| <3 Emily Join Date: Apr 2007 Location: Canada Age: 17
Posts: 2,466
| Re: THE END [ INFERNO RP | OOC | SIGN UPS ] Quote:
Originally Posted by Magus Fitzgerald Character Name: Axel Ryman(Axie to those who know him)
Character Age: 19
Character Sex: Male
Character Bio:
Axel was once just a small weak warrior who eventually learned how to fight based on his enemies tactics. He built up his defend himself first, waiting to strike at an enemy when they were weak. He also preferred to fight from a distance, so his main weapon, the Altair Rifle, his is current choice. After careful planning and trying, he accomplished a number of feats. He still felt like he needed to become stronger though, so he trained a bit, making sure to strengthen his weaknesses.
When Omega first appeared, Axel wasn't sure what to do. When he first heard he was at DC, he rushed over and did battle with him, knowing he would lose. He battled him again after, hurting him and proving to himself Omega wasn't invincible. After one battle, Axel was chosen as the Heir. Some people believed he would become like Omega and attempted to stop him, but eventually realized the truth. Knowing everything he's learned about Omega, The End, and himself, Axel vowed to stop Omega's massacre, even if it wouldn't help completely.
Character Personality: Axel has a caring personality, wanting to protect his friends, and also fights for what he believes is right, even if it means hurting him or others in the process.
Character Weapon: Z Triple Rod, Z Buster Shot Gun, and Z Saber
Character Abilities:
Cure: Heals minor wounds either to himself or others.
Brave: Increases the force of Axel's attacks, or those he casts it on.
Haste: Makes the movement of the target faster. If Axel uses the Z Buster Shot Gun, the shots are faster
When using the Z Buster Shot Gun, Axel will aim it carefully at times for pinpoint accuracy. This will leave him open for an attack though if noticed.
Character Strengths: Cunning, knows where to hit his target, tends to move about before taking a chance at attacking.
Character Weaknesses: Caring for others, as he tends to overdo it to the point where he could be attacked. | Can't exactly have this RP without The Heir. Quote:
Originally Posted by Igshar Name: Igshar Eiral
Age: 18
Sex: Male
Bio: Upon learning of this... thing known as Omega, Igshar immediately jumped to the front lines to assist in his defeat. Omega proved to be too powerful for even the most valiant of efforts to take him out. The battle culminated in the point where Omega searched for an heir. Igshar immediately saw this as a great opportunity and intended to obtain this great power for himself and then use it to defeat Omega and bring about the end by himself. The battle ended in what seemed to be a small victory for the side of the Inferno Warriors, but Omega stood strong and was still perfectly fine. When he was choosing his Heir, Igshar believed that he would be the one to be chosen, since he had been wanting the power himself since the beginning. When Omega granted the power to Axel Ryman instead, Igshar grew outraged and stormed out, rarely showing his face to his comrades again after that point. The next time he returned, his old group had teamed with the powerful warrior of the Planet, Raeneth Diachi. A new warrior, The End, joined Omega in this fight, but their attacks were futile against Raeneth. The both of them had been defeated, but Omega regenerated and caught Raeneth by surprise, killing him. Personality:
Igshar is widely known for his cold-shoulder personality. He isn't the kind of warm and friendly person that most people would assume him to be due to his appearance. He generally keeps to himself, only speaking with others if a battle strategy is being discussed. He tends to stay out of situations which would culminate in a warm and fuzzy moment. He has few friends within the group of ragtag warriors who are fighting to stop The End, and intends to keep with only those people being his friends. Weapon:
♥ Zodiac Spear! ♥ Abilities:
Igshar uses his spear to launch himself forward and upwards into the air. This maneuver can be used offensively, if the situation calls for it, by repositioning his spear in mid-air so that he comes back down spear-first. Spells:
Blizzara: A decently powerful concussive blast of Icicles. The temperature of the Icicles causes the target to slow down. Watera: A gush of water which injures not only the body, but the mind as well.
