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Old 10/04/06, 02:26 AM   #1576
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Default Re: Ripper's Hangout (version 4.0)

haven't been on in a while and i was wondering if there have been any new kh or ff sprites since kh2 came out
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Old 10/04/06, 02:37 AM   #1577
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Default Re: Ripper's Hangout (version 4.0)

look threw the thread u lazy bum

anyone no were to go to get some nauto sprites plese, cause i forgot were i found them
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Old 10/04/06, 03:30 PM   #1578
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Default Re: Ripper's Hangout (version 4.0)

http://sdb.drshnaps.com/ there ya go bawffy
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Old 10/05/06, 12:33 AM   #1579
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Default Re: Ripper's Hangout (version 4.0)

thanx roxas

i really appereciate it ^_^
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Old 10/05/06, 04:17 AM   #1580
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Default Re: Ripper's Hangout (version 4.0)

no prob, i check there every sunday
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Old 10/11/06, 02:40 AM   #1581
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Default Re: Ripper's Hangout (version 4.0)

This place is pretty dead. We need to bring it back to life. I've been busy with sprites for the RPG so once that is out of the way I'll be working on many new things ;P. I've been planning an animation using my custom characters....and trust me, what I have planned is going to be awesome.
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Old 10/11/06, 05:27 AM   #1582
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Default Re: Ripper's Hangout (version 4.0)

i need to make an animation =_=

havnt made one in like forever =/
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Old 10/11/06, 04:44 PM   #1583
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Default Re: Ripper's Hangout (version 4.0)

*sigh* i have lost my touch in animation, i knew sig making would get in the way of my skill

man i need to make a custom sprite so i might be accepted as a new temporary rpg team member, i just dont have any ideas
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Old 10/12/06, 02:01 AM   #1584
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Default Re: Ripper's Hangout (version 4.0)

Well i'm using maj so now they will be full size. I can't full size them with imageshak cuase it won't let me ( I AM NOT USING RESIZE IT JUST DOES IT) so anyway yeah here are the sheets. Don't know how to use layers just yet but I'm learning so siato does have a crappy white out linE <_<

http://www.maj.com/gallery/roxas123/...sasori_pic.bmp
http://www.maj.com/gallery/roxas123/...ites/saito.bmp ( youll see how it works when shonnen duel comes out
http://www.maj.com/gallery/roxas123/...low_ichigo.bmp

and I started this earlier today. Kenshins there cause I'm going to edit him
http://www.maj.com/gallery/roxas123/...tes/yahiko.bmp

I'm going to replace Ishidas dash very soon with a differnt type of sprite so hang tight.

Oh and please don't flmae just critasize
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Old 10/13/06, 02:38 AM   #1585
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Default Re: Ripper's Hangout (version 4.0)

You guys got room for a newbie animator? I've been working alot on animation lately and really could use some profficient critique like Mikail's. My most recent animation that i made is in my sig, i finished it earlier on it the day. Its too short of course ;_;

-__- i wish i had imageready, i made it with Eximious Soft GIF creator xD.
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Old 10/13/06, 03:37 AM   #1586
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Default Re: Ripper's Hangout (version 4.0)

Quote:
Originally Posted by <.Yondaime.> View Post
You guys got room for a newbie animator? I've been working alot on animation lately and really could use some profficient critique like Mikail's. My most recent animation that i made is in my sig, i finished it earlier on it the day. Its too short of course ;_;

-__- i wish i had imageready, i made it with Eximious Soft GIF creator xD.
Speed is better. Text/words aren't good to use unless you really know how to use them. Most of the time have words will make the animation worse. I don't like how you make the characters fade into the animation. The characters are a bit jumpy, try giving them a steady movement (yet not slow).


Quote:
Originally Posted by .:Roxas:. View Post
*sigh* i have lost my touch in animation, i knew sig making would get in the way of my skill

man i need to make a custom sprite so i might be accepted as a new temporary rpg team member, i just dont have any ideas
*cough* MakeACustomGunblad *cough*

If you are good at making your own gunblades it will be almost guarenteed that we'll put you on the RPG team.
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Old 10/13/06, 03:51 AM   #1587
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Default Re: Ripper's Hangout (version 4.0)

ok, i'll definately try mikail, i'll get right on it XD
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Old 10/13/06, 04:04 AM   #1588
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Default Re: Ripper's Hangout (version 4.0)

Alright, i'll work on the placement of the text and how they fade into the animation, finally lets not forget the certain speeds to make it steady. =) good to be working with you guys.
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Old 10/18/06, 08:03 PM   #1589
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Wink Re: Ripper's Hangout (version 4.0)

Quote:
Originally Posted by Mikail View Post
This place is pretty dead. We need to bring it back to life. I've been busy with sprites for the RPG so once that is out of the way I'll be working on many new things ;P. I've been planning an animation using my custom characters....and trust me, what I have planned is going to be awesome.
Awesome Mikail!
Quote:
Originally Posted by .:Roxas:. View Post
*sigh* i have lost my touch in animation, i knew sig making would get in the way of my skill

man i need to make a custom sprite so i might be accepted as a new temporary rpg team member, i just dont have any ideas
Yeah i really have too.So has sig making for me now.But i suck! =)
Plus sorry guys i havent been posting in here in along time.School and stuff.
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Old 10/20/06, 09:32 AM   #1590
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Default Re: Ripper's Hangout (version 4.0)



>_> well been a bit since i last posted, i've been improving on my animation skills and improved the speed, along with placement of the sprites. XD

CnC pl0x.
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