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| Luvs KAH-LABE Nigz!!!! | Reimultamos Dual Saga In a time of war, it seemed to echo on into the 3 major continents. The year Z.E. 4067 was a time of war among these three majors, they went by the names of Psiro, Zero Ark, Fortain. During this great struggle of power each side waged arms sending in their forces dispatched into the midst of battle. One of the more unfortunate and ill prepared of the continents happened to be Psiro as they took the most casualties of the war wiping out large areas of population due to the over use of unchecked hyperresonance. This unrelenting war seemed to continue and drag on for roughly nine years finally ending.A Shademp and KenT presentation!!! This is an RP created by myself and Kissui Tensai. We've been working on it for quite awhile now, and we think you guys will really enjoy it. So join and have fun PLOT The end had been reached, Psiro carried bodies of it's dead soldiers and fallen comrades having completely fallen into submission, no longer able to sustain the man power, or will to fight after they themselves had caused thier own defeat. There was a simultaneous cease fire from Zero Ark and Fortain as a figure stood gloriously at the heart of the battlefield.......his name, Corbinek Reimultamos holding a righteous blade over his right shoulder, though he did not actually battle s such. His forces hadn't entered the war until just then, and completely pushed back the Psiro continent as they were done for to begin with. Out of fear it may seem, and the realized uselessness of the war being waged. Fortain and Zero Ark pulled back completely and Psiro began to rebuild itself while Reimultamos smoothed things over, which was odd because they never got involved in the worlds conflicts. With the war's end, there was a treaty signed with the remaining continents with a temporary olive branch. On his all time high, Corbinek was left with little to amuse himself after the war's end, and so a project of his had been set into motion, on his order an arena to be built of intricate scale. It was called The Grand Qliphoth Coliseum, and for a time the Reimultamos family used the coliseum to further their island paradise even more. This was a huge increase in the economy of the island, but profit was pretty much pointless at this time. Then, the thought came to mind; a tournament unlike that of any other as a year passed since The Grand Qliphoth Coliseum had been completed. He purposely named this the "Dual Saga" and knew that the title alone would draw out fighters of all kinds regardless of status amd ability. As proof of Corbinek's and the Reimultamos family name's ambition, he submitted a decree to all partakers a fitting prize, for merely showing up, and for progression through battles, more awards, but at the end of the Dual Saga a prize worthy of a ruler. He or she that came out the winner would receive the north area of Reimultamos and 100,000,000 gald. With the final words, he issued a fresh start to the end of a war... "Come all for my bemusement and fight for the sheer thrill and spirit of sportsmanship. Reimultamos awaits all who take the Dual Saga's challenge!" Magic The world of Symphonia is a grand place, but the source of power in the world is known as fonon. They are basic particles which make up all living and non-living matter. There are seven types of fonons altogether, each representing a different natural element. * First Fonon: Shadow: Dark * Second Fonon: Gnome - Ground * Third Fonon: Sylph - Wind * Fourth Fonon: Undine - Water * Fifth Fonon: Efreet - Fire * Sixth Fonon: Rem - Light * Seventh Fonon: Lorelei - Sound These fonons are used in sync with the bodies spiritual energy to use multiple techniques with are called Fonic Artes: Abilities which draw upon a person or thing's innate Fonon/Fonons and allows them to cast spells, heal, or attack with power provided by that Fonon/Fonons. These abilities can be very powerful, and the nature of any said attack is ultimately different from the last. Some use spells, but others just manipulate a fonon to increase their power, or launch explosive attacks and the abilities that are gained are vast and complex, though those who mainly use fonic artes are called fonists. The body is able to use fonic artes due to Fonslots: The part of a person's body that allows Fonons to enter and exit the body--permitting the use of Fonic Artes. The seventh fonon is out of place however, and is used in sync with abilities, known as Fonic Hymns, these are hymns sang by Seventh Fonists which use the only the chanting portion of Fonic Artes, combined with melody. Because of this, they are generally used for healing, and other such defense related fonic artes, but there are still numerous attack hymns. Low- uses basic fonon skill, or weaponry to cause damage. Usually not many hits, or very powerful.( up to 15) Mid- uses more fonic ability, or weapon usage to attack an enemy. More hits may be involved, and these are more powerful that low skills.(up to 15) High- Uses the highest manipulation of fonons, or weapon mastery. Attacks contain massive power, damage, and each move is a work of art on the battlefield.(up to 10) Hyperresonance: A very powerful ability that is used when a fonist unlocks all of their fonslots at once, allowing a release and convergence of power. A hyperresonance is a very dangerous ability, as it normally cannot be controlled completely, or has terrible after affects. In essence, a hyperresonance allows its user to tear apart the fonons of any matter they are using and then reconstruct them in a manner that transforms it into a massively powerful destructive force. In fact, it was a "tri"-hyperresonance, which was used with Efreet's power, that destroyed the entire area of Noswald............( one allowed) Daathic Fonic Artes: This is a very manipulative version of a fonic arte, that combines one of more fonons into a horrific attack, or spell that does not sync with the fonslots in one's body. Originally fonic artes have 7 divisions, and categories go hand in hand, such as the Third Fonon of wind also involving lighting, and the Fourth Fonon of water involving ice, but daathic artes do not follow this rule, and so make power that is not meant to exist, and causes extreme damage to both the user, and the opponent, possibly tiring the user to the point at times where death can occur, but the effects are different for every person, though never anything good...........(up to 6) THE WORLD ITSELF (Zero Ark) is a dominant continent that is probably the most complicated and warped of all. This gargantuan land mass floats 22 thousand feet above the Coanise Ocean in the south west of the world. It is also the continent closest to Fortain, the technowild continent. Zero Ark has many aspects in the make up of the continent, and 4 massive and completely different countries compose this realm. The Akaizen Republic: Once a beautiful wilderness that had lots of beautiful wildlife and natural wonders, but over times, it has changed into a place that almost entirely artificial, but this "fake" beauty easily makes up for such a loss. Akaizen has technology above all other countries, making the use of fontechnology that most can only dream about. It has It's cities that are a marvel like one has never seen, and it isn't uncommon for tourists to spend money, simply to come see one of these cities, or visit one of the vast sky scrapers that seem to soar up and up into the sky. Simply put, the Akaizen Republic is a more than futuristic place. Cubia Beta is also here, and this city is much like the others in the Akaizen territory, but it is much larger and diverse. This city also houses the Icon Tower, a building that is almost as long as it is tall, and that is saying a lot. Being made out of an unknown ,material, this building alone can support almost all of Cubia Beta by itself. The Icon Tower is also the present location of Omega............a weapon that transcends time and space. Kizen: Located to the north is a country that seemed ancient and speaks of another time in this planet's history, when there was no technology, and fonic artes reigned supreme above all. There is some technology here, but only what is needed to sustain life that fonic artes cannot do, and with the knowledge that Kizenian's possess, that is little to none at all. There temples everywhere in this country and the large cities have large monuments dedicated to entities that are supposed to protect the world, or in respect............come to destroy it. Fonin ability is common here and even small children are somewhat versed in the ways of numerous forms of fonology. This country is very flashy in terms of buildings and their odd designs and seemingly impossible