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Old 09/17/06, 08:08 AM   #1
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Default KH2: FM Optional Boss Creation!

**I don't think this has been made just yet, but just because I don't know, if I'm copying one of your threads by accident, please just say. I'll close this.**

Anyways, the topic title speaks for itself. If you could have a KH2: FM Boss, what would it be? Here's your chance to create it. I saw this on GameSpot, and thought it might be fun on here (seeing as we're all KH Fans, right)?

Cutscene before boss fight:

Name:

How you fight him:

Battleground:

Difficulty:

Limit(s):

Spells:

Attacks:

Reaction Command(s):

Extra Detail(s):

Go wild. Remember, almost NOTHING is off limits. Just nothing silly... unless you say "JOKE BOSS" in caps above your post. I hope that lots of people do this, because I wanna see all the idea's you can come up with!

Last edited by Infinite Nova; 09/18/06 at 12:23 AM.
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Old 09/17/06, 08:37 AM   #2
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Default Re: KH2: FM Optional Boss Creation!

Cool thread. Just one thing. It's "difficulty" not "hardness."

Cutscene before boss fight:
Pooh is up in a tree trying to reach for some honey as Sora walks up. A purple heart suddne ly flies toward the tree. Pooh falls and Sora dives to catch him. As he does the tree begins to rumble and shake. It bursts apart with pieces of wood and splinters flying everywhere. Sora shields Pooh with his body. Both look up in horror to see a giant swarm of bes in a humanoid shape that calls itself.

Name: The Living Hive.

How you fight him:
The key to defeating this big monster of a heartless is to use fire on the regenerating wood from the broken tree to make smoke. The smoke will slow down the ferocious creature long enough to kill some of the bees in it's mass. When the bees have been knocked away you will reveal a heart-shaped honeycomb. Beat it with your Keyblade until the bees reform. Wash, rinse, and repeat unil the honeycomb is destroyed.

Battleground: The place with the log in the 100 Acre Wood.

Difficulty: It's as hard as the Phantom was in KH.

Limit(s) (Not sure what you mean on this so I'll leave it blank fo now.):

Spells:
Sting Storm: Summons hordes of bees to issue forth from its from poisining Sora and his allies while causing moderate damage to the victims.

Honey Nut Slow-down: Spews Honey from where its mouth should be to low down Sora and company.


Attacks:

Whirlwind: The bees making up Living Hive buzz their wings so fast that it blows away any smoke and knocks Sora and company back causing minimal damage.

Stinging punch: Living Hive lunges forward with a fist made of bee stingers causing poison and moderate damage to the victim.

Razor sting: A sword made of Honeycomb and covered in bees forms and Hive proceeds to beat on the victim with sword.

No this is not a joke one. If this were a bonus boss I'd fight it.

Last edited by BHK (Unknown); 09/17/06 at 07:12 PM.
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Old 09/17/06, 10:01 AM   #3
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Default Re: KH2: FM Optional Boss Creation!

Cutscene before boss fight:A KHIII prologue cutscene like the one with Xenmas in KH:FM,which is gonna bring a lot of questions.

Name:A Keyblade Master

How you fight him:One on One.Sora Vs Keyblade Master

Difficulty:Exreme. 10x times Sephiroth in Proud.The KM should be really fast and strong

Limit(s):Keyblade's duel or wielder's duel

Spells:Keyblade's beam

Attacks:combo's like in KHII but more and better ones
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Old 09/17/06, 11:16 AM   #4
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Default Re: KH2: FM Optional Boss Creation!