Faith: Increases the target's magical potency. Cura: Can heal somewhat serious wounds.
Haste: Allows the target to move more swiftly. Speed Break: Seems to be a physical strike with the spear. It injures the opponent at the same time as causing them to move slower.
Leviathan: Summons forth a powerful Water serpent to intensely injure the enemy's body and mind. Strengths:
Igshar has a powerful affinity for Ice and Water magics to the point that Ice spells actually heal his health rather than injure him. For this reason, he actually generally heals himself with Blizzara spells and saves Cura spells to heal his comrades during a fight. His magical prowess is much much greater than his physical abilities. Weaknesses:
Due to his high affinity for Ice, he has a large weakness to the element of Fire. Fire spells would not only deal an intense amount of damage compared to people who have no weakness to it, but they also can actually injure his hands so greatly that he can no longer hold his spear without constantly being in pain. Without his spear, Igshar's spell casting abilities become limited to Blizzara and Watera only. However, to avoid this happening, he generally freezes his hands to the Spear, not allowing himself to drop it. The Fire spells could melt this bond and cause him to drop it anyway, however. He also has a rather weak body. If he takes a solid enough blow to his chest or stomach, he'd be knocked clear out of commission for quite a while. | You're in. Quote:
Originally Posted by Jet Character Name: Jet Character Age: 17 Character Sex: Male Character Bio: Growing from a weak warrior to one of the strongest was hard. Facing many challenges against friends and foes has made Jet a strong warrior. Once believing Strength could prevail against all to plow through enemys, Jet now knows that this isnt the true key to victory. Now aspiring to become a Mystic-type fighter, Jet has become more calm. He now wields Gae Blog, a Spear. He wishes to become stronger with his Magic, and now fights both Magic and Physical
With the current situation of Omega invading the land, Jet first believed it was a hoax, until he saw Omega with his own eyes. He stood and watched as many challenged Omega at Deep Jungle, but none triumphed. Watching as some of Disney's greatest warriors tried and failed, Jet did not make a move against Omega. Venturing with friends to find Information about Omega.
As the battles drew forward, and as more information was found about Omega and his so-called "heir", Jet became wary of one of his comrades, Axel Ryman. As he was the Chosen Heir, he was kept under close watch, by everyone, not just Jet. Omega was soon downed, as well as his comrade, The End, by the great Hero Raeneth. Then, Omega fixed himself and killed Raeneth by surprise. The news shocked Jet, and made him enraged. Being a strong opponet, he has joined in to help as much as he can with the Canidates against Omega. Omega must and shall be taken down! Character Personality: As being a Mystic and Warrior, Jet has become very calm, to keep his Mana up. He is usually quite calm and cheerful, but the recent conflicts have changed him otherwise. He never speaks much anymore, only saying few words, or when he has to speak, he does. Character Weapon: Gae Blog Character Abilities:
Magic:
Blizzard - Thrusting his Rod forward, Ice Spikes shoot out of the orb, shooting at the target. Inflicts Ice Damage.
Haste - Increases Jet's speed.
Cure - Two green leaves appear over the target's head, raidiating a holy green light, healing a small amount of health. Character Strengths: Being able to hit enemys mostly everytime comes in handy with Magic. The Dexterity of being a Mage helps him hit targets the first time. Character Weaknesses: Usually staying in a place, he evades attacks as much as possible,but still gets hit. Mystic attacks do so and so damage, but Physical can hurt him a bit more, whether or not his defense is top-notch. | Eeehhh. You're in. Quote:
Originally Posted by thekeyblademaker Character Name: Brol Uzumaki
Character Age: 17
Character Sex: Male
Character Bio:
As time went on, Brol relaxed peacefully as he talked with his fellow members, in Deep Jungle until rumors spread of Omega. Seeing himself, as weak, he decided to help as best he could even though his findings were small and not as important, he decided to train until he was as strong as others so he could be something of himself.
He acquired his katana from a small island and begain his vigorous training. After a while he noticed himself as a new person and threw away his old identity and called himself Brol. He knew that his skills might not be as well as others, but he had one thing on his mind, destruction of Omega and revenge for those he hurt.