structures are viewed as..........ancient styles. The streets are even paved with silver and gold. and there are many mines and such for the excavation of ancient runes, magicks, and lost texts. Ashen: One of the odder areas in Zero Ark, second in terms of making no sense at all. During the day, temperatures here are extremely hot, to the point where staying outside for more than a few minutes can prove fatal in some cases, because of such extreme heat. The blistering temperatures have left the ground barren, and parched, but that is only half of it. During the night hours, Ashen changes in a frozen tundra, and the temperatures drop well below what most creatures, other than Norlaes can handle. If one were to take a deep breath while not wearing the correct equipment, their lungs could be frozen instantly. Because of this climate, Domed areas have been erected to house life and they are fueled by fonotechnology and magick. Each of these cities has power enough to pick and move across Ashen. There are elements of magick and technology present. Undasien Regiment: This is the smallest country in Zero Ark, but that is only in comparison to the other countries, because it is still large. This is a place where outcasts and such live, and those who either are trying to escape the law, or possibly looking for bounties. The most abnormal area of all, a mysterious crater seems to suck light into the country, but somehow does not let it back out all the way. This makes for the appearance of a large dome of darkness that encases all of the Undasien Regiment. However when taking but a single step into the Regiment's confines, there is light, like any other place. The facilities that house murderers and those locked away for crimes are located here, and this is also the place where the experimental labs are. All in all, the Undasien Regiment is a very dark place to be. (Fortain) is the technowilderness continent. It had many aspects of both nature, but also ultimate technology. It is the third largest continent, located only a couple hundred miles from Zero Ark, on the east side of the Coanise Ocean. Surrounded by water on every side, but the north, this continent is the only peninsula of the four continents. The continent consists of but two extremely vast countries named, Torasha, and Fortainia after the continent itself. Torasha is a country, covered in dense forests and fortifications that contain bases for military purposes, spread through out it's surface. This country has a smaller population because it is mainly a military state, but the people that do live there seem to be skilled in various fighting techniques, involving the use of powerful fonic artes. There are few cities scattered across Torasha, but there are almost ten times more villages and towns. Fortainia is the second country in Fortain and is the main source of wealth and income, and also where the weapons and such are manufactured before being sent off to Torasha. Fortain has extremely advanced cities on par with those of Zero Ark, but these cities also have a natural beauty mixed in, while Zero Ark's seem to be entirely artificial....... Long ago a meteorite so large that when it crashed, the entire primitive nation of Fortain was wiped out, sits on the south side of Fortain. This meteorite ended up sustaining tons of life, and after years, the Siore Meteorite grew a tree in it's center. This tree is constantly growing, but very slowly and it is suspected to have to do with the strange soil at it's base, that seems to be connected to the seventh fonon. ......Azroth is the capitol, and sits inside the tree (Psiro) is located to the far north of the world and for the most part is very cold and has large mountain ranges. Numerous battles have been waged here and this is the most heavily damaged continent from the war......so to speak. There are three countries here and each one is different, but they are closely related in terms of the people that live there and ways of life. Nahtz- Is a country that is largely populated up in the mountains. It's gorgeous cities are built directly into the mountain sides and crystal is used in it's modern structure. The Fourth Fonon is used here in the construct of buildings and chrome digizoid, fonically amplified ice, and crystals are used to make up the landscape. The mountain sides are carved out and these cities are the basis for all kinds of activity and jobs. Deep in the largest range named Razna, a sapphire mine is constantly being searched in for raw jewels and such for wealth. Any one may enter here, simply because this area is overrun by vicious monsters. A top Mt. Razna, the capitol of Psiro is located. This city is smaller than other cities, but the shrines and jeweled buildings are wonders to look at. There is a floating shrine in the center of Auralis that houses the Continental Weapon, or fonestone. Muraga- Located away from the mountains in the center of Psiro, this is nothing more than a huge frozen wasteland. This was where a battle of grand calibur once took place, and afterwards all the cities, were either completely wiped out, or taken apart for resources. There are an array of different towns and villages, but no overly large cities. Muragans make the use of powerful ice spells fueled by the fourth fonon when fighting, but they also invoke in some odd rituals that the people of Nahtz don't find appealing. This country houses the most people of Psiro as well........... Noswald- A country that in contrast to the rest of Psiro is extremely hot and it's climate is devastating. This place is mostly barren and there are few to no inhabitants here. During the war, the over use of the Fith Fonon caused a cataclysmic event, the large volcano in the center of Noswald erupted, and destroyed the country with a chain of horrific seismic and volcanic activity that made everyone flee out. Now, the old cities, or what's left of them are still there, and explorers can often be found searching these ruins for treasure, or weapons of mass destruction, but the search is hard because of the heat and beasts that have taken residence there........... (Reimultamos) is a large island governed, owned and operated by the Reimultamos family. It is located near the center of Symphonia, this island also is affected tremendously by the planet storm, and has concentrations of all fonons, including the seventh. When upon Reimultamos one's ability to use fonic ability is increased, and the use of Daathic artes, and hyperresonances are also increased. For the most part this place is a resort, and vacation spot for all who can afford it, and the prices are easily affordable. The many beaches, and areas of Reimultamos make it a great place to go for fun, because they have almost everything you could dream of........... Recently however, just a few months after one of Symphonia's many(and latest) wars ended, the construction of a huge battle arena dubbed the The Grand Qliphoth Coliseum when completed was built. This vast arena has multiple floors, and different kinds of fights take place in each section, and the Reimultamos family began hosting all kinds of tournaments with cash prizes and more, but those soon ended for a time, and the Dual Saga was announced......... Classes Fonist: Fonists are those who fight using an array of fonic arte abilities, and don't prefer to use artes in battle, though this does not mean they cannot handle a weapon and still use an arte........or two. Fighter Fonist: A fighter Fonist is very good with a weapon, and make the use of numerous artes during battle, but are also fairly skilled in fonic artes. Single Fonist: As the name implies, Single Fonists use but one fonon element in battle, but because of this their artes are very powerful and cause great damage. On the downside, they do not have the largest array of attacks. Seventh Fonist: A Fonist who uses the power of Lorelei and sings Fonic Hymns. They have high defense and thier fonic artes cause varying affects on an opponent, they can use some fonic artes, and attack hymns. Fonist Fighter: A Fonist Fighter is very good with fonic artes, and make the use of a lot of them in battle, but are also fairly skilled in artes. Fighter: Fighters are those who fight using an array of arte abilities, and don't prefer to use fonic artes in battle, though this does not mean they are not able to use a fonic arte if need be. Dualist: These are those who use fonic artes and artes equally. Template Name: (what do you call yourself) Age: (13 and up) Persona: (How you act) Appearance: (If using a pic, a description is still needed) Homeland: (Where you are from) History: (What's happen in your characters life?? Can be recent.........at least two paragraphs) Class:(Fonist, Fighter Fonist, Single Fonist, Seventh Fonist, Fonist Fighter, Fighter, or Dualist) Weapon/s: (Up to 3) Artes/Skills: Refer to information on power in the rp. For further breakdowns, see classes............ Rules 1. No godmodding or power-playing 2.No spamming or oneling (Period) 3.No asking too many questions 4. Romance is allowed (keep it PG-13) 5.No killing other rp'ers 6.Follow the rules above or you’ll be kicked out 7.Follow Role-Playing guidelines 8. 2 paragraph minimum that goes for all members. 9. No Machine Gun Posting (double posting, etc.) 10. Use ((text)) or OOC: to post out of character (The limit is to 2 OOC per page, or with IC) 11. Spots are unlimited. Thus, they will NOT be reserved. There's no need to post that you are 'reserving a spot' simply to signify your interest. If you want to let me know you plan on joining, but are too lazy/busy to create a template right now, PM me. Don't post it. Current Rpers Reckless chaos- Ceon Reimultamos(PM accepted) KyoZeroBoy- Elexica Penoaz Xenox Battlecry- Lilium (Lily) Phensa Seraphylle Reimultamos(PM accepted) Kissui Tensai- Bliss Ulten~NecroyEmZexion- Victor Reimultamos(PM accepted) Last edited by Shattered Redemption; 08/29/07 at 04:42 AM. |
