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Old 05-07-2008, 04:03 PM   #1
Something of a Legend
 
Join Date: Oct 2007
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Gildragon is a jewel in the roughGildragon is a jewel in the rough
Default KH: COM game script

The previous thread I had for this got deleted or just isn't here any more. I wanted to put this here for all the people who haven't played the game or got stuck. because I find tha tmany members fall into that category NOTE: I TAKE NO CREDIT FOR WRITING. I'm just posting it as a resource.



*** This is the complete game script for both modes of KH:CoM. Keep in mind
that of course, this document is full of spoilers. Note that it has been created
as if the reader is playing the game for the first time. A name covered by
question marks is for when that character's name has not yet been revealed in
the game, or when that character's silhouette and not image appears in the
game at that point.


==================================SORA'S STORY=================================

The game opens with an FMV of Sora seeing a strange hooded figure who says:
"Ahead lies something you hold dear — but to claim it, you must lose something
first," and him approaching Castle Oblivion.

Donald: Looks like nobody's home.

Goofy: You sure we should just barge in like this?

Donald: We have to if we're gonna find the king...

Goofy: The king?! King Mickey's here?

Donald: Maybe, maybe not. Something told me he'd be here, that's all.

Goofy: Really?! But...now that you mention it, I was thinkin' the same thing.

Sora: Are you serious? So was I! One look at this castle, and I just knew:
They're here.

Goofy: Well, whaddaya know! Great minds think alike, I guess.

Jiminy: Guess again! This can't be mere coincidence.

Donald: Why, Jiminy? Don't tell me that—

Jiminy: I felt it, too!

Goofy: Gawrsh, maybe it's contagious.

Donald: Or maybe something funny's going on! I think we should check it out.

Sora: Okay.

Donald: Hey, where are you going?

Sora: To check it out! What's the matter, scared?

Donald: D-Don't be ridiculous! Come on, Goofy!

Goofy: Okay, but we should shut the door behind us. Sora!

The strange hooded figure that appeared in the opening FMV comes on-screen.

Sora: Who is THAT?!

Donald: It must be a Heartless! Let's see how it handles my magic! THUNDER!
Huh? That's odd. THUNDER! THUNDER! Umm... FIRE! Blizzard? I don't get
it. Why isn't my magic working?

Unknown: I should think it's obvious. The moment you set foot in this castle,
you forgot every spell and ability you knew...though the forgetting
does not end there.

In this place, to find is to lose and to lose is to find. That is the
way of things in Castle Oblivion.

Sora: Castle Oblivion?

Unknown: Yes...Here you will meet people you know. People you miss.

Sora: Look, there's no one — Riku! You mean Riku! He IS here!

Unknown: Do you want to find him? If you do...

The Unknown travels through Sora in a phantom-like manner.

Sora: What did you do?

Unknown: I sampled your memories. And from them, I made this. This is the key
to reuniting with those you hold dear.

The Unknown throws a card to Sora.

Sora: What is this, a card?

Unknown: A promise. Use that card and press on. You will find your friend.

The World Menu opens w/ Traverse Town on screen.

Unknown: Hold the card before you. The door will open, and beyond it a new
world.

You select to enter Traverse Town.

Sora: Like this?

Unknown: Yes. Go, Sora. To lose and claim anew, or to claim anew only to
lose...

The Unknown vanishes.

Sora: C'mon, guys — let's go.


~~~~~~~~|Traverse Town|~~~~~~~~

You automatically appear in Traverse Town.

Sora: Wait, this can't be right. We're in Traverse Town!

The Unknown reappears on-screen.

Unknown: It isn't reality that you see. This town is an illusion conceived by
your memories ingrained in that card.

Sora: My memories?

Jiminy: Forget about that, Sora! We're two heads short!

Sora runs around looking for Donald and Goofy, but to no avail.

Sora: Donald? Goofy? Guys, where are you? What did you do with them?

Unknown: They are at the mercy of the cards now. Master the cards, and their
strength will be yours again.

The first battle tutorial begins...

Unknown: The laws of this castle require that your friends be transformed into
cards. (Donald card appears on screen) If you value your friends, you
will pick them up without fail.

You are told how to move with the control pad and you pick up the Donald card.

Unknown: Cards you pick up are added to the top of your stack. Use them, and
your friends will come to your aid.

You are told how to use cards and you use the Donald card.

Unknown: The cards you use vanish, but they will reappear to aid you time and
again. Cards are the hearts of your friends.

Everything in this castle is ruled by cards. Whether an enemy or a
door stands in your way, cards are the only way to proceed. But you
mustn't forget your own strength.

You are told how to jump and dodge roll and you do so.

Unknown: First think for yourself. Move, then use the cards.

You use 3 attack cards.

Unknown: Good. Every move you make causes a card to disappear. If you use up
all your cards, you will be unable to act. But there is a solution.
Keep using cards until you run out, and I will show you.

You use the rest of your cards.

Unknown: There. You have no more cards, and without them, no power. If you want
that power back, you must focus. Bid the cards return to you...and
they will.

You are told how to reload cards and you do so.

Unknown: The strength of your heart brought back the lost cards. You can recall
spent cards at any time — you need only wish it. But each time you do,
the cards will take longer to return.

The cards are by no means unlimited. Use them wisely. Anticipate the
flow of battle and choose the most effective cards. You may use any
card in your deck.

You are told how to cycle through cards and you do so 6 times.

Unknown: The four card types you use in battle are grouped into two wider
categories.

The first category includes attack cards, magic cards, and item cards.

The second category consists entirely of enemy cards. To use cards
from a different category —

You are told how to switch between card categories and you do so.

Unknown: Cards will empower you whether you are attacking or defending. But it
is up to you to decide when to attack and when to defend. Do not
forget it.

The first battle tutorial ends and Donald and Goofy are back on-screen.

Sora: Are you two all right? Where have you been?

Donald: You tell us! When you opened the door, there was this weird light...and
the rest is a big blank.

Jiminy: Well, try to remember what happened. I need to keep my journal up to
date.

Goofy: Hey, wait a second... Donald, where'd you get the new duds?

Donald: You too, Goofy! Somebody's been messing with our clothes!

Sora: The cards again?

Unknown: That is for you to ponder. Master the cards and make your way through
the castle. From here on, you walk alone.

Goofy: You mean we can't go with him? That's not fair!

Donald: Yeah! Sora can't do anything without our help!

Sora: Thanks a lot, Donald!

Goofy: You sure you'll be okay?

Sora: Of course! You want me to go alone? Fine. I can take care of myself.

Unknown: Hmm, the hero speaks boldly. Go, then. The rest of Castle Oblivion
awaits. Walk the avenues of latent memory, and you shall meet someone
dear to you.

The Unknown vanishes.

Jiminy: I have a really bad feeling about this...

Sora: Relax, Jiminy. I'm ready for any tricks he's got up his sleeve. How hard
can it be to figure out these cards? All I have to do is use one in front
of that door over there.

You are told about field controls, you obtain the Key of Beginnings card, and
then synthesize the next room. Upon entering the next room the Traverse Town
Intro occurs. After approaching the save point in the room and being told about
saving, you will then be told about field objects. Following that, a Shadow
will appear on-screen, you will be told about entering battles and you will
have to fight your first battle.


****************************
* Key of Beginnings Room *
****************************

Sora: Hmm, fighting alone isn't as easy as I thought...

Donald and Goofy appear on-screen.

Sora: Aaaah!! Don't pop out of nowhere like that!

Donald: It's not our fault. We don't know what's going on either.

Goofy: Gawrsh, your fighting's gotten kinda rusty. You sure you don't need us?

Sora: I'm fine, honest.

????: Think like that, and you're as good as Heartless fodder.

Sora: Leon, it's you! What are you doing in Castle Oblivion?

Leon walks on-screen.

Leon: Castle Oblivion? What are you talking about? This is Traverse Town. And
how do you know my name? I've never seen any of you before in my life.

Sora: Quit playing, Leon! We all fought the Heartless together! You know that!

Leon: Look, I don't know what you're talking about. I don't even know your
names.

Goofy: You don't?

Leon: Sorry.

Sora: I can't believe it. How can you have forgotten about us?

Leon: Hey, I feel for you. But you've got the wrong guy. Happens all the time.
Don't take it so personally, Sora.

Donald: You DO know his name!

Leon: Now, now hold on! Why do I know your name?

Goofy: You think Leon's just kidding around?

Donald: If he is, it's not very funny. Sora's really hurt.

Leon: Who's kidding around, Goofy? You and Donald are the ones who —

Goofy: Hey!

Leon: I don't get it... What's happened to my memory?

??????: I dunno, Leon. Maybe Aerith was onto something after all.

Yuffie walks on-screen.

Yuffie: She said she sensed some uncanny kind of power and asked us to look
into it. Well, we looked. And this is as uncanny as it gets. Maybe we
should bring Sora and the others to Aerith.

Sora: Yuffie, you know my name!

Yuffie: Yep! Looks like you know mine, too.

Leon: A friend of yours?

Yuffie: Nope! Total stranger. But I definitely know his name. Strange, yes, but
convenient! We can skip the introductions.

Leon: Well, gee, Yuffie. I guess all our problems are solved.

Yuffie: Anyways, I'm gonna run ahead and fill Aerith in. Leon, you give Sora
and the others the grand tour. See ya later!

Leon: Well, let's get on with it. Come on, follow me. Be careful, though. There
are still Heartless wandering around town. I'd better teach you how to
protect yourself in battle.


The second battle tutorial starts...

Leon: See the numbers printed on your cards? They range from 0 to 9. Higher
numbers mean stronger cards. If you and your enemy both play a card at
the same time, the higher card wins. Go on, try it out.

You use 9 cards.

Leon: See how it works? Playing a card higher than your opponent's and breaking
through their defenses...is called a "card break." Playing a lower card
results in your attack being deflected. Even powerful cards can be
deflected if the enemy's card is higher. Whoever is on the losing side of
a break is left wide open to attacks. Don't let that person be you.

Cards with 0 as their value are special. No matter what card the enemy
plays, you can break it with a zero card. But you have to wait until
AFTER the enemy plays their card. If you play the zero card too soon, the
enemy can break it with any card they play. In other words, it's the most
powerful card if it comes last, and useless if it comes first.

Try to make the most of it. Card values also affect the cost of
assembling a deck. Keep that in mind.

Now it's time to teach you how to stock cards. You don't have to use
battle cards one at a time. You can also assemble three cards and use
hem all at once. This is called stocking cards. Stocking cards and using
them in threes is much stronger than using cards individually. Go on,
give it a try. Stock any three cards in your deck. Remember, you
need three cards or it won't work.

You are told how to stock cards and you stock 3 of them.

Leon: The sum of your three stocked cards becomes the value you play. The value
is usually high and hard to break, and the combo attack deals a lot of
damage. Don't hold back. Show me what you can do.

You are told how to execute a stock combo and you do so.

Leon: Combo attacks aren't the only benefit of stocking cards. Choose your
cards carefully and you can unleash special abilities called "sleights."

Sleights come in all varieties, and each has its own unique card
combination. You should try it out once you've collected more cards and
learned a sleight or two. But keep one thing in mind. Every time you use
a sleight, you lose the first card you picked for the sleight. You can't
reload it. The lost card won't return until the end of the battle.
Relying only on sleights will cause your cards to run out. That means
trouble.

The second battle tutorial ends.

Leon: Think you've got the hang of it, Sora?

Sora: Yeah, more or less. I'll pick up the rest when I fight some real battles.

Leon: Here, I found this lying around. You take it. Remember what I told you
and make good use of it.

You get a Simba card and the Key of Guidance card.


**************************
* Key of Guidance Room *
**************************

Sora walks into a room to see Aerith.

Sora: Aerith, tell me you haven't forgotten me, too.

Aerith: I don't know whether to say "nice to meet you" or "good to see you
again." It feels like a little of both. I don't think I know you, but I
still feel like you belong here.

Yuffie: Yeah, exactly! Like we've never met, but it still doesn't feel weird
knowing your name.

Sora: But I'm telling you, we HAVE met. We took on the Heartless together. We
were a team!

Leon: It feels like you're right... But I can't remember.

Sora: Then I guess you won't remember what you told me. In Hollow Bastion, when
I sealed the Keyhole: "We may never meet again..."

Leon: ...but we'll never forget each other.

Sora: See, you do remember!

Yuffie: He's right, Leon! I remember you saying that, too.

Leon: I guess I can't write it off as a coincidence, then.

Aerith: I don't think I have any memory of it...but somehow I still remember.
Maybe Sora's heart is doing the remembering for us.

Sora: How does THAT work?

Aerith: We don't know you, Sora, but your heart is full of memories of us
together. Those memories must resonate in our hearts, too. Maybe they
tell us things we couldn't otherwise know.

Leon: So you're saying that Sora's memories are affecting ours?

Aerith: His memories do seem to have a certain power.

Sora: Maybe it's like that guy said, then. This town is just an illusion.
Something my memories created.

Aerith: And...there's someone special to you in this town?

Sora: How did you — Ah, I get it. My memories are resonating with yours,
telling you what happened. Anyway, yeah. A friend of mine is somewhere in
this town — I mean, Castle Oblivion.

Yuffie: Castle Oblivion? What's that? There aren't any castles in Traverse
Town.

Sora: That's not quite what I mean.

Aerith: Sora probably still has his own questions. Right?

Sora: Right. We just got here, after all. It wouldn't hurt to take a look
around.

Leon: Then go have a walk around town. There are Heartless, but that's no
problem for you.

Sora: So you know I can fight!

Leon: I can't say I remember, but I am starting to believe.

You get the Key to Truth card.


***********************
* Key to Truth Room *
***********************

Sora walks into the town plaza to see Cid.

Cid - Well, whaddaya know. It's Sora! Wait, what am I saying? I don't know you.
But you do LOOK like a Sora, what with the spiky hair and baggy pants...
Guess I just call 'em like I see 'em.

Sora - It's okay, Cid. That's my name.

Cid - So you've heard of me! Well, I can't say as I'm surprised.

Sora - Anyway, maybe you can help me out. A friend of mine's supposed to be
somewhere in this castle — er, town.

Cid - Yer friend, huh? Lately all this town sees is Heartless. Can't even take
two steps without gettin' attacked. This plaza's the worst. Word is we'll
have a jumbo-sized Heartless on our hands when that bell rings. If you
value your hide, you'll get out of here while the gettin's good.

Cid leaves.

Goofy - Gawrsh, maybe he's right...

Sora - Don't you want to see the Heartless?

Donald - NO, we DON'T! The bell!

The ground begins shaking.

Goofy - Sora, look out!

Guard Armor appears and you battle it. Upon winning you get experience and the
Guard Armor enemy card.

Yuffie: So your friend wasn't here?

Sora: No, I don't think I'll find him in this town. But he's somewhere in this
castle. I just know it.

Cid: Castle? Like this whole town's inside some humongous castle? Hoo, that's
rich!

Leon: He's probably right, Cid. We may not understand what's going on, but Sora
does. He can see that reality is bigger than just this world.

Sora: I wish I was that sure.

Leon: You'll be okay, Sora. No matter what shape reality takes, you can handle
it. I may not remember you, but I know you in my heart.

Sora: Leon...

Yuffie: Take care, Sora.

Cid: I'm a little lost...but best of luck anyway.

Everyone leaves and then Aerith returns.

Sora: What's wrong?

Aerith: I don't have all the answers, but there's something I thought you
should know. Your memories created this town, right?

Sora: That's what the guy who gave me the card said.

Aerith: If that's true, then this town is just a figment of your mind...and so
are we.

Sora: But...you can't be a figment! You're standing right here. The town is
here, too!

Aerith: But I'm not really me. I don't remember the things I should. I sense
things I shouldn't. Sora, beware your memories.

In the journey to come, you'll be faced with more illusions. Sometimes
the shadows of your memory will deceive you, try to lead you astray.

Sora: So, uh...what exactly does that mean?

Aerith: I'm just another illusion, Sora. The truth is out of my reach.

Sora: Don't say stuff like that. It's depressing...

Aerith: No, Sora! You mustn't let illusions distract you from what's truly
important.

Sora: Okay.

Donald: Sora!

Goofy: Are you ready to go?

Sora: Yeah, be right there.

Sora turns back towards where Aerith was, but she is no longer there.

Sora: Well, Aerith, I'd better be going. Aerith?

Donald: What about her?

Sora: She's gone! I was just talking to her, and now she's gone!

Goofy: Aerith left with Leon and the others, remember?

Sora: Huh?!

Donald: You were standing her by yourself. WE wondered what was going on.

Sora: So this is what she meant...

You're sent to the exit room and you exit Traverse Town.


