| | #61 |
| Warrior of Darkness Join Date: Oct 2007 Location: ...
Posts: 167
Rep Power: 1 ![]() | but sham said teleportion on top of a mountain all we have to do is "hike" yep just one mountain>> it just has to be the hard oneD; |
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| | #62 | |||
| Sprendid Rike a Friar Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,423
Rep Power: 10 ![]() ![]() | Quote:
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ID Jumping clearly makes the game not hard at all. It turned into a "Oh, moving to a new area, fight the heartless, QUICK RUN BACK TO DJ FOR FREE HEALING. Damn, this game is SOOOOO easy!" Whereas what it should be is you trekking through more and more heartless on your way to more safe areas. Once ID Jumping is removed, expect smaller heartless sizes, slightly weaker ones, and more pots/ways to heal easier between battles so that you can go through an area in one go. | |||
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| | #63 | |
| Keyblade Wielder Join Date: Feb 2008 Age: 22
Posts: 289
Rep Power: 1 ![]() | Quote:
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| | #64 |
| Sprendid Rike a Friar Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,423
Rep Power: 10 ![]() ![]() | Yep, I like the Save Point idea, and if we can think of a good way to include it without completely cluttering the map too much, I believe that it would be a good idea to implement it. |
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| | #65 |
| Keyblade Wielder Join Date: Feb 2008 Age: 22
Posts: 289
Rep Power: 1 ![]() | I may be suggesting too much with the next idea: Depending on how many save points you have in a world, you may not even need to worry about the current map. If the Map feature will be obsolete eventually, then people wouldn't even be seeing the map until mid- or end-game. The Save Points would serve two purposes: To replenish Health/Mana, and to respawn the player when that die somewhere. These save points should only save location, however, and not progress. The thing is,if a player doesn't save when they have the opportunity, gets really far and then dies, I'd rather for them to start at the last save with their progress intact and not having to retrain...that would suck worst then simply having to go back to the last save point. If you were to actually have more than one save point in an area, then (here is where I'd be suggesting too much) you may be well to consider mini-maps. Let's say I'm near the end of the game, and I have my...Teleport Art from...uh after beating Xigbar or something (example plot device from going bac kto previous areas). *spoilers* While in DJ, I wasn't strong enough to beat Ifrit, so I'd like to go back to DJ to do so. There happened to be 3 saves in DJ: the Burlap Tent (of course...), the Treehouse, and the Waterfall Cavern. So, going to the current map, I could select DJ...then, upon selecting DJ, a smaller mini-map is accessed from which you can go to a save point that you've saved at (also this could simply be a list of the save points which you've saved at in the area, if finding a map graphic is too much). Let's say I've saved at all the save points...so then I'd be able to go to the Waterfall Cavern with ease and set my path to defeating Ifrit. I hope that example worked; reply with any kinks you've found in this concept EDIT: A way to actaully make that work is listing the saved save poitns in the drop box when selecting the area to go to. For instance, I'd click on the DJ dot, and then the drop box opens with the usual setting info with the list o saved save points in underneath. So this would prevent having to find mini-maps (unless someone would want to find new graphic for the worlds) Last edited by bizness86; 03-16-2008 at 02:58 PM. |
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| | #66 |
| Keyblade Wielder | The save point idea isn't viable. It would be too much strain on the server running it. |
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| | #67 |
| Keyblade Wielder Join Date: Feb 2008 Age: 22
Posts: 289
Rep Power: 1 ![]() | What would be the alternative? Or, what makes it too straining to work and exactly in what ways could it possibly be made to work. |
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| | #68 |
| You Swear To Listen Join Date: Apr 2007 Age: 16
Posts: 2,307
Rep Power: 4 ![]() | Is it at all even possible to have a chat box during your fights, so that you don't miss people talking to you, but you can still fight? I mean something that you can unlock in chapter 3 anyways. Also, what about a way to sacrifice your pet to add to your HP? Just a thought though, Kinda stupid, but could be really cool |
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| | #69 |
| Keyblade Wielder | Chat box thing will be done, and saves are just too stressful period. The file sizes would be too large, the amount of data that would have to be collected and written is too large, the amount of data that would have to be changed is too large, to to mention that the ACP would have to be completely re done for editing characters... Theres a reason no MMORPGs have save points - the reason is it's just totally impractical. Saves couldnt be made to work *at all* |
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| | #70 |
| Keyblade Wielder Join Date: Feb 2008 Age: 22
Posts: 289
Rep Power: 1 ![]() | Okay then. That seems reasonable; then perhaps at the very least, there would be more places to heal. And to reiterate, I wasn't referring to saving people's progress (as I stating in my post earlier), but I guess you're referring to my whole preposal. Then I'd have another question: let's say the that the ID jumping is dropped, and the heartless are gimped slightly, but someone has found themselves in an area where they're still liable to die easily, would they still be left with 1 HP in that area where that'd be most likely attack by Heartless when they try to leave? The escape option counts as a loss, so that's have no way of advancing to a safer area, and as Decado stated, there's no way for the program to take you to a another spot when you die. Would they be stuck in that area? |
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| | #71 |
| Keyblade Wielder | The ability for the admins to do something like you are asking is in place now; They could just make it so you can jump (via world map) to one place, and that one place is a place you can get healing for X amount of gold. If you die, you can just go there, and do some posting etc till you have enough gold to heal and head back out. Alternatively, they could make it so healing is free, but you have to travel through lots of places to get back to where you were ![]() |
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| | #72 | |
| Sprendid Rike a Friar Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,423
Rep Power: 10 ![]() ![]() | Quote:
The current reason there aren't more free heal spots, or heal for x munny spots is because everyone ID/map jumps back to DJ for free healing anyway, so there's no real point to add new heal spots in. When ID jumping is gone, expect more healing areas to pop up naturally. However, I have a question about 3.1 I know that it is far from being ready for release.. but how far exactly? Months? That question is less important than this follow up... will we lose what we currently have in the ACP, or will we simply get new things added into the current one? Will we need to reset? Last edited by Neo Ragnarok; 03-16-2008 at 10:41 PM. | |
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| | #73 |
| Keyblade Wielder | It'll be done when it's done We're not putting a timeframe on it. If i was to guess, i'd say a couple of months.We're working on the basis that no one should *have* to add or change anything, and that their games will work fine as is. Whether or not we'll be able to maintain that will have to be seen, and obviously if you want to fully utilise some features, you might need to modify some of your current settings around ![]() |
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| | #74 |
| Sprendid Rike a Friar Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,423
Rep Power: 10 ![]() ![]() | |
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| | #75 |
| Twilight Knight | Okay, my input on save points: You can do it how the Inferno is currently without any sort of new map places. Simply put an NPC in a safe area accessed from the map (DJ - Camp) and he sends you to the other "Save Points" within DJ once you have visited there (Trigger Conditions :D). So, once you have gotten to, say, the Treehouse, Raito in the Camp could send you back there by simply talking to him and perhaps paying a small fee for places that are farther along in an area. That brings up a question: Without ID jumping being allowed, will those Triggers where an NPC sends you to another area still work? I only ask this because in myffnet, when we put in an NPC to send someone somewhere, we needed the target location to be set to "Visible Once Visited" aka visible from the map, in order for the NPC to successfully send the player there. |
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