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Old 07/10/08, 05:37 AM   #1
2 days until they finally meet
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Question Challenge to The Marauder [practice battle]

Okies, practice battle time! [and i finally figured out what character i'm using and i'm NOT busy! yay! 8D;] I hope you don't mind if I use a KH original character, but I know her the best, so I'm going with her.

Name: Rena
Age: 13
Gender: Female
Appearance: Rena

Even though Rena says she's 13 years old, she looks almost like she's around 10 or 11 years old. She's shorter than everyone else, making her seem even more like a little kid, and she might even be a little bit shorter than Sora was when he got the keyblade! The tomboy is kind of skinny, proving how much she looks like Kairi with her clothes seeming more like Sora's own, and has a pale skin complexity. She has messy brown hair, with bangs that cover up some of her face and completely cover her left eye [From her POV] to make her seem like she's shy, that's pulled into a short ponytail. The only eye you can see is one that's deep blue, or even electric blue, in color while the other might be deep blue, if it wasn't always hiding behind something.

Rena mainly wears baggy boy-ish clothes, with a vest that has an oversized hood, oversized gloves and shoes, and a pair of baggy blue jean-ish pants. Her vest is a black color, with an oversized navy blue hood that sits on her shoulders, with white strips with zippers [That are, apparently, pockets], white lining with a zipper that she can zip the vest together, and sleeves that are the same color as her vest, as they are attached to her vest, that have white tips. A pair of shoulder armor sits on her shoulders, underneath her hood, and have a strap connecting the armor to her vest underneath the hood as well. Underneath her vest, though, is a completely white, sleeveless shirt with a navy blue collar that almost makes it look like a t-shirt when she has her vest on over it. A pair of black, oversized, fingerless gloves always stay on her hands, with a open hole on each glove on the back side of her hand, a purple-ish strap over the hole with its own hole cut out to make it look like the strap is under the open hole, and a light blue band with a small yellow band between the part on her wrist and the part around her hand.

The young keyblader wears an oversized royal blue belt around her waist, loosely hanging on, and she wears a pair of baggy, blue jean-ish pants around her waist as well, a chain with crown emblems on it hanging on the right side of her pants and belt. On her feet, she wears a pair of oddly oversized black shoes, that almost look like Sora's own but with a black, blue, and grey color scheme.

Personality: You can probably see that Rena is curious and naive from the start. When something pops up in her mind, she'll run off and try to find out more about it, and she isn't exactly the brightest either. But, Rena does have a particularly strong sense of justice, and is more than willing to keep others out of danger, while putting herself in their place, even though she gets pretty freaked out if something bad is about to happen. She tends not to trust people, especially if she's confused or doesn't know what's going on, and tends to not dive into anything scary, along with tending to get annoyed at others and their actions easily. The tomboy is scared of things and sometimes doesn't seem to have a lot of courage, but one thing that freaks her out beyond belief is the dark. But, otherwise, she's a pretty happy-go-lucky kid, who's very naive, and very curious!

Bio: Rena is pretty normal for a thirteen year old, aside from being pretty short and looking like she's 10 rather than 13. Yet, when it comes to memory, she seems to be one of those clique characters that doesn't exactly HAVE a memory. Everything's swirling around somewhere, but she just doesn't know where to look, or that she should even be looking in the first place! Yet, the problem is, she only remembers back so far...

That memory of her's only begun when she was 10 years old, 3 years ago on the last day of summer vacation. She woke up on the beach of Cucio Bay to the warm sand on her face. Yet, that wasn't nearly as important as when the town was destroyed that night. Heartless had come, snatching hearts from everyone they could get their claws on! But, the next morning, everything was perfectly fine, despite the fact that the town had BEEN destroyed just the last night. It was almost as if someone was watching that and they made the town seem normal again.

Life went on, and the new kid had to fit into the urban-ized city somehow. She started going to school, starting off in middle school for obvious reasons. The first summer vacation, though, she really got this place figured out. She had her own skateboard that she rode around town, and Rena was definitely a prankster, from running into shops and snatching a thing or two from inside to just pulling pranks on any place in the big city. No wonder she hated school; she always got to do those things during summer vacation! It was a treasure, like freedom you only got so often, and soon that freedom would be unchained once and for all.

