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Old February 3rd, 2008, 02:29 AM   #7921
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Default Re: Super Smash Bros. Brawl roster spoiler and post-release discussion

I thought so. From how much it was hyped, this game seems like it will have a ton of music.

Now whether to start downloading what they have now or just wait for a fully loaded torrent...

Eh, may as well start now.
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Old February 3rd, 2008, 02:34 AM   #7922
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Default Re: Super Smash Bros. Brawl roster spoiler and post-release discussion

Another random question :)
What type of control will you be using when u play Brawl?
and I dont mean just testing them out, I mean your Main one? Which one catches ur attention the most.
I kinda wanna go with GC controller, the others seem a lil complicated, but maybe cause im just not use to them!

Sorry if this has been discussed before though, just thought i'd bring it back :D
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Old February 3rd, 2008, 02:35 AM   #7923
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Default Re: Super Smash Bros. Brawl roster spoiler and post-release discussion

So, the more damage % Lucario has taken in Brawl, the more damaging and knockback all his attacks have. A Forward-B goes from 12% damage to 29% damage when Lucario is at 200% damage, and knocks you off the stage from the center

Lucario's Down-B has significantly more lag than Marth/Ike's if you don't get hit, so there's a lot sacrificed if you mess up a counter as Lucario, as he'll be lagged by the move animation much longer than Marth/Ike...however, as trade-off for this extra lag, Lucario's counter seems to have a unique property to it:

Lucario can counter projectiles, not just physical attacks. If Lucario is hit with a projectile when Countering, no matter the location of the person who fired the projectile, Lucario's counter will teleport him to the opponent's location and Lucario will counter-attack them instantly. So if you're recovering and a Samus fires a fully charged beam at you, if you use Counter appropriately to block the beam, Lucario will not only be unharmed by the Beam, but Lucario will also teleport to Samus's position and do a powerful counter attack

Also, Ganon has an alt color scheme that makes him look like an old man, he has grey hair, lol.

Sheik's Forward-B chain is a tether recovery now

Last edited by TheMuffinMan; February 3rd, 2008 at 02:47 AM.
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Old February 3rd, 2008, 03:02 AM   #7924
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Default Re: Super Smash Bros. Brawl roster spoiler and post-release discussion

Quote:
Nope, it´s his taunt.
That is awesome!!

Quote:
Oh and I guess Geno's not in it, huh?
Nope, but Landmaster's in the game. His FS is Geno.

Quote:
So, the more damage % Lucario has taken in Brawl, the more damaging and knockback all his attacks have. A Forward-B goes from 12% damage to 29% damage when Lucario is at 200% damage, and knocks you off the stage from the center

Lucario's Down-B has significantly more lag than Marth/Ike's if you don't get hit, so there's a lot sacrificed if you mess up a counter as Lucario, as he'll be lagged by the move animation much longer than Marth/Ike...however, as trade-off for this extra lag, Lucario's counter seems to have a unique property to it:

Lucario can counter projectiles, not just physical attacks. If Lucario is hit with a projectile when Countering, no matter the location of the person who fired the projectile, Lucario's counter will teleport him to the opponent's location and Lucario will counter-attack them instantly. So if you're recovering and a Samus fires a fully charged beam at you, if you use Counter appropriately to block the beam, Lucario will not only be unharmed by the Beam, but Lucario will also teleport to Samus's position and do a powerful counter attack
...
I'm so totally maining Mewcario.
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Old February 3rd, 2008, 03:07 AM   #7925
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Default Re: Super Smash Bros. Brawl roster spoiler and post-release discussion

Quote:
Originally Posted by Doortolight024 View Post
Sorry, but I've been gone awhile, what have I missed? Oh and I guess Geno's not in it, huh?
Nope, no Geno.

Here's the full character roster:YouTube - Super smash bros brawl full roster (spoilers)

If you want to catch up on what's been revealed, most of it is also on Youtube.
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Old February 3rd, 2008, 03:18 AM   #7926
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Default Re: Super Smash Bros. Brawl roster spoiler and post-release discussion

Quote:
Originally Posted by Twilight12 View Post
Another random question :)
What type of control will you be using when u play Brawl?
and I dont mean just testing them out, I mean your Main one? Which one catches ur attention the most.
I kinda wanna go with GC controller, the others seem a lil complicated, but maybe cause im just not use to them!

Sorry if this has been discussed before though, just thought i'd bring it back :D
Personally, I'm looking forward to the Wiimote + Nunchuk combo, though depending on if that control is any good or not, I may stick with the Gamecube controller. I did recently buy a used Wavebird after all.

