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View Poll Results: Which Gameplay Style Would You prefer for KH3?

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  • The Original Style (KH1, KH2, Days)

    25 36.23%
  • The Command Deck Style (BbS, Coded, DDD)

    44 63.77%
  • The Card Battle Style (CoM)

    0 0%
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Results 31 to 45 of 77
  1. #31
    livin' in the past Nostalgia's Avatar
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    Default Re: Which Gameplay Style Would You Prefer for KH3?

    I wanna see a KH where you f.uck bitches and get money, and Sora's keyblade eats the souls of whatever the new type of enemy is. Like, instead of releasing hearts, it releases souls from those monsters, but it eats them instead, and grows more powerful in the process. It'll be an upgrade to the keyblade known as the Swagblade.
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  2. #32
    Commodore SephiMog Sephiroth0812's Avatar
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    Default Re: Which Gameplay Style Would You Prefer for KH3?

    Quote Originally Posted by Nostalgia View Post
    I wanna see a KH where you f.uck bitches and get money, and Sora's keyblade eats the souls of whatever the new type of enemy is. Like, instead of releasing hearts, it releases souls from those monsters, but it eats them instead, and grows more powerful in the process. It'll be an upgrade to the keyblade known as the Swagblade.

    So in short, you want Sora to wield Soul Edge? Lol.

  3. #33
    livin' in the past Nostalgia's Avatar
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    Default Re: Which Gameplay Style Would You Prefer for KH3?

    Yeah, but with more of a pimpin' undertone. Like, Sora should walk around with a Limp, and Donald and Goofy could be his posse. And I wanna see a shark tank in the gummi ship.
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  4. #34
    KH/FF and Pokemon Fan for life oathkeeperriku09's Avatar
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    Default Re: Which Gameplay Style Would You Prefer for KH3?

    Looks above me

    That's way too far that if Square or Disney did that, we have another San Andreas issue again

  5. #35
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    Default Re: Which Gameplay Style Would You Prefer for KH3?

    I just wanna cruise in a Keyblade Glider and do meaningful side-missions, as much as I'd like a Grand Theft Auto-style Kingdom Hearts game, it won't happen.

  6. #36
    Commodore SephiMog Sephiroth0812's Avatar
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    Default Re: Which Gameplay Style Would You Prefer for KH3?

    Quote Originally Posted by Nostalgia View Post
    Yeah, but with more of a pimpin' undertone. Like, Sora should walk around with a Limp, and Donald and Goofy could be his posse. And I wanna see a shark tank in the gummi ship.
    I dunno if that would fit with Sora's general character though. Something like that sounds more like Vanitas or Xigbar, lol.
    A shark tank? To let Xehanort walk the plank after the Final battle or what? *ggg*

    Quote Originally Posted by oathkeeperriku09 View Post
    Looks above me

    That's way too far that if Square or Disney did that, we have another San Andreas issue again
    I certainly doubt it is meant that serious. <__<
    It's a thread about wishes for gameplay styles after all.

    Quote Originally Posted by Square Enicks View Post
    I just wanna cruise in a Keyblade Glider and do meaningful side-missions, as much as I'd like a Grand Theft Auto-style Kingdom Hearts game, it won't happen.
    As much as I agree with meaningful side missions, Keyblade Gliders and Armor should remain exclusive to TAV. It's bad enough that Sora and Riku already copy their moves and therefore take away from their uniqueness. ;P

  7. #37
    Madoka Lonbilly's Avatar
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    Default Re: Which Gameplay Style Would You Prefer for KH3?

    In all honesty I'd like to see Sora's Drives come back, but be less overpowered at the beginning and perhaps have them to where they could level up sort of like Commands, or even make them able to level up sort of like a Sphere Grid in FFX or the grid in XIII-2. But with all the Drives to have unique moves/commands that can only be used in those Drives for Sora. Like for Valor to have some sort of Hellfire attack like Ifrit's, or Final Form to have Holy.

    But I'd also like those ultimate attacks to be interactive, like you can control how strong than can be through a well-created, not-just-triangle, reaction command system.

    Quote Originally Posted by Square Enicks View Post
    I just wanna cruise in a Keyblade Glider and do meaningful side-missions, as much as I'd like a Grand Theft Auto-style Kingdom Hearts game, it won't happen.
    I'd love it if it were only accessible to TAV, since I'd like to see them remain with Keyblade Gliders and everyone else continue to use their original means of travel or a Gummi Ship.

  8. #38
    We are Moogle! Hear us...kupo? kupo1121's Avatar
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    Default Re: Which Gameplay Style Would You Prefer for KH3?

    Quote Originally Posted by Mirby View Post
    Isn't that kind of the idea? I mean, it's obvious that the commands recharging was a natural evolution of the MP charge system just as Flowmotion is a natural evolution of the reaction command system (both have contextual actions). I mean, even in 1 you could cure, beat enemies up, repeat, so by your logic that's also broken as well.

