| | #16 | |
| Automatic Orangutang | Quote:
Any suggestions for what should be in KHI's RPG should go towards the RPG Team, as in the guys who have blue in their names.
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| | #17 |
| Twilight Knight | An aspect of the game that has annoyed me a bit is the Attack Type system. Would you guys be able to make it possible to allow the Admins to change the amount of turns for which an Attack Type affects stats? I think they're kind of useless lasting only one turn. Another idea that I would LOVE to see is Trigger Conditions such that a player needs a specific "Item" in his/her inventory. Currently you can only base it on Components, Potions, Magics, Tools, and Triple Triad Cards. I would like to see the ability to make a player need a certain Book, Attack Type, or Weapon as well. Oh, also in Trigger Conditions: There is one that reads "User Has Killed X Boss" Could it be possible for there to be one something like "User Has Not Killed X Boss" as well? |
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| | #18 |
| Keyblade Wielder | There will be lots of additions to trigger conditions, those will likely be in there. As for attack types... I'll look into ways to improve them, sure but at the same time they are meant to simulate fighting movments, to keep them unique.
__________________ Inferno Technologies Co-Owner, RPG Inferno Lead Designer. "Nothing that was never attempted was ever accomplished" |
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| | #19 | ||
| Ruler of Light Join Date: May 2007 Age: 15
Posts: 585
Rep Power: 2 ![]() | One thing that has been bugging me for awhile is the STR and MAG system. I'm not sure if it's just This RPG but it seems to me that it kinda works and it kinda doesn't DEF seems to be ignored in the presence of a high attacker obviously due to the RNG, like an obvious example would be I had 180 def, another person had 103 STR. I know weapon str and def have something to do with this but I was dealt almost 200 damage with double weapons. It's pretty balanced sometimes and other times it's completely out of whack. Same thing goes for MAG and RES. Also not too sure about it I could be completely wrong and it might just be this RPG. The evasion system here at least seems a little off I can have 25 dex and his someone with 53 evasion and miss only once in awhile. Their really isn't a crafting system. *not sure if that's just in this RPG* Maybe a chat in battle would be nice so you can talk to your teamates in battle or something like that? Also If it is possible having potions raise HP and MP is there a way of having like booster items for battle? That you can use? My main thing is the Random number generator the difference in all the numbers of how much damage you do is quite alot at times and really little at others. I feel like I am missing a big point I wanted to make earlier but I guess I'll remember when I remember... One cool thing would be to have the run away option for wily enemies Ex. Cactuar or maybe some bosses once you get them down to a certain HP you win the battle and they run away or something along those matters. One other thing that I personally would enjoy is status effects on sleights or needing an item while fighting a boss to kill them... I gotta think of an example for it but I guess like wild arms, you needed a crest or something and you needed to use it on the enemy in order to do proper damage to them. You absolutely had to use it in battle otherwise you kept doing 0 it would like take away stats from the enemy half them or something . Or it would increase your power to do the damage. Idk something cool like that would be fun to use. Meh my ideas are always pretty scattered so I apologize in advance.
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| | #20 | |
| swathed in ever-light | Quote:
I've experimented with the variables, but it's really amounted to just that. Oh, and equipment dropping from enemies seems to lack any modifiers. You may want to look at that for future upgrades; in essence dropped equipment is less valuable than store-bought.
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| | #21 |
| Automatic Orangutang | Oh. A way to ban users from using the Inferno, without having to resort to reseting them. It would make things so much easier. Right now, the only real punishment we can deal out is a warning, and then a reset.
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| | #22 |
| Adv. RPG Team Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,349
Rep Power: 10 ![]() ![]() | Ah yeah, one more thing that I'd like to see... if possible... if pets can come with weapons the same way that monsters can. It would make them a lot better in my opinion.
__________________ hope is a good thing, maybe the best of things, and no good thing ever dies. ![]() I'm just watching a dream I'll never wake up from |
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| | #23 |
| FanFic Slayer, K.Theorist Join Date: Sep 2007 Location: I am human, no worries. I don't suck brain juice anyway, it's too juicy.
Posts: 1,017
Rep Power: 2 ![]() | I wonder if its posible to change the background of some places. Cave of Wonders doesn't exactly fit the background showing the city of Agrabah? I'm not sure though, it might be too much for the system... |
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| | #24 |
| Twilight Knight | That's something that's easily changeable already.
__________________ ITS OVER 9000!!!! http://i25.tinypic.com/1z733vd.jpg ![]() Let's start and go! because I'm a "Speedy Cat". Give you my desire. Splendid like a fire. Blow your mind, and let's speed up high and high Crazy that usual 'cause I'm a"Speedy Cat". |
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| | #25 |
| Adv. RPG Team Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,349
Rep Power: 10 ![]() ![]() | That's something the team can do, but the problem with backgrounds is finding nice ones that fit into the ones we already have so it doesnt look weird
__________________ hope is a good thing, maybe the best of things, and no good thing ever dies. ![]() I'm just watching a dream I'll never wake up from |
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| | #26 |
| Keyblade Wielder | There is now a thread on the official Inferno Tech forum detailing all the updates/changes we make to the system as they happen. It can be ofund here - Rpg Inferno 3.1.0 Development Progress - Inferno Technologies Community Apologies to any admins if this breaks the rules (Although the link to the site *is* on every RPG page anyway lol) Also, the RPG Admins might like to know that the license owner can now link two of you guys to his account, to let you access the customers only areas of inferno tech. Enjoy.
__________________ Inferno Technologies Co-Owner, RPG Inferno Lead Designer. "Nothing that was never attempted was ever accomplished" |
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| | #27 |
| Ruler of Light Join Date: May 2007 Location: The Land of Maple Syrup~ Age: 16
Posts: 568
Rep Power: 0 ![]() | will we be able to sell equips we dont want anymore?
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| | #28 |
| Keyblade Wielder | There are plans relating to that which i'm not at a liberty to go into just now, but that thread will be updated regularly as things get completed, so keep your eyes open for something relating to that ![]()
__________________ Inferno Technologies Co-Owner, RPG Inferno Lead Designer. "Nothing that was never attempted was ever accomplished" |
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| | #29 |
| Keyblade Wielder | maybe you could make so, that pvp won't give exp...
__________________ ![]() Sig by Eternal Redemption Wii FC: 4098-9780-5335-3234 Brawl - 0774-6010-4813 Terio MKW - 0044-4565-7542 So, my Wii broke. I sent to repair, cost 100 Euro(like 70 Dollars) and now I finally got Wi-Fi working, and it still goes off after sometime. |
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| | #30 |
| Keyblade Wielder | The ability to add an extension to an equipment(name) or scan equipment in the equip menu. When you go to equip, there is no info. about each equipment to help choose the right equip >_> a lot of 'equip' and about typing in numbers, is it possible to have a type in box for welding components?
__________________ The Library. A source of free books. So says the man in rags. But good rags they are, don't undermine. Original Story A Librarian's Keeping ![]() Last edited by Takuya; 02-29-2008 at 05:21 PM. |
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