KHInsider.com Forums > Non-Kingdom Hearts > RPG Inferno Related » Inferno 3.1 Suggestions

Reply
 
Thread Tools Display Modes
Old 02-13-2008, 06:44 PM   #16
Automatic Orangutang
D Athier's Avatar
Join Date: Apr 2007
Location: Canada
Age: 16
Posts: 2,056
Rep Power: 10 D Athier is a jewel in the roughD Athier is a jewel in the rough
Send a message via AIM to D Athier Send a message via MSN to D Athier
Default Re: Inferno 3.1 Suggestions

Quote:
Originally Posted by dexter906 View Post
would it be possible to have FF worlds and would it be possible to meet other that are in worlds like meeting cloud and having him in your party for like battles relating to the game not against other players
This isn't suggestions for THIS RPG. It's suggestions for the system the RPG works on. Such as, the damage that's dealt according to this calculation, or having a new kind of way to attack.

Any suggestions for what should be in KHI's RPG should go towards the RPG Team, as in the guys who have blue in their names.
__________________


D Athier is offline   Reply With Quote
Old 02-13-2008, 07:01 PM   #17
Twilight Knight
Join Date: May 2007
Location: In some deep darkness, looking for Larky
Age: 18
Posts: 792
Rep Power: 2 Igshar will become famous soon enough
Send a message via AIM to Igshar Send a message via Yahoo to Igshar
Default Re: Inferno 3.1 Suggestions

An aspect of the game that has annoyed me a bit is the Attack Type system. Would you guys be able to make it possible to allow the Admins to change the amount of turns for which an Attack Type affects stats? I think they're kind of useless lasting only one turn.

Another idea that I would LOVE to see is Trigger Conditions such that a player needs a specific "Item" in his/her inventory. Currently you can only base it on Components, Potions, Magics, Tools, and Triple Triad Cards. I would like to see the ability to make a player need a certain Book, Attack Type, or Weapon as well.

Oh, also in Trigger Conditions:
There is one that reads "User Has Killed X Boss"
Could it be possible for there to be one something like "User Has Not Killed X Boss" as well?
__________________
whatever™


IggyLarky

Sham: Spam and I'll turn you to Lv. -9000. ;D
Igshar is offline   Reply With Quote
Old 02-13-2008, 07:56 PM   #18
Keyblade Wielder
Decado's Avatar
Join Date: Mar 2005
Location: Scotland
Age: 19
Posts: 313
Rep Power: 4 Decado is on a distinguished road
Send a message via AIM to Decado Send a message via MSN to Decado
Default Re: Inferno 3.1 Suggestions

There will be lots of additions to trigger conditions, those will likely be in there.

As for attack types... I'll look into ways to improve them, sure but at the same time they are meant to simulate fighting movments, to keep them unique.
__________________
Inferno Technologies Co-Owner, RPG Inferno Lead Designer.

"Nothing that was never attempted was ever accomplished"

Decado is offline   Reply With Quote
Old 02-14-2008, 05:32 PM   #19
Ruler of Light
Griever!'s Avatar
Join Date: May 2007
Age: 15
Posts: 585
Rep Power: 2 Griever! will become famous soon enough
Default Re: Inferno 3.1 Suggestions

One thing that has been bugging me for awhile is the STR and MAG system. I'm not sure if it's just This RPG but it seems to me that it kinda works and it kinda doesn't


DEF seems to be ignored in the presence of a high attacker obviously due to the RNG, like an obvious example would be I had 180 def, another person had 103 STR. I know weapon str and def have something to do with this but I was dealt almost 200 damage with double weapons.

It's pretty balanced sometimes and other times it's completely out of whack.

Same thing goes for MAG and RES. Also not too sure about it I could be completely wrong and it might just be this RPG.

The evasion system here at least seems a little off I can have 25 dex and his someone with 53 evasion and miss only once in awhile. Their really isn't a crafting system. *not sure if that's just in this RPG*
Maybe a chat in battle would be nice so you can talk to your teamates in battle or something like that?

Also If it is possible having potions raise HP and MP is there a way of having like booster items for battle? That you can use?

My main thing is the Random number generator the difference in all the numbers of how much damage you do is quite alot at times and really little at others.

I feel like I am missing a big point I wanted to make earlier but I guess I'll remember when I remember...

One cool thing would be to have the run away option for wily enemies

Ex. Cactuar or maybe some bosses once you get them down to a certain HP you win the battle and they run away or something along those matters.

