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Old 12/17/06, 05:45 AM   #1
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Default Kingdom Hearts re:COM Demo Analysis

This is the last bit of Jump Festa news for KHFM+


Basic Information

- The demos were indeed only playable for 15 minutes, with wait lines going up to 60 minutes.

-This time they did not give out an instruction booklet (Well that's odd, someone's gonna have to clerify me on that one)

- There were only 2 chosen area demos.

- One was playing Sora's side in Halloween Town which included the Oogie Boogie Boss Battle.

- The other was playing Riku's side against Vexen!



Gameplay

The Stock button apparently wasn't the L and R, so it didn't feel like the GBA version there, however the gameplay is similar to the GBA version, and you still have to repeatedly press L and R, just like the GBA version to them. ( I believe they're saying L and R both have seperate commands now)

L is used to stock the cards, as R is used to unleash the techniques of the stocked cards, after you earned 3 pieces.



Sora's sideThere was no Cutscenes at all for this, however once you advanced 2 rooms, you would automatically be brought into the Oogie Boogie boss battle.

The cards you have set for you are "Cloud, Jack, Heal, Gravity, Fire, Blizzard, and attack cards"

The method to defeat Oogie Boogie is very similar to that of the GBA version.



Riku's Side

This time there was a cutscene, and a boss battle against Vexen.

There were little to no changes, except that the battle takes place on the 10th floor this time.

Once you defeat Vexen, a cutscene appears.
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Old 12/17/06, 05:47 AM   #2
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Default Re: Kingdom Hearts re:COM Demo Analysis

Nice there...I wish I were able to go to these kind of places and play this, but then it's good to have you to provide us with the information from them...:D...^...
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Old 12/17/06, 09:54 AM   #3
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Default Re: Kingdom Hearts re:COM Demo Analysis

hmm i rather liked the L + R stocking thing for GBA.

innovation i guess..
gotta keep up with the times.

*gag*

i still think they shoulda left com for GBA.
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Old 12/17/06, 03:10 PM   #4
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Default Re: Kingdom Hearts re:COM Demo Analysis

I much prefer this new stock system, when I played it on GBA I kept on pressing either the R or L too early than the other and shifting to the next card, thus not giving a desired slate or effect.
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Old 12/17/06, 03:31 PM   #5
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Default Re: Kingdom Hearts re:COM Demo Analysis

hmm i never had any problems with it.

i guess i played it too much to notice. xD
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Old 12/18/06, 02:39 PM   #6
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Default Re: Kingdom Hearts re:COM Demo Analysis

i found it on gba to be good, easy to learn. hope its even better on re:com.
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