| | #1 |
| Dual Wielder Join Date: Jul 2008 Location: In a land far far away
Posts: 621
Rep Power: 1 ![]() | Anybody going to miss special things from the original game that isn't in the second? For one I've got......Aeora......Stop......Dodge roll Can you continue the list? |
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| | #2 |
| Court Mage | I miss Atlantica being a world with heartless. Now its a diversion like The Hundred Acre Wood. |
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| | #3 |
| Ahhhh, so I hrd u liek Mudkipz AHHH | Ars Arcanum. nuff said. |
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| | #4 |
| A never ending threat Join Date: Mar 2007 Location: Sera Age: 14
Posts: 2,461
Rep Power: 5 ![]() ![]() | Yes Ars Arcanum, and all the other moves like that. |
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| | #5 |
| Don't do that. Join Date: Jul 2007 Location: In the walls. Age: 15
Posts: 3,469
Rep Power: 11 ![]() ![]() ![]() ![]() ![]() ![]() | All the special moves, especially dodge roll, an of course Neverland. From what I know, Sora promised to return. And how did that turn out? A summon with unprofessional looking screenshots thrown at our faces. |
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| | #6 |
| The Unknowing Join Date: Oct 2005 Location: Amongst others Age: 16
Posts: 1,555
Rep Power: 5 ![]() | Well... fm+ sorta fills in most of the move related losses, but I agree about atlantica. However, I also miss level layouts that didn't suck... (look at the major castles of the 2 games----> Hollow bastion> TWTNW by far.) |
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| | #7 |
| Reaper of Hell | i miss the hardness..... KH2 was to easy |
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| | #8 |
| Don't do that. Join Date: Jul 2007 Location: In the walls. Age: 15
Posts: 3,469
Rep Power: 11 ![]() ![]() ![]() ![]() ![]() ![]() | Also, it lacked platforming. In KH1, half the treasure chests were just annoying to get and needed abilities, but in KH2 it's all just running around on the ground and tapping X. |
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| | #9 |
| The Unknowing Join Date: Oct 2005 Location: Amongst others Age: 16
Posts: 1,555
Rep Power: 5 ![]() | Oh, and having more than one magical ability that is actually effective. |
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| | #10 |
| Warrior of Darkness Join Date: Jul 2008 Location: Look over there!
Posts: 106
Rep Power: 1 ![]() | Kh2 had alotttt of button jamming :/ and you really didnt need magic like you did in kh1. but then again, I thought kh2 was smoother, nd the characters were definatly improved xD |
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| | #11 |
| Kagemane no Jutsu Join Date: Apr 2007 Location: Training in the Tower Age: 20
Posts: 1,280
Rep Power: 4 ![]() ![]() | Ars Arcanum, Strike Raid, Sonic Blade, and all the above^ |
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| | #12 |
| Banned | above all: Ragnarok, Ars Arcanum, Dodge Roll, and all of those spells that were used in Re: CoM too........... i <3 Haste!!! XP |
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| | #13 |
| A never ending threat Join Date: Mar 2007 Location: Sera Age: 14
Posts: 2,461
Rep Power: 5 ![]() ![]() | Also KH2 lacked a challenge, a magic feeling, use of magic, interactive worlds that make you have to explore it not just a clear path, and the tourments sucked in kh2. |
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| | #14 |
| Disney Soldier Join Date: Oct 2007 Age: 19
Posts: 18
Rep Power: 0 ![]() | Easy answers: Level design, difficulty issues, lack of platforming (as many stated above) and a cure magic that doesn't take all your MP to use, and not pressing the triangle button to pull off impossible combos |
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| | #15 |
| Sidekick Join Date: Oct 2007 Location: in your backyard
Posts: 286
Rep Power: 0 ![]() | i miss dodge roll alot XD |
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