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| Players adapt not survive | Name: Ceon Reimultamos aka Light of the Sacred Flame Age: 18 Persona: Ceon is confident in his abilities at all times. He is nice to others and feels a sense of duty to protect others. He cares about others feelings and he loves to train past his own limits. Appearance: http://tn3-2.deviantart.com/300W/ima..._for_the_Z.jpg Ceon is 5'11" and weighs 179 lb. His skin is peach colored and his is black, flwoing down to his butt. He wears a tan cloak with no under shirt. His pants are brown and baggy. He also wears brown boots and brown gloves with an x on the back of them. Homeland: Reimultamos History: When Ceon was born, he was dubbed Light of the Sacred Flame. Class: Dualist Weapon/s: Nebilim Artes/Skills: All of Ceon's moves can be used in combination with Ceon's martial arts. Low: Sonic Thrust: Ceon thrusts in one direction with such force that surrounding air is visibally shifted. Beast: Pent up energy is blasted out in a form of a ferocious beast. Lightning Thrust: A thrust brings down a lightning bolt. Spark Wave: A bolt of lighting strikes and creates a ball/web of lightning that tangles all caught in it. Demon Fang: Ceon swings his sword along the ground, releasing a wave of energy. Demonic Void: Ceon swings, releasing a wave of energy, then quickily recovers to slash horizontally in front of him. Icicle Rain: A cloud appears and it showers down icicles that skiver multiple targets. Stalagmite: Spikes of rock burst from the ground, perforating the unfortunate. Mid: Hurricane Thrust: The surrounding air within the opponent is forced out, creating a wind blast to surrounding enemies. Raging Beast: A spinning slash to draw the enemy in, then with added force, the energy is released in an arc of 60 degrees as a ferocious beast. Rising Falcon: Ceonjumps backwards into the air, then crashes down upon the enemy with a large, groundward stab. Grave Blade: Ceon slams the ground, sending not only a shockwave, but earth and dirt along with it, giving some range. Mighty Light: A glyph appears on the ground, accompanied by a cross. The entire symbol then explodes with light. Shadow Fist: Ceon double punches the enemy, then pulls back its fist. Negative Gate: A portal releases negative energies that scar an enemy. Bloody Howling: A whirlwind of dark energies damage all caught up in it. High: Supersonic Thrust: Extreme force is put into the thrust that it pushes back the enemy alot furthur that a normal Sonic Thrust. Rising Pheonix: Same deal as Rising Falcon, only with pyrotechnics. Holy Lance: A glyph appears on the ground, and multiple lances of light strike the target. Meteor Storm: The sky rains with huge balls of rock, annihilating enemies across the entire battlefield. Frigid Raptor: Ceon jumps, encases himself in ice, then slams onto any unsuspecting heads. Fire Dragon Blast: Ceon performs the combo with fire-fists, then ends with an explosive punch. Crimson Riot: The energies released are imbued with fire. Maelstorm: A hurricane of ice and water batter at the enemy. Last edited by Reckless Chaos; 08/29/07 at 07:13 AM. |
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| Luvs KAH-LABE Nigz!!!! | My template Name: Mystearica Jade Yulia Reimultamos(Tear) Age: 17 Persona: She is extremely disciplined and feels compelled to act tough at all times. Taught to be quiet and controlled, she can seem cold. In actuality though, she merely represses her feminine side, mostly demonstrated by her love of cute things and she LOVES cute things........... Appearance: Tear is beautiful young woman with pale skin, that she doesn't show often. Her hair is quite long, flowing down to the middle of her back, and most of the time her right eye is covered by a crest of her hair that hangs over her face. Homeland: Reimultamos History: Tear is the daughter of Corbinek and Legretta Reimultamos, those who rule over the paradise island of Reimultamos. Unlike her older brother Ceon who hasn't gotten off the island much, Tear has been nearly around the world and in doing so has trained in many different styles of fonic artes, and is versed in the fonon of lorelei, the seventh fonon of sound. In her earlier years, things were much more calm for her, but the past 8 years have been insane. Growing up, Mystearica Jade Yulia Reimultamos was always a bright child, and was very curious about the world, and how it worked. By the age of 6 she had learned about the planet storm, and already could sing hymns and use fonic artes that adults found difficult. Her life was a bit sheltered, mainly because her father and mother did not want her tainted by the outside world, and when you lived on Reimultamos..........people would think that you wouldn't want to leave. However for Tear this was not the case, and at the start of the war, she ran away from Reimultamos without telling her parents or anybody else. Like any parents Corbinek and Legretta did all they could to look for her, but it never occured to them, that she had left the island, and so they presumed her for dead after awhile. In the meantime, Tear had taken a load of money with her, and with her smarts could easily live, and as the war raged on she skipped from place battling and learning more about fonology as the years went on she located some very powerful weapons, and she became an esteemed general on the battlefield for Psiro. For the period of time she fought for Psiro, they had no problems at all, and other soldiers and generals feared when she arrived to battle, for her hymns and fonic artes were more than deadly. However.............. After discovering secret artes and summoning, something that nobody had used since the dawn age, Mystearica made the mistake of combining hyperresonance, with both daathic fonic artes, and summoning, and Efreet was revived to the field. This was a being that simply could not be controlled and ultimately his power was too great to sustain in this realm of existence, and Psiro was all but wiped out by Tear's mistake alone. Nobody knew of this, but with the cataclysms happening because of Efreet, even after he was resealed Tear made an escape to the final battlefield, where to both her, and Corbinek's surprise they were reunited and Tear returned to Reimultamos after the war ceased. Of course she was severely scolded, but welcomed nonetheless. It was her idea to build the Grand Qliphoth Coliseum, and after it was completed she herself joined many of it's tournaments and the like as it is something she enjoyed. When her father announced the Dual Saga, she thought this to be a joke a first, but when it was said to be true, she alone knew that something was seriously wrong with the prize. The money was not an issue, but the northern area of Reimultamos was supposedly the location of the seventh fonstone. She joins the Dual Saga for some good fun, but also to investigate her fathers motives, and wonders about her two older brothers, and younger adopted sister.......... Class: Seventh Fonist Weapon/s: Unicorn Horn- This one of the seven Catalysts weapons of the world that include; the Nebilim keyblade, Lost Celesti sword, the Blood Pain spear, Heart of Chaos rod and Holy Quelqatl bow and arrows. This staff is from the dawn age and uses odd fonoic ability to charge and emit fonic blasts and amplify it and the users power. It is said that as with all Catalyst Weapons, this one increases in power with every opponent beaten, whether they die, or not. Key of Lorelei- A mighty weapon created by Lorelei which allows the user to summon Lorelei when used along with the Grand