Quote:
Originally Posted by TheMuffinMan View Post
So, the more damage % Lucario has taken in Brawl, the more damaging and knockback all his attacks have. A Forward-B goes from 12% damage to 29% damage when Lucario is at 200% damage, and knocks you off the stage from the center

Lucario's Down-B has significantly more lag than Marth/Ike's if you don't get hit, so there's a lot sacrificed if you mess up a counter as Lucario, as he'll be lagged by the move animation much longer than Marth/Ike...however, as trade-off for this extra lag, Lucario's counter seems to have a unique property to it:

Lucario can counter projectiles, not just physical attacks. If Lucario is hit with a projectile when Countering, no matter the location of the person who fired the projectile, Lucario's counter will teleport him to the opponent's location and Lucario will counter-attack them instantly. So if you're recovering and a Samus fires a fully charged beam at you, if you use Counter appropriately to block the beam, Lucario will not only be unharmed by the Beam, but Lucario will also teleport to Samus's position and do a powerful counter attack
That sounds quite promising.
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Old February 3rd, 2008, 03:18 AM   #7927
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I need to buy more Wavebirds...considering they stopped making them now -_-

1:04
YouTube - Super Smash Bros Brawl Gameplay Video 31 Part 2

RAPE THE TARGETS!!

Last edited by TheMuffinMan; February 3rd, 2008 at 03:24 AM.
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Old February 3rd, 2008, 03:23 AM   #7928
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Default Re: Super Smash Bros. Brawl roster spoiler and post-release discussion

Yeah, I don't hear "rape" at all, nor do I hear him supposedly say "Snape" instead of "Snake", I think that guy at Smashboards was just being retarded
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Old February 3rd, 2008, 03:26 AM   #7929
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Default Re: Super Smash Bros. Brawl roster spoiler and post-release discussion

I heard rape.
I couldn't hear him say break no matter how many times I replayed it. Kept sounding like rape to me. xDD
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Old February 3rd, 2008, 03:38 AM   #7930
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Default Re: Super Smash Bros. Brawl roster spoiler and post-release discussion

In all honestly, I heard rape too.

I gotta say, I like how Ike launched one Wario into another and killed them both.
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Old February 3rd, 2008, 03:40 AM   #7931
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Default Re: Super Smash Bros. Brawl roster spoiler and post-release discussion

http://crediar.no-ip.com/dsbx-file.txt

Assist Trophies confirmed according to this ISO rip.
Ridley's an assist?

Sad how there are less assist trophies than characters in the game when Sakurai, to me at least, made it seem like he was trying to fit sooo many characters that didn't make it in as playable, into the game.

Either way, there they are.
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Old February 3rd, 2008, 03:45 AM   #7932
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Default Re: Super Smash Bros. Brawl roster spoiler and post-release discussion

Also, apparently from the ISO rip there are files listed of intended characters that never made it into the game, there was: Dixie Kong, Dr. Mario, Mewtwo, Toon Zelda/Tetra (Like Zelda/Sheik combo), "Pra Mai", and Roy
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Old February 3rd, 2008, 03:49 AM   #7933
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Default Re: Super Smash Bros. Brawl roster spoiler and post-release discussion

Quote:
Toon Zelda/Tetra (Like Zelda/Sheik combo)
Omg.
My heart just tore in two.
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Old February 3rd, 2008, 03:54 AM   #7934
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Default Re: Super Smash Bros. Brawl roster spoiler and post-release discussion

Quote:
Originally Posted by Dogenzaka View Post
http://crediar.no-ip.com/dsbx-file.txt

Assist Trophies confirmed according to this ISO rip.
Ridley's an assist?

Sad how there are less assist trophies than characters in the game when Sakurai, to me at least, made it seem like he was trying to fit sooo many characters that didn't make it in as playable, into the game.

Either way, there they are.
Dah! The connection timed out.

Quote:
Originally Posted by TheMuffinMan View Post
Also, apparently from the ISO rip there are files listed of intended characters that never made it into the game, there was: Dixie Kong, Dr. Mario, Mewtwo, Toon Zelda/Tetra (Like Zelda/Sheik combo), "Pra Mai", and Roy
Were there any more than just them?
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Old February 3rd, 2008, 03:56 AM   #7935
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Default Re: Super Smash Bros. Brawl roster spoiler and post-release discussion

Nope, just those.
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