After some scouting missions, Brol found himself in Traverse Town and saw that Axie, The Heir to Omega was there. He checked the Locked Door and vanished, so Brol creeped closer to the door to only be caught by Ving. After a long conversation with Ving, Brol decided to see what this "Omega's Follower" knew about Omega. He laughed at himself that he changed himself, from Brol the underdog to an Omega's Follower. In the end, Brol didn't find out anything, except that Omega's Follower found Dug Pit in Agrabah. Brol ventured there and located more information about Omega. Though he threw away himself, Brol came back as himself again. He was more than dedicated to find Omega, until he found out that Omega destroyed Lindblum's bank and the whole area itself. Brol was shocked to find this, to find the strongest and farthest corner of Wailter Continent was easily destroyed. He was pissed, he's not gonna let this insanity happen again, he's standing up strong with other fellow warriors.
Character Personality: Brol has a large tendacy to not know when to stop. He's usually ignorant when it comes to confronting, but in battle his cunningness overpasses his ignorance. He loves to act alone and go all at it against his opponents, though he would love to see some real competition. He loves to get into fights, not to see if he could win or not, but to see how far he would go. Not only does he like to challenge himself, he loves to challenge others in ways only he could understand, whether its picking a fight about "Rock Babies" or just plan pissing off the stronger warrior with his ignorant remarks. Brol is defined as a safe-goat, a upbeat kind of guy, he would at least try to to help someone if they got a personal matter they need help with, though he won't have the answer's he's the light-hearted guy that at least would listen. [:D]
Character Weapon: Osafune
Character Abilities:
Fire: Inflicts fire damage to opponent. Brol can use this spell to throw fire at his opponents.
Cure: Gives target a small amount of health.
Aero: Inflicts wind damage to an opponent for a few moments. Brol can use this spell to blow away his opponents or reflect his allies from attacks.
Quake: Inflicts earth damage to an opponent. Brol can use this spell to throw rocks, or make small shields out of simple minerals around himself.
Banishing Blade: Puts all amounts of strength into one blow only after use, your willpower and stamina sharply drop for a while.
Ground Upperkick: Brol slams his katana in the ground and pushes up to kick opponent coming his way.
Total Mistake: Brol slowly spins around when surrounded and lets go of his katana. Brol only uses this in the toughest situataion, and costs him is own weapon.
Character Strengths: Brol is very upfront with battling, he will jump right into the frontlines without fear. He has very vast knowledge in contact fighting, and swordsmanship.Is willing to sacrifice self to give others an escape. Brol will jump right into a situation when an ally is in trouble. He is very flexible when it comes to missions, he would take on ten mission and be serious about it to finish it in the time he is given.
Character Weaknesses: He will not understand something at first and has a stubborn attitude when it comes to authority. He does not know when to stop and whats worse he doesn't think things through. When he get's into a tough situation, he will react badly and refuse help from others, and would be stubborn to fail in his own mistake. He may be underway to mastering the elements: Fire, Earth and Wind, his opposite attraction to Water, Ice and Poison give Brol a tough time to substain his aggresive, stubborn, independant personality. | Sorry, but I'm going to have to say no. Quote:
Originally Posted by Ventus Character Name: Toshiro (冬獅郎) ~ friends call him Tosh Character Age: 17 Character Sex: Male Character Bio: Tosh travelled the continent as a mercenary, looking for adventures and money. He became very popular, so much so that he was not only known for his great skill with the sword, and so, he was hired by an elder of Traverse Town to join other warriors in the search of King Mickey. During his travels he grew up a lot, realizing that the mental and spiritual strength is more important than physical. Everything was going well in his search, until his encounter with Ryu, in which was forced to fight with everything he's got, putting into practice all his knowledge of combat, in which, after a bloody battle, he emerged victorious.