Fonic Hymn. It also allows the user to use Lorelei's power at will, though a human body cannot possibly maintain such power. The complete Key is actually in two parts: A sword, (also called the "Key" of Lorelei) which concentrates Fonons, and the Jewel of Lorelei, which disperses them. Both halves of the Key are almost useless unless combined. Artes/Skills: Dark Waver: Tear invokes the power of the 1st fonic hymn and this beutiful melody washes out across her enemies, sending with it a wave of darkness that damages the enemy; causing temporary confusion and possibly making them fall asleep. Field of Sanction: Calling upon the 2nd fonic hymn, Tear chants a toned song that causes a force field to extend from her body, and for a short period of time any damage she may receive becomes completely invalid. Holy Song: By using the third fonic hymn, Tear causes purple light to shift around herself and her allies, and their speed, power, and defense is raised for a period of time. Core Healing- The 4th fonic hymn causes a large glyph to spread acorss the ground and Tear and any ally that it recognizes has their wounds rapidly healed, but this hymn uses a lot of energy, and also can seal fonslots. Judgement- Singing a soothing melody that catches enemies off guard, the 5th fonic hymn causes the area to darken, but soon light up and 15 pillars of light randomly slam down upon the area, possibly converging all on the opponent at once. regardless, this skill causes massive damage. Grand Cross- A glyph appears under the target by using the 6th fonic hymn. The glyph locks them in place, and a bight flash of light consumes their form, instantly causing blindness. The hymn continues, and a cross of light blows the enemy away. Aqua Slash- The spell crates 3 discs of water that spiral away from Tear and fly at the target. If there are other enemies in the way, they hit that enemy and keep going until the first target is hit, or dodges the attack.(low~water) Burst Ball- Tear manipulates fire fonons to create 4 fire balls that hone in on an enemy, causing fire damage.(low~fire) Wind Blade- Currents of slicing air surround the target and slash them five times with wind fonons, does mild damage. (low~wind) Rock Blast- Rocks break off from the ground and hit the enemy from underneath, causing a stagger.(low~earth) Lightning- A small current of electricity strikes the target from above, possibly paralyzing them.(low~wind) Icicle- It creates some sharp ice under the target, then shatters it for more damage. It's fairly weak, with no large area of effect.(low~water) Energy Blast- Small balls of light surround the enemy and explode multiple times, causing damage to them.(low~light) Aqua Laser- It fires a large bolt of water in a line at enemies, like a giant version of Aqua Slash. The bolt hits every enemy it passes through 3 times for excellent impact damage and will keep going for quite a bit of distance.(mid~water) Frost Lancer- a powerful water spell that pummels a single enemy with multiple flying ice crystals shaped like lances, causing chilling damage and maybe even impaling an opponent.(mid~water) Eruption- Lava surrounds the target and a miniature volcano forms under the target, hitting it and any nearby enemies with successive waves of lava that send them flying.(mid~fire) Turbulent Gust- The enemy is buffeted by strong gusts of wind that form and slam into an opponent from different sides, making them fly backwards, even lifting it up into the air. The attack can also hit other enemies, as long as they are close by.(mid~wind) Spark Wave- It creates a large, localized sphere of electricity, that rapidly zaps the target and any adjacent enemies for moderate damage of the third fonon.(mid~wind) Grave- The ground twists apart, and a large sharp rock juts out, knocking an enemy into the air, as they fall, four more rocks that are longer jut out from different sides to pierce the target.(mid-earth) Monsoon Crest- This spell forms a large crest of water around the battlefield, and slams it upon the enemy, catching them and drowning the, in a near unavoidable tidal wave, that has potential to also crush opponents.(high~water) Explosion- A huge ball of fire falls and causes a none other than an explosion. The fire ball streaks down from above, an when it hits the target, or near it a makes massive, explosive shock wave shoots out from impact. If anything manages to survive the blast, they're sent flying far and knocked down from the force of the explosion.(high~fire) Cyclone- It creates a towering green tornado around the target, pummeling it with countless, powerful blasts of shredding fonic wind and also lifts it high into the air. The spell also has a wide area of effect, so nearby enemies will also feel the pain....and a lot of it.(high~wind) Ground Dasher- The ground shakes, and rips open a huge chasm under the target, then blasts everything around it superheated air and flying, with a chance for them to be sucked into the chasm as well. This causes heavy earth damage. The area around this chasm also goes through a powerful quake.(high~earth) Indignation- The ground and air vibrate for a second, and a gigantic blinding magic circle forms around the target, and spreads out across a long distance. An invisible dome forms and after a few more seconds a HUGE bolt of lightning strikes, hitting everything in the circle for insane amounts of damage(high~wind) Raging Mist- Tear sings a wailing melody that seemingly gathers water and fire fonons togehter, and form a huge circle of burning mist around the targeted enemies, Every second or so, every enemy on it takes damage from being buffeted by the fonons present. Equalizer Well- After rushing at the enemy and singing a tune of discord, a dark, energy-laced hemisphere around the target and surrounding area forms, and then crushes everything inside under its own weight, though it is possible to escape this technique. Plasma Arrow- Tears voice first gathers and warps fire fonons into large sphere's chat surround and opponent, and then an extra hymn is invoked, and shocks the hell out of everything inside it with a massive, continuous bolt of burning lightning. Atlas- A power hymn that guides both air and water particles around a group of enemies, and then drives them to go out of control, and slices into and shreds anybody caught inside the twisting area of affect. with blades of wind and water. Absolute- The air chills down considerably, as Tear sings to Undine and a single enemy stops moving as they are frozen instantly, but not killed. The same second, a large mass of spiked ice generates around the opponent, and a frozen shockwave blows it apart, sending ice shards and earth all over the place, causing terrible damage. Spectrum Sword- It creates a large circle of light around the target, that is also a barrier that for the most part prevents escape. After this extremely powerful beams of light rain down randomly in the circle, followed by a more powerful beam directly in the center, shaped light a blade.....(high~light) Meteor Storm- This incredibly deadly technique sends a total of 14 meteors composed of concentrated fonic power raining down onto the battlefield and utterly destroying enemies on it. Each one does a massive amount of damage, and creates both an explosion, and shockwave when it hits.(high~lorelei) Staff Attack- Tear fires a blast of energy from her staff at an enemy.(low) Force Fang- She issues a shockwave from her blade that travels fairly fast along the ground, stopping when it hits an enemy.(low) Ripper Blade- She executes an upward slash, making the enemy hop a short way into the air, then jumps up and sends them back down with a downward slash. Dual Staff Attack- Tear jumps amd launches two upgraded Staff Attacks, that explode on impact with an enemy, or the ground.(mid) Fierce Force Fang- Tear creates a shockwave ahead of her, by slamming her blade into the ground that hits any enemies in a radius in front of her. The shockwave also flares up several times. It has a short range(mid) Raging Ripper Blade- a regular Ripper Blade with a two-part midair slash between the two normal hits, and and finished slash that downs the enemy.(mid) Chou Staff Wave- Tear's staff charges for a second, and fies a massive wave of energy out of it at an enemy, or enemies.(high) Force Chaos- This technique is four full-strength Force Fangs in rapid succession, followed by a fifth bigger shockwave that hits multiple times and keeps going after hitting the target.(mid) Sword Rain Omega- A rapid assault using both the Unicorn Horn, and Key of Lorelei, than is finished off by a powerful somersault kick, and a heel drop to the face.