Name: Clockwork Angel
Cutscene before Battle: Sora and party look around as 13 bell chimes can be heard. At the 13th chime, a clock appears in midair and Shadows surround it, as the Clockwork Angel appears, swinging the pendulum on its chest.
How you Fight him: This opponent is quite large So you'll have to dodge it's swinging arms. He can fly up and stay there so you won't be able to attack it as it heals itself. There will be a reaction command that allows you to get onto its chest and smash the clock, destroy it and the boss goes down, BUt you have to do it before the 13th chime other wise you're defeated automatically. A chime rings every minute so you must defeat it within 12 minutes.
Difficulty: Grim Reaper or Hydra on Proud Mode difficult, all it takes is perfect timing. Clockwork has 6 hp bars, each as long as that of Sephiroth's
Spells:
Haste, Clockwork can move extremely quick
Stop, Clockwork will cast a bubble at Sora, if Sora falls into it, he stops for about 30 seconds
Rewind, Clockwork can recover hp by going back to a point in time where it had more hp
Fast Forward, Clockwork can speed up time to a point where Sora's hp is quite low.
Replay, Clockwork repeats an attack, if you couldn't block the first attack, you won't be able to block the replay.
Attacks: Mostly flails its large arms, but can also spin in the air and come at Sora with it's pendulum. H ecan also float up and divebomb Sora. Because of his Haste ability, He can move around very quickly.

Note: Clockwork Angel is a Nobody, his location is a clocktower at the World that Never Was, or maybe at Twilight Town.
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Old 09/17/06, 07:02 PM   #5
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Default Re: KH2: FM Optional Boss Creation!

Edited in Battleground. Edit your posts, if you want.

And now, it's mah turn.

Cutscene before boss fight: Sora gets on the Tram in Twilight Town, expecting to go to Yensid's. Instead, it continues past, and ends up at... The Crossroads. Sora, confused, gets off, and watches the Crossroads transform. He is shocked as it transformed into a barren field, littered with Keyblades. He runs into the middle of the field, Donald and Goofy lagging behind him. He then watches three "knights" walk towards him, and each pick up a Keyblade. The Middle Knight steps forward, and the other two back away. He points his Keyblade at Sora, and Sora summons his Keyblade. The other two point their Keyblade's at Donald and Goofy,and they are thrown out of the field, hit the tram, and are knocked unconscious.

Name: Armored Knight A

How you fight him: To unlock this optional boss, you must clear the game on any mode 100%, and watch the Secret Video. After this, start a new game on any difficulty and save it over the previous file. Then, after defeating Sephiroth (must do so with Ultima Weapon), he speaks of "a certain place". You must then go to Twilight Town, and enter the Tram.

Battleground: The field in "Sunset Horizon's".

Difficulty: Insane; it's like The Enigmatic Man in KH: FM. If you've seen this video, then you know you'll be curing a whole lot in this fight. The Knight have Thirty HP Bar's(!!). At the start, the Knight's attacks barely hurt Sora. As the battle continues, his attacks become much stronger, and take away between 1/4 and 2/3 of your Health, so you genrally want to play it safe.

Limit(s): Twilight Divide: This attack can be preformed once the Knight has ten HP Bar's left. The other two jump into the fight, and uppercut slash Sora into the air. Each follow, all flurrying attacks every-which way. If not blocked or using Reaction Commands, Sora is reduced to One HP. Reaction commands can be used right when the Uppercut begins, or in the middle of the air.

Spells: A few basic one's, listed below.

Attacks used Anytime.

Attacks: One-Two-Three: A Basic Combo. Takes away 1/10 of health.

One-Two-Three-Four: An upgrade of One-Two-Three, with a powerful spinning end-move. Takes away 1/7 of health.

Strike Raid: The Knight flings his Keyblade at Sora. Takes away 1/10 of health.

Strike Raid+: A variation of Strike Raid, in which the Knight throws his Keyblade at Sora, and after, it comes back (like a boomerang), which can strike Sora again for more damage. Takes away 1/8 of health.

Uppercut: An uppercut slash, sending Sora into the air. Sets up for Air Combo. Takes away 1/20 of health.

Air Combo: The Knight flies up towards Sora, and slashes him five times, before using a powerful downward slash, which slams Sora into the ground. Takes away 1/4 of health.

Taunt: The Knight taunts Sora, and Sora rushes towards him, unable to stop.

Flurry: The Knight uses this when the first piece of his armor (half of his helmet) falls off. He rushes towards Sora, and slashes him backwards. After, he moves at an insane speed, almost teleporting. He slashes Sora from every side. He is stunned for 10 sec. after. Takes away 1/4 of Health.

Healer: The Knight pauses, and calls in another Knight, which can heal him 1/2 of a health bar.