~~~~~~~~|Floors 1-2 Interlude|~~~~~~~~

Unknown: Well, Sora? Did you enjoy meeting your memories?

Sora: It was good to see everyone again. But why show me an illusion? What do
you want from me?

Unknown: That depends on what you have to give.

Sora and the Unknown ready to fight as a spiky, red-head in a black coat
appears.

????: Boo.

Unknown: What do you want?

????: I got bored, what with you hogging the hero.

The Unknown throws cards to the other man.

Unknown: Perhaps YOU'D like to test him.

????: Perhaps I would.

The Unknown vanishes.

????: Looks like it's my show now, Keyblade master. My name is Axel. Commit it
to memory.

Sora: Um...sure.

Axel: Good, you learn quick. So, Sora, now that we're on a first-name basis...
(summoning weapons) ...don't go dying on me!

You battle Axel giving you experience, a fire card, and world cards. Upon
completion of the battle, Axel is no longer in the room.

Goofy: More cards?

Jiminy: Hmm... They look kind of like the card that made Traverse Town.

Sora: Then we need these to go on...

Axel: Correct

Axel reappears, surpising the trio.

Donald: Axel!

Axel: After an introduction like that, you don't think I'd just give up the
ghost?

Sora: So you were just testing our strength.

Axel: Congratulations, Sora. You passed! You're ready to take on Castle
Oblivion. Follow your memories. Trust what you remember, seek what you
forget...and you will find someone very special.

Goofy: You mean Riku and the king?

Axel: Well, I don't know. You'll just have to give some more thought to who's
most important to you. Our most precious memories lie deep in our hearts,
out of reach. But you can find yours, Sora.

Sora: Where? How?

Axel: The light within the darkness. You've lost sight of it, Sora. You've
forgotten forgetting.

Sora: Light? I don't understand...

Axel: Would you like a hint?

Goofy: Well, Sora?

Sora: No, I want to figure it out for myself. And if you get in my way —

Donald: He won't! We won't let him!

Axel: That's my kind of answer. Just what I'd expect from the Keyblade master.
But be forewarned... When your sleeping memories awaken, you may no
longer be you.

Axel disappears.

You head for the second floor and are told about exiting and re-entering
floors.

Jiminy: Hmm...

Sora: Something wrong, Jiminy?

Jiminy: What Axel said's been bothering me... What could he have meant by "you
may no longer be you"?

Sora: Come on. How can I be anyone besides me?

Jiminy: I know, I know. Still, it always pays to be careful.

Goofy: Yeah, just about anything could happen here in Castle Oblibbity...uh,
Oblostemy...

Donald: Oblivion!

Goofy: Right, what you said.

Sora: We'll be fine. Whatever they're cooking up, together we can handle it.

Goofy: Hey, remember that other castle we explored together? With all the
contraptions?

They all think.

Sora: When was that?

Donald: Contraptions? I don't remember any castle like that. What was it
called?

Goofy: Gawrsh, what was it again? Holla... Holler... I forget.

Donald: Oh, for Pete's sake!

Sora: You sure you didn't make it up?

