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| Quite profound, really | Name: Elrair Titles: The Battle Muse, the Elratu, High Commander of the Knights of Ambrosia Age: 146 Gender: Male Homeworld: The Carymthre Region of Eloabes Born: Year 1478 of the Ninth Age Species: Eloabean Elf Family: Sayrael (Father) [Deceased] Kemythe (Mother) [Alive] Universe: Elrair lives within an expansion of the KH Universe, specifically in the world of Eloabes. Arms: Elrair wields swords proficiently, and is always seen with his reliable hand-and-a-half sword. The handle of this weapon is roughly eight inches in length, with the blade tapering to a sharpened point roughly four feet from the hilt. The sword itself is well balanced, because of the fact that it was crafted with mythril and steel combined, so as to be strong without being overly rigid. Upon the hilt is crossguard is the Elratu crest, giving the blade the ability to act as a sort of conduit of the Coalescence. Along with his swordplay, Elrair is renowned for his skill with both polearm and longbow. With him he carries a shortspear that is little bigger than a quarterstaff, with a blade at the end which is almost a foot long, being also thin and elegant. The haft of the weapon is made of mahogany, whereas the blade is made of simple steel with silvered edges. This weapon has no crest on it, but has been enchanted so as to repel rain from its haft; a necessary precaution. Elrair does not bring a bow with him, but has been known to steal that of his enemies. Appearance: Elrair, as an elf, has certain characteristics that will immediately set him apart from most of those that surround him. He stands at around six foot three, with his ears reaching a softly tapered point at the top. His eyes are that of the deepest hazel, and are almond shaped. Aside from that he has strong cheek bones and a gentle brow, with skin that is a natural light gold from his time spent in the sun. Generally wearing the sturdy clothes that mark an adventurer, he is seen usually wearing rough leather armor, over which is a dark brown jerkin and under which is a green cotton shirt. Over all of this is his deep forest cloak, which is both brown and green, so as to blend in with the local flora. His boots are of high quality but are worn down, the results of many years traveling. Often he wears gloves to protect his hands from the scrapes and cuts that can distract an adventurer, but he takes them off when he is casting a spell. Always upon the ring finger of his left hand is a simple platinum and sapphire band, with golden inlays. This ring allows Elrair to channel the Coalescence for limited amounts of times; as such, he may use his magic even when away from his homeworld. Traits: Elrair, as an Elf, is immune to any compulsions that may cause unnatural fear, melancholy, or slumber. He is also capable of moving completely silently, and can move weights that are well beyond the capabilities of the average human. Abilities: As befitting of a seasoned adventurer, Elrair has several tricks up his sleeve. The first of these tricks is the ability to use different sounds to his advantage, including using them in conjuction with several marks learned from his time in the Old Kingdom to form complex spells. These, however, take a bit of time to cast properly. Elrair has also been known to slip into a blood-pumping rage, from which he only comes out of with difficulty. While raging he attacks any enemies nearby with whatever is at hand, or with his bare fists. Biography: Elrair was born to a family of Elves that are of the highest ranking in the Empyreal Army; his father was himself the Grand Master of the Knights of Ambrosia, the elite unit that is both above and beyond the strength of any military unit that is also within the Empyreal command. Elrair’s mother was a warrior-mage that served under his father, and they met the day that Kemythe joined the Knights. As Sayrael was the leader of this group it was extremely taboo for the two to have any relationship besides that of friend and soldier, but the two entered a marriage within five years of Kemythe’s joining the Knights. Four years later with two miscarriages, Kemythe became pregnant with her son, the one that the Elder Mage was already calling Elrair. The name Elrair means ‘a shining one’, with the term Elraith meaning ‘one that shone’. In addition to these names that were given to him by the Elder Mage, Elrair was given the secret name of Yrael by his mother, and he was forbidden to ever give any mention of it. That name has fallen into disuse, and only an elite few know that Elrair is possessed of three names. This confused the young man when he was young, and so he chose the name Elrair as his primary, Elraith as his secondary, and