Aid: The Knight pauses, and calls in another Knight. This Knight fights alongside the first Knight for thirty seconds, and can use all the attacks that the Knight can.

Summon: The Knight holds his hand up, and summons another Keyblade, now weilding two. His attacks (the ones above) cause twice the damage. The Keyblade is destroyed when the Knight loses a health bar.

Back Off!: The Knight summons a barrier around himself, which has 1/6 of a health bar. If Sora touches it, he is damaged for 1/50 of health.



Attacks used after 20 Bar's of HP (or less) is left.

Single Slash: Used once the Knight's health goes below 20 bar's. The Knight rushes Sora, and does a single slash. Takes away 1/3 of health.

Barrier Trap: The Knight summons a Barrier around Sora, and within 5 sec. of it being casted, it closes on Sora, damaging him for 1/5 of health.

Magic Stealer: The Knight holds up his hand, and sucks 1/3 of MP from Sora.

One-Two-Three-Four-Five: An upgrade from One-Two-Three-Four, which the ending move is an Uppercut Slash. Takes away 1/4 of health.

Aerial Striker: (used after One-Two-Three-Four-Five) The Knight grabs Sora, and flings him sideways in the air, and summons a Barrier behind him, which, if Sora hits it, damages him for 1/10 of health, and flings him towards the Knight, who then slashes Sora down to the ground, damaging Sora for 1/5 of health.

Combo Break: During one of Sora's Combo's, the Knight can block it, stunning Sora for a moment. This lines Sora up for a counter-attack.

Pure Shield: The Knight summons up a sphere-like barrier around himself, guarding himself completely from attacks. The barrier has no HP; it is destroyed after 15 sec.

Destroyer: The Knight summons ten Keyblade's, which circle around Sora. After a short time, they all shoot out laser's. This attack is unavoidable; it damages Sora for about 1/8 of health.



Attacks Used After 10 Bars (or less) is left.

One-Two-Three-Four-Five-Six: This is an upgrade of One-Two-Three-Four-Five, in which the end move is the Knight slashing Sora rapidly, and then using a tornado-like spin, flinging Sora back. This damages Sora for about 1/3 of health.

Backflip: The Knight does a graceful backflip, flinging his Keyblade at Sora at the top of it. If hit, Sora is stunned for 5 - 10 sec. This attack takes away 1/8 of health.

Blade Beam: The Knight points his Keyblade at Sora, and a beam shoots out of it. This is a set-up for Multi-Blade Beam. It causes No Damage.

Multi-Blade Beam: (Only Used After Blade Beam) The Knight holds up his hand, and while his Keyblade continues to shoot a beam, many Keyblades all shoot Sora with a beam. This attack leaves Sora with only 10 HP!

Final: The Knight runs at Sora, and disappears for a moment. He then re-appears behind Sora, and Sora is struck 20 times, and leaves Sora with 30 HP.

Clone: The Knight summons a Keyblade, which flies into the air and strikes the field. It then is picked up by something, and then a clone of the Knight becomes visible. The Clone has the exact same ammount of HP as the Knight, but in reality has one. (It is shown as the same to trick the player).

Multi-Clone: The Knight summons between 20 and 100 Keyblades, which are all picked up by Knights. They all show the same number of HP aswell, and circle Sora. Sora must strike the real one within thirty seconds, or else they all rush into Sora, leaving him with 0 MP and 1 HP.

Reaction Commands: Reversal: No explanation needed.

Raider: (Used For Strike Raid(s)) When the Knight flings his Keyblade at Sora, Sora either blocks, or, rarely, grabs the handle, and sticks it into the ground, thus un-arming the Knight.

Twilight Breaker: (Used For Limit) Sora spins his Keyblade around in a helicopter-like fashion, blocking all of the Knight's attacks.

Twilight Horizon:(Continued from previous) Sora leaps into the air, and uses a Reversal around the first Knight, striking him for 350 damage, and ending the limit.

Spin-Block: (Used for the One-Two-Three's) Sora holds his Keyblade out, and spins in Tornado, blocking the Knight's attacks.

Draw: (Used For Combo Break) Sora puts his Keyblade up, and blocks Combo Break. Both Sora and the Knight jump back.

