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Old 04/05/08, 08:00 PM   #136
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Default Re: Inferno 3.1 Suggestions

Would it be possible to reduce the randomness of spell damage? The damage spread is really large...
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Old 04/05/08, 11:39 PM   #137
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Default Re: Inferno 3.1 Suggestions

We'll be re-doing spells to make them easier for the admins to set the damage range etc.
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Old 04/05/08, 11:40 PM   #138
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Default Re: Inferno 3.1 Suggestions

Quote:
Originally Posted by Decado View Post
We'll be re-doing spells to make them easier for the admins to set the damage range etc.
Epic win <3

I really appreciate that you still come to this thread to deal with our constant blathering of ideas and suggestions :D
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Old 04/10/08, 12:35 PM   #139
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Default Re: Inferno 3.1 Suggestions

what are you going to do about the whole crafting thing? just wondering
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Old 04/10/08, 03:22 PM   #140
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Default Re: Inferno 3.1 Suggestions

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Originally Posted by one wing angel View Post
what are you going to do about the whole crafting thing? just wondering
crafting works fine in the Inferno, the system just doesn't work with our Inferno since we use modifiers on our weapons and armors. You can't and won't be able to craft modifiers into weaponz and stuff, sooo yeah >,>
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Old 04/10/08, 04:18 PM   #141
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Default Re: Inferno 3.1 Suggestions

Quote:
Originally Posted by Neo Ragnarok View Post
crafting works fine in the Inferno, the system just doesn't work with our Inferno since we use modifiers on our weapons and armors. You can't and won't be able to craft modifiers into weaponz and stuff, sooo yeah >,>
i was only wondering if they were/could fixing that bug was all kinda makes crafting pointless if you ask me >_>
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Old 04/10/08, 04:45 PM   #142
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Default Re: Inferno 3.1 Suggestions

Would it be possible for Admins to be able to have a back-up system?Lets say there was a system reboot for the Vbulletin site due to a hack or a bug,and all the work that the ACP Admins worked on was gone due to the fact that the site had it system restored to how ever long the system was restored.(24Hours or something like that.Would it be made possible to have a system back up so that everything in the ACP isn't gone permanently and we wouldn't have to start working on everything all over again?
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Old 04/10/08, 05:36 PM   #143
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Default Re: Inferno 3.1 Suggestions

They can already export/backup their work at will.
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Old 04/10/08, 11:50 PM   #144
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Default Re: Inferno 3.1 Suggestions

I back up our Inferno files and settings on a regular basis.
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Old 04/23/08, 12:31 PM   #145
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Default Re: Inferno 3.1 Suggestions

um im not sure if this has been thought of yet so no one jump down my throat. ^^; but i was thinking would it be possible to give players two accessory slots? this way you could mix and match the accessories and you stats to find a pair that works best for certain situations? ie: like you could have a power armlet and a protect ring on at one time so that you have increased attack but you Def is covered as well? lame i know but just had the thought. >_>
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Old 04/23/08, 03:16 PM   #146
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Default Re: Inferno 3.1 Suggestions

Quote:
Originally Posted by one wing angel View Post
um im not sure if this has been thought of yet so no one jump down my throat. ^^; but i was thinking would it be possible to give players two accessory slots? this way you could mix and match the accessories and you stats to find a pair that works best for certain situations? ie: like you could have a power armlet and a protect ring on at one time so that you have increased attack but you Def is covered as well? lame i know but just had the thought. >_>
We could in theory do that right now, but we'd have to sacrifice another one of the equip slots to do it. We're not able to add any equip slots, and I've read before that adding them would take too much time and work to put in for Decado and ZT, so it probably won't happen.

However you can get the same results by equipping one weapon for increased attack and one weapon for increased defense -> sword and shield?
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Old 04/23/08, 04:24 PM   #147
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Default Re: Inferno 3.1 Suggestions

i just thought it would be cool to have the bonus and still use two swords
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Old 04/24/08, 05:24 PM   #148
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Default Re: Inferno 3.1 Suggestions

*hopes that there is an update to the IT thread soon xx *excited for clan idea**
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Old 04/30/08, 08:47 PM   #149
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Default Re: Inferno 3.1 Suggestions

Im not sure if this in time or not. When the command box comes up say if you click on attack then on the far right there is the option to do the attack. I ws wondering if it was possible to assign that button to enter/return so it saves time. I know this is the most lazy man request, but i think it would make it easier to play.
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Old 05/03/08, 01:30 AM   #150
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Default Re: Inferno 3.1 Suggestions

Just discussed this with Neo and it kinda makes sense if thought of. Currently, the Inferno cannot do this(Or at least I don't think so from the way it seems).

In some RPG games, the only way to continue on is to lose, or you have an option of losing. An example of this is in Breath of Fire 3 when you first fight Balio and Sunder in the Cedar Woods. The battle is a must lose battle and the only way to win is to hack the game itself and give yourself a 1 hit kill code. The 2nd battle against them does not have to be won, as the result is still the same, though winning nets you higher rewards.


A similar effect can be used in the Inferno. Example in C++ format(Sorta).

Player fights against Cloud
If player defeats Cloud
Cloud gives player an ability and gives access to the next area.
Else
Cloud does not give player an ability but grants them access to the next area.



Hopefully you understand x_x
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