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Old July 20th, 2007, 01:30 PM   #1336
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Default Re: Super Smash Bros. Brawl

Man, if this is a story mode, SSBB will be the greatest game in the history of mankind. :x

I've been hoping for a proper story ever since Brawl was announced.
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Old July 20th, 2007, 03:46 PM   #1337
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Default Re: Super Smash Bros. Brawl

Quote:
Originally Posted by TheMuffinMan View Post
I don't think this is a Game-Mode, I think this is an excerpt from the opening cutscene of SSBB.
Yeah. But it's definitely going to have some form of a story in this game, which makes me excited. I don't expect anything groundbreaking, but it will still be nice to know why all these characters have started to fight.
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Old July 20th, 2007, 07:12 PM   #1338
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Default Re: Super Smash Bros. Brawl

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Originally Posted by TheMuffinMan View Post
Lucas


Mother 3 needs to hurry up and get finished fantranslated.

Last edited by Silh; July 20th, 2007 at 07:20 PM.
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Old July 20th, 2007, 07:17 PM   #1339
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Default Re: Super Smash Bros. Brawl

I've never played one of the Ness games(excuse my ignorance for them) Are they offered on the Wii yet? I'm pretty sure the first one was on the SNES. . .maybe I'll get a ROM. . .
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Old July 20th, 2007, 07:24 PM   #1340
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Default Re: Super Smash Bros. Brawl

I think Lucas would be a welcomed change, nothing against Ness of course, i'd like to play Lucas
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Old July 20th, 2007, 07:32 PM   #1341
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Default Re: Super Smash Bros. Brawl

Ness isn't the main character in all of the Mother/Earthbound games. Ninten was the lead in Mother/Earthbound Zero (NES); Ness, in Mother 2/Earthbound (SNES).

Mother 3 (GBA), which appears to have the deepest and darkest story in the trilogy, hasn't come to stateside, but the GBA is a dying breed and sales for it probably won't do too well; however, Reggie Fils-Aime acknowledged that the Mother/Earthbound trilogy had a huge cult following some time ago.

As of right now, Earthbound (the only Mother game that came to stateside) has yet to be announced for the Virtual Console.
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Old July 20th, 2007, 07:39 PM   #1342
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Ah. . .well, maybe I'll find a ROM for a three games. . .who knows. . .
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Old July 20th, 2007, 08:20 PM   #1343
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Default Re: Super Smash Bros. Brawl

Quote:
Originally Posted by Silh View Post
As of right now, Earthbound (the only Mother game that came to stateside) has yet to be announced for the Virtual Console.
It needs to hurry up and get announced.

I need to know what I've missed.
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Old July 21st, 2007, 02:50 AM   #1344
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Default Re: Super Smash Bros. Brawl

Quote:
Originally Posted by Silh View Post


Mother 3 needs to hurry up and get finished fantranslated.
You can always possibly find a patch containing the translation from Japanese to English.
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Old July 21st, 2007, 02:59 AM   #1345
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Default Re: Super Smash Bros. Brawl

I've actually been following mother3.org for a year now, and they haven't made any releases yet.
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Old July 21st, 2007, 04:12 AM   #1346
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Default Re: Super Smash Bros. Brawl

mother3.org has combined forces with Starmen.net, the crazed Eartbound fanatics(I am one of them). So, that's pretty good news. Starmen.net was responsible for helping to get Earthbound Zero out, so we should hopefully see a high quality patch from this new team.
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Old July 21st, 2007, 09:48 PM   #1347
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Default Re: Super Smash Bros. Brawl

I still say that all the original characters of SSB should return. Lucas doesn't have to replace Ness. In my opinion, the more the merrier in terms of characters.

SSB wouldn't be SSB without Yoshi. D=
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Old July 22nd, 2007, 03:36 AM   #1348
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Default Who is your most hateful character in super smash bros?

hey guys, Who is your most hateful character in super smash bros?

for me it's shiek
she is damn strong, my brother plays with her and i barely beat him with my best character link
i think that shiek is a perfect character
she is fast, strong and can control herself simply
fox is fast and strong too, but he's damn hard to control

so... your thoughts?
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Old July 22nd, 2007, 03:41 AM   #1349
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Default Re: Super Smash Bros. Brawl

the hand if he counts ...........
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Old July 22nd, 2007, 03:43 AM   #1350
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Default Re: Super Smash Bros. Brawl