(That's it for now; more to come)


Extra Details: As the Battle continues, the armor begins to fall off the Knight, causing more damage but also increasing his speed.

Last edited by Infinite Nova; 12/13/06 at 10:27 PM.
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Old 09/17/06, 07:07 PM   #6
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Default Re: KH2: FM Optional Boss Creation!

i'll think of one later but now i would just like to fight kurt ziza again
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Old 09/17/06, 09:56 PM   #7
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Default Re: KH2: FM Optional Boss Creation!

Now this isn't really original, but I just wanted to include them.

Names:
Lava Titan, Tornado Titan, and Cyclops.

How you fight them:
This battle is a lot like the fire and ice boss in Agrabah, using certain reaction commands will make them hurt each other. The Cyclops has 10 hp bars, but with medium attack power and the highest defence. The Tornado Titan has five hp bars, is very weak, and the normal attacks only fling Sora around. The Lava Titan comes with 5 hp bars, has the most attack power and strength, but is very slow and only has slightly more defence than the Tornado Titan.

The Cyclops likes to run around and try to kick Sora, but often hurts himself from running into his fellow Titans. The Tornado Titan goes really fast along the battleground and only has to run into Sora to lift him up into the air and hurt him, and can leave Donald and Goofy floating in the air for awhile. The Lava Titan usually spreads around the battlefield, trying to get Sora/Donald/Goofy, and does a lot of damage upon impact.

Battleground:
Olympus Coliseum

Difficulty:
This battle is far more difficult than Sephiroth, though simply running around and waiting for the Titans to kill each other often works.

Limits:

Weightless Wind: The Tornado Titan lifts the Cyclops onto the air, causing him to land back down, belly first, and make a huge shockwave. The shockwave does some damage, but being directly hit by the Cyclops is almost lethal.
Air Mallet: The Cyclops grabs the Tornado Titan and attempts to hit Sora and the gang with it. He can also throw it for good range and impact.
Molten Armor: The Lava Titan wraps around the Cyclops, forming a rocky armor that is covered in the lava. It makes the Cyclops invulnerable, and strengthens his attacks for awhile. Also, whereever he walks a little puddle of lava is left behind which can hurt Sora and the gang.
Lava Languish: The Lava Titan shrinks, and jumps into the Cyclops' hand, strengthening his attacks and allowing him to throw lava anywhere. It can also jump off its hand to return to its normal form.
Magma Meteors: The Tornado Titan lifts the Lava Titan up into the air, and starts randomly flinging it around the area. It leaves puddles of lava everywhere, which form mini versions of the Lava Titan. They each have half a hp bar (no matter how much hp the actual Titan has left), and once they are all destroyed, the Lava Titan reforms.
Volcanic Eruption: The Lava Titan uses the power of the Tornado Titan goes underground. It attempts to get under Sora, and uses the pressure to shoot out at him. If the hit is successfully made, Sora is critically damaged and the Lava Titan reforms. If not, it becomes very similar to Magma Meteors.

Spells:
The Titans do not have very many spells, and the Cyclops has none. The Tornado Titan often sends out mini-tornados to hurt Sora and the gang and lift them into the air, and also blows Sora away (along with anyone else in the vicinity) after successfully doing a combo. The Lava Titan can make mini-minions with half a hp bar, and can also shoot out bits of lava.

Attacks:
The Cyclops does many different melee attacks, usually involving his club, fist, or foot, though the two other Titans have no melee attacks. They usually just run into Sora and company, the Lava trying to hurt and the Tornado trying to get into the air.

Reaciton Commands:

Belly Flop: This reaction command becomes available right when the Tornado Titan attempts to throw the Cyclops into the air (first part of Weightless Wind). Sora hits the Tornado, causing it to shoot the Cyclops at the Lava Titan, which makes them hurt each other. All three of them lose about an eighth of a hp bar, but they are all stunned for a short time.
Dribble: This reaction command becomes available right when the Cyclops is falling towards the ground, belly first (second part of Weightless Wind). Sora knocks the Cyclops onto the ground, creating a shockwave, which takes away about a 10th of his hp bar, and anyone in the vicinity. Sora can use the reaction command again to do four more shockwaves, which do the same amount of damage, but the Tornado Titan will most likely try to launch Sora into the air, stopping him from causing anymore damage.
Wind Launcher: This reaction command becomes available when the Cyclops is throwing the Tornado Titan around (Wind Mallet). Sora jumps into the Tornado, spinning around, and manages to turn it inside out. It comes at the Cyclops, spinning him around and knocking him over. It does about a eighth hp of damage to the Cyclops and Tornado Titan.