On the last day of summer vacation, 3 years after she popped up in this town, she had tried to get into the amusement park outside the city with absolutely no way to get munny. Some stranger, who soon disappeared through what sounded like a portal, in a black cloak have the tomboy some munny without having to go get her own. When she got to the park, though, it was gone! Like, she had just dropped it all along the way, or it was just a trick.

She rode back on her skateboard, and stood outside watching the last sunset of summer, something that only someone wanting freedom so badly would do; almost like it was waving freedom goodbye. But, the sun didn't set. It touched the bottom of the sky, and that was it.

As soon as the sun did set, or disappear in this case, black creatures morphed out of the ground in the once again destroyed city. It was exactly like before, it even looked the same, because it had been destroyed this whole time! It was just like a virtual image had been put over it for the last three years.

Now, her "home" is destroyed, and she aimlessly wonders to nowhere with two weird-o weapons called 'Keyblades', while searching for a way back home.

Powers: -Anti!Form: Thanks to some stupid dark creature jumping inside of her, she has an uncontrollable, though somewhat controllable sometimes, darkness inside of herself that allows her to turn into a dark version of herself, complete with glowing yellow eyes and long, nasty black claws. This form mainly uses kicks, punches, scratches, and blasts of darkness that come out of her palms.
-Valor!Form: When in a pinch, this is definitely the perfect form to use. Upon finding a red orb that had a 'drive form' called 'Valor Form' locked inside it, Rena gained the ability to change into a stronger form that gives her ultra quick speed [And, she's already fast enough], ultra quick and stronger attacks, and powerful finishers for combo attacks. Her clothes get a red colour scheme and symbols appear on her pants and on her t-shirt sleeves, while small bits of red lightning surround her fists and her feet from all the power she gains.
-Anti!Valor Form: But, that stupid darkness likes to butt in sometimes, at either the wrong moment or the perfect moment. Most of the time, it's the perfect moment. When Rena is in Valor!Form, she can change into an anti-ed version of it, and the Anti!Form is now given the ability to use her keyblades and the powers that come along with this form, along with the normal scratching, kicking, and blasts of darkness that come out of her palms with the normal Anti!Form. The colour scheme is purple, rather than red, and her skin turns black, while her eyes turn yellow.
-Portals: Since she's 'nonexistent', Rena can use portals to jump from one place to the other. But, most of the time, she just falls out of the portals and right on her face, rather than walk out of them like most people do with portals.

Armor: -Hero's Armor: The only real piece of armor that she has is a pair of shoulder armor that resembles Sora's own shoulder armor that he had on one of his outfits. Other than that, though, that's about it.

Weapon[s]: -"Platinum Heart" Keyblade: An ordinary, everyday copy of the "Kingdom Key" keyblade? Definitely not. It looks almost like an inverted version, its colors glued along the lines of colors you'd see in The World that Never Was. That's because, you could say that it's the key of "Nobody", rather than dark, light, or twilight. It can be a strong weapon, it just needs a strong will to guide it. The square-shaped cross guard, its height reaching down to the bottom of the grip, is a shimmering sapphire blue that almost matches the color of the tomboy's deep blue eyes. The inward, square-shaped rain guard is a bright red, that doesn't even seem to match the whole theme of colors on the oversized key. The only things that seem to be similar to the real "Kingdom Key" is the blade and the keychain. Only, the charm is different. It's a crown shaped keychain charm, one that's exactly like Sora's.

-Fake "Kingdom Key" Keyblade: This keyblade, on the other hand, is an exact replica of Sora's "Kingdom Key" keyblade. Only, there's a little catch. It has no powers that the "Kingdom Key" has and it's actually more like a piece of steel that looks like an oversized key. Yet, even if it doesn't have the actual keyblade's powers, it's still a sword, which means it's still good for fighting. The only powers it seems to have is appearing back and forth in its wielder's hand, just like her other keyblade. In other words, it may look like a keyblade, but it's not one, to be exact, yet, has one ability that an actual keyblade has.

