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| | #151 | |||
| Ruler of Light Join Date: May 2007 Age: 15
Posts: 514
Rep Power: 2 ![]() | Quote:
lulz nah yours is a bit different. I still think some bosses you shouldn't be able to win against them but you can continue after you lose and it's part of the story or something. >> Axie's idea is better though and it leaves things open for stuff like the thing I just said.
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Last edited by Marluxia's rose; 05-03-2008 at 05:09 PM. | |||
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| | #152 | |
| God damn Viral | Quote:
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| | #153 | |
| Twilight Knight | Quote:
I actually did mention that there should be a few bosses that you must lose against though >> Just not as a prime example. I couldn't of stolen it if I didn't see it from you first Heh I know you're kidding about the punk thing. XDOh yeah I wanted to ask about the in-battle chat idea. Would it be possible for it to say if a user signs off that way one of the people isn't going "Hello? You there?" constantly cause the other person left? Or did you already have the idea? Ah and one more thing, more of a non-suggestion but its mainly for you and ZT. Since you two are the owners of the Inferno, would it be alright if I made a video walkthrough of this site's new Inferno once its released? It will mainly be for new players and stuff.
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| | #154 | |
| Adv. RPG Team Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,282
Rep Power: 10 ![]() ![]() | Quote:
If players are AFK or got lagged out, kicked off suddenly their turn just simply skips. >,> I dunno how much the new inferno will need a video walkthrough, but you're more than welcome to on our end. Just wait for word from ZT and Decado x3
__________________ hope is a good thing, maybe the best of things, and no good thing ever dies. ![]() I'm just watching a dream I'll never wake up from | |
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| | #155 |
| Keyblade Wielder | walkthrough is fine, the dying thing isn't something we're interested in because Inferno is an MMORPG not a consoel RPG ![]() The dying thing is a very bad game dynamic which is an ancient hangover from the early JRPG days. It might get thrown in thought, since we're re-doing the quest system in a major way, the idle thing is something we've sorted .
__________________ Inferno Technologies Co-Owner, RPG Inferno Lead Designer. "Nothing that was never attempted was ever accomplished" |
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| | #156 |
| Keyblade Novice | could it be posible to make it so when u reach a certain level u learn a certain spell this would make it easier for a lot of people and same for spell upgrades Example: You have reached level 5. You learned Fire. You reached level 19. You learned Fira. You reached level 32. You learned Firaga. you get the point
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| | #157 |
| Keyblade Wielder | Short answer: not gunna happen ![]()
__________________ Inferno Technologies Co-Owner, RPG Inferno Lead Designer. "Nothing that was never attempted was ever accomplished" |
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| | #158 |
| Keyblade Wielder Join Date: Feb 2008 Age: 22
Posts: 202
Rep Power: 1 ![]() | is the agility system going to be different any? So that someone with a higher speed and eventually enjoy an extra turn (many examples from FF, namely FFX, where if an enemies base speed was 10 and mines was 16 then I'd have an extra turn after every two turns.)? I think it would work something like: Tidus base speed 18 Dingo base speed 10 (18 > 10) 18-10=8) Tidus attacks (8+8=16 10+8=18) (16 < 18) 18-16=2) Dingo attacks (16+2=18) (2+2=4) (18 > 4) 18-4=14) Tidus attacks (14+4=18 4+4=8) (18 < 8) 18-8=10) Tidus attacks (again!!) (10+8=18 8+8=16) and so on...
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| | #159 |
| Keyblade Wielder | If i remember right it already works like that, if it doesn't it's because Zero decided it would take too many resources ![]()
__________________ Inferno Technologies Co-Owner, RPG Inferno Lead Designer. "Nothing that was never attempted was ever accomplished" |
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| | #160 |
| Keyblade Wielder Join Date: Feb 2008 Age: 22
Posts: 202
Rep Power: 1 ![]() | I believe that he did that then, because if i recall, you only get a second turn if your character has 2*x + 1 of the of characters speed. This means that if 5 enemies had 10 agi, the player has 20 and the boss has 21, then the boss would be able to attack 5 times while the player gets no love at all...which sucks. So, I'd hope that this would not be true for the next installment. Should I suggest this somewhere else as well?
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| | #161 | |
| God damn Viral | Quote:
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| | #162 | |
| Keyblade Wielder Join Date: Feb 2008 Age: 22
Posts: 202
Rep Power: 1 ![]() | Quote:
I'll reiterate once again, My point wasn't to have more than two turns if the player has over 4 times the speed of an enemy. My point was to eventually have an extra turn if AGI wasn't over twice the speed over your opponent, because there is the obvious flaw I alluded to above. Summary: if a BOSS is in a group with five monsters with less than half of its AGI, then that BOSS is going to get ONE turn for each of those monsters PLUS his initial turn, THUS having in fact SIX turns, while the player, who has nearly equal speed, will get NO turns for the monsters and will only have his initial turn. And that sucks. And this is a Suggestions Thread. So, I've bring it up in hopes of viable suggestions.
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| | #163 |
| Adv. RPG Team Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,282
Rep Power: 10 ![]() ![]() | Iggy pointed out to me that your numbers are slightly off. 20 speed versus 10 will grant 2 turns for the 10's 1. However, your complaint would work if the player had 19 speed. Then again, that would be the player's fault, don't you think? A more pressing concern would be negative speed. It's possible to not only negate an opponent's 2nd turn they gain with speed, but to make them never take a single turn because of how turn processing works.
__________________ hope is a good thing, maybe the best of things, and no good thing ever dies. ![]() I'm just watching a dream I'll never wake up from |
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| | #164 |
| Keyblade Wielder | In fairness, if you reduced someones speed to 0/negative, they shouldn't be able to move ![]()
__________________ Inferno Technologies Co-Owner, RPG Inferno Lead Designer. "Nothing that was never attempted was ever accomplished" |
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| | #165 | |
| Adv. RPG Team Join Date: Apr 2007 Location: Awesometown Age: 22
Posts: 2,282
Rep Power: 10 ![]() ![]() | Quote:
w00t. It seems like we may be getting 3.1 sooner than I thought D: or... well.. part of 3.1. Here's hoping we get some trigger conditions :3
__________________ hope is a good thing, maybe the best of things, and no good thing ever dies. ![]() I'm just watching a dream I'll never wake up from Last edited by Neo Ragnarok; 05-15-2008 at 06:20 PM. | |
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