Maybe I'll add more later lolz. But you get the idea.
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Old 09/18/06, 03:00 AM   #8
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Default Re: KH2: FM Optional Boss Creation!

Cutscene before boss fight: After Cloud and Sephiroth disappear, and Tifa walks away, the Angel of Chaos beams down in a beam of darkness.

Name: Angel of Chaos

How you fight him: Since Angel of Chaos has chaotic power of the elements, this battle requires constant movement. Chaos Blast will enable him to shoot a blast of darkness straight at Sora, Thunder will enable him to spark thunder around the whole battlefield, fire and freeze do the same, and Chaos Time allows him to travel forward and backward in time. A photographic memory is required for this battle.

Battleground: The Dark Depths

Difficulty: As hard as Sephiroth is on Proud.

Limit(s): Chaotic Blow, *combo* Chaotic Downfall

Spells: Chaos Blast, Chaos Thunder, Chaos Fireball, Chaos Freeze, and Chaos Time.

Attacks: The spells mentioned above.

Reaction Command(s): Reversal, & Chaos Guard.
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Old 09/18/06, 06:07 PM   #9
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Default Re: KH2: FM Optional Boss Creation!

I'm with bond of flames and blahmaster on this one. The rest of the titans should be added. And Kurt Zisa was an excellent boss.
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Old 09/19/06, 03:45 AM   #10
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Default Re: KH2: FM Optional Boss Creation!

Gah... I tried posting earlier, but my comp froze. Anyway, here's an odd twist on a not so original idea. XD I just wanted to pick something simple for starters, mmkay?

Cutscene before boss fight: Sora, Donald, and Goofy make their way through the World that Never Was. Suddenly, everything freezes, and a cloaked figure steps out from the darkness. Quietly, he mutters, "So, you're the chosen one..." Alarmed by this sudden appearance, Sora gets into a defensive position, keyblade at the ready.

A cackle is heard, and with a snap of his fingers, the cloaked figure sends Sora to the Station of Awakening. "Well then..." he continues, summoning Oblivion and Oathkeeper, "perhaps it's time to see just why the Keyblade chose YOU!" He charges towards Sora, and the battle begins.

Name: Roxas

How you fight him: Talk about difficult. If you wish to fight Roxas in the World that Never Was, you must either beat all the difficulty levels at 100% three times or simply beat Proud three times without summoning or using drives at ALL. Each time, the Sora vs Roxas cutscene will play as it normally would.

Once you have accomplished this, start a new file in Proud Mode. Play to the point where the cutscene normally plays, and it will be replaced by the one described above, and you will get to fight Roxas. However, if you lose, the regular cutscene will ensue, and your efforts will be meaningless. So, it is best to save ahead of time.

Battleground: Station of Awakening

Difficulty: Hard as it gets. 40 health lines, crazy attacks, and all that jazz balled up into one uber boss fight. It's best to be at a VERY high level before doing this and pack a LOT of health items. As the fight begins, Roxas simply rushes towards Sora, fighting with his keyblades and doing the moderate amount of damage that you'd expect from a Samuri nobody, but soon he'll cast spells, use limits, and all sorts of crazy things, so keep an eye out. The trick to winning is to have mastered all your drives(the abilities REALLY come in handy) and to have loads of useful abilities. Trinity Limit is useful as well.

Limit(s):

* Lash

When five lines of health are taken care of, Roxas will charge head on and start going all insane with his keyblades. Think of something similar to how Sephiroth attacks with his sword. To dodge this, either glide, quick run, or just attack quick enough to prevent being harmed by this move. This takes away 1/3 of your health.

