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| View Poll Results: What could have been done better? | |||
| Story Orginization and Format | | 11 | 26.19% |
| Combat System | | 9 | 21.43% |
| Character Development | | 15 | 35.71% |
| HUD and Controls | | 6 | 14.29% |
| Enemy and NPC AI | | 17 | 40.48% |
| Other Things | | 22 | 52.38% |
| Multiple Choice Poll. Voters: 42. You may not vote on this poll | |||
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| | #1 |
| ΩМΞGΑ Naughtifre | What do you reckon has let the Kingdom Hearts Series down? What stopped those games from being perfect? What could have been done better? What should have been taken out? What should have been taken further? PS: This is not Kingdom Hearts Hate, okay? I love the game and I can't wait for the next few to come out, I just want to know what people think needs to be improved on so that we may speculate gameplay and story style changes in future games. Here's my say: + The events in Kingdom Hearts 1 were too fragmented, there were very few characters who actually stuck around and added a touch of continuity what with all the travelling to different worlds. But they improved upon that in KH2 with adding the Nobodies and Orginization XIII + Sora's swing speed in Kingdom Hearts 1. It's soooooo slow, I mean, grab a stick and swing it. See how fast it goes? look at Sora swinging around the Keyblade in Kingdom Hearts 1, see the difference? + Making Atlantica a singing minigame-only world. In Kingdom Hearts 1 it was fun to do the whole swim-around-and-fight-at-multiple-levels thing, but in KH2 it's now only a singing and not an ounce of fighting. + Not taking advantage or the shoulder buttons. That, I reckon, is by far their worst crime. You've got 4 whole buttons that could be used for almost anything! And your not using them. Sqeenix should put in more of an effort to use up all the buttons. Don't make it complicated, but I feel that when I play KH1 and 2 I'm almost playing with half-assed, half-empty, half-used, smaller controller. |
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| | #2 |
| Got it memorized? | I think the controls, mostly in Kh1 were bad. They messed me up a lot in the game, mostly it was because of the camera controls. |
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| | #3 |
| Warrior of Darkness Join Date: Jul 2007 Location: Indonesia Age: 15
Posts: 139
Rep Power: 0 ![]() | |
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| | #4 |
| Ruler of Light Join Date: Jan 2006 Location: San Diego, California baby!!!!!!!! Age: 16
Posts: 533
Rep Power: 3 ![]() | Well for kh2 the keyblades were a real dissapointment, The designs and usage was garbage in my eyes there was only like 3 good keyblades in the whole game |
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| | #5 |
| Premium Member | I think there were too many keyblades. I only used the rumbling rose, oathkeeper, Oblivion, Fenrir, The ultima weapon, and occasionally the sleeping lion. all the rest were crap in my opinion. |
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| | #6 |
| Disney Soldier | I would have to say the games little effort to complete, I thought that they were too easy even on difficult. Maybe they should try and make the game more challenging? And maybe next time make Atlantica how it was in KH 1, and not a mini game world (they probably could've just made the mini game a side thing that wasn't really necessary to the world, you know just for fun if anyone wanted to try it out). And maybe some more character development, show how they grow mature as time progresses, etc. |
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| | #7 |
| Devoted affection Join Date: Aug 2007 Location: On a hill in white dress waiting for my dearest to arive
Posts: 1,923
Rep Power: 4 ![]() ![]() | I loved the Combat system (The card system too) but I would have liked to see it simlulation based like Half Life 2 or Star wars the Force Unleashed. The card system was hard but I liked it. (I hate that they used cards for it though. They should have just made a box for it. Japan is just into cards I guess.) bowchickawowwow |
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| | #8 |
| Organization Member | I didn't like the controls in KH1 and it also lacked in humour |
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| | #9 |
| Sidekick Join Date: Sep 2007 Location: california in the OC baby!
Posts: 304
Rep Power: 2 ![]() | well i just hated antlantica in kh2. and in kh1 i thought deep jungle was lame and simple to beat. |
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| | #10 |
| Keyblade Wielder Join Date: Oct 2007 Location: Bringing the 60's and Sexy Back =D Age: 14
Posts: 531
Rep Power: 2 ![]() | |
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| | #11 |
| Organization Member Join Date: Aug 2007 Location: Sunset horizons Age: 16
Posts: 440
Rep Power: 0 ![]() | I think they fixed most of the control problems going into the second game but the second game wasn't hard enough but they also fixed that going into final mix+. So the game was pretty good and I cant think of much really to change. |
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| | #12 |
| Ruler of Light Join Date: Jan 2006 Location: San Diego, California baby!!!!!!!! Age: 16
Posts: 533
Rep Power: 3 ![]() | seriousley they could have put any other world but they friggen brang atlantica back, The place had no real purpose to the story line, no heartless or nobodies, I was horrified that u had to sing ur way to conquering evil....it was just sad |
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| | #13 |
| *~Stickerbrush Join Date: Sep 2007 Location: In a cereal box
Posts: 1,821
Rep Power: 3 ![]() | I thought the controls could've been a bit better when gliding in KH1, especially against the Ansem battles towards the end of the game. Some of the acting could've been better as well. In KH2, they really could've given Atlantica a better thing to do than do musicals. They could've had Sora actually trying to get the items needed from leveling up and could've done a bunch more fighting as well. |
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| | #14 |
| Keyblade Novice Join Date: Sep 2007 Location: In the Girls Locker Room (I'm a dude, hehe) Age: 16
Posts: 63
Rep Power: 0 ![]() | The weapons weren't what we call the best ^ ^, The only keyblades I enjoy using is the Sweet Memories Keyblade and the Ultima, and sometimes Fenrir if the time is right for it. |
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| | #15 |
| Keyblade Novice | DAM WEENIE THE POOHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!! tryin to steal my dam honey i be like a-ay byitch. fuuuuuck wrong wit cho pssy ho? lol jkjk -please do not find this offensive ladies i still love ya'll ![]() |
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