(high) Daathic Fonic Artes Radiant Howl- Tear cries out and walls of energy erupt from the ground, and blast those who are close around her and then knocks them back. The pull of the attack sucks them back in, and she channels her powers into a concentrated mass of powerful fonic energy that shifts and causes damage, then explodes outwards, and knocks the enemy away. At this point, Tear uses more power to speed over to their location. She places her hand on the ground where a glyph appears, and everything caught in it will be blown apart by a huge column of light, that consumes the entire glyph. Using this attack may render Tear unconscious, and she is almost always burned when using it. Lost Fon Drive- Tear invokes Lorelei's spirit and rushes the enemy with a series of slashes that seem to connect from afar. She jumps up and uses an advanced butterfly kick attack, and blasts then in the face. Raising the Key of Lorelei, and releasing it, the opponent is slashes multiple times again and sliced up into the air where a beam of piercing light slams them part way to the ground, but before they hit, they are blasted completely away by a huge stream of sound and deadly fonic particles from Lorelei's hand...........that also flow back and blast her as well, and she bleeds from her body as Lorelei's power escapes her. Fortune's Ark- The sky turns pitch black, and the targeted enemies become trapped with in another plane of existence, where a sphere of massive proportions floats in the sky. From this sphere purifying lights shoot out and hit enemies, clustering around them and orbs forms and bombard them with blasts of energy and flaming attacks. The sphere drops, and causes a blast that spreads out onto the ground and forms a platform. The area returns to normal, but there is now a glyph in the area where the sphere dropped, and all the enemies get seared alive as the platform fuses with the grounded glyph, while Tear and her allies are healed. Though physically healed, this arte closes most of Tear's fonslots. Summon Darkness- This Summon calls forth the envoy from the dark abyss, Shadow. In doing so, his enitity is brought forth, and he attacks by causing a tremendous swell of dark energy that can literally turn somebody inside out, and the screams as a shrouded area with enemies inside is left for shadow to play with. Spikes of doom pierce this area, and with the single word, "crumble", Shadow drags the shadow energy away, and the foes are crushed by a massive orb of darkness. This orb emits energy and the enemies are damaged more, before it implodes, causing gravity to possible crush her enemies. The orb then rapidly explodes as Shadow vanishes. Tear loses part of her mind when using this attack, and for a time her fonic artes are all weakened and converted to a dark form. Summon Fire- She summons the red giant, ruler of hellfire Efreet. This massive beast slams the ground in front of him and around the target enemy with his fists, creating a residual shockwave that causes flames to spew forth from the ground everywhere, and cause cataclysmic damage to those hit by the attack. When the flames die down, he slams his fist again and multiple miniature explosions occur, and large flaming pillars spew up and whip around enemies as they assume dragon shapes, before Efreet returns to his rightful place. This was the first summon she ever used, and because of her fear, this attack uses all of her power, and is only used as a last ditch effort. Hyperresonance- Tear refuses to use this ability..............though she does have one and it is called the Grand Fonic Hymn. Last edited by Shattered Redemption; 08/29/07 at 09:56 AM. |
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| | #4 |
| Keyblade Novice Join Date: Aug 2007
Posts: 68
Rep Power: 0 ![]() | Name: Elexica Penoaz Xenox .Age: 13 Persona: A silent kid who keeps to himself and usually ignores people, he cuts oppements down without struggle, his style is quick and without a sweat.He seems to never want to fight but he must for an unkown reason. He never disrespects his oppoments. Appearance: Elexica is a boy with blood red eyes, slivery blue hair, a blank esspresion, glasses and a small body size. Homeland: Psiro History: Elexica is a surviviour from the village Muraga and travelled all the way to the collisieum to earn the prize money for his village because his mother Luna is dieing, with no father to earn the money he had to do somthing. He learnt his Fonon's at a young age and uses it to protect his village. On his trip he rested a shrine to the god Yojimbo, when he awoke he found a black sword next to him so he took it with him. On his way to the city he also found a man wounded , so Elexica took him to some shelter and healed his wounds.When the man awoke he thanked Elexica and in return gave him a spear, the blood pain spear. While the tournoment is preparing to take place, Elexica found some bounties to collect some extra money. He has been protecting citizens around town from theives. Class: Single Fonist Weapon/s: Blood Pain spear- One of the seven Catalysts weapons of the world that include; the Nebilim and Lost Celesti blades, the Unicorn Horn ,Heart of Chaos rod and Holy Quelqatl bow and arrows. This spear increases the speed and accrucy with every enemy defeated it also acts as a boomerang. Yojimbo- A sword infused with dark and ice energy, it holds the sprit of a great warrior. Artes/Skills: Blister- A cold,raging wind that makes the enemy shiver uncontrolaby. Low~Wind Zakrah- A Punch which frezzes the enemy on impact. Mid~Ice Frozen Heart- A blast of several balls made of cold energy. Mid~Ice Neo Aqua Wall- A wall of ice that provides a temporay sheild. Low~Ice Diamond Dust- A large crystal flies towards the enemy then shatters into 100 ice shards impaling the enemy. High~Ice Ice Wave- A punch to the ground that creates a wave of ice that travells towards the enemy. Mid~Ice Hyperresonance: Angel Ring- A Orb of ice that traps the enemy and explodes damaging the person inside. Daathic Fonic Artes: Healing Light- A fonon that heals the user's wounds. Mid~Ice/Light Nova Blast- A charged beam of ice and light. High~Ice/Light Last edited by KyoZeroBoy; 08/28/07 at 09:56 PM. |
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| | #5 |
| Never Wanted to Dance | Name: Lilium (Lily) Phensa Seraphylle Reimultamos Age: Thirteen. Persona: A shy girl, to say the least; Lilium is very introverted and keeps to herself. From the lineage she carries, she is used to battle, but her personality is not fit for it. She cares for others as equal, enemy or not. Although, she is very young, but she has adapted to the spectacle of other beings dying before her. Lilium is collected and quiet when it comes to dangerous situations and the like, for she is clearly able to handle herself. She idolises her older sister with much respect, and looks to her brother for guidance and training her abilities. Appearance: Lilium stands at about 5'3, with lightly pale skin and a slim figure. Her eyes and hair are about the same pastel-pink color, and her clothes are nothing far from feminine. She carries a small plush toy in the shape of a bear; given to her by her birthmother. Homeland: Kizen History: Her original name is Lilium Phensa Seraphylle. Her original parents, now deceased, were killed by Bounty Hunters, who were secretly ordered by those who governed the land of Kizen. Her father, many years ago, had infultrated the Icon Tower and stolen documents not meant to be seen by the public. He was part of a small hidden group who feared the idea of Omega, fortelling that the weapon could get into the wrong hands, and bring the end of freedom throughout many lands. So much power shouldn't exist. This rebellion of somesorts was destroyed, and all members of it and close relatives who knew of it were asassinated. Lilium, being merely five years old, knew nothing of it, and was spared. Lilium went onto live on her own as an orphan, but it did not come easily. She had no money, had many of times had to resort to stealing food and necessities. Doing this for about four years, she heard many rumors of the Reomultamos Qliphoth Coliseum offering rewards for winning tournaments. Now at the age of nine and coming from Kizen, which was a land filled fonic artes, she already knew a bit more than the basics of defensive and offensive magiks. It took her a bit less than a year to train herself and hone her abilities, but she was close to almost mastering the fonic artes. Lilium headed to the infamous island, in search for battle. She entered a tournament, looked down upon from her age and appearance, but proved everyone wrong against all odds. She fought vigorously, and drew the attention of Corbinek Reimultamos. He became interested in her, seeing her as a prodigy, and knew she had great potential. After witnessing her in the Final Round of the