--------

So, who starts this? >:
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Old 07/11/08, 07:07 AM   #2
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Default Re: Challenge to The Marauder [practice battle]

So we will be doing this after all. Excellent. I will of course be using Dunjay. I'll try to dig up his information, but im sure that it is available somewhere on the forums. Don't fret though, I'll be restricting some powers. As far as the setting goes, its your call. I'm inclined to favor Saldor since it would be as good a place as any, but we can battle wherever you like. The same goes for the first post, you can make it or I will - I'm quite open here.

EDIT: Here you go.



Name: Dunjay Talkesh (XXXIV)


Race: Seiron


Age: 29


Appearance: Five layers of robes serve as an armor for Dunjay. The robes are all pure white with a regal silver lining. Two blade holsters rest on either side of the long sleeved robe, holding the blades on each end of his glass chain, Vajra. An electrical trail can faintly be seen streaming around and through his body, showing his immense thunderous power. Dunjay has long brown hair, bright green eyes, and a clearly defined face. Standing six and a half feet tall, he is tall and slim. Dunjay wears no gloves so as not to restrict his powers of teleportation.


Personality: Dunjay is usually lighthearted and joyful, but is full of resolve in times of need. Determined and motivated by his passions, few things (and people) can stand in his way when he is on a mission. When angered, he keeps his cool and acts as rationally as ever. Still, Dunjay keeps an upbeat attitude under normal circumstances. He always seems to have a joke up his sleeve, and tends to make fun of even the most grim situations. Another interesting fact is Dunjay's adversity to cold weather. It doesn't physically hurt him, but Dunjay strongly dislikes figid temperatures. He would much rather be in a location that would be too warm for people as opposed to too cold.


Bio: Long ago, two immensely powerful mages erected a shield around the realm os Saldor to block out the evils of the outside universe. These two mages were Dunjay Talkesh and Arelyn Saiymeth, legends of their time. Soon, their passion for their homeland became a passion for eachother, and they had a single male child. Their intentions in raising the shield were to ensure eternal peace for Saldor, but their good intentions had bad consequences. In their bloodthirst and greed, the people of Saldor began quarreling amongst themselves. Two rival nations arose, the Dregklar Empire and the Iron coalition. As the tension between the two nations increased, a bloody civil war erupted. Dunjay and Arelyn, who had joined the Iron Coalition, were captured by Dregklar forces and executed. Their child was taken into the care of three friends of theirs, and carried on the family name. For thousands upon thousands of years since that time, the two dominant powers of the realm of Saldor have been at war. Somehow, the Talkesh family line survived through the ages, even though the death toll of the war passed into uncountable figures. 24 years ago, another Talkesh was born, and was given the name of Dunjay. He was the son of two proud mages, but he was to never know his parents. Only four months after his birth, they were both killed during a raid conducted by the Dregklar Empire. Dunjay was taken in by a mage in the Coalition's Army who trained him in the atr of magic. Still, Dunjay was never able to cast spells. Instead he developed a knack for manipulating electricity, which he first used to turn the lights in the capitol dome on and off. Needless to say, he was a handful when he was a child, but was tolerated. At the age of 16, Dunjay's talent for electricity manipulation was so profound that he was made Archmage of the Iron Coalition. As a political position, being Archmage gave Dunjay the power to avenge the deaths of his parents. Still, he fulfilled his duty justly and did not try to end any vandettas. A year later, he moved to his own apartment in Minos, the capital city of the Iron Coalition. At 19, he embarked on a quest to end the war and lower the shield surrounding Saldor. Developing a new ability of teleportation on the way, he also made friends with new companions. Among these companions was Vannah Olwyn, who Dunjay developed a romantic interest in. After an extensive quest, Dunjay killed Emperor Kufar, the leader of the Dregklar Empire. With Vannah, he lowered the shield around Saldor, completing his life goal. Upon returning to Minos, Dunjay was greeted as a king. After the overthrow of Kufar, the people of Saldor wanted to reform the Iron Coalition into the Second Kingdom of Saldor. Dunjay became king by popular demand, and soon after married Vannah. The two have now ruled Saldor for over four years, and an age of peace has begun. Still, old habits die hard, and Dunjay has stuck with a rigorous training schedule. Throughout this period of peace in the Kingdom, Dunjay has made time to travel to various lands, battling many great and powerful foes.