One other thing that I personally would enjoy is status effects on sleights or needing an item while fighting a boss to kill them... I gotta think of an example for it but I guess like wild arms, you needed a crest or something and you needed to use it on the enemy in order to do proper damage to them. You absolutely had to use it in battle otherwise you kept doing 0 it would like take away stats from the enemy half them or something . Or it would increase your power to do the damage. Idk something cool like that would be fun to use.

Meh my ideas are always pretty scattered so I apologize in advance.
__________________
Quote:
Even with power, we cannot change what has passed. What is done, is done.
Quote:
Permit me to ask... Who are you? An angel of vengeance?
Or perchance a saint of salvation?

I am simply myself. No more and no less. And I want only to be free.
Griever! is offline   Reply With Quote
Old 02-15-2008, 08:42 PM   #20
swathed in ever-light
Raticus's Avatar
Join Date: Jan 2005
Location: Harve
Age: 22
Posts: 2,370
Rep Power: 10 Raticus is a jewel in the roughRaticus is a jewel in the rough
Send a message via AIM to Raticus Send a message via MSN to Raticus
Default Re: Inferno 3.1 Suggestions

Quote:
Originally Posted by Decado View Post
There will be lots of additions to trigger conditions, those will likely be in there.
I would personally love this, my good man.

I've experimented with the variables, but it's really amounted to just that. Oh, and equipment dropping from enemies seems to lack any modifiers. You may want to look at that for future upgrades; in essence dropped equipment is less valuable than store-bought.
__________________
f r i e n d l y n e i g h b o r h o o d w e r e w o l f

Raticus is online now   Reply With Quote
Old 02-15-2008, 08:43 PM   #21
Automatic Orangutang
D Athier's Avatar
Join Date: Apr 2007
Location: Canada
Age: 16
Posts: 2,056
Rep Power: 10 D Athier is a jewel in the roughD Athier is a jewel in the rough
Send a message via AIM to D Athier Send a message via MSN to D Athier
Default Re: Inferno 3.1 Suggestions

Oh. A way to ban users from using the Inferno, without having to resort to reseting them. It would make things so much easier. Right now, the only real punishment we can deal out is a warning, and then a reset.
__________________


D Athier is offline   Reply With Quote
Old 02-15-2008, 08:59 PM   #22
Adv. RPG Team
Neo Ragnarok's Avatar
Join Date: Apr 2007
Location: Awesometown
Age: 22
Posts: 2,349
Rep Power: 10 Neo Ragnarok is a jewel in the roughNeo Ragnarok is a jewel in the rough
Default Re: Inferno 3.1 Suggestions

Ah yeah, one more thing that I'd like to see... if possible... if pets can come with weapons the same way that monsters can. It would make them a lot better in my opinion.
__________________

hope is a good thing, maybe the best of things, and no good thing ever dies.

I'm just watching a dream I'll never wake up from
Neo Ragnarok is offline   Reply With Quote
Old 02-15-2008, 11:22 PM   #23
FanFic Slayer, K.Theorist
Xuan's Avatar
Join Date: Sep 2007
Location: I am human, no worries. I don't suck brain juice anyway, it's too juicy.
Posts: 1,017
Rep Power: 2 Xuan is on a distinguished road
Default Re: Inferno 3.1 Suggestions

I wonder if its posible to change the background of some places.

Cave of Wonders doesn't exactly fit the background showing the city of Agrabah?

I'm not sure though, it might be too much for the system...
Xuan is offline   Reply With Quote
Old 02-16-2008, 12:31 AM   #24
Twilight Knight
Magus Fitzgerald's Avatar
Join Date: Feb 2005
Age: 19
Posts: 847
Rep Power: 4 Magus Fitzgerald will become famous soon enough
Send a message via MSN to Magus Fitzgerald
Default Re: Inferno 3.1 Suggestions

That's something that's easily changeable already.
__________________
ITS OVER 9000!!!!
http://i25.tinypic.com/1z733vd.jpg





Let's start and go! because I'm a "Speedy Cat".
Give you my desire.
Splendid like a fire.
Blow your mind,
and let's speed up high and high

Crazy that usual

'cause I'm a"Speedy Cat".
Magus Fitzgerald is offline   Reply With Quote
Old 02-16-2008, 03:29 AM   #25
Adv. RPG Team
Neo Ragnarok's Avatar
Join Date: Apr 2007
Location: Awesometown
Age: 22
Posts: 2,349
Rep Power: 10 Neo Ragnarok is a jewel in the roughNeo Ragnarok is a jewel in the rough
Default Re: Inferno 3.1 Suggestions

Quote:
Originally Posted by Xuan View Post
I wonder if its posible to change the background of some places.