Goofy: I don't think so...


~~~~~~~~|Agrabah|~~~~~~~~

You enter to see Aladdin surrounded by Heartless.

Goofy: Look, Sora! Someone's in trouble!

Donald: We'd better do something!

Sora: Looks like you could use some help!

Aladdin: Thanks! I thought I was done for!

You battle a group of Heartless and afterwards another group appears.

Donald: They just keep coming!

Aladdin: Guess we'd better see if the legends are true. (holding up lamp) Magic
lamp, my first wish! Get rid of these Heartless!

Genie: Did someone say "wish"? Then stand back, kids, genie of the lamp coming
through! There ain't nothin' I can't make right as rain — well, if we
HAD rain. But enough dry jokes! One Heartless disappearing act, coming
right up!

Genie causes Heartless to disappear.

Goofy: Gawrsh!

Donald: Why didn't you call him in the first place?

Aladdin: It's not that simple. You see —

Genie: I couldn't have said it better myself. But I will anyway! I'm strictly
limited to three wishes per master. And no wishing for more wishes!

Genie disappears.

Sora: So you've got two wishes left? Better use them carefully.

Aladdin: I've got to get back to the palace somehow. But with all these
Heartless...

Goofy: Hey, Sora. We're headed that way too, so why don't we go with Aladdin?

Sora: Sounds like a plan.

Aladdin: That would be great! Thanks a lot, guys!

You get the Key of Beginnings card and upon entering the next room, the Agrabah
Intro occurs.


****************************
* Key of Beginnings Room *
****************************

Goofy: So, uh, why are you going to the palace, Aladdin?

Aladdin: It's this magic lamp I found in the Cave of Wonder. I need to get it
to the palace right away! I'm lucky I made it back to Agrabah in one
piece! The cave was crawling with Heartless.

Sora: Wasn't there anyone else there to help you out?

Genie: I know how you feel, Master. I've been delivering happiness for 2,000
years. And what help do I get? I keep dreamin' someone will wish me
outta this gig. But go figure the odds on that.

Aladdin: Well, how 'bout I use my third wish to set you free?

Genie: Doth my pointy ears deceive me? Master, you'd do that for me? You're not
just pullin' my topknot now, are you?

Aladdin: I promise, Genie. Anyway, there's only one thing I really want.

Genie: Then we'll just have to DO something about that, Al! Can I call you Al?
So, what'll it be? Fame? Fortune? A herd of luxury camels to call your
very own?

Aladdin: Well, there's this girl. Her name is Jasmine. She's princess of
Agrabah. And...that's the problem. It's hard for a guy like me to get
a chance to see her. That's how this all started. Jafar, the royal
vizier, said he would help me meet Jasmine.

Sora: Sounds like your wish should be that you can see Jasmine anytime you
want, huh?

Genie: Well, I've got just the package for you! You'll not only meet the lady,
you'll go in style...as PRINCE ALI! How d'ya like the sound of that, Al?

Aladdin: Me, a prince! Can you really do that?

Genie: In an Agrabah minute!

Aladdin: I guess the legends were true after all. Sora, let's hurry to the
palace!

You get the Key of Guidance card.


**************************
* Key of Guidance Room *
**************************

Upon entering the room, everyone looks to see Jasmine in trouble, surrounded by
a group of Heartless.

Donald: Hey! Look at that!

Aladdin: Who is that...? It's Jasmine!

Goofy: She needs our help!

Sora: We'll never make it in time!

Aladdin: Then I've no choice. Genie, I wish for you to save Jasmine!

Genie: Can do! CHAAARGE!

Genie causes Heartless to disappear.

Aladdin: Jasmine!

Goofy: We're lucky! She fainted, but it looks like she's okay.

Sora: But now you've only got one wish left.

More Heartless appear.

Aladdin: Not again! Sorry, Genie. But you're the only one who can —

Sora: Wait! This is your last wish! Don't waste it. This time, let US handle
the wish-granting!

You battle against a group of Heartless and get an ether card.

Sora: See? We didn't need Genie this time.

Aladdin: Thanks, Sora. So I'm down to my last wish...

The screen begins flashing.

Sora: What the —

Donald: Wak! What's happening?

Aladdin: Oh, no! The lamp! It's gone!

Jafar: Hmm, it seems my plans have gone amiss. I was certain you'd waste your
last wish...what with poor Jasmine in distress and the Heartless to deal
with. (holding up the lamp) But no matter. At last the lamp is mine
to command!

Aladdin: Why are you doing this, Jafar? I brought the lamp, just as you asked!

Jafar: Don't think you can fool me boy! You were going to use the lamp to win
Jasmine! But we can't have that, now can we? You see, I am the one
Jasmine will marry!

Sora: You?!

Jafar: If I marry Princess Jasmine, nothing can stop me from becoming king of
Agrabah! You're nothing more than a pawn in my game, street rat! Genie!
My first wish! Deliver Jasmine to me!

Genie carries Jasmine to Jafar.

Aladdin: Genie! What are you doing?

Genie: Sorry, Al. My hands are tied on this one. I gotta obey whoever has his
mitts on the lamp.

Jafar: Precisely. Farewell, Aladdin...you fool!

Jafar leaves with Genie and Jasmine.

Aladdin: Great. Now I've lost Jasmine AND the lamp.

Sora: Well, you can feel bad about it some other time. If you don't pull
yourself together, you'll never see Jasmine again! You lost the lamp. So
what? You can still save her on your own.

Losing someone you care about is bad, but not as bad as never getting
them back!

Aladdin: Sora... You're right. I can't give up now! I'm going to save Jasmine!

Donald: But Jafar's got the lamp. We can't just walk up to him and expect to
win...

Aladdin: Maybe we can. I've got an idea. Listen up!

You get the Key to Truth card.


***********************
* Key to Truth Room *
***********************

Jafar: What's this? Has Aladdin given up on his precious Jasmine already? Well,
I'm not going to waste a wish on the likes of you three. I'll deal with
you myself!

Sora: Aladdin! Now!

Aladdin jumps on-screen.

Jafar: What? You! Genie, seize him!

Aladdin runs for Jafar but Genie appears.

Genie: Al, forgive me!

Genie knocks Aladdin away.

Aladdin: Oof... You fell for it, Jafar!

Jafar: What do you mean?

Sora: He means that you just blew your second wish! Only one left!

Aladdin: Go ahead, use it to win Jasmine's heart. You'll still have us to deal
with!

Genie: Oh, NOW I get it. Al, you are so clever!

Jafar heads towards Aladdin.

Jafar: Well, well. The cunning of a rat. But, unfortunately, you can't see
beyond the cheese. Your little ploy changes nothing! I can crush you
once and for all AND make Jasmine my own! Genie! My last wish! Transform
me into an all-powerful genie!

Screen flashes and Jafar becomes a Genie inside a lava-filled room.

Sora: It's so hot! Jafar must be doing this..

You battle Jafar and obtain experience and the Jafar enemy card upon winning.

Donald: That takes care of that!

Sora: Yep! Jasmine's saved and we got the lamp back, too! Hey, Aladdin, don't
you still have one wish left?

Genie: He sure does. Time for me to make a prince outta this guy! 'Course, I'd
like to be free. But like they always say, genies can't be choosers.
You're probably miffed about that whole puppet-of-Jafar thing, anyway.
Go on, Al. Wish for what's really in your heart. Be a prince. Get the
girl.

Aladdin: Okay, here goes. I wish for Genie's freedom!

Genie gains his freedom.

Genie: But Al...!

Aladdin: Now no one like Jafar can use you for evil again. Genie, you're free!

Genie: Al, I'll never forget this. But what about Jasmine? What are you gonna
do?

Aladdin: I was wrong, Genie. If I used your help to win Jasmine...I'd be no
better than Jafar. Jasmine means the world to me. I want to show her
the real me.

Sora: That's the spirit!

Aladdin: Thanks, Sora. And good luck!

Sora: What for?

Aladdin: I was ready to give up back there, but then you said some things to
keep me going. That's when it hit me. You must be looking for someone
you care about, too.

Sora: Yeah...

Aladdin: Listen, Genie...

Genie: Say no more, little pal! I know JUST what you're thinking. Here you go,
Sora!

Genie gives Sora a Genie card.

Genie: Whenever you need me, just call. That okay with you, Al?

Aladdin: Of course!

Sora: Are you sure?

Genie: Anytime at all. Hey, without you guys, I might never have been able to
ditch that lamp! And I think Aladdin will be fine on his own now.

Sora: Wow, thanks a lot!

Aladdin: Let's hope both our wishes come true, then. Take care, Sora!

You are sent to the exit room and you exit Agrabah.


~~~~~~~~|Floors 2-3 Interlude|~~~~~~~~


Donald: What is it, Goofy?

Goofy: It's that castle I mentioned earlier. I'm sure I didn't make it up. That
was the castle where Sora used the Keyblade to free Kairi's heart. Then
he disappeared for a while, remember? I'll never forget how worried I
was.

Sora: Oh, yeah! When I turned into a Heartless! Wait... That happened in...a
castle?

Donald: You forgot? Well, I remember it perfectly.

Sora: What was the castle called then?

Donald: Easy! It was... Hey, Jiminy. You wrote down everything that happened in
your journal, right?

Jiminy: Every letter! I finished off the first volume right before we got to
this castle. Let's see if I can find the old book...

Ah, here it is! Let's have a look... Th-This isn't possible! All the
entries have vanished! Every page, blank!

Donald: What?!

Jiminy: How could this happen? I take such good care of my journals! All that
hard work, gone...

Sora: What kind of castle is this...

You head towards Floor 3 and there is a scene of a blonde-haired girl drawing.
On the next floor, Donald and Sora stop to talk.

Donald: Something funny's going on... How could everything Jiminy wrote vanish
like that?

Sora: Maybe it's not just stuff we write down. Goofy said we've been to some
other castle. But I don't remember it at all. None of us really do.
Maybe...Maybe we don't remember because those memories are gone.

Donald: Gone? Don't be ridiculous!

Jiminy: Wait! Remember what that guy in the black hood said? "In this place, to
find is to lose and to lose is to find." He was talking about memories!

Sora: So if we keep going, we'll lose our memories... No wonder they call it
Castle Oblivion.

Donald: So...the higher we go, the more we forget? What if we forget everything
and can't get it back?

Sora: I'd forget Riku and Kairi, too...

Donald: Maybe we should turn back.

Goofy: Don't worry! We might forget where we've been or what we saw, but we
won't forget our friends.

Donald: What makes you so sure?

Goofy: Sora, when you turned into a Heartless, did you forget about us?

Sora: Of course not! I'd never forget you!

Goofy: Well, see, there ya go! No matter what happens, you won't forget your
friends.

Sora: Yeah... You're right. Thanks, Goofy.

Donald: I guess there's nothing to be scared of after all. So let's go!

Donald begins to walk away.

Sora: Hey, Donald... Back when I was a Heartless, who was the one who clobbered
me, hmm?