* Rave

After destroying ten lines of health, Sora's nobody will pull ANOTHER insane move. This time, however, it's a lot tougher. He begins by vanishing for about five seconds, leaving the player wondering what to do, but as soon as the time runs out, Roxas will CHARGE at an incredible speed, twirling his keyblades like wheels. He'll circle around and strike about five times, each with an oppurtunity to do a reaction command. If you fail to do so, though, you are left with one fourth of health.

* Chaotic Strike

When twenty lines remain, Roxas does ANOTHER limit. He has a lot of them, huh? This time, he vanishes and reappears in the center of the platform and begins to spin around while shooting blasts of light from the tip of his keyblade. There are a LOT of these, and if you fail to act fast with the dodging, you could very well be reduced to 1 HP.

* Explosion

Several exlosions fill the stage, each one dealing massive amounts of damage. The only way to avoid this is by gliding up close to Roxas, who is in the center of the platform and doing the disarm reaction command, which knocks his keyblades out of range. By the way, he uses this with only ten lines remaining.

* Final Blow

When but five lines remain, this amazingly powerful limit comes into play.With a snap of his fingers, Roxas starts to glow. If not countered, the screen will turn all white, and massive damage will be done. You have to HURRY and counter it with a reaction command, or you instantly lose. At this point, he will randomly do this limit every once in a while for the rest of the battle.

Spells:

*Flame storm

A twister of flames circles Sora, casing 1/4 damage.

* Shocker

A bolt of lighting is shot at Sora followed by three more. Causes 1/4 damage.

* Freeze

*Sora becomes stuck in ice for about 5 seconds while Roxas deals random attacks depending on the damage he's taken. 1/5 damage when ice breaks.

* Cure

Heals a line of HP.

* Gravity

Sora is lifted into the air and them slammed against the ground. 1/4 damage.

So, basically just the usual magic.

Attacks:

* Combo

Simple, really. Roxas will use his keyblades in a similar style as Sora's valor form, lashing out combos, though they aren't as powerful as the ones done by his lash limit. Causes 1/8 damage.

* Ars Arcanium

If you've played KH1, you know how this move works. XD Causes 1/5 damage.

* Combo with finisher

Same as combo, but with a literally smashing finishing move. 1/6

When ten lines of health are gone

* Disarm

Roxas will knock the keyblade out of Sora's hand, and fling it to the far end of the stage, usually followed by one of his limits. If you're quick enough, you can easily get your weapon back. This attack is a defensive tactic, so it does no damage.

* Spin blade

Roxas spins around in circles, attempting to cause quite a bit of damage. This can be countered if you fight back quick enough. 1/5 damage.

* Combo Onslaught

This is basically Combo with finisher three times with spin blade at the end. 1/4 damage.

Once 20 lines are depleated

* Double header

Roxas jumps into the air and dives down, chucking both his keyblades at Sora. This takes away 1/4 HP.

Once 30 lines are kaput

* Double header + spin combo

Simply, this is Double header followed by a combo and the spin attack. 1/3 HP.

Mind you, he does ALL of these moves at random like any other boss.

Reaction Command(s):

* Knock back

When Roxas unleashes his Rave limit, use this reaction command as quick as possible.

* Savior

When the Final Blow limit is unleashed, you must run to the center of the stage and perform this reaction command.

* Reversal

You can pretty much guess

* Dodge roll, used when the explosion attack occurs.

Extra Detail(s): The music for this boss would more than likely just be the same as the Organization XIII boss battles. Once defeated you get an extra line in your drive meters filled up along with PLENTY of experience and the "Ultima Weapon +". XD

End cutscene: After being defeated, Roxas falls to the ground. He lets out a grunt before pulling down his hood and heaving a sigh. Instead of saying the usual "You make a good other" like in the normal cutscene, he goes... "I see... so this is why..." then he pauses and opens a portal. "See you on the other side..."

Then, there is a bright flash, as Sora finds himself back in the middle of the streets in the World that Never Was. He seems somewhat confused, but then wears some sorta broad smirk and marches on with a very confused Donald and Goofy following behind.

