| | #31 |
| Dual Wielder Join Date: Jul 2008 Location: In a land far far away
Posts: 621
Rep Power: 1 ![]() | Yeah....but because KH2 was so easy they'd have to use it all up for cure other wise it would be even easier! |
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| | #32 |
| Monotone Gunshots Join Date: Apr 2008 Age: 15
Posts: 3,447
Rep Power: 5 ![]() ![]() | |
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| | #33 |
| Enigmatic Soldier Join Date: Apr 2007 Location: Laval, QC Age: 18
Posts: 921
Rep Power: 2 ![]() | lol! I like how you worded that, since it's so true. I miss Neverland a lot as well (as it was my favourite world in the first game). That, and the platforming and the not-too-linear worlds, and the plot as well. KH1 had something more magical about it, I find. Oh, I forgot the gameplay, even though some of it has been fixed in FM+. |
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| | #34 |
| Court Mage Join Date: Mar 2004 Location: Where do you think Age: 22
Posts: 36
Rep Power: 0 ![]() | I miss the challenge I remember having trouble with Riku and the Dragon on normal not to mention the fact that I still can't beat the pot centipede thing in Agrabah on hard I was able to breeze right through KH2 on Proud I had less trouble fighting Xaldin on Proud than on normal |
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| | #35 |
| Disney Soldier Join Date: Aug 2006 Location: Texas Age: 15
Posts: 13
Rep Power: 0 ![]() | I miss the heartless. I enjoyed the ones in KH1 more than KH2. I mean, remember how intricate the design was on the Defender, or the Invisibles and Angel Stars? |
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| | #36 |
| Dual Wielder Join Date: Jul 2008 Location: In a land far far away
Posts: 621
Rep Power: 1 ![]() | Well there is one thing that I like better on KH2....It's the scan ability that tells you how many squares it has until the enemie is finished |
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| | #37 |
| Court Mage Join Date: May 2007 Age: 19
Posts: 26
Rep Power: 0 ![]() | I like both games still. I didnt mind the cure taking all mp, in kh1 i would just cure cure cure if i got low on health. Xaldin was pretty tough if i was playing on proud mode. Reaction commands were cool because you saw some pretty crazy things going on when you pushed em, especially when you fought Xehanort, if you pushed the triangle button at different points. But i do miss the many optional boss battles from Kh1. Kurt Zisa, Phantom, A Sephiroth where i didnt have to be like lvl 60 to beat him rather than lvl 80 (took me awhile in KH1). I liked using Sonic Blade and Strike Raid because of the multiple hits they did. I liked the levels in KHII. Not all of them but most. Olympus disappointed me the most though. I liked the Org XIII battles a lot. I will never forget when i first dual wielded in KHII. I was trippin straight balls. Phew if you read that fast i sound like a little girl whos really happy |
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| | #38 |
| Organization Member Join Date: Dec 2007 Location: Hunting down fictional characters... Net at the ready Age: 15
Posts: 732
Rep Power: 3 ![]() ![]() | I thought the magic in KH1 was a great deal more useful than the magic in KH2, with the exception of cure. Despite the fact it took up all of your mp, it saved me many a time :3 Seriously, in KH2 hardly ever used magic. ever. But in the first game i actually used firaga and thundaga and various other 'aga's. i miss that. |
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| | #39 |
| Rixam Join Date: Nov 2006 Location: The Realm Of Randomness Age: 20
Posts: 3,174
Rep Power: 17 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Agreed! most of the new heartless in KH2 looked lame.. What happened to darkballs, invisibles, wyverns and the other welldesigned heartless. |
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| | #40 |
| Enigmatic Soldier Join Date: Apr 2007 Location: Laval, QC Age: 18
Posts: 921
Rep Power: 2 ![]() | Yeah, I find that the KH1 heartless all had more personnality than KH2's. I liked seeing how they acted and how fluidly they'd dodge my attack (I especially liked how the Powerwilds would tap their bottom in order to mock you, lol). But in KH2, the combat was too fast-paced, and Sora's 30 000 combo techniques, which were able to hit all of the enemies in a single room made it impossible to appreciate any of their quirks, if they even had any. |
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| | #41 |
| Heartless Join Date: Jun 2008 Age: 18
Posts: 6
Rep Power: 0 ![]() | |
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| | #42 |
| Warrior of Darkness Join Date: Feb 2005 Age: 21
Posts: 180
Rep Power: 0 ![]() | As many others had said, dodge roll I struggle to live without. But then again, you don't need it THAT bad. |
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| | #43 |
| Goodbye Fellow Friends, For Awhile Join Date: Apr 2005 Location: On the set of TDI, watching Izzy run around like there's a calamity going on and laughing at her.
Posts: 2,676
Rep Power: 11 ![]() ![]() ![]() ![]() ![]() ![]() | I don't know so much. I guess. Umm...let's see...some of the worlds but I knew they had to be replaced. I really miss the Trinity Limits, Ars Arcanum, and Ragnorak and all those cool moves! They were good! |
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| | #44 |
| Dual Wielder Join Date: Jul 2008 Location: In a land far far away
Posts: 621
Rep Power: 1 ![]() | Trinity Limit is in KH2! Another thing is guard..... on KH you block just about any attack but it's not the same with KH2 |
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| | #45 |
| Nobody Join Date: Jul 2008 Location: Hueco Mundo kicking arrancar a$$ Age: 12
Posts: 27
Rep Power: 1 ![]() | I think dodge roll was well replaced by sprint (upgrade wisdom form). I miss the old halloween town. |
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