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  1. #31
    Enigmatic Soldier D.D.D's Avatar
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    Default Re: Official Nintendo Magazine and KH3

    Quote Originally Posted by Arkrend View Post



    This isn't how game development works.

    Every single console game you've played was ported, from the PC. Game's are ported to consoles using a devkit. That's all "experience with the PS3" is. It's just experience using the piss poor devkit they made for the PS3.

    If learning a new devkit is too hard for Square's developers to do then they shouldn't be working in the game industry. Especially a game industry where console exclusivity went extinct years ago.

    Also, Square Enix moves people around to different teams after every project. People who just spent two years developing a game for PS3 are moved to a different team to develop a game for the 3DS.

    The team member's aren't exactly consistent. This is true for any game studio making more than one game at a time.
    Even if learning the "piss poor" devkit for the PS3 doesn't count for much of the development time, it still would make KH3 come out faster, even if it's just slightly, than if they had to learn how to handle a Wii-U's devkit. I never said that it was too hard for the SE team, either, I only said that it would go faster if they used the knowledge they've already gained. You can't argue against that. It's evident in everything; you're almost always going to make things faster if you've used the tools and worked with them before.

    You're second point about the team moving around makes sense, but even so, SE is still probably going to want to keep most of the PS3 experienced workers on a new PS3 project to make it go faster and be higher quality. Having people learn new things=slower=more money spent on development (wages, etc... normal costs) and the end result out later than it could have been.





    Quote Originally Posted by Arkrend View Post
    No such thing. There's no such thing as "PS3 development". They know how to use the PS3 devkit. When they're working on a PS3 game. Who knows what platforms various team members were developing for right before they were put on the 1st production team. not that it's relevant since game development doesn't work the way people think it does.
    To your second sentence, I assumed I could count any part of the creation process as PS3 development, even though a lot of it might be done by computer, they're still developing it for the PS3. And there are slight graphical differences between consoles, such as what kind of lighting it can handle and how much detail it can handle, correct? Or how sharp or how much contrast or how much activity the system can handle at once, yes? There are still slight differences in the computer development for different systems, right? There's still time taken to fine tune things and make it work for the system they're planning on, correct?

    Thus, if the main KH team already knows how to use the devkit for PS3 after they've had it all done on the computer or during the process, it will still go faster than if they had to learn the Wii-U devkit, because, since it's a newer system, I assume most of them haven't had much experience with it.

    What matters is that they will have the devkit understood and will have experience with it once Versus is done and thus it would be efficient for them to use that knowledge on another project. That's all I'm saying.

    Quote Originally Posted by Arkrend View Post
    Well considering Dream Drop Distance is a main title... and considering Square is not longer exclusively Sony...
    The only interviews I've read with Nomura concerning whether a certain game is a main title or not, have stated that Kingdom Hearts 1, Kingdom Hearts 2, and Kingdom Hearts:Birth by Sleep (which he said was basically KH0) were the main titles. Not any of the other ones. There may have been a more recent interview I missed concerning 3D with this same question, and maybe he called it KH2.5 or something, but I haven't read it yet and thus do not consider 3D a main title. I think it's just as important as the 'official' main titles, but I haven't read that Nomura stated that it was a main title and so I didn't consider it for my Sony list.

    Quote Originally Posted by Arkrend View Post
    I doubt a Kingdom Hearts game would ever need very high graphical quality, considering its art style is faded out cell shaded toon style. They really only need a slightly higher poly and pixel count to have "smoother" looking graphics.
    I never said that it needed higher graphical quality. I meant that, since the Wii-U is estimated to be just as good as the PS3/360 graphics wise, there'd be no reason to have it on the Wii-U rather than the PS3/360 when it comes to graphics.

    Like you said, in KH, graphics aren't the highest focus. But if Nomura was to weigh his options if it came to graphics it wouldn't matter since they are at the same level.
    I don't think it's impossible for KH3 to be on the Wii-U, I just think it's unlikely. That's it.