As time went on, Tosh decided to stay away from his friends and clan mates for a while, he felt as he needed to take a break from the search... until Omega appeared. A group of elite warriors planned on fighting omega, and they were in need of a skilled swordsman, so he decided to help, although he hid his identity because their colleagues believed that he was travelling, and he believed that it was not the right time to meet them. Soon after, he returned to his hometown to attend the funeral of one of his best friends from childhood, who had died by a heart attack. When Tosh came back and realized who was the heir, he thought that the best thing would be to kill him, in hopes of avoiding the so called 'End'. But when he saw that the The heir and Hiroki, another warrior from the group, were about to be attacked by Omega at The Desert in Agrabah, he changed his mind. Tosh stepped in Omega's way and blocked the attack. He understimated Omega and decided to fight him. Being defeated by Omega, he was left at the brink of death, but Axie, The Heir, saved his life by casting Cura un him. Afterwards, he realized that it was not his duty to destroy the heir, but rather help him and the group in their quest for defeating Omega.
When Lindblum was destroyed, the group teamed up not only to fight Omega, but to fight 'The End' as well. They were about to be killed, until the arrival of Raeneth Daichi. Raeneth managed to defeat both Omega and The End, but after the battle, Omega healed himself, and attacked Raeneth by surprise, killing him. Character Personality: Tosh is one of the most uncouth of the warriors protecting Waltier; he is quick to anger and very hotheaded, but he also becomes confident, high-spirited and even ruthless when he's fighting. He's left handed. Character Weapon: Claymore Character Abilities: Whenever there's an open spot, Tosh tries to stabb the enemy, if succesful, then he jumps upwards running the sword along the enemy. If not, then he gets his ass kicked, badly. Spells Thundara - Casts lightning strikes in the surrounding area Fira - Shoots a fireball towards the enemy Cure - Heals minor wounds. Haste - A green art that allows the user to move faster, cutting by half his own's body weight. Character Strengths: While Tosh possesses no outwardly powerful weapons or mighty magics, his physical prowess is top-notch. He has extensive training in both swordsmanship and hand-to-hand combat. Character Weaknesses: Altough he's good at blockin some attacks, he has quite low defense, so a direct blow could be fatal to him. Also, he doesn't have enough resistance to survive to any offensive spells (black magic).
And despite he posseses some advanced magics and can use them to almost it's full potential, he's still some way to go on when and how use them against the enemy, mostly because he's not used to casting spells in battle at all. | Get rid of the magics and you're in. Quote:
Originally Posted by Griever! Character name: Zalera (usually called Zal) Character age: 17 Character Sex: Would like to have alot thank you ._. Character Personality and Bio: Zalera is usually known for chewing out practically everyone that walks in his path, giving little regard (if any) for anyone elses emotions. A fairly arrogant warrior who thinks very highly of himself to the point it's vomit inducing. He is very potent in the ways of magic but still remains to be 3rd best, directly under Integra and Alucard, the ones he consider his only worthy rivals.
Although callous, he does show regard to those that are considered friends. Though he tries his hardest to be nice, usually there is one thing or another that seem to get in the way. A very reliable person in times of need but very distantly shy around big groups of people, perferring 2-3 around at most.
There was rumors sreading around of this all powerful warrior named Omega. Zalera scoffed at the idea that someone strong enough to defeat his rival, Axie and a few other strong warriors even existed. Until of course he saw it with his own eyes. Immediately taking down the Beast's traights and searching for a weakness.
After finally finding one with the help of the Axie and his rival the plan was put into action... although it only proved them to be extreamely powerless against him they were able to put a scratch/dent in his armor. This one event made Zalera feel as if he was useless against the fight with Omega, and caused hm to devote his time to mainly helping the warriors magically anyway he could.
After finding strange locations after strange locations, the mystery of Omega became even more mysterious, as Axie was deemed the Heir. A sigh of relief left his lips when he was not chosen. Though after this event Zalera deeply researched clues the group had found in the secret labs hidden on the continent of Waltier. He found the information to be rather confusing.
