| | #1 |
| Member | In recent years, I've found myself enjoying modern games less and less, and on occasion, booting up an emulator and downloading some old favourites, or games I missed out on back in the day. I've been contemplating this attraction to the older generation of games, and I think I've got a theory. New games have all the technology: They can show the expression on a character's face, synch their lips to the words that are played, rather then displaying text on the screen. There's very little limits on what they can do. But is this necessarily a good thing? Older video games, much like books, had the attraction of allowing the player to fill in the blanks themselves. Like the book, they'd give you a basic glimpse of the character, a limited slice of their personality, and from there, the rest was left up to your imagination. The blank face of a character could be a contented look of serenity, a wide-eyed expression of shock, or a determined glare, dependant on the circumstance. The tone in which they speak isn't conveyed by the text popping up at the bottom of the screen: They could speak in any tone or have any voice you envisioned them having. Newer games leave nothing to the imagination. They give you every gory detail in high-resolution graphics, and while being able to see everything exactly as it was intended to be seen is great in a movie, I'm starting to think the same may not be true in games. I'm not saying there's not good games in this generation, but think about it. How many modern games would be considered 'Legendary' on par with classics like FFVII or Zelda: Orcarina of Time? Last edited by Gunmetal; October 2nd, 2009 at 09:22 AM. |
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| | #2 | |
| Been there, destroyed that. | Quote:
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| | #3 | |
| Member | Quote:
But I digress, we need more games that encourage creative thinking or imagination. Take a look at Little Big Planet. Simple idea, simple graphics, simple system, amazing game that's great fun to play. Yet developers keep making more and more complex and confusing games, when really, all the 'great' games do have a simplistic element to them. | |
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| | #4 |
| Been there, destroyed that. | Well frig, Super Mario is a prime example of that. Nobody really knows how he talks or anything like, and the simple mechanics of the game, jump on the enemies head. That's it. |
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| | #5 |
| Member | As with anything, there's gotta be balance. If the game is too simple, it becomes monotonous. It it's too complex, it becomes confusing. Imagine a sliding scale, where being in the exact midpoint is the ideal game. We're all the way up the 'Complex' end of that scale. Maro Bros. is all the way at the other end. |
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| | #6 |
| Been there, destroyed that. | It proves that 2 buttons, is all you need. Not 17. |
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| | #7 |
| Sidekick Join Date: Sep 2009 Location: Castle of Dreams Posts: 310
Rep Power: 1 ![]() Level: EXP: | I think you're suffering from nostalgia, but I will agree that there is seemingly less effort put on certain aspects of games as the technology improves. Whether or not that's just my mind defocusing, I don't know. Emersive versus imaginative. |
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| | #8 |
| THE VOICES ARE BACK Join Date: Jan 2008 Age: 13 Posts: 5,686
Rep Power: 9 ![]() ![]() ![]() Level: 47 EXP: | When I was little playing Pokemon games I always imagined the character I'm controlling as exactly like me but cooler and able to command monsters of various kinds to battle with others. Haha. As much as I enjoy being able to imagine/customize a blank main character in any way I want to I prefer being able to control a cool or interesting main characters like Snake from MGS, Dante from DMC, Cole from InFamous and so on. |
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| | #9 | |
| Ghost to Glory Join Date: Aug 2005 Location: death coins Posts: 8,925
Rep Power: 14 ![]() ![]() Level: 25 EXP: | Quote:
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| | #10 |
| muddafukkin firagex Join Date: Sep 2009 Location: Why? Posts: 511
Rep Power: 1 ![]() Level: EXP: | I've always loved classic gaming like your Zelda's and Mario's. Just the way you play them are so much fun, nowadays people way to much emphasis on the graphics and all the other little bells and whistles of the game. A game with good graphics and a good story is alright but playability is the most important to me overall. |
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| | #11 |
| PLATINUM USERNAME WINS Join Date: Aug 2006 Location: Killing is easy once you forget the taste of sugar Age: 18 Posts: 12,932
Rep Power: 19 ![]() ![]() ![]() ![]() Level: 41 EXP: | I like them advanced, though it shows games now need 3-4 years for development instead of 6-12 months. It asks developers to seriously polish every aspect of their game, and so far only Naughty Dog have been able to harness quality like that IMO. Personally I think too many of you are drunk off the nostalgia of old games. I don't WANT my games to devolve into 3 hours of gameplay, 2 buttons and pixelated models looking like chopped up staircases in 5 different colors. I think some games should embrace the old formula, though, like the new Project Needlemouse game. I think it should embrace the old 2D sonic gameplay but with the lush capabilities of the next-generation. |
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| | #12 | ||
| Ghost to Glory Join Date: Aug 2005 Location: death coins Posts: 8,925
Rep Power: 14 ![]() ![]() Level: 25 EXP: | Quote:
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You're missing the point. It's not about being exactly like those old games. There are certain qualities those old games have that have been lost over the generations. Developers become too wrapped up in making these technical feats to remember the stuff that brought them into gaming in the first place. | ||
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| | #13 |
| PLATINUM USERNAME WINS Join Date: Aug 2006 Location: Killing is easy once you forget the taste of sugar Age: 18 Posts: 12,932
Rep Power: 19 ![]() ![]() ![]() ![]() Level: 41 EXP: | Uh well I disagree. Unless you're talking about Nintendo. Because no games had magic like old Nintendo's games. They of all people shouldn't have lost it. |
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| | #14 | |
| Member | Quote:
Yes, they made a console with a sensor remote instead of a controller. Does that mean that they have to force a remote-waving minigame into every six seconds of gameplay where it really dosn't fit and comes off as useless and gimmicky? Apparently, yes it does. But games by nintendo that ignore the remote gimmick seem to end up turning out well. I would of course quote brawl, but I think in this circumstance, a better example is Fire Emblem: Radiant Dawn or Super Mario Galaxy. (Galaxy actually did use the remote, but they only used it in appropriate situations, such as firing mario from a cannon, rather then overusing it.) Last edited by Gunmetal; October 3rd, 2009 at 01:45 AM. | |
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| | #15 | |
| Been there, destroyed that. | Quote:
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