tournament, even though she had lost the very last battle, he had caught her right before she had left to go back to her homeland. Lilium had ended up telling him that she had lost her parents, and after much discussion, he proposed on adoption. She gladly accepted, and became a member of the prestigous Reimultamos family at the age of ten. Class: Dualist. Weapon/s: Lilium uses small projectile weapons, such as throwing stars and pin needles. When using them, she strategically uses her fonon abilities to strike deadly blows. Artes/Skills: Hyperresonance: This ability was one witnessed by Corbinek, and what was possibly the strongest reason why he had adopted her, since she was able to use it with such preciseness. She has only used it once, and she hopes never to again.... (high; ????) Summons: Rem -- a being of light, only bestowed upon those pure of heart, mind and soul. Rem is manily used for defensive and healing purposes, though it can utilize a stronger attack force than its dark counterpart if the will of the user if fueled by strong enough emotions. (high; light) Shadow -- the first fonon could possibly be described as the opposite of Lilium's other summon. Shadow is specialized with offensive manuevers, which are all fatal in most cases. This being can only be called upon in the most desperate of situations for her, as in a last ersort. Its power is definately not to be taken lightly by those who are against it. (high; dark) Combined Artes: Ying-Yang Sheild -- Using the defensive power of Light, Lilium can create a shield-like dome around herself to prevent others from contact or incoming attacks. To add onto that, Dark energy will collect around the shield, and absorb other elemental-based attacks from opponents. If enough power is absorbed, Lilium can force out a beam of dark energy to attack her foe(s). (high; light & dark) Firebolt -- Manipulating fire and lightning, she can surround her projetile weapons in flames and sparks of electricity, and send them at foes. Pushing the weapons at fast enough rates, Wind fonon can make the burning weapons almost impossible to evade. The more weapons used, the stronger the attack. (mid; fire & wind) Volcanic Burst -- Drawing enough fonon particles, Lilium can create a blast of heat from holes out of the ground, either shooting her upwards for an aerial advantage, or in a hot enough climate, she can summon magma, and direct it to her foes. (low; earth & fire) Daathic Fonic Artes: ???? -- "Dangerous" doesn't quite cut it. Lilium hasn't even been able to use this technique correctly, because it drained so much energy enough to the point where she had collapsed before preforming it. Before becoming unconscious, memories of past events flashed before her eyes....those which she wished to have forgotten. She has chosen to not delve too far into magiks of this sort, for she fears it may cause death.....though Lilium hasn't chosen to simply discard it. (high; ????) --Innocent Shine: Behind the enemy, a wall of light appears, and curves around them, but seems to stay there and do nothing. Rushing in to attack, swords of light materialize around Lily's arms. She slashes them across the chest, and then does a varying combination of slashes, that end in a thrust attack. The wall of light moves regardless of where the enemy and Lily are, and now closes in, and she jumps back. Whips of light buffet the enemy up into the air, where they all shoot down into the enemy's abdomen. Though she leaps back, the light causes shallow burns on her body, and the blades are partially parasitic, and sap her energy for a time to come... (high; light) --Ragnor'ak Decree: Lily stands still, and her body emits an odd purple glow, and soon after she is covered in swarming shadows. This atack seems to bend reality a bit, and the opponent is attacked continuously with brtual punches and kicks, even though Lily stays in the same spot the entire time. The shadows then spread along the ground, and the unlucky victim is then bombarded continuously with a bolts of dark lightning, followed by the MASSIVE sword of Ragnor'ak crashing down and causing a rift in the ground, if not killing the opponent if they are hit. Then the attack ends with a final, incredibly massive lightning strike. Afterwards, shadows linger on Lily and her body is hard to control and move, for the darkness clutches to her mind.... (high; dark) Gift of the Nymph: Manipulating water to an certain extent of purifying it to clean wounds & increase the rate of healing them dramatically. If used with Earth fonon, Lilium can draw water from beneath the ground. (high; water) Liquid Sphere: The amazing force of water can do heavy damage within mere seconds. Compressing so much force into a spherical shape, she can utilize it as a weapon, or a way to break through walls and doors. (mid; water) Wave of Passage: If enough water is present, Lilium can create a giant wave, attacking those within close enough range, and freezing it. When frozen, she can slide across the battlefield in seconds. (mid; water) Spread: After a brief pause, it creates a huge geyser of water underneath the target, sending it and any adjacent enemies flying into the air and dealing very heavy damage to them. At times, extra jet soft water also bursts from the ground, causing damage. (low; water) Ice Tornado: It issues a brief tornado made of ice that pummels enemies in a big area of effect and lifts them into the air. It's very useful for fighting multiple enemies. Also if more fonic power is used, ice will converge again after the tornado subsides.. (mid; water) Chilling Absolution: The air chills down considerably, and a single enemy stops moving as they are frozen instantly, but not killed. The same second, a large mass of spiked ice generates around the opponent, and a frozen shockwave blows it apart, sending ice shards and earth all over the place, causing terrible damage. (high; water) Illuminating Ray: It creates a shining ball of bluish white light above the target, which then showers the area below with a total of 9 beams of light, each doing about as much damage as the final hit of Light Cannon. Obviously it's a very powerful spell, hitting everything in a large area at least once and possibly more, unless they are insanely fast..... (high; light) Holy Lance: This deals incredibly heavy, concentrated damage. It creates a small, diamond-shaped pattern of rainbow colored flashing lights on the ground. 7 small beams of light pierce the target from different directions, then an especially powerful lance of the pure light of Rem skewers them from directly above. The flash this creates is blinding, and even if the enemy comes out alive, they would be stunned. (high; light) ( ooc: Tavish, you are a God. xDD <3 ) Last edited by Battlecry; 08/29/07 at 09:29 AM. |
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| | #6 |
| Lol @ the rep bar comments. | Name: Bliss Ulten~Necroy Age: Seventeen Persona: A really kind hearted and kindred spirit, his traits are what set him apart from most men. The deal with his way of thinking is he cares alot for the lives of those close to him. To live his life to influence others knowing he's done something for the better. His mentality wraps around the intention of playing a role in a sense. In other words selfless. Appearance: Height: 5'9'' Weight: 205 lbs Eye Color: An illuminating bright red color in the midst of which completely throw of those that gaze into them with his persona. Skin tone: A light shade of melanin almost to the point where you can see his background has mixed traits. Facial Features: The face protruding a strong disposition near the underlining of the face. Hair soft like wool configured with a black texture though brown in the sunlight. It's puffed back into a spherical appearance as with much of his earlier relatives in Zero Ark. Ears both hanging loosely from the sides of the face unattached to the head where the bottom lobes seem to jut out loosely. On his face a clear cut and shaved around the chin and neck and at the seems as it envelops the chin and connects to the side burns. Physical Features/Attire: The body fairly built, encased in flesh with a humanoid form. The first layer of clothing on the torso being a white t-shirt sleeveless of course and touches past his backside. Over this a long tan shirt pertruding all the way Homeland: Zero Ark History: Born as a young infant, raised by two parents a mother and father with noblemen and women rights to a successful life. On Falls Circle the large area much where he was raised. During the trials of his youth he discovered the un-natural ability of thats what you would call it to change the structure of steel as well different forms of matter. His parents sought this to be a bit interesting if anything