So, I just did this in my boredom. Yes, the cutscenes aren't like the normal ones, but if this WERE in the actual game, would you REALLY wanna see the same cutscenes after beating the game who knows how many times? O_o;; Anyway, I'll probably make another boss thingy that's more bizarre later, but right now, I have a fanfic to update. -shot-

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Old 09/19/06, 04:44 AM   #11
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Default Re: KH2: FM Optional Boss Creation!

Cutscene Before Boss Fight: Sora and Co. walk to the clock tower, and look up. They see a strange sight; a large Nobody, holding a sword that looked like a clock. It jumps down, and makes large cracks in the tiles. Sora and Co. summon their weapons and prepare to fight.

Name: Twilight Defender

How you fight him: To fight the Twilight Defender, you must clear Proud Mode. Then, on your next play through the game, you must clear everything all the way to Xemnas (not all chests, mini-game times ect.; just World's.) Then, go to the Twilight Town Clock Tower, and the above cutscene will begin.

Battleground:

Difficulty:

Limit(s):

Spells:

Attacks:

Reaction Command(s):

Extra Detail(s):

(Will edit mor later; going to play MGS3: Sub D
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Old 09/19/06, 05:08 AM   #12
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Default Re: KH2: FM Optional Boss Creation!

Mega's idea is probobly going to happen.
Remember how they never were able to finish the fight with Sora vs. Roxas and had to do a cutscene instead? They might finish what they started and complete that fight. Then they might just show the cutscene where Sora wins after you beat Roxas.
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Old 09/19/06, 08:29 PM   #13
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Default Re: KH2: FM Optional Boss Creation!

Quote:
Originally Posted by .:Mega:. View Post
Gah... I tried posting earlier, but my comp froze. Anyway, here's an odd twist on a not so original idea. XD I just wanted to pick something simple for starters, mmkay?

Cutscene before boss fight: Sora, Donald, and Goofy make their way through the World that Never Was. Suddenly, everything freezes, and a cloaked figure steps out from the darkness. Quietly, he mutters, "So, you're the chosen one..." Alarmed by this sudden appearance, Sora gets into a defensive position, keyblade at the ready.

A cackle is heard, and with a snap of his fingers, the cloaked figure sends Sora to the Station of Awakening. "Well then..." he continues, summoning Oblivion and Oathkeeper, "perhaps it's time to see just why the Keyblade chose YOU!" He charges towards Sora, and the battle begins.

Name: Roxas

How you fight him: Talk about difficult. If you wish to fight Roxas in the World that Never Was, you must either beat all the difficulty levels at 100% three times or simply beat Proud three times without summoning or using drives at ALL. Each time, the Sora vs Roxas cutscene will play as it normally would.

Once you have accomplished this, start a new file in Proud Mode. Play to the point where the cutscene normally plays, and it will be replaced by the one described above, and you will get to fight Roxas. However, if you lose, the regular cutscene will ensue, and your efforts will be meaningless. So, it is best to save ahead of time.

Battleground: Station of Awakening

Difficulty: Hard as it gets. 40 health lines, crazy attacks, and all that jazz balled up into one uber boss fight. It's best to be at a VERY high level before doing this and pack a LOT of health items. As the fight begins, Roxas simply rushes towards Sora, fighting with his keyblades and doing the moderate amount of damage that you'd expect from a Samuri nobody, but soon he'll cast spells, use limits, and all sorts of crazy things, so keep an eye out. The trick to winning is to have mastered all your drives(the abilities REALLY come in handy) and to have loads of useful abilities. Trinity Limit is useful as well.

Limit(s):

* Lash

When five lines of health are taken care of, Roxas will charge head on and start going all insane with his keyblades. Think of something similar to how Sephiroth attacks with his sword. To dodge this, either glide, quick run, or just attack quick enough to prevent being harmed by this move. This takes away 1/3 of your health.

* Rave

After destroying ten lines of health, Sora's nobody will pull ANOTHER insane move. This time, however, it's a lot tougher. He begins by vanishing for about five seconds, leaving the player wondering what to do, but as soon as the time runs out, Roxas will CHARGE at an incredible speed, twirling his keyblades like wheels. He'll circle around and strike about five times, each with an oppurtunity to do a reaction command. If you fail to do so, though, you are left with one fourth of health.

