| | #1 |
| Member Join Date: Jul 2005 Location: Sunny Cali Posts: 137
Rep Power: 5 ![]() Level: EXP: | |
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| | #2 | |
| LOVE JOKER | Quote: Didn't know that,but I'm happy all the same..!! :D | |
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| | #3 |
| THE GHOST ELF of LONG BEACH Join Date: Jun 2004 Age: 22 Posts: 4,815
Rep Power: 10 ![]() Level: 25 EXP: | Cool. These three are setting up for KH3. Which means Sora and maybe Roxas will take on Master Xehanort in a final confrontation. |
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| | #4 |
| Warrior of Darkness | "be an evolved version of the deck system that was used in Chain of Memories, where, prior to battle, you set up a card deck consisting of commands that are fed into your command menu. Also getting some hype from Nomura in past interviews was the game's character growth system" oooooooh i just hope they wont screw it |
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| | #5 |
| Devoted affection Join Date: Aug 2007 Location: On a hill in a white dress waiting for my dearest to arive Posts: 1,925
Rep Power: 0 ![]() Level: EXP: | Man more cards F***ing hell! Thanks for the info though. bowchickawowwow |
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| | #6 |
| LOVE JOKER | |
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| | #7 |
| Warrior of Darkness | Hey, yeah Re:CoM was not so bad like CoM, But it was still sorta annoying ,like most of the time i was making Decks instead of playing with them Principally with bosses, i was like half an hours just to make a Deck strong egnough to kill Axel X_x ,i wish they could keep KHII Gameplay ); (*goes back to math works X_x*) |
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| | #8 |
| Member Join Date: Jul 2005 Location: Sunny Cali Posts: 137
Rep Power: 5 ![]() Level: EXP: | It will be almost like (FFXIII) and (Infinite Undiscovery) In Infinite Undiscovery you set commands before battle and execute them during battle. and in FFXIII you put the commands in a chain during balttle and execute them in a chain Knowing Tetsuya Nomura's work (Birth by Sleep) will Rock!!!! |
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| | #9 | |
| LOVE JOKER | Quote:
Anyways,I like the card system now...and I'm excited to see of what other battle systems they thought of :D | |
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| | #10 |
| THE GHOST ELF of LONG BEACH Join Date: Jun 2004 Age: 22 Posts: 4,815
Rep Power: 10 ![]() Level: 25 EXP: | The card systems and active time battle systems are just dumb period. Either go straight up action or traditional turn based. |
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| | #11 |
| It's been to long, eh? Join Date: Aug 2007 Location: ON, Canada Age: 16 Posts: 3,722
Rep Power: 6 ![]() Level: 17 EXP: | They said that BBS will consist of only Disney worlds, boviously there lieing, unless Hollow Bastion and Sunset Horizion is Disney now. Lol, and they put old character including Disney and Goffy. Lmao. |
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| | #12 |
| The Starmaker says it aint so bad! Join Date: Jul 2005 Location: My global position systems are vocally addressed Age: 5 Posts: 3,244
Rep Power: 8 ![]() Level: 23 EXP: | I think the battle system will be awsome, it'll still add the hack-and-slash elment with giving it a sence of stradgey. So you could enter all attack commands, or you could go with a more magic approach, or a mix between with good stradgey. Good we won't have to press the XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX like we did a MILLLLLLLLION times in kh2..... |
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| | #13 |
| Sidekick Join Date: Jan 2006 Location: You don't wanna know. Age: 16 Posts: 312
Rep Power: 0 ![]() Level: EXP: | Hey, the ATB system is a good one! The card system however, I found it obnoxiously boring by the end of the game, which is why I liked Riku's story so much better. But, it might have been better in RE: Com, I only ever got to play the original. I hope they can improve the systems quite a bit in BBS. |
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| | #14 |
| Ouvrez Votre Esprit | As I feared, the deck system is coming back. Screw Nomura for not listening to our pleas. |
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| | #15 |
| Still Alive Join Date: Dec 2004 Location: Somewhere I belong. Age: 20 Posts: 2,772
Rep Power: 7 ![]() Currently playing: Tekken 6 Level: 14 EXP: | Oh no, not those damn cards again! If BBS evolved of that COM system and is more like the original KH then I dont mind (screens so far please me). But I'd take the ATB rather than the card system any day. |
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