| | #166 |
| Organization Member Join Date: Apr 2007 Location: lexaeus.exe 27% completed Age: 16
Posts: 453
Rep Power: 0 ![]() | why is it when you divide zero by something its zero but when you divide by zero itself its undefined??? :D |
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| | #167 |
| Automatic Orangutang | Programming hates uncertainty, and the number 0. True story.
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| | #168 |
| Adv. RPG Team Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,344
Rep Power: 10 ![]() ![]() | OMG Dathier is alive! Yay!
__________________ hope is a good thing, maybe the best of things, and no good thing ever dies. ![]() I'm just watching a dream I'll never wake up from |
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| | #169 | |
| Twilight Knight | Quote:
Mathematical: definition of division: 4/2=2 because 2*2=4 0/2=0 because 0*2=0 2/0=Undefined because there is no number which can be multiplied by 0 to give a result other than 0. 0/0=Indeterminate because any number times 0 is 0 so the solution can be any number. I don't quite know why this was in this thread... >_> | |
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| | #170 |
| Adv. RPG Team Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,344
Rep Power: 10 ![]() ![]() | A suggestion for enemies -> Perhaps they can drop different items at different rates. For example, if we wanted to make an enemy drop two different kinds of shards, they have an equal chance of dropping either one, since we can only set the percentage of a drop once. Being allowed to at least give out two types of drops at two different percentages would be nice. I know you can choose Item drops or component drops and change the percentages for each drop but if we wanted to drop two types of components at different rates (10 and 70 for example) we're not able to do that in the current build.
__________________ hope is a good thing, maybe the best of things, and no good thing ever dies. ![]() I'm just watching a dream I'll never wake up from |
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| | #171 |
| Keyblade Wielder | that is already planned ![]()
__________________ Inferno Technologies Co-Owner, RPG Inferno Lead Designer. "Nothing that was never attempted was ever accomplished" |
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| | #172 |
| Adv. RPG Team Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,344
Rep Power: 10 ![]() ![]() | x.x Hopefully it's included in the first part of the 3.1 release :3 that would be so awesome. All we need are a few new triggers and trigger conditions and then I think it would be okay to release it x3
__________________ hope is a good thing, maybe the best of things, and no good thing ever dies. ![]() I'm just watching a dream I'll never wake up from |
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| | #173 |
| Organization Member Join Date: Mar 2008 Location: radiant garden Age: 16
Posts: 446
Rep Power: 0 ![]() | wat about being able to chat while in a battle? not sure if anyone has said that. if u could that, then u could tell ur party members the enemys weakspot...just an idea
__________________ ![]() I'm formerly known as Final Keyblade |
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| | #174 |
| Keyblade Wielder Join Date: Feb 2008 Location: In the darkness of my heart Age: 17
Posts: 347
Rep Power: 1 ![]() | this thought crossed my mind. it is probably not likely with the current inferno tech but here's what i thought. leveling up arcane takes forever. even when you can get points when you lvl up to spend it's only one extra point which is a pain when all the good spells require like 200 arcane. so i was thinking what if we could use the SP we gained as a kind of currency to buy the spells tht way we don't have to in a sense "double pay" cause you spend tons of time arcane training and then you still have to buy the spell you were training for.
__________________ We become so accustomed to disguise ourselves to others, That at last we are disguised to ourselves. she broke my heart so let it bleed to show her my love until this pain has become nothing more than a far off memory in which my soul finds it's eternal peace ![]() http://www.youtube.com/watch?v=0hz0wBx9z6o |
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| | #175 | |
| Adv. RPG Team Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,344
Rep Power: 10 ![]() ![]() | Quote:
__________________ hope is a good thing, maybe the best of things, and no good thing ever dies. ![]() I'm just watching a dream I'll never wake up from | |
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| | #176 |
| Twilight Knight | Chat has already been mentioned and will be added. As for telling an enemy's weakspot, yeah you can.
__________________ ITS OVER 9000!!!! http://i25.tinypic.com/1z733vd.jpg ![]() "HERE I'LL SHOW YOU!!!!" Wii Code: 1081-4417-7439-5325 Brawl Code: 1075-0408-9003 - Axel Team Axel: Sonic Ike Lucas Ganondorf Bowser Lucario |
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| | #177 | |
| Organization Member Join Date: Mar 2008 Location: radiant garden Age: 16
Posts: 446
Rep Power: 0 ![]() | Quote:
btw i liked one wing angel's idea
__________________ ![]() I'm formerly known as Final Keyblade | |
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| | #178 |
| Organization Member Join Date: Apr 2007 Location: lexaeus.exe 27% completed Age: 16
Posts: 453
Rep Power: 0 ![]() | I think you guys have this already planned but will being able to hold newer weapons along the game be related to combat skill. ex. Weapon A requires 1 combat Weapons B requires 10 combat |
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| | #179 |
| Keyblade Wielder | We'll see how the permissions side of things looks once we've done the major changes. Giving admins too many options can be a negative ![]()
__________________ Inferno Technologies Co-Owner, RPG Inferno Lead Designer. "Nothing that was never attempted was ever accomplished" |
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| | #180 |
| Keyblade Wielder Join Date: Feb 2008 Location: In the darkness of my heart Age: 17
Posts: 347
Rep Power: 1 ![]() | maybe this has been dicussed but when you go to hunt a boss and there are other enemies in the area i wanna fight the boss when i select hunt on the boss not more training with heartless.
__________________ We become so accustomed to disguise ourselves to others, That at last we are disguised to ourselves. she broke my heart so let it bleed to show her my love until this pain has become nothing more than a far off memory in which my soul finds it's eternal peace ![]() http://www.youtube.com/watch?v=0hz0wBx9z6o |
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