Donald: THAT's what you should be forgetting!

Sora and Goofy laugh.

Sora: Ha ha ha!


~~~~~~~~|Olympus Coliseum|~~~~~~~~

Donald looks at a flyer on wall upon entering.

Donald: Look, an announcement!

Everyone goes to look.

Jiminy: Well, I'll be. It's for some sort of contest. They're calling it the
"Olympus Coliseum Survival Cup." Contenders have to run an obstacle
course, battling each other along the way.

And listen to this: "The great hero Hercules will also compete for the
Cup." It says here he's never been beaten.

Sora: Sounds like fun. Why don't we enter, too?

Gooyf: I thought you'd say that. Whenever there's a contest, you're rarin' to
join up.

Donald: You're going to compete even if we don't, right?

Sora: Uh-huh.

Donald: Guess we'd better tag along, then.

Jiminy: Hold it, everyone. There's more... "Only contenders who finish the
preliminary course may enter the main competition." It says the
preliminary course is just ahead.

Sora: Then what are we waiting for? Let's go!

Everyone runs off, then Hades comes on-screen.

Hades: Whoa-whoa-whoa, wait just a MINUTE! What is THIS? "Hercules is a model
of true strength and gallantry - the perfect hero"?! (going into a rage)
Oh, he's perfect, all right. PERFECTLY INFURIATING! Just thinking about
that little sunspot makes me boil! Grraah! I'd like to send him to the
Underworld...permanently!

?????: Which is why you hired me.

Hades: (simmering down) That's right. You're my man...Cloud.

Cloud walks on-screen.

Hades: Your job is to beat Hercules in the games. And once you've got him
cornered...finish the job. Do that for me, and —

Cloud: You restore my lost memories. As we agreed.

Hades: You have my word.

You get the Key of Beginnings card and the Olympus Coliseum Intro occurs.


****************************
* Key of Beginnings Room *
****************************

Phil: Huh? Where did you come from? Don't tell me you guys finished the
prelims!

Sora: We sure did. And now we want to go for the Cup!

Phil: Well, you came to the right place. Not that you stand a chance against
Herc.

Donald: Why not?

Phil: Two words. You—ain't–heroes.

Sora: You're wrong!

Goofy: Yeah, he said three words.

Sora: Not that! I mean, how can we prove we're heroes unless you give us a
chance?

(Hercules comes on-screen)

Hercules: He's right Phil. They cleared the prelims. I think they deserve a
shot.

Phil: Hmm...you got a point there, Herc. But still -

Hercules: Of course, we could always cancel the games.

Sora: Cancel them? What for?

Hercules: Old Phil's prelim course was so hard, no one else could finish it.

Sora: Is that right? Then it's settled! Let us compete, and you won't have to
cancel the games! How about it, Phil?

Phil: Okay, you got me over a barrel, so fine. Here's how it works, kid —

Sora: It's Sora — not "kid."

Phil: All right, all right. Sora, since your team and Hercules are the only
contenders —

Cloud: They're not. (coming on-sceen) The games have a new challenger. Name's
Cloud.

Phil: The more the merrier! Now the games will really be something to see!

Hercules: I'm looking forward to this. Don't expect me to pull any punches!

Sora: Hey, as long as you don't expect me to take them! Let's give it our best.

Cloud: Whatever.

Phil: Okay, let's get this show on the road! But first I gotta explain the
rules.

Rule #1! First one through the obstacle course wins!

Rule #2! In the event of a tie, a battle will determine the winner!

Rule #3! You can interfere with your opponents on the course!

And finally...Rule #4! All challengers have to give it everything they
got!

Everyone lines up.

Phil: All right, enough with the spiel. On your marks... Get set... GO!!

The race begins and you get the Key of Guidance card.


**************************
* Key of GUidance Room *
**************************

The trio sees Cloud.

Goofy: Gawrsh, that was nice of him to wait for us to catch up!

Donald: He's not waiting! Remember Rule #3? "You can interfere with your
opponents on the course"!

Sora: He's looking to narrow the field!

They get ready to fight Cloud.

Cloud: You can put that away. I'm not looking for a fight with you, so keep
walking.

Goofy: See? He was waitin' for us to catch up.

Donald: Well, we've caught up. Let's take him up on his offer and keep going!

Sora: I don't see a downside...

They begin walking off, then Sora turns around.

Sora: Listen, are you sure?

Cloud: I'm not here for the Cup. Just Hercules. Today he loses more than the
competition.

Sora: You don't mean... But why?! What did he do to you?

Cloud: This is business. Stay out of it. Go win your Cup.

Sora again readies to fight.

Cloud: Do you realize what you're doing?

Sora: Rule #3! You can interfere with your opponents. Right? You're not the
only one who wants to fight Hercules.

Cloud: Big mistake.

You battle Cloud and get experience and a hi-potion card. Upon winning the
battle Cloud is nowhere to be seen.

Sora: Where did Cloud go?

Jiminy: He headed for the finish line! We'd better go after him!

Sora: Right!

Everyone runs off and you get the Key to Truth card.


***********************
* Key to Truth Room *
***********************

The trio enters to see Cloud on a knee.

Hercules: You lost! Give it up, Cloud!

Cloud: (getting up) We're not done yet...

Hercules: I can't guarantee your safety if we keep going like this!

Cloud: Better worry about yourself. Looks to me like you're slowing down a bit.

Hercules: Urgh...

Sora runs to Hercules and readies to fight.

Sora: Don't worry! I'll back you up!

Hercules: Sora?

Cloud: Get all the backup you want. I'm going to finish you and get back my
memories!

Sora: Your memories?

Hades: Now, now, Cloud, we don't want to spill the beans.

Hades walks on-screen.

Hercules: Hades! You!

Donald and Goofy run to Sora and Hercules.

Hades: Looks like you oversold yourself, Cloud. All you did was wear him down.
This doesn't look good for your performance rating... Let me put it this
way: You, my spiky-haired friend, are fired.

Cloud: But...my memories! We had a deal!

Hades: Did you really think you could get back your lost memories just like
that? Get a grip!

Cloud: Why, you —

Hades: I said, you're through! This time I'll take care of Irk-ules myself!

Hades uses energy to push everyone but Hercules away.

Sora: Hey?!

Hades: Rule #5! It's never too late to enter the games.

Hercules: Hades, you were behind this from the start!

Hades: Cloud may have failed to take you out, but he did break you down. Time
for Plan B. Pack your pita, Herc, 'cause you've just won a free trip to
the Underworld — paid by me!

Sora: Hold it, hothead!

Sora, Donald, and Goofy run back on-screen.

Hercules: Sora, no!

Sora: Come on, Herc — how can we go one-on-one if you're in the Underworld?

Hades: Good point, kid. I guess you'll just have to go with him!

Hades: Rule #6! There are no rules! Ha ha!

You battle Hades and get experience and the Hades enemy card for winning.

Sora: What?! The games are cancelled? How come?

Phil: Three words! Everyone's pooped!

Goofy: Wait a minute, that was only two —

Sora: You gotta be kidding! What about my match with Hercules?

Hercules: I'm sorry, Sora. But you wouldn't want me to compete in this
condition. Let's have a match when I'm fit again. Can you wait?

Sora: Okay. I'll hold you to that.

Hercules: Then it's settled!

Jiminy: Sora, over here! He's coming around.

Everyone walks to Cloud.

Sora: You okay?

Cloud: Yeah. Sorry I messed up your games.

Cloud begins walking away.

Sora: Hey! Hope you get your memories back! Forget about what Hades said.
Sometimes the tiniest thing can make you remember stuff you forgot years
ago. If it's an important memory, there's no way it could ever be gone
forever. That's what I think, anyway.

Cloud gives Sora a Cloud card.

Cloud: That's for you. For helping me out.

Sora: Sure you don't want to just come with us instead?

Cloud: (flicking his hair) Sorry. Not interested.

Cloud walks off, you are sent to the exit room, and you exit Olympus Coliseum.


~~~~~~~~|Floors 3-4 Interlude|~~~~~~~~

Donald: I hope the king is okay...

Sora: Why bring that up all of a sudden?

Donald: I just wanted to make sure I haven't forgotten about him.

Goofy: And?

Donald: I still remember perfectly! Goofy and I are on a quest to find him.

Goofy: Yep! The king helped save the world by staying on the other side of the
door to darkness.

Donald: If Goofy still remembers, then I won't forget anytime soon.

Sora: And me — I'm looking for Riku. He was with the king when the door closed.
That was easy. I guess we really can't forget the most important
memories.

Donald: I hope not...

You head towards Floor 4 and Axel is seen talking to a blonde-haired woman in a
black coat.

???????: Wow, Axel, you seem pretty intrigued by this Sora kid.

Axel: And you're not?

???????: I haven't made up my mind...but I'd like to know what's on yours.

Axel: He became a Heartless, Larxene — and you know what happens to people who
do.

Larxene: People who lose their hearts also lose their minds, their feelings...
They're consumed by the darkness.

Axel: Right. But that didn't happen to Sora. He held on to his feelings, even
as a Heartless. Only one other man ever managed to do that.

Larxene: So it's the strength of his heart that intrigues you — the heart
chosen by the Keyblade.

Axel: What makes his heart shine like that? What sleeps in his most secret
depths?

Larxene: The heart is a mysterious thing, Axel.

Axel: Maybe so. But unlocking its secrets is the whole reason we, the
Organization, exist.

Upon entering Floor 4, the trio talks with one another.

Donald: So except for our friends, we're forgetting everything bit by bit...

Goofy: Hmm... I wonder what we just forgot.

Everyone thinks.

Goofy: I can't think of anything. Guess I musta forgot it... But whatever it
was, it must not have been that important, a-hyuck!

Sora: Right, or else you wouldn't have forgot it. (holding out Kairi's charm)
See, look at this.

Donald: What's that?

Sora: It's a good luck charm Kairi gave me. It's special to her, so I promised
I'd return it. I'll never forget that promise. That's why I'll never
forget Kairi. (turning around and putting charm away) I wonder what she's
doing now...

An image of Kairi appears and then her hair begins turning lighter.

Sora: What —

The image disappears.

Sora: Oh... Who...who was that?

Donald: Hello? You still with us?

Sora: Huh? Oh, nothing. Never mind.