    I'm pretty sure the whole "recharging" aspect of it is purely intentional for the very reasons you claimed made it broken.
    In KH1 you are right, you could just go and kill monsters to recharge your MP bar, but I'm speaking more in the context of boss battles, where KH generally (if at all) gets difficult. In boss battles, if you are lucky there would be barrels and other objects to break and gain MP and HP around the arena, but after that was done, there was no magic left to be gained outside of using items. With the KH2 MP bar or command deck system all of that becomes pointless because one doesn't need MP or HP because you can run around the arena dodging attacks and refilling your life with ease xP

    Also, I'm not a fan of reaction commands, and you are right, I never realized Flowmotion was an evolution of them. Now I'm kind of worried about Flowmotion making DDD way to easy lol xP

    Quote Originally Posted by Sephiroth0812 View Post
    With so many available characters I would also definitely want a full party system so that those who want to stick with Donald and Goofy can do that but those who rather want to use more of the original characters are also able to kick them out if wanted.
    Seriously, why would I want to be stuck with only Donald and Goofy if I can kick ass together with Riku, Mickey, Aqua, Ventus or anyone of the others.
    I don't see why a lot of people are assuming that there will be so many people to choose from whenever you want? I'm not saying I don't like the idea as getting to tag alongside Aqua (or better yet play as her) would be the highlight of the game for me, but I'm pretty sure KH3 will only have Sora, Donald, and Goofy as the main trio once again and if you get to team up with Riku or others, they will be world-specific.

    Quote Originally Posted by Sephiroth0812 View Post
    I dunno if that would fit with Sora's general character though.
    Sora was supposed to wield a chainsaw, I think Nomura could make it happen lol xP jkjkjk

  9. #39
    livin' in the past Nostalgia's Avatar
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    Default Re: Which Gameplay Style Would You Prefer for KH3?

    For the sake of making a serious post, I'd be fine with either the original or the command deck style.

    As for gameplay tweaks, I want a more established difficulty scale. Up to this point, higher difficulties usually just involve taking more damage for hits and dealing less damage to enemies, which I think is very out-dated on the part of the programmers. It's more frustrating than actually challenging because one little mistake and you can ruin your own streak. The enemies have the same movements no matter what difficulty you play on. The damage calculation shouldn't change, but instead, the enemies should actually have better battle tactics on the higher difficulty settings. For example, they can dodge more often or fake you out. That would make the game more engaging. This was my biggest complaint with KH II battle mechanics and I doubt it'll ever change.
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  10. #40
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    Default Re: Which Gameplay Style Would You Prefer for KH3?

    Quote Originally Posted by Nostalgia View Post
    For the sake of making a serious post, I'd be fine with either the original or the command deck style.

    As for gameplay tweaks, I want a more established difficulty scale. Up to this point, higher difficulties usually just involve taking more damage for hits and dealing less damage to enemies, which I think is very out-dated on the part of the programmers. It's more frustrating than actually challenging because one little mistake and you can ruin your own streak. The enemies have the same movements no matter what difficulty you play on. The damage calculation shouldn't change, but instead, the enemies should actually have better battle tactics on the higher difficulty settings. For example, they can dodge more often or fake you out. That would make the game more engaging. This was my biggest complaint with KH II battle mechanics and I doubt it'll ever change.
    This is actually a very good idea, I hope Nomura will see this if he can accept origami Spirits.

  11. #41
    Dual Wielder Sorax 122's Avatar
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    Default Re: Which Gameplay Style Would You Prefer for KH3?

    I like BBS and KH 3D's style of playing because they made me feel like a boss( i mean a end of the level type of boss). That is what i would like to be in KH3. KH 1 and 2 made me feel weak because i see the bosses doing such cool things, and i'm stuck hacking and slashing with a thunder in the middle.

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  12. #42
    Keyblade Wielder theirlosthearts's Avatar
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    Default Re: Which Gameplay Style Would You Prefer for KH3?

    Quote Originally Posted by Sorax 122 View Post
    I like BBS and KH 3D's style of playing because they made me feel like a boss( i mean a end of the level type of boss). That is what i would like to be in KH3. KH 1 and 2 made me feel weak because i see the bosses doing such cool things, and i'm stuck hacking and slashing with a thunder in the middle.
    Ya know, you're absolutely right about the possible moves becoming more similar to those of a boss. I actually thought about that before, though it doesn't really affect what I want for KH3, it is still true. I think Nomura said in an interview that that was actually part of what they were doing in KH3D, showing how powerful Sora and Riku had become, that they were powerful enough to be keyblade masters.

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  13. #43
    一匹狼 ROXAS_32's Avatar
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    Default Re: Which Gameplay Style Would You Prefer for KH3?

    A mixture of KH2 and BBS (have not played 3D yet nor have i watched many game-plays so im not too sure how it works...
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  14. #44
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    Default Re: Which Gameplay Style Would You Prefer for KH3?

    i vote for Original StylE, plus I hope for some more summons on KH3

  15. #45
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    Default Re: Which Gameplay Style Would You Prefer for KH3?

    I see a lot of people saying a mix of command deck and original, but they don't really elaborate on HOW. like to see more of that

    I want cards style. Huh? What? I didn't say anything *shot* jkjk

    I'd also like to see keyblade ride side missions, and maybe keyblade rides implemented into freeflow combat, ex: swing off of a lamp post onto keyblade ride and slam into enemies.

    I'd also like to see summons with more of a presence, like actually disney characters being temporary party members when summoned.

    And command styles.

 

 
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