| | #31 |
| raise your hands together Join Date: Mar 2007 Location: Running and not looking back Age: 18
Posts: 2,831
Rep Power: 7 ![]() ![]() ![]() ![]() | |
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| | #32 |
| Warrior of Darkness Join Date: Jan 2006 Location: Realm of Chaos
Posts: 192
Rep Power: 4 ![]() | Sorry, kind of off-topic, but I've had somewhat of a problem with two copies of KH2 and didn't think it warranted the creation of a thread: On my first copy of KH2 (at release), after the battle with Setzer in the Struggle tournament, the game kept freezing up after Roxas falls off the Twilight Town clock tower and the screen fades to static. Naturally, I kept playing Setzer over and over again hoping that THIS time it would finally keep going. No such luck. Finally, I just started skipping scenes, getting similar results, but one time out of 20 or so it FINALLY went on to the next scene and I was able to complete the rest of the game with no problems. Now, I've gone and let a friend borrow my first copy, and I had to move to another state before I could get it back. So I've got another copy from GameStop and this one does the same thing at the same spot. Learning from my previous experience, I'm now skipping scenes left and right with no results. So I'm basically :cursing: right now. So has anyone experienced a similar problem? Is it a glitch? A scratch? Am I supposed to LOSE to Setzer in order to progress? Or am I just monumentally unlucky and found the only two copies in existence that deals out this torment? |
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| | #33 |
| ♥ :. F L A S H .: ♥ Join Date: Aug 2008 Location: ( .Y .)
Posts: 3,321
Rep Power: 14 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
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| | #34 |
| Put your Trust in Goofy! | I think part of what made this ridiculously easy was the Reaction Commands. It set Sora on Automatic Mode where all you had to do was button mesh while alternating X with triangle every once in a while. You didn't even have to time the Abilities right as opposed to KH1, where changing the distance changed your ability and timing was crucial. Then there was the utter lack of platforming, making the game dull. Then there was Sora and his Drive Forms and Final Form was a step short of God Mode. It was enjoyable all in all but in a flashy kind of way, not one you have to think about it in the least. v.v I missed platforming. |
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| | #35 | ||
| raise your hands together Join Date: Mar 2007 Location: Running and not looking back Age: 18
Posts: 2,831
Rep Power: 7 ![]() ![]() ![]() ![]() | Quote:
Quote:
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| | #36 | |
| Put your Trust in Goofy! | Quote:
Those, in turn, killed it in one shot. I'm not saying they weren't needed but I think they made some of the Reactions too strong. | |
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| | #37 |
| raise your hands together Join Date: Mar 2007 Location: Running and not looking back Age: 18
Posts: 2,831
Rep Power: 7 ![]() ![]() ![]() ![]() | ^yeah I see your point on that. |
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| | #38 | |
| Platinum Member Join Date: Jan 2008 Location: Event Horizon
Posts: 3,856
Rep Power: 13 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
You'll progress even if you lose to him. By winning,you get the Champion Belt and the game shows you a cutscene of Roxas being announced the champion and Setzer walking away. If you lose,You get a different award and Setzer gets announced the champion. I wonder why the developers didn't make the worlds interactive like KH1. | |
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| | #39 |
| Up So High | If they had made the worlds larger and harder to navigate, that would have helped a lot. And if proud was noticeably more difficult than normal and beginner, that would have been awesome. That way, normal would have provided an easier game for those new to the series, and proud would have provided a proper challenge to those who wanted one. |
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| | #40 |
| raise your hands together Join Date: Mar 2007 Location: Running and not looking back Age: 18
Posts: 2,831
Rep Power: 7 ![]() ![]() ![]() ![]() | the map at the top corner made the worlds too easy to navigate. |
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| | #41 |
| Warrior of Darkness Join Date: Jan 2006 Location: Realm of Chaos
Posts: 192
Rep Power: 4 ![]() | Okay, so it's a glitch. Any suggestions on how to get around it? |
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| | #42 |
| Platinum Member Join Date: Jan 2008 Location: Event Horizon
Posts: 3,856
Rep Power: 13 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Actually,even without the map the worlds were easy to navigate. Edit: Keep on beating Setzer and skipping the cutscene and maybe the glitch won't happen. |
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| | #43 |
| Up So High | I disabled that map. You know what else I didn't like. That they would bold the words in red to indicate where you needed to go. For some reason, it just felt like they were dissing the player's reading comprehension skills. |
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| | #44 |
| Put your Trust in Goofy! | I actually didn't mind much for the map. Even Hollow Bastion in KH1, when it came down to it, didn't present its difficulty by putting you through mazes. KH2 actually had a bit more of those. What made getting around harder was the platforming. |
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| | #45 |
| Crumple-Horned Snorkacks | I agree. They should keep the "flashyness" of drive forms and reaction commands, just make them less powerful, or with more limitations. |
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