Goofy: Well, let's keep going.


~~~~~~~~|Wonderland|~~~~~~~~

Goofy: Hey, somebody's comin'.

White Rabbit: (running in) I'm late! I'm late! I'm dreadfully, awfully late!
The queen will roast me for dinner! If I'm late for the trial,
it'll be off with MY head next!

Sora: What do you mean, "off with your head"?!

White Rabbit: Oh my fur and whiskers! I'll never make it!

The White Rabbit runs off.

Sora: Off with his HEAD?

Donald: For such a peaceful-looking place, it sounds pretty dangerous!

Everyone walks off, you get the Key of Beginnings card, and the Wonderland
intro occurs.


****************************
* Key of Beginnings Room *
****************************

The trio enters to see Alice on trial.

Goofy: Gawrsh, looks like some kind of get-together. What's the occasion?

Donald: Hey, this must be that trial the White Rabbit was talking about!

White Rabbit: Alice! Do you understand the charges against you?

Alice: Of course not! I've done nothing wrong!

Queen of Hearts: Feigning ignorance, dear? You are charged with aiding the
Heartless who threaten this kingdom!

Alice: Fiddlesticks! Where's the evidence?

Queen of Hearts: The evidence is... I forgot! That's the evidence! Because you,
Alice, are the one who stole my memory!

White Rabbit: We can't rid the kingdom of Heartless until we get Her Majesty's
memory back. This is a serious crime!

Alice: This is so unfair! So what if you're a queen! Don't blame me just
because you can't remember things!

Queen of Hearts: Such insolence! You're talking to the Queen of Hearts! And I'd
have let you go, had you apologized straightaway! What a
brazen thief!

Sora: Who's the brazen one?

Sora runs forward.

Goofy: Uh, Sora?

Queen of Hearts: The court has reached a verdict! The sentence is death!

Sora: Hold it!

Goofy and Donald run to Sora.

Sora: This trial is a farce! You should investigate before you arrest innocent
people!

Queen of Hearts: What is the meaning of this? Are you saying Alice didn't steal
my memory? I suppose you know who the real culprit is, then!

Sora: Huh? I, er...

Queen of Hearts: Speak! Or Alice's sentence will be carried out! Now, out with
it! Who's the thief?

Sora: Um...uh...I'm the thief!

Everyone's astonished.

Queen of Hearts: Say that again?

Goofy: Gawrsh, really?

Sora: Of course not! But what else am I supposed to say?

Queen of Hearts: Cards! Seize them all!

You battle the Card Soldiers and get the Card Soldier enemy card by winning.

Sora: Whew...

Donald: Hey! Where's Alice?

Goofy: Looks like she escaped.

Queen of Hearts: Perhaps she did. But YOU won't!

[More card soldiers come forth]

Donald: I think we've been trumped!

Sora: Run!

They run away as the card soldiers begin to follow; you get the Key of Guidance
card.


**************************
* Key of Guidance Room *
**************************

Sora and gang see Alice as they enter.

Sora: Things got a little crazy back there, but at least you're okay.

Alice: I don't mean to be ungrateful, but...was that true, what you said? Are
you the thief?

Sora: What? Of course not! Why would I steal the queen's memory?

Goofy: Yep, Sora only said that 'cause he wanted to save —

Donald: — to show off!

Alice: Is that right? Well, you saved me all the same. Thank you, Sora.

The Cheshire Cat appears.

Alice: Oh, look! It's the Cheshire Cat!

Cheshire Cat: Feeling better after that mad dash? You're not out of the woods
yet! (disappearing and reappearing on another tree) The queen's
stickler for justice! She won't forget you till she remembers!
She won't stop hounding you till you get her memory back! Did she
forget because she remembers? Does she remember that she forgot?
Doesn't matter, I suppose.

Sora: I don't know — I think we oughta just stay away from her.

Jiminy: That's all well and good for us, Sora, but what about Alice? If the
queen catches her again, it's off with — well, you know.

Sora: Then I guess we'd better do something about the queen.

Cheshire Cat: You should do something. But you don't have to do anything.

Sora: Huh?

The Cheshire Cat changes trees again.

Cheshire Cat: If you can't remember something, it's like it never happened.
Likewise, if something never happened, you can't remember it. Try
too hard to remember, and your memory might lie to you.

Sora: Lie?

Cheshire Cat: (disappearing) That's all I'll say. The rest is for you to figure
out.

You get the Key to Truth card.


***********************
* Key to Truth Room *
***********************

Goofy: Gawrsh, what's with the sudden change of scenery?

Alice: Let's look around! (running forward) Oh, dear!

Queen of Hearts: Thought you'd seen the last of me, did you?

Sora: Uh-oh...

Queen of Hearts: Game's up scoundrels! For stealing my memory, I sentence you
to...(screen flashes) I sentence you to...I...sentence...Oh?
What's going on? Where am I?

Donald: Huh?

Queen of Hearts: What in the world am I doing? Confound it, I can't remember!

Sora: What's wrong with her?

Goofy: Maybe somebody swiped her memory again?

Alice: Sora, watch out! Something's coming!

The Trickmaster appears.

Sora: So this is what stole the queen's memory!

You battle the Trickmaster and get experience and the Trickmaster enemy card
for winning.

Queen of Hearts: You there! All of you! What is the meaning of this? Where did
that Heartless come from?

Sora: How would WE know?

Queen of Hearts: So, you refuse to answer? You're hiding something! They're
plotting against me! Seize them immediately!

The Card Soldiers get ready to get Sora and co.

Alice: Please, Your Majesty, wait! It was you who commanded us to destroy the
Heartless.

Sora: Huh?

Alice: Your Majesty, in her prudence, didn't completely trust us at first. And
so, at Your Majesty's command, we fought the Heartless to prove
ourselves. Isn't that right, Sora?

Sora: We did? I mean, we did! Your, uh, Majesty.

Queen of Hearts: I...told you...to do that?

Alice: But Your Majesty, don't you remember?

Queen of Hearts: Don't be ridiculous! I never forget anything! Of course I gave
the command. Alice, Sora, you did splendidly.

The Queen of Hearts and card soldiers leave.

Alice: Well, that was close.

Sora: Way to improvise! I never would've thought of that.

Alice: But the Cheshire Cat said as much. "Try too hard to remember and your
memory might lie to you." The queen would never admit she forgot. So
instead, she remembered something...that didn't happen! She ended up
fooling herself.

Sora begins to think.

Alice: What is it, Sora?

Sora: Hmm...it's nothing. Well, I guess you'll be safe now.

Goofy: And that queen won't give us any more trouble! After all, we got rid of
the Heartless, just like she commanded!

Donald: Don't tell me you've been fooled, too!

You are sent to the exit room and you exit Wonderland.


~~~~~~~~|Floors 4-5 Interlude|~~~~~~~~

Sora stops as Donald and Goofy continue on.

Sora: Who was that I remembered earlier? It wasn't Kairi... Was there...someone
else? What was her name again? I know it, it was... It was...

Donald comes to Sora.

Donald: Sora, snap out of it!

Sora: Wh-What?!

Donald: Get a move on! You want to find Riku and the king, don't you?

Sora: Well, yeah...

Donald walks off again.

Sora: Darn! It was on the tip of my tongue...

You head towards Floor 5 and see a scene of the blonde-haired girl drawing
again.

Sora: I remember!

Donald and Goofy turn to Sora.

Sora: There was another girl.

Goofy: (looking around) What? Where?

Sora: No, no, I mean on the islands where I used to live. Besides Kairi and
Riku, there was one other girl I was friends with. The four of us used to
play together all the time.

Jiminy: Well, I'll be! I think that's the first time you've ever mentioned her.

Sora: Yeah...I forgot all about her. I think she went away when I was still
little.

Donald: That's strange. Why are you remembering all that now?

Sora: I'm not sure. But it's been coming back to me in places as we go through
the castle.

Goofy: So what's her name?

Sora: I don't remember. I feel kinda dumb. Here we are, saying we won't forget
our friends...and I can't even remember her name.

Donald: Sora...

Goofy: Well, there's no rush! Let's keep going. You're bound to remember it,
just like the rest!

