Even if learning the "piss poor" devkit for the PS3 doesn't count for much of the development time, it still would make KH3 come out faster, even if it's just slightly, than if they had to learn how to handle a Wii-U's devkit. I never said that it was too hard for the SE team, either, I only said that it would go faster if they used the knowledge they've already gained. You can't argue against that. It's evident in everything; you're almost always going to make things faster if you've used the tools and worked with them before.
You're second point about the team moving around makes sense, but even so, SE is still probably going to want to keep most of the PS3 experienced workers on a new PS3 project to make it go faster and be higher quality. Having people learn new things=slower=more money spent on development (wages, etc... normal costs) and the end result out later than it could have been.
To your second sentence, I assumed I could count any part of the creation process as PS3 development, even though a lot of it might be done by computer, they're still developing it for the PS3. And there are slight graphical differences between consoles, such as what kind of lighting it can handle and how much detail it can handle, correct? Or how sharp or how much contrast or how much activity the system can handle at once, yes? There are still slight differences in the computer development for different systems, right? There's still time taken to fine tune things and make it work for the system they're planning on, correct?
Thus, if the main KH team already knows how to use the devkit for PS3 after they've had it all done on the computer or during the process, it will still go faster than if they had to learn the Wii-U devkit, because, since it's a newer system, I assume most of them haven't had much experience with it.
What matters is that they will have the devkit understood and will have experience with it once Versus is done and thus it would be efficient for them to use that knowledge on another project. That's all I'm saying.
The only interviews I've read with Nomura concerning whether a certain game is a main title or not, have stated that Kingdom Hearts 1, Kingdom Hearts 2, and Kingdom Hearts:Birth by Sleep (which he said was basically KH0) were the main titles. Not any of the other ones. There may have been a more recent interview I missed concerning 3D with this same question, and maybe he called it KH2.5 or something, but I haven't read it yet and thus do not consider 3D a main title. I think it's just as important as the 'official' main titles, but I haven't read that Nomura stated that it was a main title and so I didn't consider it for my Sony list.
I never said that it needed higher graphical quality. I meant that, since the Wii-U is estimated to be just as good as the PS3/360 graphics wise, there'd be no reason to have it on the Wii-U rather than the PS3/360 when it comes to graphics.
Like you said, in KH, graphics aren't the highest focus. But if Nomura was to weigh his options if it came to graphics it wouldn't matter since they are at the same level.
I don't think it's impossible for KH3 to be on the Wii-U, I just think it's unlikely. That's it.
Anyways, my original argument was that I personally thought it was most likely for KH3 to be on the PS3 and I gave my reasons why. I really don't want this to turn into a giant argument thread and pointing out how inexperienced I am with game development. We should just probably agree to disagree and leave it at that. I don't want this to ruin the thread for the rest of the members here who want to discuss KH3 on the wii-U and the article itself.







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