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Old July 14th, 2007, 01:04 AM   #1171
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Default Re: Super Smash Bros. Brawl

I suppose so, but what about normal attacks?
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Old July 14th, 2007, 01:07 AM   #1172
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Default Re: Super Smash Bros. Brawl

I stand by this:

Quote:
Just because it has a stage doesn't mean it needs a playable character, the Animal Crossing franchise is a little small and considering how expansive they made the stage to include all means of Animal Crossing related characters and events, the Stage alone is enough representation, and a character addition is not warranted
They put enough effort and specialness into Smashville, that the stage itself is all the Animal Crossing Representation that is needed (Perhaps outside of maybe an Item or a cameo AT)
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Old July 14th, 2007, 01:35 AM   #1173
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Default Re: Super Smash Bros. Brawl

Quote:
Originally Posted by KH Vandread View Post
I suppose so, but what about normal attacks?
standard a attack, just a simple jab

A A A combo-jab jab big fist

dash a- falls and slides head first damaging opponents

down a- Small jab

smash down- sweeps his/her hat on the ground, the horns do damage

forward a- small spin attack

smash forward a- big fist

up a- swings bug net over his/her head, only does damage

Smash up a- Head butt, the AC character jumps up banging his/her head against whoever is there

jump forward a- head first, throws head forward

jump backward a- put wartering can behind the character to damage opponents

jump up a- swings the pinwheel back and forth above his/her head to do damage

grab forward-smacks opponent with a shovel throwing them forward

grab up- puts shovel under under opponent and launches them up

grab backwards- AC character tosses the opponent behind them with the shovel

grab down- AC character tosses the opponent on the floor then beats them with a shovel then sweeps the shovel and sweeps the opponent away

did i miss any?

sorry if it looks sloppy

Last edited by darkheart709; July 14th, 2007 at 01:56 AM.
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Old July 14th, 2007, 02:09 AM   #1174
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Default Re: Super Smash Bros. Brawl

Yeah, but I agree with TMM again. The stage has so much to it, it nearly represents the entire game itself..
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Old July 14th, 2007, 02:37 AM   #1175
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Default Re: Super Smash Bros. Brawl

There would've been playable wire-frames in Melee with the Battlefield/Final Destination levels if the whole "all characters have home fields" were true.
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Old July 14th, 2007, 02:48 AM   #1176
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Default Re: Super Smash Bros. Brawl

Quote:
Originally Posted by Master T View Post
There would've been playable wire-frames in Melee with the Battlefield/Final Destination levels if the whole "all characters have home fields" were true.
Shouldn't that be "all levels have playable characters" in this case?
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Old July 14th, 2007, 03:00 AM   #1177
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Default Re: Super Smash Bros. Brawl

Quote:
TETRIS

STATS
Size - 4/5
Weight - 3/5
Jump - 3/5
Power - 2/5
Usage - 1/5

COLORS
Default - Cyan
Red Team - Red
Blue Team - Blue
Green Team - Green
Other Color - Yellow
Other Color - Purple
Other Color - Orange

These are the block colors in Tetris DS

SHAPES

[]
[]
[]
[]

This is Tetris's default shape

[][]
[][]

[][]
..[][]

..[][]
[][]

[][][]
..[]

[]
[]
[][]

..[]
..[]
[][]

These shapes were introduced in Tetris and will be used as part of Tetris's moves

[]..[]
..[]
..[]

..[]
[]
[]
[]

[]
[]
..[][]

These shapes were introduced in Tetris 2 and will be used as part of Tetris's moves

GROUND MOVES

A: Inverted L Punch

[]
[]
[]
[]

turns into

[][]
[]
[]

where the top right block acts like it is punching

A (second): L Kick

[][]
[]
[]

turns into

[]
[]
[][]

where the bottom right block acts like it is kicking

A (dashing): Snapper

[]
[]
[][]

this shape above is how Tetris would look like when it is dashing and it turns into

