REGISTER TO REMOVE ADS
I think it would be ignorant if the article wasn't so clearly there as flame-bait.
Oh...I really need to see how this works out.KHAJIIT: Night-eye, claw attacks
Also the no-witnesses thing would be useful in DB quests if they put them in.
The last time I played Oblivion, I did a pure focus on hand-to-hand and endurance. Nothing else. It was the most fun I'd ever had playing that game. There are just few things more satisfying than dodging a mage's spell, or an arrow, and beating that mage/archer to death with my bare hands while they frantically try to switch to a melee weapon. Now there are special kill animations added to the mix?? Oh HELL yes.Player kills a thief and gets 'Gloves of the Pugilist' which grants +15 to unarmed attacks. He tests them by knocking off a huge portion of health from his attacker. He then attempts a power attack: "I grab him, he disappears off screen, there's a sickening crunch and I drop his limp body to the dirty ground". A finishing move perhaps?
Master Criminal: Bounty of 1000 gold in all nine holds
Last edited by Amros626; October 4, 2011 at 08:27 AM.
PC Gamer November scans (Not sure what's new, if anything, but here they are anyways):
Spoiler: Cover Pre-Edit
I'm honestly not a fan of this achievement for completing a quest thing. There could be so many OTHER kinds of achievements that would make the game a lot more fun to play. Like I don't know, killing a dragon in x amount of time or get past x objective without alerting anyone. Seems like they took the easy way out with these achievements.
The problem with doing achievements that way in a TES game is for the very reason people enjoy playing the games: Options. Think of it this way- Say someone wants to be a dual-wielding thief with only shortswords or daggers because they want to RP with their character? Obviously, tackling a dragon would take him or her longer than say a mage or spellsword or w/e. Even perhaps a hulking Nord with a giant claymore. Should the player be penalized (not being able to get an achievement) because he wants to do with his character's play style as he chooses? No, he shouldn't. Though I'm not someone who generally RPs, I know there's a massive following for that sort of thing in the TES fanbase. It's not like a shooter where everyone has common ground in weapons, because people prefer using what they like to use, as opposed to the fastest way to blow something up. Me? I love bonking with a tough enemy, just to turn invisible and sneak up on them again. Repeat. That said, dragons aren't set creatures. It would probably be quite difficult, because how do you decide when the battle is initiated and it when it isn't? Dragons are (as we're told) free to go anywhere and do anything, and there is an unlimited number of them. It's not like you can enter into a cave and have a time limit; the world is open.
For the without alerting anyone thing, that's again only going to matter for people who play stealthy characters. I know plenty of people who never play a stealthy character in their life. For the most part, the achievements try not to limit you (like the "level 14 with good karma" shit. I hated those karma limitations). The only one that can really be made a case for is the Theif achievement. That said, everyone is going to pick locks (for chests and loot). The only exception is pickpocketing. However, that doesn't actually limit you even with the difficulty limitations set in place with Skyrim, because anyone can pickpocket a handful of gold. That said, I'll be sneaking past everyone and everything 24/7. There wouldn't be much reason for me get an achievement for that. Where it would only facilitate me, it would burden others by forcing them away from their play style. It's unbalanced either way.
Most of the achievements, if you look at them, are obviously objective based, in the sense to "get you to try everything once," that is save for your play style. It clearly avoids limiting your play style. I mean, even as far as the Mage's Guild in Oblivion went, you didn't have to really do any magic. You just solved Mage's Guild problems.
All of that said, I agree with you that they played it fairly safe on the achievements, but in all honesty it's not like that's a terrible thing. It seems a pretty solid mix between Oblivion and Fallout achievements. With such a MASSIVE world, it's difficult to get into specific things. On that note, the next best thing to getting lost in the world of Tamriel is doing the quests. Even if the main quest in Oblivion was lacking when compared to its predecessor, it still had some fantastic quests in the game, many of which have different ways you can complete them with only your conscious and the sounds of your coinpurse to guide you. I'm just glad it's not the Oblivion achievements all over again (though in its excuse, it was a launch title when achievements were still completely new to the industry).
The real point I'm making though is that the game already is going to have so much to do. It's not like another game where it needs to point out things for you to do because there is always something around the next corner to get you lost for even more hours on end.
(Yeah, that's an extremely winded and pointless response to what was I'm sure just a flyby comment. Oh well.)
I get what you're saying. I just hope that getting all of these achievements isn't as easy as it was in Oblivion. First game I ever got every single achievement in. They could have made achievements for every play-style. That would entice people to want to play differently than they're used to and possibly make the game more enjoyable to them. And if not then they'll have the most unenjoyable achievement grind ever.
Also the end of that video makes me wish you could tame dragons as a flying mount. Among other things, like unseeing all of it.
Well yeah there's still main quest and faction quests as you can tell, but there's other objectives and misc quests for sure as you can see. Also, Oblivion was my first game to max out as well.
And just wait for the PC mods to let you mount dragons. Speaking of, Todd said a dragon shout actually lets you call a dragon to fight for you. I wonder what kind of dragon? Is it the one they keep promoting so much (the typical fire-breathing dragon on the trailers and pictures and the statue) because I'd assume that would be it. But since there are other types of dragons, I wonder if it could potentially be another kind.