Nah, a different time would be too much. And I'd like to minimize the amount of time large groups of us are separated. At the end of an RP, maybe. We could even use it to our advantage; he sends the heroes way far back in time, but they find him then and defeat him, preventing the future. Though that carries some heavy consequences, potentially in the erasure of the main heroes from time. Though there could be the deus ex machina there where the goddess intervenes on their behalf. I have some ideas for this, actually.
Also, his MO? He's cold and uncaring. The reason no one remembers him despite him being around for thousands of years is because he did nothing worth remembering. He was watching, waiting, studying, preparing for the time to strike. All he wants is to get back at the Great Goddess as painfully as possible; killing a few hundred, maybe a few thousand people would be a start. The Goddess cherishes all her creatures, so destroying them would affect her on a personal level.
He's wandered the world for many years, ever since he fell to it. He drifts in and out of towns, never long enough to make an impression. Since the tournament is open to all challengers, he didn't have to say where he was from; he only said he was a wanderer. He can use his dark powers to summon monsters, too. I'm guessing at the end of the tournament he'll summon them, choosing now to take his chance and go on the offensive. The heroes challenge him, and lose, and end up thrown away to a continent distant from the island while he creates his home base out of the tournament grounds, out of DARKNESS.
which of course, means he's taking innocent lives then and there, giving motive to take him down.
Want? Hmm... Ultimately, revenge on the Great Goddess. He wants to destroy the world she holds so dear and then take her down as well.
Ideally our heroes would become messengers of the Goddess at some point along the quest.
Well... I meant for the events that relate to everyone, like changing of parts or something.
Yes. He's the Dark God after being absorbed into the Flingaebolg. Get it now? Flynn, Flingaebolg.
It's not necessary, but I still think it'd be cool, there's a lot of small touches we can use.
Maybe find a different way to work the time element in, it seems like there'll just be too many plot holes if anyone can control it.
Right, but we've still gotta think of his intentions, did you have an idea for where he comes from?
Oh feel free, I'm just saying it's not necessary.
I was only going to use it for several key plot points; aside from that, not at all. Purely story-related. If necessary. Actually that just sounds bad. Hmm... I think Flynn was gonna have them, being the villain and all. Hmm...
I meant warriors not as in job class but as in the fact that they are warriors. Hence "varying skillsets" since wizards are fine. As for the twist, I brought up Minish Cap's Vaati because of his intent; he won and got a chance to do his plan. Flynn would have his own reasons.
Well, I'm not saying that the system shouldn't be utilized, I think it'd be interested to see how people can use these symbols to trigger magic, perhaps even using the symbols in combination with armor and weapons to create different effects.
Makes sense, however, I think if we're ruling out the "time" element for everyone else, it should also be ruled out for your character, maybe only used in extreme situations where it advances the plot, but we have to keep it fair all around, no character should be given abilities that others aren't capable of. Also, you probably shouldn't roleplay as both the villain And a plot-centric character, I'm fully capable of controlling one of the two.
The problem I have with that is that I wasn't envisioning all characters as being warriors, for example, my character was going to be an apprentice wizard in the town where the battle is held, but I agree that Flynn (All I can say to that is Ryder xP) would get a good introduction in the tournament. We need to take it one step further though, one twist or addition that'll separate this idea from everything that's been done before.
And we'd have to clarify intention, because winning a tournament isn't very nefarious, haha.
All in all, I think we've got the beginning of an idea, and a way to start the roleplay, but we still seem to lack plot.
well that was just to display. obviously we wouldn't be using all of those, just... well, eight or nine. In addition, we don't really NEED to use them; we'll place them in the OP to show how magic works, but they won't have to be named. A simple "fire spell" or "healed" or description of their effects will suffice. Keep it simple.
In regards to the elements, each character will be talented with one. Two if they can make a good enough case for it. Also, having someone adept with the time element would be overpowered and lead to cheap shots. Which is why I'll be the one handling that one; I can control it especially because I know how it all works.
As for the mysterious challenger... in addition to my main character (who'll use Time), I'll also RP him. Here's how I see it. There are representatives from all over the world at the tournament, held on Enoctar Island, centered between all four continents. Out of nowhere, a mysterious challenger known only as Flynn appears, and handily defeats all who come at him with mysterious arts. He quickly makes it to the finals, and wins. But his victory is called into question, especially considering those who were defeated by him claim to have been controlled or something (we can iron that out later). Several warriors of varying skillsets appear (the main characters who'll be RPed) and confront him...
Which sets in place the main plotline where these warriors have to get Flynn or something; regardless he's the antagonist.
I'd like it to be as close to my idea as possible.
I'm thinking the tournament goes well, then a surprise challenger comes out of nowhere and that's when things change. Think Vaati in Minish Cap.
The Gender Slayer
Beyond Space and Time
A spidery 8itch.