[]
[]
..[][]

where both pairs of blocks snap together to turn into

[][]
[][]

in similar manner of a crocodile's biting jaws

Side + A: T Knee

[]
[]
[]
[]

turns into

[]
[][]
[]

where the middle right block acts like it is striking with the knee

Up + A: Block Swing

[]
[]
[]
[]

turns into

..[]
[]
[]
[]

then turns into

[]
[]
[]
[]

then turns into

[]
..[]
..[]
..[]

where the moving top block strikes the opponent overhead in similar manner to Link's Up + A move

Down + A: Lowercase S

[]
[]
[]
[]

turns into

[][]
[][]

to mimic crouching then when you press A Button, it wil turn into

..[][]
[][]

to mimic low blows

Taunt: Random Block

Tetris changes into a random four-block shape and then changes back to its original shape

SMASH MOVES

Side + A: Right Angle Blast

[]
[]
[]
[]

turns into

[]
[][]
[]

while it is charging then when the move is fully charged, the horizontal blocks poke outward to turn into

[]
..[][]
[]

where the horizontal blocks explode acting like Mario's Smash Side + A move

Up + A: Inverted Y Blast

[]
[]
[]
[]

turns into

..[]
[][][]

while it is charging then when the move is fully charged, the vertical blocks rise up to turn into

..[]
..[]
[]..[]

where the vertical blocks explode acting like Mario's Smash Side + A move only upwards

Down + A: Inverted T Blast

[]
[]
[]
[]

turns into

..[]
..[]
[]..[]

while it is charging then when the move is fully charged, the vertical blocks drop to turn into

..[]
[][][]

where the left and right blocks at the bottom explode acting like Mr. Game & Watch's Smash Down + A move only with explosions

AERIAL MOVES

A: T Spin

[]
[]
[]
[]

turns into

..[]
[][][]

then turns into

[]
[][]
[]

then turns into

[][][]
..[]

then turns into

..[]
[][]
..[]

then turns into

..[]
[][][]

to indicate that it was spinning around, striking in every direction

Forward + A: L Heel

[]
[]
[]
[]

turns horizontal and then turns into

....[]
[][][]

to mimic a flying kick

Backward + A: J Heel

[]
[]
[]
[]

turns horizontal and then turns into

[]
[][][]

to mimic a flying kick when done in reverse

Up + A: Inverted Y Thrust

[]
[]
[]
[]

turns into

..[]
..[]
[]..[]

to mimic a sword upward thrust performed by Link

Down + A: Y Thrust

[]
[]
[]
[]

turns into

[]..[]
..[]
..[]

to mimic a sword downward thrust performed by Link

THROW MOVES

Z or (R + A): Grab

[]
[]
[]
[]

turns into

[]
[][]
[]

with the middle right block acting as the hand that is doing the grabbing

Z or A (holding): Right Angle Thrust

[]
[][]
[]

turns into

[]
..[][]
[]

with the horizontal blocks thrusting further to mimic punching while holding the opponent

Forward (holding): R Throw Ahead

[]
[][]
[]

turns turns into

..[]
[]
[]
[]

then turns into

[]
[]
[]
[]

then turns into

[]
..[]
..[]
..[]

then turns into

[]
[]
[]
[]

then turns into

..[]
[]
[]
[]

before throwing the opponent ahead similar to Mr. Game & Watch's throws

Backward (holding): R Back Throw

[]
[][]
[]

turns into

..[]
[]
[]
[]

then turns into

[]
[]
[]
[]

then turns into

[]
..[]
..[]
..[]

then turns into

[]
[]
[]
[]

then turns into

..[]
[]
[]
[]

before throwing the opponent back similar to Mr. Game & Watch's throws

Up (holding): Inverted Y Shoot

[]
[][]
[]

turns into

..[]
[][][]

then turns into

..[]
..[]
[]..[]

to indicate that Tetris is shooting the opponent upwards

Down (holding): Y Stomp

[]
[][]
[]

turns into

[][][]
..[]

then turns into

[]..[]
..[]
..[]

then turns into

[][][]
..[]

then turns into

[]..[]
..[]
..[]

to indicate that Tetris is pounding the opponent with the vertical blocks similar to Kirby's down throw

SPECIAL MOVES

B: Tetris Flash

[]
[]
[]
[]

turns into

[]
[][]
[]

where it charges a ball of light like Samus's B move then when you shoot, the shape turns into