Yrael as his secret name. Te last name of Manthyse means ‘eclipsing warrior’, and has been used to describe Elrair’s family for the past thousand years. Growing up, Elrair was generally on the move with his parents, traveling about the large Empyre. Because of this he is a proficient rider, and has learned the languages of many peoples. Through this time he also gained a passing familiarity with weapons, showing a particular affinity for swordplay and archery. These skills weren’t allowed to develop for some time, however; both mother and father were afraid for their child’s safety, as the young Elrair wasn’t very good at evaluating risks. One time the nine year old child wandered into a cave with nothing but the clothes on his back, and was nearly devoured by a Mordicant, one of the Greater Dead that was thought of as one of the Greater Dead; it was thought that these creatures had been terminated by the Abhorsen Lirael, but it seemed that the Greater Dead could gain power whenever they have absorbed enough of the lesser dead. Elrair was barely saved from the magic of his father, and he was known to lie in a coma for nearly three months after the excursion. When he turned thirty, he was apprenticed to Noathe, a warrior that his father had trained many years ago. During this time Elrair became known for his skill with the blade, and he often participated in the Shows that happened bi-monthly in the capital of the Old Kingdom. Taking the prize for Champion at the end of each event, he was soon barred from competition so that the other contestants would-in essence- feel better about themselves. After this happened Elrair began to work for the Army’s youth division until he turned seventy-four; it was at that time that he received the blessing of the Coalescence, occurring at a rare time in which the sun was setting in Ancellstierre at the same time that it was rising in Elobeas, the Old Kingdom. The Elder Mage that foresaw this was one of the Clayr who had been gifted with the Sight, and she had Seen this very moment. The next forty years of Elrair’s life were consumed by the Wallmaker’s War, a war in which the Dead rose again to attack any of those that were living and breathing; during this time the land went through three different Abhorsens, two of them dying from the attacks of Kerrigor, the Dead Adept that had been freed from his imprisonment forced upon him by Sabriel and Touchstone. After he was freed the Dead Adept went about trying to destroy the Great Charter Stones that Touchstone had mended just eighty years before. It had seemed as if Kerrigor would win for thirty years, having pushed the living people of the Old Kingdom back as far as the capital, where the entire Empyre’s army was focused on protecting the Charter stones that were in the Royal Blood, the Abhorsen’s Blood, and the actual physical Charter Stones that were beneath the castle. Among those that tried to defend the Charter Stones were Sayrael and his son Elrair. After fighting for months, Sayrael’s sword-arm wasn’t as fast as it had been, and one of the Dead took his head from his shoulders. Flying into a terrible rage, Elrair used Charter Magic that he had never learned before, combining the structured power with that of the Coalescence, or Free Magic. The result was the destruction of many of the Dead that were about, and the near death of Elrair himself. After being confined to a bed for nearly a month, Elrair was ready to go back into battle. There he watched many of his comrades fall, killed by those that had been their own friends and family just hours before. The current Abhorsen couldn’t fight all of the dead that were springing up about the city. All hope was lost, the people believed. Better to die now than to die later, a great number of them figured. Fortunately, Elrair intervened at the right moment. Wielding the sword that had been used to divide the parts of Orannis, Elrair slew Kerrigor after a long and arduous duel. Celebrated as a hero, Elrail accepted the honorary title of High Captain of the Knights of Ambrosia, and then became an independent adventurer. The next thirty years of his life were spent helping those that couldn’t help themselves, and adventuring with a party that seemed to be made for each other. Elrair teamed up with many people that shared similar views as himself, and delved into many of the deeper dungeons that were scattered about the land; they even traveled deep into the depths of the Clay’s Great Library, discovering a weeping Astareal at the very bottom. For reasons unknown the group was allowed to keep its life, and for that Elrair is grateful. His life has just begun. Last edited by Tyler Durden; 06/09/08 at 01:43 AM. |
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