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>DAT ARTORIAS AT THE END HNNGGGGGGH
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>DAT ARTORIAS AT THE END HNNGGGGGGH
Last edited by Orion; June 1, 2012 at 04:02 AM.
Woot!!! It looks good and im thinking of buying it
With the world defenses against the hybrids; Disney Castle, Twilight Town, Traverse Town, and now Machinecken Town Either Taken or Destroyed... what sanctuary is left for the heroes... Find out in Kingdom Hearts: The Heartless Apocalypse Chapter Two A New Light.
Dark Souls will also be on the 360 (internationally, not in japan), meaning that I can play it too :>
Demon's Souls follow-up detailed - Report - News at GameSpot
Spoiler: yo

Yep, this game will be perfect.
Unless they freak up with the whole multiplatform developing thing and end up with lopsided port quality and tossed game elements to make time for developing on multiple systems.
But if not then yes, this will be perfect.
I need it ummmm now
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WHIP YOUR DICKS OUT
Dark Souls gets official announcement - Eurogamer Videos | Eurogamer.net
New trailer.
INSIDE ME
GAMING PERFECTION OHMYGAD
MOST ANTICIPATED GAME OF 2011
GameSpot write-up
Before getting into the demo, Kajii wanted to make sure that everyone understood that this is another third-person action RPG that's very much about strategic, tactical swordplay. Like its challenging predecessor, he also made sure that we were all aware of how difficult Dark Souls was going to be. Death will come, and it will come often. So much in fact, that Kajii hopes that players will find it funny. Similar to the first game, you will play as a customizable hero but for the sake of a smoother flowing demo, the knight was fully equipped and all the HUD elements were turned off. After the initial tutorial, you'll find yourself in the middle of some old ruins, overrun with foliage and dilapidated stone structures. This is where you'll apparently be able to travel to different areas of the game, but in the demo we ventured up some steps off to the side to try and sneak past a slumbering dragon that's perched on a stone overpass. Undead warriors greeted the knight as he made his way up the steps and Kajii pointed out that you'll need to be much more aware of your surroundings this time around, as you'll find that enemies will come after you in all directions.
Arrows, Molotov cocktails are just some of the things being tossed your way as you try to fend off enemies right in front of you. The dragon, which remained sound asleep, will wake up if you make too much noise and if you want to snag the treasure right next to it, you're going to have to be very quiet about it. In this part of the demo, the goal was to reach the castle grounds and we watched as the knight moved through narrow corridors, walkways and climbed battlements. A boss waited for us at the end of this area, a big brute with horns and an enormous club. It was slow, but there were archers on the parapet that made it difficult to focus. We watched as the knight climbs up the ladder and took out the archers, and eventually returned to the top and jumped off onto the head of the beast for some extra bloody damage. Kajii explained that Dark Souls lets you play how you want to play, by giving you the option to use a variety of weapons that will all perform differently. It all depends on your play style and what you feel comfortable with. You can duel wield different weapon types if you prefer and there are more than 100 types in the game.
Like in Demon's Souls, the world is vast and created with great detail for you to explore. Everything that you see in the horizon can be reached in some way, so it's on you to tread carefully through the world. The atmosphere and lighting that made Demon's Soul stand out was also present here and equally impressive, from what we've seen of the various areas. After the boss, we moved to a misty dark forest area with moss-covered trees. Here we saw another example of the type of character you can play as. Kajii called him an onion knight, as he was a short, rotund fellow who even rolls clumsily when he does his dodge roll. In the next area we got a brief glimpse of what was described as an "underground hell," sparsely decorated with decaying trees, temples and lava flowing all around.
The final area that we visited also happens to be the developer's favorite and we can see why. It's nicknamed "Trap Road" and the entire dungeon is packed with booby traps and other fun ways to die. Deadly arrows will shoot out of nowhere, and of course there is a narrow path and the only way to get past is to weave through a row of swinging pendulum blades. Spells will once again be available to you, including one that coats you in solid iron to protect you from damage. You can't roll with this spell however, but you'll be well protected against attacks. Another feature that we saw is that you have the ability to turn into a vase, and tuck yourself among other vases to hide from other players. Like before, all the online integrated features will be included, so players can once again play together or against one another.
Last edited by Dogenzaka; February 2, 2011 at 09:51 PM.
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Video interview: fall 2011
Dark Souls Interview: Overview (PlayStation 3) - GameSpot Video
Also another impression:
"There Is No Safe Zone In Dark Souls," Says Producer Hidetaka Miyazaki // Siliconera
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Goddamn I hope there is cross-region play. Demon's Souls online was pure bullshit for Australian players. Some cross-platform multiplayer would be appreciated, though I'm not particularly holding out for that.
This makes me want to purchase Demon's Souls, it's so cheap now
I am so excited for this game, holy shit. I stopped playing the first game for a while (I hate re-starting games before finishing them and I moved+got a new PS3, ffffffffff) but I'll jump back in in time to beat it and then hopefully get this one.
Also, Destructoid: http://www.destructoid.com/dark-soul...t-193226.phtml


You adapt quickly to what the game wants, but it never gets "easy".
The difficulty lies in the fact that the game is unforgiving for mistakes. It doesn't coddle you for being stupid.
A level's layout is always exactly the same every time you visit it, including enemy placement. So if you die, you know it's your fault because you should have anticipated the enemy. The game rewards you for being patient, clever, strategic, and unforgiving back to it.
There are plenty of enemies you will find in the first level that you simply cannot kill when you start the game, so you need to learn to pick your fights and come back when you are ready.
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