    Anyways, my original argument was that I personally thought it was most likely for KH3 to be on the PS3 and I gave my reasons why. I really don't want this to turn into a giant argument thread and pointing out how inexperienced I am with game development. We should just probably agree to disagree and leave it at that. I don't want this to ruin the thread for the rest of the members here who want to discuss KH3 on the wii-U and the article itself.
    Last edited by D.D.D; August 7, 2012 at 11:12 PM.


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  2. #32
    Dual Wielder Arkrend's Avatar
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    Default Re: Official Nintendo Magazine and KH3

    Quote Originally Posted by D.D.D View Post
    Even if learning the "piss poor" devkit for the PS3 doesn't count for much of the development time, it still would make KH3 come out faster, even if it's just slightly, than if they had to learn how to handle a Wii-U's devkit. I never said that it was too hard for the SE team, either, I only said that it would go faster if they used the knowledge they've already gained. You can't argue against that. It's evident in everything; you're almost always going to make things faster if you've used the tools and worked with them before.
    It's not really worth considering as being part of the development cycle. A lot of studios don't even port their games themselves. They have another studio that the publisher owns do it for them.

    Quote Originally Posted by D.D.D View Post
    To your second sentence, I assumed I could count any part of the creation process as PS3 development, even though a lot of it might be done by computer, they're still developing it for the PS3. And there are slight graphical differences between consoles, such as what kind of lighting it can handle and how much detail it can handle, correct? Or how sharp or how much contrast or how much activity the system can handle at once, yes? There are still slight differences in the computer development for different systems, right? There's still time taken to fine tune things and make it work for the system they're planning on, correct?
    The devkit is only used after the game is complete. Things like how detailed things look, etc. can be controlled with the click of a button. It doesn't require much effort. That's why games are released on multiple platforms on the same day release instead of being released on separate release dates.


    Quote Originally Posted by D.D.D View Post
    The only interviews I've read with Nomura concerning whether a certain game is a main title or not, have stated that Kingdom Hearts 1, Kingdom Hearts 2, and Kingdom Hearts:Birth by Sleep (which he said was basically KH0) were the main titles. Not any of the other ones. There may have been a more recent interview I missed concerning 3D with this same question, and maybe he called it KH2.5 or something, but I haven't read it yet and thus do not consider 3D a main title. I think it's just as important as the 'official' main titles, but I haven't read that Nomura stated that it was a main title and so I didn't consider it for my Sony list.
    Wasn't there a interview where Nomura said Dream Drop Distance was a main game? I mean the game's entire tagline is even that it's the true sequel to Kingdom Hearts II or whatever. Even though re:Coded is technically the sequel to Kingdom Hearts II since it takes place after II chronologically, Square seems to be putting a lot of effort into telling people that Dream Drop Distance is the real follow up game and people should buy it find out what happens after Kingdom Hearts II.

    I don't know where the interview thread went so I can't find the interview where he talks about Dream Drop Distance's status as a main game or as a side game.

    Quote Originally Posted by D.D.D View Post
    Anyways, my original argument was that I personally thought it was most likely for KH3 to be on the PS3 and I gave my reasons why. I really don't want this to turn into a giant argument thread and pointing out how inexperienced I am with game development. We should just probably agree to disagree and leave it at that. I don't want this to ruin the thread for the rest of the members here who want to discuss KH3 on the wii-U and the article itself.
    I mainly just trying to clear up misconceptions that a lot of people make about game development.

    I'm trying to help people understand its possible for KHIII to be on a console other than the PS3. At this point I personally don't believe there will ever be a Kingdom Hearts III due to poor planning, and organization on Square's end of things. I've been through a lot of dev cycles, seen games come out with demos in only six months, and generally have an idea of when a game's development is going well or not.

    There's so many problems with Square's development cycles that it's surprising that they're still making games. At this point Kingdom Hearts III could come out on any console.

 

 
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