| | #121 |
| Ruler of Light | I have another suggestion. We have the clans and user market outside of the RPG, in the forums itself. I have noticed that you are embedding the clan system into the Inferno. Can you also embed a user market system as well? Not like trade like you have currently, but...i guess for a price users can set up a store and sell equipment to other users even while their not on. Like, for example, if a user sets up a store for 50 munny and has a couple swords, a set of armor, and a knife to sell he/she inputs them into their store and other users looking though can purchase them. Then a percent of the price goes to the seller and the market owner. Anyway, I'm probably making this confusing, so I'll leave it at this. |
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| | #122 |
| Keyblade Wielder | There is already an in depth user shops system planned. |
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| | #123 |
| Twilight Knight Join Date: Dec 2007 Location: partying like its 3008 Age: 17
Posts: 906
Rep Power: 2 ![]() ![]() | is it possible for the place you choose to attack (i.e. feet arms chest head) affect in different ways other than damage like a successful attack on ur opponent slightly lower speed with a limit like speed cant be lowered more than 15 points and restoring hp would undo that also a method for letting people know you are afk so you dont waste like 10 minutes i would like the idea of eliminating compatapility of slieghts so you could attack in different ways lastly not knowing everything about a player would make the clans more interesting Last edited by Joaxshu; 04/02/08 at 03:30 AM. |
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| | #124 | |
| Keyblade Wielder Join Date: Feb 2008 Age: 22
Posts: 291
Rep Power: 1 ![]() | Quote:
I can understand promoting trade, but sometimes, its hard to get rid of stuff... | |
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| | #125 |
| Sprendid Rike a Friar Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,512
Rep Power: 6 ![]() ![]() ![]() | Ah, one minor change to look into if it hasn't been reported yet: If a monster has any MP left, he can cast spells, even if the remaining MP is less than what he needs to cast the magic in the first place. Example, Marluxia's Rose was just fighting a boss. The battle went on for a long time and eventually the boss used up all but 9 of its MP. With those 9 MP it cast a spell to increase its strength, which should have cost well over 9 MP. Users cannot do this. It's a glitch, and I think it should be looked into if it hasn't already. |
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| | #126 |
| Ruler of Light | Can "defense" spells, or spells that last a certain amount of turns, be based on rotations instead of turns. In bigger battles they lose their importance and causes the user to not want to use them. ex. 20 turn spell 1 vs 1 10 rotations stats modified 2 vs 4 < 4 rotations stats modified ex.7 turn spell 1 vs 1 4 rotations stats modified 2 vs 4 < 2 rotations stats modified It would make certain spells more appealing to be used. |
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| | #127 |
| Keyblade Wielder | Lexaeus the system doesn't recognise rotations (since turns are decided based on speed) So that isn't possible joax we don't plan to change attack types up anymore after elements. bizness all i can say about that, is that we have an in deoth user shops system planned. Neo, we'll take a look at that, but it's not a priority. Keeping track of AI mp usage might add more system load, if it does it's not something we'll be adding (it's hardly game breaking anyway ;)) |
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| | #128 |
| Sprendid Rike a Friar Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,512
Rep Power: 6 ![]() ![]() ![]() | Oh, I agree. I just figured you'd like to know about it in case it's a quick fix. Not game breaking, but I thought you'd like to know about it like the attack types filter that isn't quite working. |
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| | #129 | |
| Twilight Knight Join Date: May 2007 Age: 15
Posts: 852
Rep Power: 3 ![]() ![]() | Quote:
Can triple triad be requirements for like let's say quests or something? Pretty much making it more important than it is now. | |
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| | #130 | |
| Sprendid Rike a Friar Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,512
Rep Power: 6 ![]() ![]() ![]() | Quote:
Also, TT has a few trigger conditions (I think?) so it could in theory be used for quests (if there are triggas). It was glitched for us because of what we had done I believe, not the system. I could be wrong, but i dont think so. | |
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| | #131 | |
| Twilight Knight Join Date: May 2007 Age: 15
Posts: 852
Rep Power: 3 ![]() ![]() | Quote:
Well that's always good to know I suppose I have another question then more on the side of items like could it be possible to use an item on the enemy *is suggesting this from the fact what a dark matter could do* like could there ever be an item that is supposed to be used on a certain boss/enemy and when used their stats go a certain way and you can fight them normally... and it's like impossible otherwise >_> *not sure the if this has been answered or not* ok I'm tired so that question was proabbly almost as sloppy as my weight question but yeah >_>. | |
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| | #132 |
| Keyblade Wielder | short answer to that marluxa - no =P |
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| | #133 |
| Twilight Knight Join Date: May 2007 Age: 15
Posts: 852
Rep Power: 3 ![]() ![]() | *Trying to keep you busy with questions* Well will their be a way to make a trigger conditon have to do with your elemental prowess? Quick Ex. Only Ice proficeincy of 55% can enter here? Or something to that matter? And could that be incorperated towards quest so only this type of person can do this quest. Also, gender trigger conditions? Yeah or noppity nope nope |
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| | #134 |
| Keyblade Wielder | No plans for that. Again, no plans for that, but we havent made any plans for new triggers yet that comes last |
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| | #135 | |
| Sprendid Rike a Friar Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,512
Rep Power: 6 ![]() ![]() ![]() | Quote:
Also, question about Weapon Compatibility, it effects the damage you can do, right? When making a weapon type, like we have one handed weapons, two handed, hats, armors, shields, etc etc- The chance to hit part of it... does it actually work? I was testing it yesterday setting the chance to hit to 100%, does that mean that it'll always hit regardless of your DEX and the opponent's EVA? or does that number just get added into the DEX/EVA battle to determine an attack's success? | |
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