Sora: I guess so.


~~~~~~~~|Monstro|~~~~~~~~

Sora: What a weird place! Everything's kinda springy and soft.

Goofy: Nice and warm, too. I'm startin' to feel like a nap.

??????????: Shouldn't you be a little more worried?

Donald: Who's there?

??????????: Don't you get it? You're inside the belly of Monstro the Whale.

Jiminy: Why, I know that voice...Pinocchio? Pinoke, it's you! Come on out!

Pinnochio: (coming on-screen) Is that you, Jiminy? Gosh, I never though I'd
meet you here.

Jiminy: You can't get away from me, son. I'm your conscience. Your conscience
should guide whatever you do. Remember?

Pinocchio: Sure, Jiminy. I've been a good boy while you were gone. I didn't
tell a single lie. (nose growing) Uh-oh!

Jiminy: Well, for Pete's sake!

Pinocchio: Oops! But...how did YOU end up inside Monstro, anyway?

Sora: We, uh, sort of used a special way...

Goofy: It's so special, we don't know how we did it!

Pinocchio: That's too bad... I was hoping you could help me and Father get out
of here.

Jiminy: Well, I'll be! Geppetto's here, too?

Pinocchio: Sure. Want to see him? Follow me!

Everyone runs off, you get the Key of Beginnings card, and the Monstro intro
occurs.


****************************
* Key of Beginnings Room *
****************************

Jiminy: Geppetto!

Geppetto: Bless my soul, it's Jiminy Cricket. How in the world did you get
here?

Jiminy: You tell me! How does a clockmaker wind up in the belly of a whale?

Geppetto: Well, it's a long story...

The screen goes black as Geppetto tells story.

Donald: So you sailed out to look for Pinocchio...

Goofy: ...and Monstro swallowed you!

Geppetto: Well, it was worth it, because I found my son.

Sora: But now you can't get out, can you? It must be awful being stuck inside
Monstro.

Geppetto: Not if Pinocchio and I are together. I couldn't live without him.
There's nothing better than being reunited with someone you care
about.

Sora: I feel the same way, Geppetto.

Geppetto: I don't care if I'm trapped here, so long as I have Pinocchio. He's
such a good boy.

Jiminy: Well, he still tells fibs. But with a little help from me...

Geppetto: Oh, Jiminy, you worry too much.

Sora: (looking around) Speaking of Pinocchio... Where is he?

Donald: He was here a minute ago. Where's he gone this time?

Geppetto: I expect he's off exploring. That boy has been poking around just
about every square inch of Monstro. He won't tell me why it's so
important. I tell him it's dangerous, but he won't listen.

Jiminy: That puppet's a handful! Sora, if you don't mind...

Sora: I know, I know. You want us to help you find him, right? C'mon guys,
let's get going!

Everyone runs off and you get Key of Guidance card.


**************************
* Key of Guidance Room *
**************************

You enter to see Pinocchio running around.

Pinocchio: Oh!

Sora and crew run on-screen.

Jiminy: Pinocchio, you naughty boy! You know Geppetto worries when you wander
off by yourself.

Donald: Jiminy was worried, too!

Pinocchio: I'm sorry...

Sora: What are you doing, anyway? Looking for something?

Pinocchio: Um...yeah, I'm looking for treasure!

Pinocchio's nose grows again.

Jiminy: Here we go again!

Pinocchio: But, Jiminy...

Goofy: Now, don't be so hard on the little fella, Jiminy. We promise not to get
mad, Pinocchio. Is that why you're afraid to tell? No need to fret. Tell
us the truth — we'll understand. Put yer trust in Goofy!

Pinocchio: I was looking for a way out. Father says he's happy, but it's my
fault we're stuck here. I shouldn't have run away from home. I want
to help Father get home to the workshop. But he'll worry if I tell
him what I'm doing.

Jiminy: I get it. So that's why you had to lie.

Goofy: You did it 'cause you love your dad!

Donald: All you need now is courage!

Pinocchio: What?

Donald: Tell Geppetto the truth. With a little courage, you can do it! If you
tell him how you really fell, I bet he'll help you find a way out.

Sora: And we'll give you a hand!

Pinocchio: Really? You'll help us? Okay, I'll give it a try! Wish me luck,
Jiminy!

Jiminy: No more keeping secrets, then. Have we got a deal?

Pinocchio: Sure! I'll be brave and tell Father how I really feel. No lies this
time!

Jiminy: Great! Then your nose won't —

The ground begins shaking.

Sora: What's happening?!

Donald: I got a bad feeling about this!

Jiminy: Pinocchio, run for it!

Pinocchio runs and Parasite Cage appears.

Sora: Pinocchio, where are you?

Pinocchio: Help! I'm trapped!

Sora: What?!

You battle parasite cage and get experience and the Parasite Cage enemy card
for winning.

Pinocchio: Help me! I'm scared!

Sora: Pinocchio, be brave!

Pinocchio: How?

Sora: Don't give up! Try fighting your way out!

Pinocchio: Be brave... Okay, I'll try!

Pinocchio fights his way out of Parasite Cage.

Jiminy: Pinocchio, are you all right?

Pinocchio: Don't worry, I'm okay. Just a little sticky... But I have a great
idea! The Heartless spit me out when I started struggling. Why don't
we try the same thing with Monstro?

Sora: Of course! If we're lucky, Monstro might cough us up!

Donald: Great idea! Let's go deeper inside and try it!

Pinocchio: I'm going, too!

Jiminy: No, it's too dangerous.

Pinocchio: Aw, c'mon...

Jiminy: You should be with Geppetto. No use escaping from Monstro if you two
get separated again!

Sora: Leave this to us.

Pinocchio: I guess you're right. Be careful, everybody!

Everyone but Pinocchio runs off and you get the Key to Truth card.


***********************
* Key to Truth Room *
***********************

Everyone looks around.

Goofy: Looks like this is as far as we go.

Sora: Ready, then? Let's shake things up!

Donald: It would be easier if we had someone to fight...

Sora: Perfect timing. Looks like we've got company!

A group of Shadows approach and you battle the shadow storm, getting a Dumbo
card for winning.

Sora: Whew...

The ground shakes.

Goofy: What now?

Jiminy: It's working! Monstro's gonna sneeze!

Sora and company are dazed on the floor and then they stand up.

Sora: Oww... Now I know what getting shot out of a cannon feels like.

Goofy: Where's Pinocchio and his dad?

Jiminy: They're gone. They must've gotten out safely.

Sora: Without you, Jiminy? I thought there was no escaping your conscience!

Jiminy: I don't mind being left behind, as long as they're both safe. Maybe
Pinocchio doesn't need me after all.

Sora: What do you mean?

Jiminy: That little puppet used to have trouble telling right from wrong. But
he's come a long way. Maybe he doesn't need Jiminy Cricket anymore.
Maybe he's better off without me nagging him all the time...

Sora: Don't you remember what Geppetto said? "There's nothing better than being
reunited with someone you care about." I bet Pinocchio's counting the
days till he can see you again.

Jiminy: Well, what do you know... You might be right.

You are sent to the exit room and you exit Monstro.


~~~~~~~~|Floors 5-6 Interlude|~~~~~~~~

Donald: Hey, Sora! Did you remember anything else about that girl?

Sora: Yeah, bits and pieces.

Goofy: Tell us about her! Talking about it might help you remember.

Sora: Okay. Um...She was quiet...and almost always drawing pictures. While we
were all swimming at the beach, she'd draw a picture of it instead.
Sometimes she drew us, too! She was really good at it. I think sometimes
Riku and I would fight over who would get his picture drawn next.

But one day, she was gone. Just like that. I think our parents knew the
reason. They might've even tried to explain it to me. But I was little. I
probably didn't understand what was happening. I remember crying a little
after she was gone. But that's it. I still can't remember her name.

Donald: Still, up until now you didn't remember any of that! At this rate,
you'll think of her name in no time!

Jiminy: Anyone notice something odd? Sora's remembering things, instead of
forgetting them. Hmm... Maybe forgetting things is the only way to
reach the memories buried deeper down.

Goofy: You mean you have to forget to remember?

Sora: So it's like those black-robed guys said. "Our most precious memories lie
deep in our hearts, out of reach." And all that stuff about finding being
losing and losing being finding... I didn't get it at first, but maybe
this is what they were talking about.

Donald: Aww, that's no fair! Why aren't the rest of us remembering anything
yet? Come on, Goofy! We're not forgetting fast enough! Let's move!

You head towards Floor 6 to see another scene with Axel and Larxene.

Larxene: It looks like Sora's memories have taken root, just as we planned.

Axel: Let's see how far our boy will go, then. Think it's time for another
round?

Larxene: Only if it's my turn to play. You had your fun on the first floor.

Axel: (throwing cards to Larxene) Remember, Larxene. Our job is to deliver him
in one piece.

Larxene: Fine. But who says I can't have my way with him first?

Axel: Don't break him.

Larxene: Do I detect a soft spot?

Axel: He's partly one of us.

Larxene: I'm not going to break the toy, Axel — just play with it. I'm not
dumb.

Axel: Then you won't mind the warning. Remember, Sora is the key. We need him
if we're going to take the Organization.

Larxene: So you're in on it, too? Well, keep it under your hood until the time
is right.

Larxene disappears.

Axel: You would have been wise to do the same, Larxene.



Goofy: So, Sora... Have you remembered your friend's name yet?

Sora: Nope. For whatever reason, her name's the only thing that isn't coming
back.

Donald: That must be driving you crazy. You have the memories, but no name to
go with them.