The phrase of "The End" kept popping up. Omega who kept talking about bringing The End which will wipe us out, or the pages on books that brought up The End. all of which made sense but lacked alot of sense. There was also a panic when it was found that the Heir has the hidden personality of Omega within him, and the Heir would bring about The End.
Zalera finally realized why the info was confusing when Omega had found his "companion" Named The End. The End and Omega together thrashed the crew all except Raeneth who beat them but pointlessly as his body was crushed into pieces and them comming out unscathed.
Zalera sighed yet again when he found out what being the heir was. He felt terrible for the fact he was glad this shoved off on Axie. Though at the same time he was still glad... because the more information that was found on Omega... the more Zalera himself felt as though they themselves have been wrong in their fight. So much so he would think. Easily hiding from the group his thoughts.
"If I was the Heir, I would have followed Omega. I'd have killed off everyone by now, or at the very least... those who posed a threat."
Axie, who fears the fact he might just become Omega, has asked Zalera, "if I am to become Omega, if you see a chance I want you to kill me." Zalera feeling torn whether he should be loyal to the group or if he really wants The End to happen said simply.
"I doubt it'll come to that but if you do become the next Omega, I guess I have no other choice. I'd rather not make that decision... but I'll do it if I have to." Character weapons: 2 Abraxas Character spells: Fullcure: Rapidly increases cell regeneration rate, healing major battle wounds.
Regen: Continuously heal minor wounds and bruises by increasing cell regeneration.
Haste: Make one's body feel lighter than air.
Brave: A spell that increases the power in a Sword/Spear users strike/stab.
Armor break: An extreamly dangerous spell for Zal to use. By hitting armor with the Abraxas it slowly erodes it. (the only physical type spell he has)
Thundara: An incredible electrical surge streams out of Abraxas. (The only attacking spell he has) Ups: Generally speedy when moving around and casting magics. great focus in time of danger (though not stress), able to cancel out a spell and resume spell casting on a moment's notice, without lost time and able to detect/recognize other spells a good defense towards negative spells. Downs: Incredibly weak, must stay away from most physical combat, stronger spells take longer to cast requiring him to remain still. Over usage of the same magic/type can cause mage shock, sending an electrical current through the body paralyzing it for a short while and further causing him not to cast magic for a short time.
| As long as you keep your grammar and spelling up, you're in. Quote:
Originally Posted by one wing angel D I hope it isn't too late for this sorry it took so long.
Name: Septimus Laforeze
Age: 17
Bio: Septimus was an only child, raised in a small village camp at the edge of the Deep Jungle by his uncle Zead. His parents he was told were killed several years ago however the events of their deaths were surrounded in mystery. By the time he was age Six Septimus had shown the telltale signs of an unruly child constantly getting into fights and making trouble for the villagers. It was assumed this was due to his lack of parental supervision. as his uncle was on the villages elder council and was unable to properly raise him. His uncle therefore decreed that Septimus be placed Septimus within a warrior apprenticeship to better channel his urge to fight.
Eager to prove his power Septimus focused all his energy for the next eleven years into perfecting his skill, quickly gaining renown throughout the worlds. Eventually Septimus returned to his village. Expecting somewhat of a warm welcoming was shocked to find the entire village in flames and the body of his uncle lying in the middle of the dirt path, a man in a deep red garb standing over his unmoving body blood soaking his shirt. The man turned and saw Septimus and smiled, his eyes not even trying to conceal the bloodlust in them. Septimus was then filled with what can only be described as cold undiluted fear. He knew he could either try to stop this man or he could flee from him and leave his village behind. In the end Septimus’s fear won out and he turned and ran, leaving his village and its people to suffer its fate at the hands of the strangely garbed man.
Filled with shame at his cowardly act Septimus fell into a depression and wandered the world in a haze of confusion frustration and shame. Until one day his travels took him to the city of Lindbum. It was there that Septimus heard rumors of a man clothed in red who was causing havoc and chaos throughout the land. It was said his name was Omega and that he could not be defeated. Upon hearing this Septimus was certain it was the man who had obliterated his village and made an oath. He would find this omega and carry out his vengeance for his village.
