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Old 06/03/08, 09:03 PM   #181
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Default Re: Inferno 3.1 Suggestions

Usually the boss is in the next area. He only shows up there so you can scan it. Only difference is the ones you have to hunt to fight.
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Old 06/03/08, 09:35 PM   #182
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Default Re: Inferno 3.1 Suggestions

When you hunt, you don't choose what you will encounter

As stated, the mosnters are listed so you can scan them, but clicking on a monster in no way means thats what you will encounter.
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Old 07/01/08, 02:09 AM   #183
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Default Re: Inferno 3.1 Suggestions

This may be like the 1000th time people have heard this but, when will you consider have battles like Heartless to give Munny? I know that for munny you gotta fuse components for more valuable ones but, it's annoying, still, nice job!
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Old 07/01/08, 02:13 AM   #184
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Default Re: Inferno 3.1 Suggestions

Quote:
Originally Posted by Miles Edgeworth View Post
This may be like the 1000th time people have heard this but, when will you consider have battles like Heartless to give Munny? I know that for munny you gotta fuse components for more valuable ones but, it's annoying, still, nice job!
First off, wrong thread. This is for Inferno 3.1 suggestions which IT makes. Not suggestions for things in the RPG that the Inferno team on KHI makes. Go here if you want to suggest anything for the inferno here.

http://forums.khinsider.com/rpg-infe...ns-thread.html

Secondly, in chapter one of the inferno. No heartless drop munny. In chapter 2 of the inferno, a good amount of heartless drop munny.
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