Weapons: Vajra - A glass battle chain forged by Dunjay himself. To construct his mighty weapon, Dunjay had his servants collect the purest white sand from the farthest reaches of Saldor. With the help of his etheral ancestor of the same name, Dunjay forged this sand into chain links using his own lightning. Infused with the element of electricity, the chain can not only conduct it, but also produce it. After Vajra was formed, Dunjay called forth a council of the most renowned sages in the kingdom, many of which were also good friends of his. These sages etched an inscription into the glass surface which reads, "This weapon, Vajra the impartial smiter, shall be wielded only by the most virtuous of all men: Dunjay Talkesh. The body of this weapon shall not shatter by the means of any other, nor by the means of lesser magical energies. The stroke of this trammel shall be the gravamen of the attack, and all touched shall be sundered." Vajra is not all looks, for as far as anyone know, the chain is indeed indestructible. As mentioned above, Dunjay almost always uses the chain in conjunction with his magical abilities.

The Staff of Magus Major - A weapon of nearly limitless power constructed and wielded by Magus Major, grandest of the Saldorian gods. Being the god of magic potency and control, Magus Major imbued the staff with the power to wield and convert raw magical energy, an ability known as Spellfire. By Spellfire, a spell can be absorbed and converted to raw and unruly magical energy or vice-versa. Spellfire energy cannot be controlled by anyone without the specific ability to do so. The Staff of Magus Major also allows the wielder to control this raw magical energy and have it do his bidding, though the energy can cause only destruction if not converted for some other cause. The Staff can be used as a close-combat weapon without risk of any damage, but on impact it releases a burst of magical energy.

The Staff of Magus Minor - This staff, similar to the Staff of Magus Major, was created and wielded by Magus Minor. Being the counterpart of Magus Major, Magus Minor is the Saldorian god of magic countering and dispelling. Appropriately, the Staff of Magus Minor can be used to create and manipulate powerful antimagic fields. Magic is not simply repelled by an antimagic field - it is completly disassociated and nullified. Though blasts of energy created through the use of magic pass through the field unaffected, the antimagic field can be used to eliminate such blasts at the source. The Staff can be used as a close-combat weapon without wisk of any damage, but on impact it drains all magic from the struck, usually making it impossible for them to execute magically reinforced attacks or cast spells for a short time.


Special Abilities: Dunjay's main offensive power and passion is his manipulation of electricity. From sparks of static to magnificent lightning bolts, Dunjay has the ability to amplify and absorb electricity in all of its forms. Although he cannot cast spells of any type, Dunjay is able to summon electricity as if from nowhere. When electrostatic energy passes through him, he can absorb it at will - no matter what the source is. In accordance with this ability, Dunjay has also developed a resistance to heat. By working for so long with lightning, perhaps the hottest substance in all of the Omniverse, Dunjay has become immune to the adverse effects of heat. This does not mean he is fire-proof, but it does mean that attacks such as firestorms will not cause him any harm.

In addition to his unsurpassed control over electricity, Dunjay has the ability to teleport. By phasing into the astral plane and back, Dunjay can appear at will on any plane in a place of his choosing. Normally, Dunjay only teleports to places he has seen himself, as blind plane-shifting is a very dangerous thing. When one teleports somewhere they have never been before, the likelihood is very high that they will not materialize on solid ground, but rather in the dark depths of space, which spells certain and immediate death. This teleportation ability is not limited only to himself, as he can teleport anything he is touching, including other people. Teleportation drains his stamina, but he has increased this through endurance training. Teleportation now has little effect on Dunjay under normal circumstances. Problems arise, however, when Dunjay attempts to teleport large masses. As a general rule, the larger the mass, or the longer the distance; the more teleportation drains Dunjay's stamina.

Dunjay's final ability lies in his bloodline. Somehow, he can recall knowledge and memories of past ancestors with his name. This power is still very mysterious to Dunjay himself, and is not controlled willfully. As the need arises, however, Dunjay has been known to have fleeting visions or flashbacks regarding important factors in battle.

Last edited by The Marauder; 07/11/08 at 06:25 PM.
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