Weapon: Kotetsu
Spells:
Blizzara- Deals moderate ice damage to the opponent.
Aero: Deals a small amount of wind damage to the opponent.
Cura: Recovers a moderate amount of health.
Strengths: Due to excessive hours of training, Septimus’s body is in perfect physical condition, coupled with his weapon mastery this makes him quite a formidable force.
Weakness: Septimus’s weaknesses stem from his inability to forgive himself. Due to this he constantly hesitates even in the midst of battle questioning if what he is doing is right. | First. Either magic, or swordsman. Second, IS THAT MAN IN RED SEPHIROTH? :O!?!?!/1/1?/13
no. Quote:
Originally Posted by planewinds25 Character Name: Wynn Character Age: 17 Character Sex: Male Character Bio:
Wynn was once a soldier of a small clan which was mostly composed of new warriors. He was mostly assigned to research tasks, which meant a great deal of time in studying about Waltier history, battle tactics, natural phenomena, etc.
As time went by, he got better than most of the people in his clan. After realizing his superiority to most of his clanmates, he started to neglect his leader's orders and decisions in clan matters, which got him kicked out of his clan for insubordination.
After that incident, he has decided to be a freelancer who stays mostly in the Deep Jungle. He usually practices his marksmanship skills with Ziot guns on the different trees and rocks in the camp site or just talk about trivial facts with [Insert Terion's/Takuya's character name here].
When Omega first appeared, Wynn was there to witness his power, firsthand. He tried to stop Omega but was shot in the leg with Omega's highly advance weapon. He also witnessed how the other Deep Jungle patrons were defeated by Omega.
Wynn was lucky he survived since he had heard that Omega went on a killing spree after he first emerged, slaying anything that breathed the air he breathed. Though he suffered a crushing defeat, Wynn wouldn't stay down for long.
He participated in different scouting operations led by a concerned group of Anti-Omega fanatics. Though, he would usually be seen talking and speculating theories with Zalera if he wasn't on a mission. Even though he couldn't directly fight Omega, he knew that finding strategical weaknesses in Omega's fighting style would be the next best thing to do.
Sadly, he could find none and the news of The End being an actual being caused conflict in his theories about Omega. After Lindblum's fall, his research funding was reduced to whatever money he had at the time. Consequentially, no further research was done afterward by him. After further insight, he found out that his theories were all insignificant. And because of that, he feels he needs to go back to actual combat rather than making fantasy stories for his own personal amusement.
Now, he has fully recovered and is ready for battle... Or be a distraction. Which ever works, really. Character Personality:
Wynn likes to keep a cool head, even when in battle. He tends to follow logic more than intuition and his emotions. Though, some may find him annoying. Character Weapon: Two Ziot Guns (Those handguns found in Lindy); Caldera (Handbomb) Character Abilities:
Wynn can fire all of his available ammunition on a certain area, not focusing on any specific target, more rapidly than a normal marksman.
Alternatively, Wynn can use one of his Ziot guns to focus on any given target and hit it accurately though he is completely open to attacks when doing so. Spells: Cura - A curative spell which generates a holy aura which heals any being from damage, physical or otherwise. It takes sometime to cast because of Wynn's lack in magical training and because of its high potency, which leaves Wynn open to any attack. Aerora - An aerial spell which form a mini-tornado around its target. This spell can be use offensively such as casting it directly on an enemy or defensively such as using it as a barrier on the surrounding area, thus, making it quite reliable in combat. Wynn has great affinity with this spell resulting to a faster casting rate than Cura. Character Strengths:
Wynn has good accuracy while using a gun and he also stays calm during battle. Other than that, he also uses unconventional fighting tactics if needed. Character Weaknesses:
Sometimes, he can show some signs of laziness and he also lacks physical and magical prowess as compared to the other warriors. | Get rid of cure, and you're good to go.
Alright, I'll start up the RP post later. Congrats to those who made it. :D |