Sora: Heh...yeah.


~~~~~~~~|Halloween Town|~~~~~~~~

Goofy: Gawrsh! Don't like the looks of this place. I bet it's crawlin' with
ghosts!

Donald: Well, then. What's there to worry about? You won't be spooked if you
already know what's coming!

Goofy: You really think so?

Donald: Trust me!

????: Welcome to Halloween Town!

Screen goes black and Jack appears.

Donald: Wak! A ghost!

Jack: Wow, that was the best shriek I've heard in ages! If you're THAT easy to
scare, I'm gonna have a great time!

Sorry, I haven't even introduced myself. I'm Jack Skellington! Halloween
Town is my town. I'm the king of nightmares and the master of terror! If
you want chills and horror, you've come to the right place!

Donald: Well, we don't!

Jack: At the moment, we've got a little problem in Halloween Town.

Sora: What kind of problem?

Jack: Well...a problem like this!

Heartless appear.

Sora: Gyaaa!

You battle the Heartless.

Donald: What's the big idea! Why'd you go and call the Heartless?

Jack: I didn't call them. In fact, I'd love to get rid of them. The Heartless
go around attacking people, instead of just scaring them.

Sora: Why are they here?

Jack: I was just going to go ask Dr. Finkelstein the same question. I'm heading
to his laboratory right now. Follow me!

Jack walks away.

Jiminy: Sora, what should we do?

Sora: I guess we'd better go.

Donald: I don't like this. What if he's leading us right to the Heartless?

Jack: Bingo! You saw right through me!

Screen goes black and Jack reappears.

Donald: Wak!

Jack: Ha ha ha, just a joke! Now let's get going!

Jack walks away and the rest follow, you get the Key of Beginnings card, and
the Halloween Town intro occurs.


****************************
* Key of Beginnings Room *
****************************

Jack: Allow me to introduce Dr. Finkelstein, the world-famous genius!

Dr. Finkelstein: Yes! Maybe I'm TOO smart. I'm afraid I've created something
horrible!

Goofy: Gawrsh! What's that?

Dr. Finkelstein: Well... Have you ever stopped to think about "true memories"?

Sora: True memories?

Dr. Finkelstein: Our hearts are full of memories — but not all of them reflect
the truth. The heart isn't a recording device. Even important
memories change with time. They warp or fade, leaving us with
but a shadow of what we hoped to remember.

Sora: Could that be happening to me?

Dr. Finkelstein: It happens to everyone. Some memories grow ugly, and some
become more beautiful. If we could recover our true memories,
the world would seem completely different. So, I devised a
potion from forget-me-nots that brings our true memories back.

Sora: Did it work?

Dr. Finkelstein: Well, that's the problem...

Jack: As soon as the doctor got a whiff of the potion, Heartless started
popping up!

Donald: Sounds to me like the experiment failed.

Dr. Finkelstein: No! My research is flawless! I just need another look at the
potion to find out what went wrong! Unfortunately...it's
vanished.

Sora: Maybe someone swiped it?

Dr. Finkelstein: It must've been Sally! Jack, you've got to find her and get my
potion back.

Jack: Leave it to me!

Sora: Can I tag along?

Jack: What for?

Sora: I want to know more about these "true memories" the doctor keeps
mentioning.

Jack: Excellent! Let's go find Sally, then!

They all leave and you obtain the Key of Guidance card.


**************************
* Key of Guidance Room *
**************************

Everyone walks up to Sally.

Jack: There you are Sally! I thought I'd find you here.

Sally: Who are your friends?

Jack: They're interested in true memories. You have the potion don't you?

Sally: Well...yes.

Sora: Could you give it back?

Sally: I guess so, if you insist. But...I'm afraid. All the Doctor did was
smell it, and the Heartlesss appeared. What if someone drinks it?

Jack: Are you kidding? What could be more exciting?

Sally: I'm worried, Jack. Isn't there another way?

Sora: Any ideas, Jack?

Jack: I can't think of a thing.

Oogie Boogie: (jumping out of a nearby coffin) I can! Give it here!

Sally: Oh, no! The potion!

Everyone runs to Oogie Boogie.

Jack: Oogie! You again!

Oogie Boogie: Jack, where are your manners? I'm just helping you put the potion
to good use! You should thank me! Well, well. Just one sniff, and
the Heartless appeared. What would happen if I chugged the whole
thing? THAT would be scary! Poor Jack! You can't hold a candle to
Oogie Boogie. Halloween Town is going to taste pain and despair
beyond any nightmare!

Oogie Boogie runs off.

Jack: Pain and despair? Oogie, you monster!

Sora: C'mon, Jack! We've gotta go after him!

Everyone runs off while Sally pauses and You get the Key to Truth card.


***********************
* Key to Truth Room *
***********************

Jack: Oogie! Hand over the potion!

Oogie Boogie: You fools don't know when to quit! Say...all this runnin' around
is making me thirsty!

Sora: Oogie! No!

Oogie Boogie: Yes!

Oogie Boogie drinks the potion.

Sora: Oh, no...

Oogie Boogie: Ahh! Lip-smacking good! Now I can awaken my true memories! Agh!
What's this? What... Something's welling up deep inside me —
something...scary!

Jack: Oogie! What's going on?

Oogie Boogie: No! Get back! Stay away from me! Get away! You're s-s-scaring me!

You battle Oogie Boogie and get experience and the Oogie Boogie enemy card by
winning.

Everyone is back at Dr. Finkelstein's lab.

Dr. Finkelstein: Confound that Oogie Boogie! He drank nearly all of my precious
potion! There are only a few drops left!

Goofy: Sora, why don't you ask the doc if you can drink the rest?

Sora: No. I'd better not.

Dr. Finkelstein: What, don't you want it? Too bad. It would've been a great
experiment.

Sally: Now, Doctor...

Jack: Don't you want to find out about your true memories?

Sora: Of course — now more than ever. But there's this guy — Axel. I promised
him I'd find the truth on my own.

Dr. Finkelstein: I just don't understand. When I inhaled the potion, Heartless
appeared...and when Oogie drank it, he was overcome with fear.
What could it mean?

Sally: It means the potion was a failure.

Dr. Finkelstein: No! I can't be wrong! Oogie MUST have found his true memories!
Hm... True memories must unbalance the heart and cause
unpredictable changes within!

Sora: Then...what about me? What happens when my true memories awaken?

Dr. Finkelstein: Perhaps something even more terrifying... But this is all just
a hypothesis. I can't be sure without further research.

Dr. Finkelstein leaves.

Jack: What's wrong, Sora? Does the doctor's theory scare you?

Sora: Well, yeah — a little.

Jack: That's good to hear! Fear and insecurity are signs of a strong heart.
Without that strength, your zest for life would fade...as would your
taste for fear. And believe me, that would really ruin my fun.

Sora: Thanks, Jack. I'll remember that.

Jack: Then good luck, gentlemen! May you always enjoy being frightened!

You are sent to the exit room and you exit Halloween Town.


~~~~~~~~|Floors 6-7 Interlude|~~~~~~~~

The trio walks forward to see Larxene there.

Donald: You're with Axel, aren't you!

Larxene: Ooh, aren't you clever. The name's Larxene. Are you enjoying your stay
in Castle Oblivion? I bet it's nice to peel all the worthless memories
away...and awaken the true memories that lie deep in your heart.

Sora: True memories?

Larxene: But you're still forgetting something, aren't you, Sora? The most
important thing. When that poor girl hears you've forgotten her name,
she'll be heartbroken.

Sora: You know her?! Is she...here?

Larxene: U-huuuuh. The bad guys are holding her deep within the castle. And
you, the hero, have to go save her. Sadly, there's a catch...

Larxene runs through Sora and there is a short FMV with Sora's charm falling.

Larxene: I'M a bad guy, so you have to go through me!

Sora: Uhhh...

Goofy: Sora!

Sora: What's...that? Is that mine?

Larxene: Tsk, tsk. You've been wearing it all this time, and you forgot? No,
you couldn't have. The memory is engraved in your heart. Now think,
Sora. What oh what could it be? Who gave it to you?

Sora: Na...Na...mi...?

Larxene: That's right! Free the memory from your heart!

Sora: Nami...Naminé.

Larxene: Well, it's about time. That's right...Naminé. She's the one that gave
you the cheesy good luck charm. Not that you remembered.

Larxene disappears and reappears on other side of Sora.

Larxene: No surprise, seeing as you forgot her NAME. Talk about heartless! It'd
serve you right if I smashed this piece of junk!

Larxene readies to smash the charm and Sora jumps up to stop her.

Sora: Don't you touch it! Naminé gave me this. It's precious to me!

Larxene: Precious? Spare me! Ten seconds ago you didn't even know what it was!

You battle Larxene and get a thunder card.

Larxene: Hey, you're not half bad. Guess you really are a hero. A heartless
hero!

Sora: Who asked you?!

Larxene: Does it hurt 'cause it's true? Grow up, Sora. If you're going to be a
baby, then here — play with these. (throwing Sora world cards) They're
more cards made from your memories. Say "thank you" like a good boy.
Ta-ta!

Larxene vanishes.

Sora: Wait, Larxene! (running forward and looking around) Where are you? Don't
you dare hide from me! Show yourself!

Everyone runs to Sora.

Jiminy: Sora, calm down! She's not coming back.

Goofy: Sora?

Sora: I hate her. It's not fair that she's the one who made me remember...
Naminé is too special for that.


You head towards Floor 7 and see a scene scene with Axel and Larxene.

Larxene: Whew... Throwing the battle back there really wore me out.

Axel: Throwing the battle? Looks to me like you plain old lost the battle.

Larxene: H-How dare you! You just don't appreciate the finer nuances of —

?????: Axel is right. That was an ungainly performance, Larxene.

A man with light-brown hair in a black coat walks on-screen.

Larxene: Vexen!

Vexen: Humbled by someone of such limited significance. You shame yourself and
the Organization.

Larxene: Grr..

Axel: Can we help you, Vexen? It's not very often we see you topside.

Vexen: I came to lend a hand. I remain unconvinced of any potential in this
"hero" you've been coddling. Perhaps an experiment would put my doubts
to rest.

Larxene: I knew this would happen. Everything's an experiment with you.

Vexen: I'm a scientist. Experimentation is what I do.

Axel: Whatever, Vexen. Do what you want. But cut the act. Testing Sora is just
an excuse to test your little follower.

Vexen: Follower? I'll have you know he's the product of much research.

Larxene: What he is is a toy.

Vexen: Hmph. I see I'm wasting my time.

Axel: Have your fun. But take this with you. A wild card to keep the game
fresh. (throwing a card to Vexen) Now don't tell me I don't respect my
elders.

Vexen: I dare say I won't.

Riku appears in corner and screen fades.



Donald: Sora, slow down!

Sora: We don't have time! They've got Naminé. We have to rescue her!

Sora runs forward and Goofy and Donald try to catch up.

Goofy: Huff, huff... Sora sure seems worked up.

Donald: Can you blame him? After all this time, he finally remembers Naminé...
only to find out she's being held prisoner!