* Chaotic Strike

When twenty lines remain, Roxas does ANOTHER limit. He has a lot of them, huh? This time, he vanishes and reappears in the center of the platform and begins to spin around while shooting blasts of light from the tip of his keyblade. There are a LOT of these, and if you fail to act fast with the dodging, you could very well be reduced to 1 HP.

* Explosion

Several exlosions fill the stage, each one dealing massive amounts of damage. The only way to avoid this is by gliding up close to Roxas, who is in the center of the platform and doing the disarm reaction command, which knocks his keyblades out of range. By the way, he uses this with only ten lines remaining.

* Final Blow

When but five lines remain, this amazingly powerful limit comes into play.With a snap of his fingers, Roxas starts to glow. If not countered, the screen will turn all white, and massive damage will be done. You have to HURRY and counter it with a reaction command, or you instantly lose. At this point, he will randomly do this limit every once in a while for the rest of the battle.

Spells:

*Flame storm

A twister of flames circles Sora, casing 1/4 damage.

* Shocker

A bolt of lighting is shot at Sora followed by three more. Causes 1/4 damage.

* Freeze

*Sora becomes stuck in ice for about 5 seconds while Roxas deals random attacks depending on the damage he's taken. 1/5 damage when ice breaks.

* Cure

Heals a line of HP.

* Gravity

Sora is lifted into the air and them slammed against the ground. 1/4 damage.

So, basically just the usual magic.

Attacks:

* Combo

Simple, really. Roxas will use his keyblades in a similar style as Sora's valor form, lashing out combos, though they aren't as powerful as the ones done by his lash limit. Causes 1/8 damage.

* Ars Arcanium

If you've played KH1, you know how this move works. XD Causes 1/5 damage.

* Combo with finisher

Same as combo, but with a literally smashing finishing move. 1/6

When ten lines of health are gone

* Disarm

Roxas will knock the keyblade out of Sora's hand, and fling it to the far end of the stage, usually followed by one of his limits. If you're quick enough, you can easily get your weapon back. This attack is a defensive tactic, so it does no damage.

* Spin blade

Roxas spins around in circles, attempting to cause quite a bit of damage. This can be countered if you fight back quick enough. 1/5 damage.

* Combo Onslaught

This is basically Combo with finisher three times with spin blade at the end. 1/4 damage.

Once 20 lines are depleated

* Double header

Roxas jumps into the air and dives down, chucking both his keyblades at Sora. This takes away 1/4 HP.

Once 30 lines are kaput

* Double header + spin combo

Simply, this is Double header followed by a combo and the spin attack. 1/3 HP.

Mind you, he does ALL of these moves at random like any other boss.

Reaction Command(s):

* Knock back

When Roxas unleashes his Rave limit, use this reaction command as quick as possible.

* Savior

When the Final Blow limit is unleashed, you must run to the center of the stage and perform this reaction command.

* Reversal

You can pretty much guess

* Dodge roll, used when the explosion attack occurs.

Extra Detail(s): The music for this boss would more than likely just be the same as the Organization XIII boss battles. Once defeated you get an extra line in your drive meters filled up along with PLENTY of experience and the "Ultima Weapon +". XD

End cutscene: After being defeated, Roxas falls to the ground. He lets out a grunt before pulling down his hood and heaving a sigh. Instead of saying the usual "You make a good other" like in the normal cutscene, he goes... "I see... so this is why..." then he pauses and opens a portal. "See you on the other side..."

Then, there is a bright flash, as Sora finds himself back in the middle of the streets in the World that Never Was. He seems somewhat confused, but then wears some sorta broad smirk and marches on with a very confused Donald and Goofy following behind.

So, I just did this in my boredom. Yes, the cutscenes aren't like the normal ones, but if this WERE in the actual game, would you REALLY wanna see the same cutscenes after beating the game who knows how many times? O_o;; Anyway, I'll probably make another boss thingy that's more bizarre later, but right now, I have a fanfic to update. -shot-

~Mega
I hope they do that, I just hope they don't take yor idea about how to fight him. *coughimpossiblecoughcough*
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