| | #1 | |||||
| Administrator Join Date: Jun 2005 Posts: 3,986
Rep Power: 10 ![]() Level: 36 EXP: | Hey guys, remember that new "help" system that Nintendo patented for future games that you were all bitching about because you don't fucking understand anything? Oh yeah, and remember what I went ahead and informed you all? No? Well here's what I said: Quote:
‘New Super Mario Bros. Wii’ Is As Hard As ‘Contra’ MTV Multiplayer Quote:
Quote:
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"Kind Code" Demo Shows New Super Mario Bros on Auto-Pilot - New super mario bros. wii - Kotaku Quote:
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| | #2 |
| Straw Hat Pirate Join Date: Apr 2007 Location: Happy-land Age: 20 Posts: 1,219
Rep Power: 4 ![]() Level: 8 EXP: | Damn right, man. It's good to see the level-headed people's assumptions were confirmed. |
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| | #3 |
| Been there, destroyed that. | Ok, you can't blame people for assuming that. The way Miyamoto said it made it sound like the game is going to play itself. |
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| | #4 |
| 5.56 x 45 | tl;dr lol |
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| | #5 |
| JUST CALL ME ONII-CHAN~ Join Date: Feb 2005 Posts: 3,394
Rep Power: 8 ![]() Level: 20 EXP: | stop touching yourself you're making me jealous. |
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| | #6 |
| Shh, it's just the wind... | I haven't even touched my Wii in the longest time. Hopefully this will give me reason to play on it more often. But with Dead Space Extraction out on it, that gives me enough reason to play it |
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| | #7 |
| Assumptions lol Join Date: Jul 2008 Location: US Virgin Islands Age: 19 Posts: 3,670
Rep Power: 6 ![]() ![]() Level: 20 EXP: | Ok so fully optional chosen difficulty was too much to do? |
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| | #8 |
| Administrator Join Date: Jun 2005 Posts: 3,986
Rep Power: 10 ![]() Level: 36 EXP: | ....chosen difficulty tiers in Platformers are impossible, they would have to completely redesign each and every level and completely analyze it's difficulty for each skill level of players, the amount of design and testing that goes into Platformer levels when there's only one incarnation is ridiculous when there are 80+ levels. Difficulty tiers in general are archaic and have been a flaw in game design for years. Games can hardly ever get them right, difficulty curve is always a constant criticism in games, either being too unforgiving with no option for you to progress when reaching a wall, or too easy that the game feels a breeze if you have the slightest prowess in games. The system needed to change, and this is Nintendo attempting to evolve how difficulty is being handled in games, and it seems to make sense so far. Give games the difficulty they want to challenge themselves, allow things to be difficult to the point that new gamers can grow to be better gamers, but make it so that there is never a point in the game where there was an insurmountable wall. And then even in the help system there are choices: see a video of how it could be done, and then once you know use your own skill and ability to replicate it and accomplish it yourself, or after enough error allow for a "ghost" player to play briefly and simply take over after the point you couldn't get past. |
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| | #9 |
| PLATINUM USERNAME WINS Join Date: Aug 2006 Location: Killing is easy once you forget the taste of sugar Age: 18 Posts: 12,932
Rep Power: 19 ![]() ![]() ![]() ![]() Level: 41 EXP: | Still doesn't make me touch my Wii :) |
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| | #10 |
| Administrator Join Date: Jun 2005 Posts: 3,986
Rep Power: 10 ![]() Level: 36 EXP: | |
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| | #11 |
| Sidekick Join Date: Sep 2009 Location: Castle of Dreams Posts: 310
Rep Power: 1 ![]() Level: EXP: | Where else could this be implemented besides platformers or puzzle games? |
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