seeing as it made their life easier. This power would someday be tainted if their son was not careful, this however made difference to his development. Seven years later... Bliss was of childhood status becoming more intrigued with the rearrangement of mass in combination magnetisms wonderous power to attract and repel objects and most metals with the wave of the palm. Interesting how his mind would intake the flow of information with a similar fashion to constructing new material. With his nose buried firmly into a book during most hours of the day he found himself to be consumed with the intent of gaining knowledge. It happened to be these very bounds that served as a subterfuge to invoke a crave to learn more. Sadly the reality was that no one person could know it all and acceptance was developed as the restraint that would taunt his life. "Gaining something comes with a price to pay no matter the off sight of which one conforms. Therefore we must keep the sense of equivalence as in a chemical reaction, should we forget, the price for the unbalanced events stake gravely upon us." His thoughts expressed aloud as he sat under the tree in front of his home. In time, the years seemed to give Bliss even broader opportunities having present themselves in a variety of ways. Of admittedly young age, he was but a simple adolescent whom sought to develop his two skills with a series of trial test. There was plenty of material around for him to use at his disposal mainly that of old steel pipes. It was in later time that he came to the second uniqueness being that of guiding raw energy. In later years across the continent of Reimultamos Bliss managed to make his status known. Though he was fairly low, his intelligence expanded where he earned peak status as a Captain serving directly under his taichou (leader) Corbinek Reimultamos. With a simplistic sigh, he speaks only when addressed to and minds his place in the ranks, though not quite hesitant when the call for duty. Class: Dualist Weapon/s: Bliss uses only but one weapon, a massive halberd that possesses a red tint inside it's steel. Heated with a blood tear fro m his eyes and fire fonon to give it it's appearance as well as resonance of grand. Artes/Skills: Summon: -- Gnome: Using the power of the earth fonon he summons an entity of great proportions. This great deity can be manifested from the fonslot on the user's body and be brought forth a massive creature of true power and wonderment of the earth element. Moving and slamming rocks from the very base of earth itself and sending it upon opponents. At about eight feet in height and ceremonial robing the Gnonme is a most equated and useful summon for defense and offense balanced. Flame Break: From the mouth the user expels a grand sized fireball that covers about mid-range and when connecting it dances around the target until it smolder in the air. (Low; fire) Mass flame shot: From the mouth just as flame break does, the user releases much smaller versions of fire aiming in all directs shooting a max of about twelve shots at one time. (Low; fire) Holographic Clone: Utilizing both light and water fonons slots at the same exact time, the user is capable of replicating a false image of water infused with light casting out a hollow image of themselves that doesn't dissipate with one strike, but the opponent could fly straight through them. This is mostly used for a quick escape and taking refuge. (Low; water/light) Tinder Inferno: Combustion from the bare palms the user can fire a stream of concentrated heat that seems to reach a distance of five meters for extension and can be whirled about on an attached concentration. Extinguished by water of course to stop the inferno's escapade. (Low; fire) Rising Ice Stalagmites: From the ground rises multiple spears of ice when you can correctly call them stalagmites. It traps an opponent in a cage of ice but there is a slim chance of not getting stabbed as it isn't possible to anticipate exactly where they pop up out of the ground. (Mid; water/wind) Spinning Flamesphere: In the palms the user concentrates both fire and wind fonons into an orb equating each other out to keep it a decent size and at the same time. On impact it slams burning into material in a spiral motion locking the opponent in a expanding sphere of flames dancing towards the sky. (High; wind/fire) White Noise: A purging of light and some feeds of electric current putting off a loud noise thats heard over a great distance. The current of moving lightning and wind are strength wise measured in the level of concentration of the user as well as conglomeration of physical movement acceleration wise to slam the target forcing a much more broad impact. (High; wind) Sand Wall: Allowing the user to move the earth down beneath their feet to loosen it into fragments to form a wall of sand that shifts beneath the feet and around the torso like tiny parsons of dirt to provide decent defense against slow moving attacks. This is concentration o both earth and wind fonons to make the element levitate and come to the user's aid. (Mid; earth/wind) Surfing Sylum: The user moves the earth beneath their feet and pushes it forcefully off of the ground making it levitate. It then converts to sand completely turning into a wave of sand allowing the user to surf over air in a focused stream. Independent of will it's practical for moving air born high above others. (Mid; earth/wind) Vorpal Orb: This fonic arte requires no tremendous amount of effort to perform. It gathers wind fonons into the hand that forms into a spherical ball about the size of a softball. The user can use this fonic arte in many ways. He can either throw it at an enemy since it will follow an enemies chakra signature until it slams into them causing damage, or rush the opponent with it and cause damage the way the a spinning rotating ball with concentration does with a spinning fonic effect. (High; wind) Gravity Bomb: The user holds out the palm purging darkness into a completely dense amount of energy. The impurity of the energy spazing out of the seems as the concentration is down to the core. When tossed down at the surface the darkness sinks into the ground making a small spinning semi-sphere that intensifies the gravity pressing the body's of opponents down towards the surface, it's lasting effect is promptly over two minutes before dissipating. (Mid; darkness) Tri-backlash: Whipping the halberd into a rapid spin with three consecutive slashes all of which return back to the missionary sword stance. (low) Blood Blade: Pouring the fifth fonon into the halberd it illuminates bright red and slamming it into the ground fire whips across the surface like hidden fire. (mid) Barrier Breaker: The halberd glows blood red and with a successive slicer with impending force onto a barrier of any kind, it tears through the weaker masses and widely cracks the much more powerful ones. (mid) Flow Sphere: From the blade itself emitting a massive amount of light fonons spills out a pure sphere of something that isn't really a fonon at all, a clear sphere of energy barely visible to the naked eye whips across the field from the blade itself and slamming into an enemy (High) Boomerang Bang: The user tosses and swings the mighty halberd as it launches and aerodynamically flies around the field always bound to return to the master if not disrupted. (low) Hyperresonance: A completely innate ability on Bliss unlocking all the possible fon slots on his entity at the same time unleashing something he's never actually been conscious to witness. Bits and pieces of this has been noted but a raw expansion of the fonics expanding over several feet radius at once seemed to be marked over what remained. (High; ???) Daathic Arts Hellstorm Scatter Flame: The user expells from the fifth fonslot on their body a massive array of fire all at one time. From the body a great number of fire balls all being unleashed at once. Rapidly flying into the air all shooting out flying past the foe the leaving little to be expected as they are then surrounded by series of flame balls shrouded with light as well all be manipulated by the user. On a user's whim, the user slams all of his flaming light orbs to converge on a target all at once. Seismic Storm Shadow: Using the earth fonslot on the body in combination with darkness, the user initiates the Seismic Storm Shadow. A pool of darkness leaks from the fonslot onto the dirt and rocks molt from the ground as physical representations. As they fly upward dispersing into the particles of dust break into the atmosphere and suddenly evoking into a storm rotating rapidly. The darkness rips and tears the flesh as it sharpens into tainted dust. Dancing Dragon Fire: The mighty twin dragon jutsu residing in purple flame first developed by Akane Ulten, Bliss' mother. This explosive technique is used when completley overwhelmed and can blow back a mass number of enemy fonist. Combination fire and dark fonons are stored and built up in the chest and released all at once unleashing twin dragons of purple flame that wrap around an enemy. The flame releases in the form of two enveloping dragons that swim across the sky with their rigorous talons slamming into physical matter lighting it up in enchanted fire. Vorpal Vortex: From the palm the user creates a flow of constant moving fonic flow utilizing, wind and darkness simultaneously. The rotation of a solid orb then breaks apart and the vortex in the palm expands. From the palm, a small opening appears like a hole that forcefully sucks in everything in the area. The one thing the vortex isn't capable of assimilating into it's void would be a raw flow of light being pumped out at an extremely high amount. Last edited by Kissui Tensai; 08/30/07 at 07:22 AM. |
