys weakspot...just an idea
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Old 05-19-2008, 08:47 AM   #174
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Default Re: Inferno 3.1 Suggestions

this thought crossed my mind. it is probably not likely with the current inferno tech but here's what i thought. leveling up arcane takes forever. even when you can get points when you lvl up to spend it's only one extra point which is a pain when all the good spells require like 200 arcane. so i was thinking what if we could use the SP we gained as a kind of currency to buy the spells tht way we don't have to in a sense "double pay" cause you spend tons of time arcane training and then you still have to buy the spell you were training for.
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Old 05-19-2008, 10:18 AM   #175
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Default Re: Inferno 3.1 Suggestions

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this thought crossed my mind. it is probably not likely with the current inferno tech but here's what i thought. leveling up arcane takes forever. even when you can get points when you lvl up to spend it's only one extra point which is a pain when all the good spells require like 200 arcane. so i was thinking what if we could use the SP we gained as a kind of currency to buy the spells tht way we don't have to in a sense "double pay" cause you spend tons of time arcane training and then you still have to buy the spell you were training for.
You won't have to worry about this in OUR new Inferno that's going to be made, but it's a pretty interesting idea nonetheless. You won't have to arcane train to acquire spells post reset.
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Old 05-19-2008, 06:11 PM   #176
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Default Re: Inferno 3.1 Suggestions

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wat about being able to chat while in a battle? not sure if anyone has said that. if u could that, then u could tell ur party members the enemys weakspot...just an idea
Chat has already been mentioned and will be added. As for telling an enemy's weakspot, yeah you can.
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Old 05-19-2008, 06:19 PM   #177
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Default Re: Inferno 3.1 Suggestions

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Chat has already been mentioned and will be added. As for telling an enemy's weakspot, yeah you can.
ok, cool.
btw i liked one wing angel's idea
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Old 05-26-2008, 02:18 AM   #178
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Default Re: Inferno 3.1 Suggestions

I think you guys have this already planned but will being able to hold newer weapons along the game be related to combat skill.

ex. Weapon A requires 1 combat
Weapons B requires 10 combat
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Old 05-26-2008, 09:14 AM   #179
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Default Re: Inferno 3.1 Suggestions

We'll see how the permissions side of things looks once we've done the major changes. Giving admins too many options can be a negative
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Old 06-03-2008, 02:00 PM   #180
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Default Re: Inferno 3.1 Suggestions

maybe this has been dicussed but when you go to hunt a boss and there are other enemies in the area i wanna fight the boss when i select hunt on the boss not more training with heartless.
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