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Sheik is weak, extremely fast, and has awesome combo ability. Unfortunately, speed and combo abilities were a lot more important than strength, meaning that Sheik’s weakness isn’t too harmful, making her an almost overpowered character

Playing as Sheik is, simply put, intuitive. Just about all of her attacks of the same class (tilts, smashes, etc.) have the same duration and all of her moves seem to combo into each other. Most of the time Sheik’s game is almost so simple it is common sense. Tilts pop the opponent right next to her for aerials or more tilts, down-throw leaves the opponent wide open for tilts/aerials, and even smashes have limited combo ability. Dash-A is also a great option since it is fast and is a great launcher. Furthermore, Sheik’s jab is amazing. It’s a very fast attack that sets up for grabs, tilts, and aerials, which is the core of Sheik’s game. Against floaty opponents, jab sets up for an instant AFA, which is Sheik’s best KO move. While it may not be extremely powerful, it has horizontal knockback that is difficult to recover from. Other good KO moves include AUA, ABA, up-smash, and down-smash. None of them except up-smash are extremely powerful but Sheik has the combo ability to give opponents the damage required for these moves to be effective.

Needles are one of the best projectiles in the game and they can enhance Sheik’s game tremendously. Land-cancelling needles are a great way to set up for a grab, which is optimally what Sheik should be trying to set up for. Rather than setting up for KO moves, setting up for Sheik’s grab allows her to do down-throw, which can lead to a chainthrow, tilt combos, or aerials, which are her finishing attacks and combo moves. Needles are also great for intercepting the opponent. They have practically infinite priority and can even cancel out attacks are strong as Samus’s full Charge Shot. Another use of needles is mobility. Since they can be charged and stored in the same manner as DK’s Giant Punch, charging and storing needles in the air can allow Sheik to switch directions in midair as well as confuse the opponent. For example, Sheik can jump near the opponent and begin charging needles. This will make the opponent expect you to shoot the needles at him, but if you store the needles, you can catch the opponent off guard with an aerial. Reverse charging/storing needles is also useful for quickly dashing to the edge and edgehogging.

Sheik’s overall grab game is superb even though it is primarily based on one throw: down-throw. In the early days of SSBM, Sheik’s down-throw chainthrow was THE chainthrow. It was notorious for being able to chainthrow half the cast to a ridiculous amount of damage (around 50% for some) and then it could lead into tilts and AFA. Against fastfallers, Sheik can tech-chase for a pseudo chain-throw, and even incorporate weak up-smashes to set up for the regrab. However, down-throw has since lost some of its chainthrowing effectiveness due to the emergence of double stick DI. Also, one interesting thing about this throw is that the developers at HAL noticed how overpowered it was. Consequently, the PAL version of SSBM has a different down-throw for Sheik which sends the opponent at a sharp horizontal angle. This prevents Sheik from comboing with it. Some of Sheik’s other moves were weakened too but the differences are negligible.

While down-throw is Sheik’s best throw, her other throws have uses too, mainly against fastfallers. With a grab at the edge it is often beneficial to forward/back-throw the opponent off the stage to set up for an edgeguard attempt. Due to the effectiveness of Sheik’s needles this is occasionally successful. Sheik’s fourth throw, the up-throw, is only good as a setup move against fastfallers, as it can force a tech.

Sheik’s recovery has pretty poor range but when she’s close she can still recover effectively. This is mainly due to the fact that she’s invincible during her up-B. On the other hand, her up-B also has no hitbox outside the explosion and she lags for a whole second after landing. This means that the edgeguarder can edgehog to force her to come up above the stage, then come up and give her a smash attack to send her right back out.

Due to the Sheik’s great needles, her edgeguarding is very effective. She’s one of the only characters who is actually capable of edgeguarding recovery powerhouses like Samus due to this projectile. It’s speed and priority just really gets in the way. Also, needles are great for forcing opponents to recover from below. For example, if Sheik back-throws Fox off the stage and he attempts a forward-B recovery, she can throw a needle in his face and force him to use up-B. From here it can be an easy edgeguard with an edgehog, down-smash, or aerial. Sheik’s tilts are also a good option since they can intercept many up-B attacks. These tilts lead right into AFA, which will usually KO. Sheik can also infinitely stall by rapidly up-B’ing up and back into the ledge, but it doesn’t have the effectiveness of Falco/Fox’s infinite stalls since it is slow.
If you want to get technical about it; Fox, Falco, and Marth are all better than Sheik. Sheik comes in as the 4th best character in the game
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