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| | #7 |
| Luvs KAH-LABE Nigz!!!! | Well we have a bit of of a turnout, but to say the least I'm disappointed that more rpers have yet to join. I mean damn, there are like 90 views, and 5 replies...... So far everyone is excepted, just finish up those temps. |
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| | #8 |
| Keyblade Wielder | ooc: almost done with the with his artes/ skills Name: Victor “White Tiger” Reimultamos Age: 25 Persona: Victor is as honorable as it gets if he for instance knocks his opponent’s weapon away from them he will let them pick it up so the fight will be even.. He lives for the thrill of fighting it’s the only thing that he thoroughly enjoys doing. Victor is kind-hearted and loves to socialize with other people. Victor cares a lot about his family and will give his life to protect his sister and brother. Unlike most people of his status Victor doesn’t need care about money he only wishes to be the strongest warrior in the war. Appearance:http://bishounen.info/enishi/enishi1.jpg Homeland: Reimultamos History: Victor is the oldest between his brother and sister Ceon and Tear. Since he could hold a weapon he has always been training nonstop. He Victor was never like his family always wanting to find that next battle in life instead of just relaxing on the island of Reimultamos. As a kid he was always getting into trouble on the island rather it was getting into fights or just playing pranks on the locals. This always piss his father off ,he would always get a speech on how he should act like a person and not like an animal. Since the age of 10 Victor idolize the people of other countries who actually got to explore other parts of the world. He always felt this void in his heart that whenever he thought about it, it cause him emotional pain. When he told his father this his father basically told him to get over the feeling and concentrate on his fonic artes and artes. So Victor did as he was told and focus for the time being on becoming the best dualist in the world. Over time Victor forgot about wanting to explore the world and at the age of 18 was already an experience dualist. Victor overtime lost his immaturity and developed the characteristics of any warrior should have nobility ,bravery, and honor. Defeating other fonists on the island with ease Victor start to feel that hole he feel as a child. He still wanted to explore other areas of the world and defeated new competition it was more of a need than want . So his mind made up he decide to leave the island of Reimultamos Taking the Lost Celesti blade he left his family on the island and sneak off the island. When he left Victor decide the best way to put his skills to the test was to become a bounty hunter. Collecting multiple bounties and fame Victor was finally living his dream of becoming the best ever. At the age of 25 Victor even participate in the war on the side of Zero Ark. When the war was over Victor saw his father Corbinek on the battle literally forcing the countries to stop. Victor wonder why his father was getting involve of all of a sudden this was not like him. When the three countries sign the treaty it was announce that there would be a tournament called Dual Saga and Victor thought he would go say hello to the family. Class: Dualist Weapon/s:The Lost Blade of Celesti http://www.thefreehold.ca/luciendar.jpg and his fists thats all he needs. Artes/Skills: Low (15) 1.Lighter-Victor stores fire fonons in his left hand to allow him to have flames on his fingertips. To do simple tasks as lightning a candle and other little things. It is not meant as an attack. (fire) 2.Fire Palm-Victor uses his fire fonons to heat up things like can foods he can cook them in about 3 seconds time. He can also use it as an attack, but it doesn’t cause much damage. (fire) 3.Float -Victor summons wind fonons into his feet letting him float off the ground from anywhere from 30 ft to 75 ft. (wind) 4.Fire Dance-Uses his fire fonons to create fake clones that run of in different directions to cause confusion. (fire) 5.Dark Wave-rubs his hands together and holds them out in front of him. He shoots a wave of dark energy that emits a high pitch sound that confuses opponents. (Dark) 6.Water Prison -Victor uses his water fonons abilities to summon a sphere of water around the target or targets. This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. (water) 7.Invisibility Using light fonons Victor can manipulate them to make him invisible for a short period of time. Great for sneaking around. (light) 8.Earth Shore Return After striking the ground with his hands, Victor creates a large wall of earth that rises into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall. (Ground) 9.Whirlwind Victor with a wave of his hand can make a slicing whirlwind. The wind is guided by Victor allowing him to attack the opponent from long distances. (wind) 10. 11. 12. 13. 14. 15. Mid (15) 1.Fire Palm II-upgrade over the fire palm 1 skill. Victor stores more fire fonons into his left palm His palm is as hot as a regular fire reaching the temperature of 1800 °C. His palm turns a dark red in this stage. (fire) 2.Flight-Victor uses wind fonons to fly across the skies. This is also his main means of transportation.(wind) 3.Aqua Breath-Victor shoots a blast of water at the target using water fonons. Has very average damage causes more confusion then any thing else. (water) 4.Straight Left-Victor power ups his left fist full of light fonons and can either let it go as a blast or he can land the attack like a punch. (light) 5.Flametongue-sword attack with fire element add to it.(fire) 6.Comet- Victor summons a huge boulder using ground fonons and sends it hurling at the opponent or opponents.(Ground) 7.Darkside-Victor uses dark fonons to summon a clone of himself. The clone can take about five attacks before being destroyed. 8.Liquid Steel-sword attack with water element add to it. 9.Earth Style Wall The user spits out a stream of mud that quickly grows and solidifies into a strong, protective wall. (Ground) 10.Fire Dragon Bomb Victor stores fire fonons in his mouth and exhales a long stream of incredibly hot fire in the shape of a dragon from the user's mouth a very strong skill.(fire) 11.Giant Vortex This attack is used to fire a massive spiraling blast of water at an opponent. (wind) 12.Great Breakthrough This attack sends out a powerful explosion of wind from Victor's location, easily leveling anything in its path. (wind) 13. 14. 15. High (10) 1.1000 Fists-Victor stands and spreads his legs out. He then starts to gather his energy. He then charges at the opponent and punches them 1000 times in blazing speed that it appears as if he threw 2 punches. The signature move of Victor. (Normal) 2.White Tiger-Victor whips out the blade of Celesti and charges at the target then he proceeds to do kick them into the air. Victor then jumps into the air after them and does a series of kicks and slashes on them. He then knocks them back to the ground and before he lands he holds out his left hand and fires a blast of dark fonons at the opponent. (Normal/Dark) 3.Wind Devil-Using wind fonons Victor creates a tornado around him and takes the lost Celesti blade out of its scabbard. He then moves the tornado around the target or targets and slashes at them 30 times. (Wind/Normal) 4.Blasting Zone-Creates a beam of light to attack an enemy or enemies. The beam stretches about 10 meters in length an is multi-color. (light) 5.Death Sentence-creates a dome of dark energy using his shadow fonons. The target or targets five senses are gone during the attack and victor attacks them using a combo of kicks and punches on them. (Dark/Normal) 6.Battle Wind Strike- Victor will start in a |