Cave of Wonders doesn't exactly fit the background showing the city of Agrabah?

I'm not sure though, it might be too much for the system...
That's something the team can do, but the problem with backgrounds is finding nice ones that fit into the ones we already have so it doesnt look weird
__________________

hope is a good thing, maybe the best of things, and no good thing ever dies.

I'm just watching a dream I'll never wake up from
Neo Ragnarok is offline   Reply With Quote
Old 02-28-2008, 10:13 AM   #26
Keyblade Wielder
Decado's Avatar
Join Date: Mar 2005
Location: Scotland
Age: 19
Posts: 313
Rep Power: 4 Decado is on a distinguished road
Send a message via AIM to Decado Send a message via MSN to Decado
Default Re: Inferno 3.1 Suggestions

There is now a thread on the official Inferno Tech forum detailing all the updates/changes we make to the system as they happen. It can be ofund here - Rpg Inferno 3.1.0 Development Progress - Inferno Technologies Community

Apologies to any admins if this breaks the rules (Although the link to the site *is* on every RPG page anyway lol)

Also, the RPG Admins might like to know that the license owner can now link two of you guys to his account, to let you access the customers only areas of inferno tech.

Enjoy.
__________________
Inferno Technologies Co-Owner, RPG Inferno Lead Designer.

"Nothing that was never attempted was ever accomplished"

Decado is offline   Reply With Quote
Old 02-28-2008, 04:38 PM   #27
Ruler of Light
bleachlover20053's Avatar
Join Date: May 2007
Location: The Land of Maple Syrup~
Age: 16
Posts: 568
Rep Power: 0 bleachlover20053 is an unknown quantity at this point
Default Re: Inferno 3.1 Suggestions

will we be able to sell equips we dont want anymore?
__________________
bleachlover20053 is offline   Reply With Quote
Old 02-28-2008, 04:49 PM   #28
Keyblade Wielder
Decado's Avatar
Join Date: Mar 2005
Location: Scotland
Age: 19
Posts: 313
Rep Power: 4 Decado is on a distinguished road
Send a message via AIM to Decado Send a message via MSN to Decado
Default Re: Inferno 3.1 Suggestions

There are plans relating to that which i'm not at a liberty to go into just now, but that thread will be updated regularly as things get completed, so keep your eyes open for something relating to that
__________________
Inferno Technologies Co-Owner, RPG Inferno Lead Designer.

"Nothing that was never attempted was ever accomplished"

Decado is offline   Reply With Quote
Old 02-28-2008, 06:56 PM   #29
Keyblade Wielder
Terion's Avatar
Join Date: Jul 2007
Location: In the future, where Ricky Martin will be president.
Age: 14
Posts: 287
Rep Power: 2 Terion is on a distinguished road
Send a message via AIM to Terion Send a message via MSN to Terion
Default Re: Inferno 3.1 Suggestions

maybe you could make so, that pvp won't give exp...
__________________

Sig by Eternal Redemption

Wii FC: 4098-9780-5335-3234
Brawl - 0774-6010-4813 Terio
MKW - 0044-4565-7542
So, my Wii broke. I sent to repair, cost 100 Euro(like 70 Dollars) and now I finally got Wi-Fi working, and it still goes off after sometime.
Terion is offline   Reply With Quote
Old 02-29-2008, 04:04 PM   #30
Keyblade Wielder
Takuya's Avatar
Join Date: Oct 2007
Location: Classified Information
Age: 15
Posts: 346
Rep Power: 1 Takuya is on a distinguished road
Send a message via AIM to Takuya Send a message via MSN to Takuya
Default Re: Inferno 3.1 Suggestions

The ability to add an extension to an equipment(name) or scan equipment in the equip menu. When you go to equip, there is no info. about each equipment to help choose the right equip

>_> a lot of 'equip'

and about typing in numbers, is it possible to have a type in box for welding components?
__________________

The Library. A source of free books.
So says the man in rags.
But good rags they are, don't undermine.

Original Story
A Librarian's Keeping



Last edited by Takuya; 02-29-2008 at 05:21 PM.
Takuya is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT -3. The time now is 11:57 PM.
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0