Goofy: Good point, Donald. If we heard the king was in danger, we'd be upset,
too.


~~~~~~~~|Atlantica|~~~~~~~~

Goofy: Gawrsh! This looks like the bottom of the sea.

Sora: It sure does. So how come we can breathe?

Goofy: Hm...beats me! Maybe someone cast a spell on us?

Sora: It's just like breathing air!

Donald: But it's not air. See? Someone's swimming this way!

Ariel: (swimming on-screen) If anyone asks, you didn't see me!

Donald: What?

Ariel: Sorry, I don't have time to explain. Just promise you won't tell!

Something Ariel's holding sparkles.

Goofy: Hey, what's that sparkling thingy you got there?

Ariel: Oh, nothing — nothing at all! Remember, you didn't see me!

Ariel swims off.

Sora: She was hiding something.

Donald: I wonder what it was?

You get the Key of Beginnings card and the Atlantica Intro occurs.


****************************
* Key of Beginnings Room *
****************************

Sebastian: Oh, woe is me...

Sora: Is something wrong?

Sebastian: Everything's wrong! Someone stole the king's magic trident.
Atlantica is defenseless! And to top it off, Princess Ariel has
disappeared! King Triton's worried sick. He won't leave his
chambers.

Sora: Ariel? She disappeared?

Sebastian: Ariel's friend Flounder would know where she is, but now he's gone,
too.

Sora: Wait a sec...Didn't we just see Ariel?

Goofy: Yep. But she didn't look real happy to see US! Hey, wasn't she carrying
something when we saw her?

Sora: You don't think that was the trident?

Jiminy: You know, maybe it was.

Donald: But that means Ariel stole it!

Jiminy: There must be some explanation.

Sebastian: Oh, Ariel! Where have you run off to this time? If anything happens
to you... It's all my fault! Sebastian, you are the world's worst
guardian! What if she ran away because of my nagging? King Triton
will banish be forever!

Sora: He'll pop his shell if we tell him Ariel took the trident.

Goofy: Guess we'll have to get to the bottom of this ourselves!

You get the Key of Guidance card.


**************************
* Key of Guidance Room *
**************************

Sora: There she is!

Ariel: This is all my fault. I wish I'd never taken Daddy's trident. I
should've known things would turn out this way.

Donald: She DID steal it!

Goofy: Pipe down! Somebody's comin'!

??????: No need to worry, child. You did the right thing.

Ursula comes on-screen.

Ursula: Why, I'm sure you'd do anything in the world to help your little
friend. Poor Flounder has been swept away to the human world. That's no
place for a little fish. Why, if we don't hurry, you might not have a
friend to save...

Ariel: No!

Ursula: Besides, you're not GIVING me the trident, dear — just letting me
borrow it for a bit. You can save Flounder! Lend me the trident, and
I'll help you!

Ariel: But...Daddy needs the trident to defend Atlantica I need time to think,
Ursula.

Ursula: Well, it's all the same to me. Just remember, your little friend is
dodging fishhooks while you twiddle your fins. Well, you can come see
me once you've made up your mind.

Ursula leaves.

Ariel: What am I going to do?

Sora: Don't trust Ursula, that's for sure.

Ariel: How long have you been listening?

Sora: Oh, long enough.

Donald: It doesn't matter. Sora's right! Don't rust that sea witch! Ursula's up
to no good. It's written all over her face.

Ariel: Then we all agree! The problem is, I don't have a clue where Flounder
is. Ursula's the only one who can help.

Sora: What about us? Let's go talk to Ursula. You shouldn't have to do this by
yourself.

Ariel: Really? You'll come with me?

Sora: You bet! I know how it feels to have friends in trouble. Let's get going!

You get the Key to Truth card.


***********************
* Key to Truth Room *
***********************

Ursula: My, so many guests! Have you made up your mind, my dear?

Ariel: I'll do anything for Flounder. But I need proof I can trust you. You
said we could save Flouder if I gave you the trident. Well, prove it!

Ursula: But of course! See?

Ursula waves her hand and Flounder appears.

Flounder: Ariel!

Donald: I knew something was fishy!

Ursula: There you have it. If you want your precious Flounder back, give me the
trident!

Ariel gives Ursula the trident.

Ursula: Ha ha! Mine at last! Now I'm ruler of all the seas!

Ariel: Let Flounder go!

Ursula: But of course! I'm feeling generous.

Flounder is let go.

Ursula: Which reminds me... You always wanted to see other worlds, didn't you?
Well, dear, I know just the world to send you to! Unfortunately, this
will be a one-way trip!

The ground shakes and Ursula becomes large.

Ursula: The sea and all its denizens shall grovel before me!

You battle Ursula and get experience and the Ursula enemy card by winning.

Flounder: Please don't be mad, Ariel. Ursula tricked me.

Ariel: Flounder, as long as you're safe, nothing else matters. Now all we have
to do is return the trident and everything will be okay.

Sora: But what if the king finds out you're the one who took it in the first
place?

Ariel: I'll be grounded for ages...

Sebastian: Ariel! Ariel! Where are you, girl? If you can hear me, please
answer!

Ariel: It's Sebastian! He came all this way just to find me.

Goofy: Yep, and when he does, you're gonna get it!

Sora: Hey, I know! Why don't you just say Ursula stole the trident? And you got
it back all by yourself! Then there's no way you'll get in trouble!

Ariel: I just had the same idea! But...I can't do that. I don't want to get in
trouble, but I can't lie. Not about this. I know I haven't made the best
decisions lately. It was a mistake to take the trident. But I made that
mistake because I wanted to help you, Flounder. I'm proud of that.
Blaming someone else would mean giving those feelings up. So, I'm going
to tell the truth.

Jiminy: She's right, Sora! Honesty is the best policy.

Sora: Hey, I was just kidding! Great, now I'M the one in hot water!

You are sent to the exit room and you exit Atlantica.


~~~~~~~~|Floors 7-8 Interlude|~~~~~~~~

Sora sees Riku upon entering the hallway.

Sora: You, you're...Riku?!

Sora and gang run to him.

Sora: What are YOU doing here?

Riku: Don't sound so happy to see me, Sora. Let me know if I'm getting in the
way of something more important.

Sora: No, of course not! I only meant —

Riku: Spare me. I bet you'd all but forgotten about me.

Sora: Are you crazy? I came all this way because I was LOOKING for YOU!

Riku: But not anymore, right? Now it's Naminé this, Naminé that. You don't care
about me any more than you care about how Naminé feels.

Sora: What's that supposed to mean?

Riku: Never even gave it a thought, did you? Just 'cause you want to see Naminé
doesn't mean it goes both ways.

Sora: Very funny!

Riku: Who's joking? Naminé doesn't even want to look at you.

Sora: Why not?!

Riku: Ask your memories. If you bothered to remember why Naminé left the
islands...

Sora: Why? Did I do something? Is it my fault? Riku...

Riku: Go home, Sora. I can take care of Naminé. Anyone who goes near her...
(taking on his dark powers) ...goes through me!

Sora: What's your problem! We finally find each other and you do this!

Riku: Since when have you cared about me? Naminé's not the only one who's sick
of you.

Sora: Riku, no!

You battle Riku and get an Aero card. Following battle, Riku runs off.

Sora: Riku, come on! Wait!

You head towards Floor 8.

Sora: Riku! Where are you?

Goofy: Sora, are you okay?

Sora: Forget about me. What's happened to Riku?

Jiminy: He sure was acting strange. It's almost as if the Heartless were
controlling him again.

Sora: No way! Ansem got to him once, but Ansem's history. We saw to that.

Goofy: I wonder what's wrong with him, then...

Donald: Hold on... Isn't the king supposed to be with Riku? If something's
happened to Riku, then the king might be in danger! We gotta help him!

Sora: Yeah...

Donald: Sora...

Jiminy: Hey, Riku is still your friend, and that's no mistake.

Sora: You sure?

Jiminy: I know he said some awful things to you back there. But don't forget —
we're in Castle Oblivion. People lose their memory here a little bit at
a time. Riku's probably forgotten that he and you were friends. That's
all.

Sora: So it's not that he doesn't like me—he just forgot?

Jiminy: That'd be my guess. So instead of being sad, let's figure out a way to
make Riku remember. It's not like you to mope. Let's work together and
get through this.

Goofy: Jiminy's right. Don't push your friends away.

Sora: Yeah...okay.

Donald: No, no, NO! That's not what the Keyblade master should sound like!

Sora: Huh? Okay, how's this, then... (walking in front of everyone and holding
up the Keyblade) I'll save Naminé, Riku, AND the king...and I'll do it
blindfolded!

Jiminy: That's it, that's the spirit!

Sora: Heartless? Hah!! Forces of evil, do your worst!

Jiminy: Good, good! Now you're sounding heroic!

Donald: Boy, he sure knows how to get carried away...

Goofy: Yep, that's our Sora!


~~~~~~~~|Never Land|~~~~~~~~

Sora: Now where are we?

Goofy: The floor is kinda unsteady. I can hear the ocean, too...

Donald: I know! We must be inside a ship!

Sora: Well, we'd better find a way out. But which way do we go?

Tinker Bell flies in.

Donald: Wak!

Sora: Who are you?

Jiminy: Maybe she's trying to help us.

Tinker Bell flutters in agreement.

Goofy: Looks like you're right!

Tinker Bell and the others leave, you get the Key of Beginnings card, and the
Neverland intro occurs.


****************************
* Key of Beginnings Room *
****************************

Sora: Is it just me, or are all the rooms starting to look the same?

Goofy: Maybe we're just goin' in circles?

Donald: Some help SHE was.

Goofy: I think you mighta ruffled her feathers, Donald.

????? ???: Tink, what are you doing! You weren't supposed to bring the pirates
WITH you!

Peter Pan: (appearing on-screen) Stay back, pirates, or this will be the last
fight you pick!

Donald: Don't be so rude! We're not pirates! We're only here because...
because...Um...why are we here, Sora?

Sora: How am I supposed to know, Donald? Goofy, what do you think?

Goofy: Gawrsh, beats me.

Peter Pan: Okay, okay, I get the picture. Sora, Donald, and Goofy, right? I
guess pirates wouldn't get lost on their own ship. And you're
dressed funny.

Donald: There you go again!

Sora: Wait, so if you though we were pirates...This must be a pirate ship!

Peter Pan: That's right. You're trapped inside the notorious Captain Hook's
vessel.

Donald: Well, if we're trapped, that means you are, too!

Peter Pan: Me? Don't be silly. No one can capture Peter Pan! I'm just lying low
until it's time to make my move.

Goofy: Uh, what move is that?

Peter Pan: The pirates kidnapped my friend Wendy. She's got to be somewhere on
this ship. I didn't expect there to be so many watchmen, though. I
sent Tink to look for a way around...but all she found was you.

Sora: I bet I know what Tink had in mind! If we all make a big enough racket,
we can distract the pirates!

Tinker Bell flutters in agreement.

Goofy: Gawrsh, you musta read her mind.

Sora: So how 'bout it? Let's work together, at least until we get above deck.

Peter Pan: Well, why not? Of course, I could save Wendy myself, if I wanted to.
But you guys look like you'd be stuck without me.

Donald: Don't you have any manners?

You get the Key of Guidance card.


**************************
* Key of Guidance Room *
**************************

Peter Pan: There she is!

Wendy: Peter? Peter Pan!

Peter Pan: Wendy, are you okay? I've come to rescue you with my three
assistants! C'mon, let's get off this ship and go explore Never
Land! We'll never grow up!

Wendy: Listen, Peter. There's something I've got to tell you. I want to go home
to London.

Peter Pan: What are you talking about? Stay here in Never Land, and you can be
a kid forever. Every day'll be an adventure! If you go back to
London, you'll stop being a kid. You'll grow up and we'll never see
each other again!

Wendy: I know, Peter. But...I still want to go home.

Peter Pan: I came to rescue you! And you don't care if you ever see me again!

Wendy: No, you don't understand!

Peter Pan: Suit yourself! And while you're at it, rescue yourself! I'm leaving.

Peter flies off.

Sora: Hey, wait a minute —

Donald: There he goes.

Wendy: Peter...

Sora: Not very thoughtful, is he? What do we do now?

Goofy: Hey, I've got an idea! Why don't we think of something after we get to
the deck?

Donald: What kind of idea is that? But you do have a point...