[]
..[][]
[]

where Tetris shoots a ball of light straight ahead

Side + B: Tetris Attack

[]
[]
[]
[]

turns into

[]
..[][]
[]

to indicate that Tetris is deflecting a projectile away from it or flipping an opponent to face the opposite direction like Mario's Side + B move

Up + B: Tetris Blast

[]
[]
[]
[]

turns into

[][][]
..[]

where the bottom block explodes, setting Tetris aflame and skyrocketing in any direction like Fox's Up + B move

Down + B: Tetris Plus

[]
[]
[]
[]

Tetris leaps to the air like Yoshi's Down + B move and then turns into

[][][][]
\/\/\/\/

where the spikes form on the bottom of the horizontal Tetris then Tetris drops down like a garbage block

Brawl Move: Garbage Block

Tetris summons many garbage blocks to drop from the sky
I can make a moveset for them, therefore they should be in!
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Old July 14th, 2007, 03:11 AM   #1178
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Default Re: Super Smash Bros. Brawl

ZOMG! THE TETRIS SHOULD BE IN BRAWL!

You went way out of the way to make your point. Great job; I should have waited on giving you that rep a while back.
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Old July 14th, 2007, 06:48 AM   #1179
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Default Re: Super Smash Bros. Brawl

Haha nice tmm if mr.game and watch was in melee then why not tetris ^.^

And a quick question, was there a new brawl video at E3 this year?
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Old July 14th, 2007, 08:34 AM   #1180
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Default Re: Super Smash Bros. Brawl

Quote:
Originally Posted by TheMuffinMan View Post
I can make a moveset for them, therefore they should be in!
geez i was making a suggestion thats all, you don't have to be an ass about it and mock me
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Old July 14th, 2007, 10:15 AM   #1181
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Default Re: Super Smash Bros. Brawl

Quote:
Originally Posted by hs101 View Post
And a quick question, was there a new brawl video at E3 this year?
There was a 15 second gameplay clip, but that's it from what I know. It's on the Smash Bros. DOJO!! website if you want to watch it.

Quote:
Originally Posted by darkheart709 View Post
geez i was making a suggestion thats all, you don't have to be an ass about it and mock me
You got to make your point, and he got to make his. Don't get so offended; this is all in good fun.
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Old July 14th, 2007, 10:41 AM   #1182
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Default Re: Super Smash Bros. Brawl

one of the reason's alot of people think an AC character will appear is because it has an emblem, plus every stage that has had an emblem from its respected franchise has had a character from their franchise appear

why would they break away from that now?
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Old July 14th, 2007, 11:10 AM   #1183
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Default Re: Super Smash Bros. Brawl

Quote:
Originally Posted by darkheart709 View Post
one of the reason's alot of people think an AC character will appear is because it has an emblem, plus every stage that has had an emblem from its respected franchise has had a character from their franchise appear
A lot of people? What people? You're the only person I've so far in the day that this announcement was made that is actually pushing this idea.

Quote:
Originally Posted by darkheart709 View Post
why would they break away from that now?
Because there is nothing slightly resembling fights or anything of the sort in either Animal Crossing games. Therefore, a character from such a series really doesn't seem to fit in.
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Old July 14th, 2007, 11:24 AM   #1184
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Default Re: Super Smash Bros. Brawl

Quote:
Originally Posted by KH Vandread View Post
A lot of people? What people? You're the only person I've so far in the day that this announcement was made that is actually pushing this idea.



Because there is nothing slightly resembling fights or anything of the sort in either Animal Crossing games. Therefore, a character from such a series really doesn't seem to fit in.

there are other forums out there that bring up this idea, go look for them, and peach doesn't seem like a fighter but she's in it and neither does Mr. Game and Watch

besides whats the purpose of creating an emblem for it if its only going to be used for a stage, they could have just gave it the smash bros symbol
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Old July 14th, 2007, 11:35 AM   #1185
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Default Re: Super Smash Bros. Brawl

Quote:
Originally Posted by darkheart709 View Post
besides whats the purpose of creating an emblem for it if its only going to be used for a stage, they could have just gave it the smash bros symbol
That emblem is used in both AC games. It's not something Nintendo pulled out of their ass just for this Brawl stage.
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